Thank you kindly, Thomax, for a patch that:
Does not set prims to fullbright when an ossl dynamic texture function is called.0.6.5-rc1
parent
d9e9401214
commit
e957a29ab0
|
@ -298,7 +298,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
// I'm pretty sure we always want to force this to true
|
||||
tmptex.DefaultTexture.Fullbright = true;
|
||||
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
|
||||
// tmptex.DefaultTexture.Fullbright = true;
|
||||
|
||||
part.Shape.Textures = tmptex;
|
||||
part.ScheduleFullUpdate();
|
||||
|
|
Loading…
Reference in New Issue