Thank you kindly, Thomax, for a patch that:

Does not set prims to fullbright when an
ossl dynamic texture function is called.
0.6.5-rc1
Charles Krinke 2009-05-03 17:53:43 +00:00
parent d9e9401214
commit e957a29ab0
1 changed files with 2 additions and 1 deletions

View File

@ -298,7 +298,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
tmptex.DefaultTexture.TextureID = asset.FullID; tmptex.DefaultTexture.TextureID = asset.FullID;
// I'm pretty sure we always want to force this to true // I'm pretty sure we always want to force this to true
tmptex.DefaultTexture.Fullbright = true; // I'm pretty sure noone whats to set fullbright true if it wasn't true before.
// tmptex.DefaultTexture.Fullbright = true;
part.Shape.Textures = tmptex; part.Shape.Textures = tmptex;
part.ScheduleFullUpdate(); part.ScheduleFullUpdate();