Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed.
parent
99c85b5ef5
commit
e992ca0255
|
@ -128,16 +128,12 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
/// <returns>null if no user details are found</returns>
|
/// <returns>null if no user details are found</returns>
|
||||||
public CachedUserInfo GetUserDetails(string fname, string lname)
|
public CachedUserInfo GetUserDetails(string fname, string lname)
|
||||||
{
|
{
|
||||||
|
CachedUserInfo userInfo;
|
||||||
lock (m_userProfilesByName)
|
lock (m_userProfilesByName)
|
||||||
{
|
{
|
||||||
CachedUserInfo userInfo;
|
|
||||||
|
|
||||||
if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
|
if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
|
||||||
{
|
|
||||||
return userInfo;
|
return userInfo;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
|
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
|
||||||
|
|
||||||
if (userProfile != null)
|
if (userProfile != null)
|
||||||
|
@ -145,8 +141,6 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
else
|
else
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get details of the given user.
|
/// Get details of the given user.
|
||||||
|
@ -160,21 +154,15 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
lock (m_userProfilesById)
|
lock (m_userProfilesById)
|
||||||
{
|
|
||||||
if (m_userProfilesById.ContainsKey(userID))
|
if (m_userProfilesById.ContainsKey(userID))
|
||||||
{
|
|
||||||
return m_userProfilesById[userID];
|
return m_userProfilesById[userID];
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
|
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
|
||||||
if (userProfile != null)
|
if (userProfile != null)
|
||||||
return AddToCaches(userProfile);
|
return AddToCaches(userProfile);
|
||||||
else
|
else
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update an existing profile
|
/// Update an existing profile
|
||||||
|
@ -211,14 +199,10 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
CachedUserInfo createdUserInfo = new CachedUserInfo(m_InventoryService, userProfile);
|
CachedUserInfo createdUserInfo = new CachedUserInfo(m_InventoryService, userProfile);
|
||||||
|
|
||||||
lock (m_userProfilesById)
|
lock (m_userProfilesById)
|
||||||
{
|
|
||||||
m_userProfilesById[createdUserInfo.UserProfile.ID] = createdUserInfo;
|
m_userProfilesById[createdUserInfo.UserProfile.ID] = createdUserInfo;
|
||||||
|
|
||||||
lock (m_userProfilesByName)
|
lock (m_userProfilesByName)
|
||||||
{
|
|
||||||
m_userProfilesByName[createdUserInfo.UserProfile.Name] = createdUserInfo;
|
m_userProfilesByName[createdUserInfo.UserProfile.Name] = createdUserInfo;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return createdUserInfo;
|
return createdUserInfo;
|
||||||
}
|
}
|
||||||
|
@ -230,18 +214,22 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
/// <returns>true if there was a profile to remove, false otherwise</returns>
|
/// <returns>true if there was a profile to remove, false otherwise</returns>
|
||||||
protected bool RemoveFromCaches(UUID userId)
|
protected bool RemoveFromCaches(UUID userId)
|
||||||
{
|
{
|
||||||
|
CachedUserInfo userInfo = null;
|
||||||
lock (m_userProfilesById)
|
lock (m_userProfilesById)
|
||||||
{
|
{
|
||||||
if (m_userProfilesById.ContainsKey(userId))
|
if (m_userProfilesById.ContainsKey(userId))
|
||||||
{
|
{
|
||||||
CachedUserInfo userInfo = m_userProfilesById[userId];
|
userInfo = m_userProfilesById[userId];
|
||||||
m_userProfilesById.Remove(userId);
|
m_userProfilesById.Remove(userId);
|
||||||
|
}
|
||||||
lock (m_userProfilesByName)
|
|
||||||
{
|
|
||||||
m_userProfilesByName.Remove(userInfo.UserProfile.Name);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (userInfo != null)
|
||||||
|
lock (m_userProfilesByName)
|
||||||
|
{
|
||||||
|
if (m_userProfilesByName.ContainsKey(userInfo.UserProfile.Name))
|
||||||
