refactor: Move test clientstack setup code out of BasicCircuitTests into OpenSim.Tests.Common.ClientStackHelpers

ghosts
Justin Clark-Casey (justincc) 2014-10-08 20:17:51 +01:00
parent 90b31a2f54
commit e8337d6a51
4 changed files with 110 additions and 60 deletions

View File

@ -47,7 +47,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public class BasicCircuitTests : OpenSimTestCase public class BasicCircuitTests : OpenSimTestCase
{ {
private Scene m_scene; private Scene m_scene;
private TestLLUDPServer m_udpServer;
[TestFixtureSetUp] [TestFixtureSetUp]
public void FixtureInit() public void FixtureInit()
@ -90,55 +89,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
return onp; return onp;
} }
private void AddUdpServer()
{
AddUdpServer(new IniConfigSource());
}
private void AddUdpServer(IniConfigSource configSource)
{
uint port = 0;
AgentCircuitManager acm = m_scene.AuthenticateHandler;
m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
m_udpServer.AddScene(m_scene);
}
/// <summary>
/// Used by tests that aren't testing this stage.
/// </summary>
private ScenePresence AddClient()
{
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
uint myCircuitCode = 123456;
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
= new UseCircuitCodePacket.CircuitCodeBlock();
uccpCcBlock.Code = myCircuitCode;
uccpCcBlock.ID = myAgentUuid;
uccpCcBlock.SessionID = mySessionUuid;
uccp.CircuitCode = uccpCcBlock;
byte[] uccpBytes = uccp.ToBytes();
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = myAgentUuid;
acd.SessionID = mySessionUuid;
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
m_udpServer.PacketReceived(upb);
return m_scene.GetScenePresence(myAgentUuid);
}
/// <summary> /// <summary>
/// Test adding a client to the stack /// Test adding a client to the stack
/// </summary> /// </summary>
@ -148,7 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestHelpers.InMethod(); TestHelpers.InMethod();
// TestHelpers.EnableLogging(); // TestHelpers.EnableLogging();
AddUdpServer(); TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene);
UUID myAgentUuid = TestHelpers.ParseTail(0x1); UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2); UUID mySessionUuid = TestHelpers.ParseTail(0x2);
@ -169,7 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
m_udpServer.PacketReceived(upb); udpServer.PacketReceived(upb);
// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null); Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
@ -180,15 +130,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
m_udpServer.PacketReceived(upb); udpServer.PacketReceived(upb);
// Should succeed now // Should succeed now
ScenePresence sp = m_scene.GetScenePresence(myAgentUuid); ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1)); Assert.That(udpServer.PacketsSent.Count, Is.EqualTo(1));
Packet packet = m_udpServer.PacketsSent[0]; Packet packet = udpServer.PacketsSent[0];
Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
PacketAckPacket ackPacket = packet as PacketAckPacket; PacketAckPacket ackPacket = packet as PacketAckPacket;
@ -200,15 +150,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public void TestLogoutClientDueToAck() public void TestLogoutClientDueToAck()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
TestHelpers.EnableLogging(); // TestHelpers.EnableLogging();
IniConfigSource ics = new IniConfigSource(); IniConfigSource ics = new IniConfigSource();
IConfig config = ics.AddConfig("ClientStack.LindenUDP"); IConfig config = ics.AddConfig("ClientStack.LindenUDP");
config.Set("AckTimeout", -1); config.Set("AckTimeout", -1);
AddUdpServer(ics); TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene, ics);
ScenePresence sp = AddClient(); ScenePresence sp
m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false); = ClientStackHelpers.AddChildClient(
m_scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID); ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
Assert.That(spAfterAckTimeout, Is.Null); Assert.That(spAfterAckTimeout, Is.Null);

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@ -0,0 +1,95 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Tests.Common
{
/// <summary>
/// This class adds full UDP client classes and associated scene presence to scene.
/// </summary>
/// <remarks>
/// This is used for testing client stack code. For testing other code, use SceneHelper methods instead since
/// they operate without the burden of setting up UDP structures which should be unnecessary for testing scene
/// code.
/// </remarks>
public static class ClientStackHelpers
{
public static ScenePresence AddChildClient(
Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode)
{
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
= new UseCircuitCodePacket.CircuitCodeBlock();
uccpCcBlock.Code = circuitCode;
uccpCcBlock.ID = agentId;
uccpCcBlock.SessionID = sessionId;
uccp.CircuitCode = uccpCcBlock;
byte[] uccpBytes = uccp.ToBytes();
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = agentId;
acd.SessionID = sessionId;
scene.AuthenticateHandler.AddNewCircuit(circuitCode, acd);
udpServer.PacketReceived(upb);
return scene.GetScenePresence(agentId);
}
public static TestLLUDPServer AddUdpServer(Scene scene)
{
return AddUdpServer(scene, new IniConfigSource());
}
public static TestLLUDPServer AddUdpServer(Scene scene, IniConfigSource configSource)
{
uint port = 0;
AgentCircuitManager acm = scene.AuthenticateHandler;
TestLLUDPServer udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
udpServer.AddScene(scene);
return udpServer;
}
}
}

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@ -32,8 +32,9 @@ using System.Net.Sockets;
using Nini.Config; using Nini.Config;
using OpenMetaverse.Packets; using OpenMetaverse.Packets;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.ClientStack.LindenUDP;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests namespace OpenSim.Tests.Common
{ {
/// <summary> /// <summary>
/// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data. /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data.

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@ -2765,6 +2765,7 @@
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.ClientStack.LindenCaps"/> <Reference name="OpenSim.Region.ClientStack.LindenCaps"/>
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.OptionalModules"/> <Reference name="OpenSim.Region.OptionalModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>