|
{
|
||||||
|
m_userProfilesByName.Remove(userInfo.UserProfile.Name);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3122,6 +3122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
objectData.TextureAnim = textureanim;
|
objectData.TextureAnim = textureanim;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool doUpdate = false;
|
||||||
lock (m_primFullUpdates)
|
lock (m_primFullUpdates)
|
||||||
{
|
{
|
||||||
if (m_primFullUpdates.Count == 0)
|
if (m_primFullUpdates.Count == 0)
|
||||||
|
@ -3130,8 +3131,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
m_primFullUpdates.Add(objectData);
|
m_primFullUpdates.Add(objectData);
|
||||||
|
|
||||||
if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket)
|
if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket)
|
||||||
ProcessPrimFullUpdates(this, null);
|
doUpdate = true;
|
||||||
}
|
}
|
||||||
|
if (doUpdate)
|
||||||
|
ProcessPrimFullUpdates(this, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleQueueEmpty(ThrottleOutPacketType queue)
|
void HandleQueueEmpty(ThrottleOutPacketType queue)
|
||||||
|
@ -3152,13 +3155,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
|
void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
|
||||||
{
|
{
|
||||||
|
bool stopTimer = false;
|
||||||
lock (m_primFullUpdates)
|
lock (m_primFullUpdates)
|
||||||
{
|
{
|
||||||
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
|
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
|
||||||
|
stopTimer = true;
|
||||||
|
}
|
||||||
|
if (stopTimer)
|
||||||
{
|
{
|
||||||
lock (m_primFullUpdateTimer)
|
lock (m_primFullUpdateTimer)
|
||||||
m_primFullUpdateTimer.Stop();
|
m_primFullUpdateTimer.Stop();
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3181,6 +3187,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
byte[] zerobuffer = new byte[1024];
|
byte[] zerobuffer = new byte[1024];
|
||||||
byte[] blockbuffer = new byte[1024];
|
byte[] blockbuffer = new byte[1024];
|
||||||
|
|
||||||
|
lock (m_primFullUpdates)
|
||||||
|
{
|
||||||
for (count = 0 ; count < max ; count++)
|
for (count = 0 ; count < max ; count++)
|
||||||
{
|
{
|
||||||
int length = 0;
|
int length = 0;
|
||||||
|
@ -3204,10 +3212,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
|
OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
|
||||||
|
|
||||||
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
|
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
|
||||||
|
stopTimer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stopTimer)
|
||||||
lock (m_primFullUpdateTimer)
|
lock (m_primFullUpdateTimer)
|
||||||
m_primFullUpdateTimer.Stop();
|
m_primFullUpdateTimer.Stop();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
|
@ -3225,6 +3236,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
CreatePrimImprovedBlock(localID, position, rotation,
|
CreatePrimImprovedBlock(localID, position, rotation,
|
||||||
velocity, rotationalvelocity, state);
|
velocity, rotationalvelocity, state);
|
||||||
|
|
||||||
|
bool doUpdate = false;
|
||||||
lock (m_primTerseUpdates)
|
lock (m_primTerseUpdates)
|
||||||
{
|
{
|
||||||
if (m_primTerseUpdates.Count == 0)
|
if (m_primTerseUpdates.Count == 0)
|
||||||
|
@ -3233,15 +3245,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
m_primTerseUpdates.Add(objectData);
|
m_primTerseUpdates.Add(objectData);
|
||||||
|
|
||||||
if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket)
|
if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket)
|
||||||
ProcessPrimTerseUpdates(this, null);
|
doUpdate = true;
|
||||||
}
|
}
|
||||||
|
if (doUpdate)
|
||||||
|
ProcessPrimTerseUpdates(this, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e)
|
void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e)
|
||||||
{
|
{
|
||||||
|
bool stopTimer = false;
|
||||||
lock (m_primTerseUpdates)
|
lock (m_primTerseUpdates)
|
||||||
{
|
{
|
||||||
if (m_primTerseUpdates.Count == 0)
|
if (m_primTerseUpdates.Count == 0)
|
||||||
|
stopTimer = true;
|
||||||
|
}
|
||||||
|
if (stopTimer)
|
||||||
{
|
{
|
||||||
lock (m_primTerseUpdateTimer)
|
lock (m_primTerseUpdateTimer)
|
||||||
m_primTerseUpdateTimer.Stop();
|
m_primTerseUpdateTimer.Stop();
|
||||||
|
@ -3269,7 +3287,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
byte[] zerobuffer = new byte[1024];
|
byte[] zerobuffer = new byte[1024];
|
||||||
byte[] blockbuffer = new byte[1024];
|
byte[] blockbuffer = new byte[1024];
|
||||||
|
|
||||||
for (count = 0 ; count < max ; count++)
|
lock (m_primTerseUpdates)
|
||||||
|
{
|
||||||
|
for (count = 0; count < max; count++)
|
||||||
{
|
{
|
||||||
int length = 0;
|
int length = 0;
|
||||||
m_primTerseUpdates[count].ToBytes(blockbuffer, ref length);
|
m_primTerseUpdates[count].ToBytes(blockbuffer, ref length);
|
||||||
|
@ -3294,10 +3314,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
|
OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
|
||||||
|
|
||||||
if (m_primTerseUpdates.Count == 0)
|
if (m_primTerseUpdates.Count == 0)
|
||||||
|
stopTimer = true;
|
||||||
|
}
|
||||||
|
if (stopTimer)
|
||||||
lock (m_primTerseUpdateTimer)
|
lock (m_primTerseUpdateTimer)
|
||||||
m_primTerseUpdateTimer.Stop();
|
m_primTerseUpdateTimer.Stop();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void FlushPrimUpdates()
|
public void FlushPrimUpdates()
|
||||||
{
|
{
|
||||||
|
|
|
@ -442,11 +442,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
private ScenePresence GetRootPresenceFromAgentID(UUID AgentID)
|
private ScenePresence GetRootPresenceFromAgentID(UUID AgentID)
|
||||||
{
|
{
|
||||||
ScenePresence returnAgent = null;
|
List<Scene> scenes = null;
|
||||||
lock (m_scenes)
|
lock (m_scenes)
|
||||||
{
|
scenes = new List<Scene>(m_scenes.Values);
|
||||||
|
|
||||||
|
ScenePresence returnAgent = null;
|
||||||
ScenePresence queryagent = null;
|
ScenePresence queryagent = null;
|
||||||
foreach (Scene scene in m_scenes.Values)
|
foreach (Scene scene in scenes)
|
||||||
{
|
{
|
||||||
queryagent = scene.GetScenePresence(AgentID);
|
queryagent = scene.GetScenePresence(AgentID);
|
||||||
if (queryagent != null)
|
if (queryagent != null)
|
||||||
|
@ -458,15 +460,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return returnAgent;
|
return returnAgent;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
|
private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
|
||||||
{
|
{
|
||||||
ScenePresence returnAgent = null;
|
List<Scene> scenes = null;
|
||||||
lock (m_scenes)
|
lock (m_scenes)
|
||||||
{
|
scenes = new List<Scene>(m_scenes.Values);
|
||||||
|
|
||||||
|
ScenePresence returnAgent = null;
|
||||||
ScenePresence queryagent = null;
|
ScenePresence queryagent = null;
|
||||||
foreach (Scene scene in m_scenes.Values)
|
foreach (Scene scene in m_scenes.Values)
|
||||||
{
|
{
|
||||||
|
@ -477,7 +481,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return returnAgent;
|
return returnAgent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -290,14 +290,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
|
|
||||||
// get the agent. This should work every time, as we just got a packet from it
|
// get the agent. This should work every time, as we just got a packet from it
|
||||||
ScenePresence agent = null;
|
ScenePresence agent = null;
|
||||||
|
List<Scene> scenes = null;
|
||||||
lock (m_Scenes)
|
lock (m_Scenes)
|
||||||
{
|
scenes = new List<Scene>(m_Scenes);
|
||||||
foreach (Scene scene in m_Scenes)
|
|
||||||
|
foreach (Scene scene in scenes)
|
||||||
{
|
{
|
||||||
agent = scene.GetScenePresence(agentID);
|
agent = scene.GetScenePresence(agentID);
|
||||||
if (agent != null) break;
|
if (agent != null) break;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// just to be paranoid...
|
// just to be paranoid...
|
||||||
if (agent == null)
|
if (agent == null)
|
||||||
|
|
|
@ -111,9 +111,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
|
|
||||||
private Scene FindClientScene(UUID agentId)
|
private Scene FindClientScene(UUID agentId)
|
||||||
{
|
{
|
||||||
|
List<Scene> scenes = null;
|
||||||
lock (m_Scenelist)
|
lock (m_Scenelist)
|
||||||
{
|
scenes = new List<Scene>(m_Scenelist);
|
||||||
foreach (Scene scene in m_Scenelist)
|
|
||||||
|
foreach (Scene scene in scenes)
|
||||||
{
|
{
|
||||||
ScenePresence presence = scene.GetScenePresence(agentId);
|
ScenePresence presence = scene.GetScenePresence(agentId);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
|
@ -122,7 +124,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
return scene;
|
return scene;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -198,9 +198,11 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
||||||
|
|
||||||
private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
|
private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
|
||||||
{
|
{
|
||||||
|
List<Scene> scenes = null;
|
||||||
lock (m_Scenes)
|
lock (m_Scenes)
|
||||||
{
|
scenes = new List<Scene>(m_Scenes.Values);
|
||||||
foreach (Scene s in m_Scenes.Values)
|
|
||||||
|
foreach (Scene s in scenes)
|
||||||
{
|
{
|
||||||
SceneObjectPart part = s.GetSceneObjectPart(objectID);
|
SceneObjectPart part = s.GetSceneObjectPart(objectID);
|
||||||
if (part != null)
|
if (part != null)
|
||||||
|
@ -212,7 +214,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
||||||
return part;
|
return part;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
ObjectRegionName = string.Empty;
|
ObjectRegionName = string.Empty;
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -363,6 +364,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
||||||
public Email GetNextEmail(UUID objectID, string sender, string subject)
|
public Email GetNextEmail(UUID objectID, string sender, string subject)
|
||||||
{
|
{
|
||||||
List<Email> queue = null;
|
List<Email> queue = null;
|
||||||
|
List<UUID> removal = new List<UUID>();
|
||||||
|
|
||||||
lock (m_LastGetEmailCall)
|
lock (m_LastGetEmailCall)
|
||||||
{
|
{
|
||||||
|
@ -375,7 +377,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
||||||
|
|
||||||
// Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
|
// Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
|
||||||
DateTime now = DateTime.Now;
|
DateTime now = DateTime.Now;
|
||||||
List<UUID> removal = new List<UUID>();
|
|
||||||
foreach (UUID uuid in m_LastGetEmailCall.Keys)
|
foreach (UUID uuid in m_LastGetEmailCall.Keys)
|
||||||
{
|
{
|
||||||
if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
|
if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
|
||||||
|
@ -383,16 +384,16 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
|
||||||
removal.Add(uuid);
|
removal.Add(uuid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
foreach (UUID remove in removal)
|
foreach (UUID remove in removal)
|
||||||
{
|
{
|
||||||
|
lock (m_LastGetEmailCall)
|
||||||
m_LastGetEmailCall.Remove(remove);
|
m_LastGetEmailCall.Remove(remove);
|
||||||
|
|
||||||
lock (m_MailQueues)
|
lock (m_MailQueues)
|
||||||
{
|
|
||||||
m_MailQueues.Remove(remove);
|
m_MailQueues.Remove(remove);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
lock (m_MailQueues)
|
lock (m_MailQueues)
|
||||||
{
|
{
|
||||||
|
|
|
@ -187,14 +187,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
LandData newData = data.Copy();
|
LandData newData = data.Copy();
|
||||||
newData.LocalID = local_id;
|
newData.LocalID = local_id;
|
||||||
|
|
||||||
|
ILandObject land = null;
|
||||||
lock (m_landList)
|
lock (m_landList)
|
||||||
{
|
{
|
||||||
if (m_landList.ContainsKey(local_id))
|
if (m_landList.ContainsKey(local_id))
|
||||||
{
|
{
|
||||||
m_landList[local_id].LandData = newData;
|
m_landList[local_id].LandData = newData;
|
||||||
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
|
land = m_landList[local_id];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool AllowedForcefulBans
|
public bool AllowedForcefulBans
|
||||||
|
@ -504,6 +506,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
/// <param name="local_id">Land.localID of the peice of land to remove.</param>
|
/// <param name="local_id">Land.localID of the peice of land to remove.</param>
|
||||||
public void removeLandObject(int local_id)
|
public void removeLandObject(int local_id)
|
||||||
{
|
{
|
||||||
|
UUID id = UUID.Zero;
|
||||||
lock (m_landList)
|
lock (m_landList)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < 64; x++)
|
for (int x = 0; x < 64; x++)
|
||||||
|
@ -520,9 +523,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID);
|
id = m_landList[local_id].LandData.GlobalID;
|
||||||
m_landList.Remove(local_id);
|
m_landList.Remove(local_id);
|
||||||
}
|
}
|
||||||
|
m_scene.EventManager.TriggerLandObjectRemoved(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void performFinalLandJoin(ILandObject master, ILandObject slave)
|
private void performFinalLandJoin(ILandObject master, ILandObject slave)
|
||||||
|
|
|
@ -122,12 +122,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public bool InventoryDeQueueAndDelete()
|
public bool InventoryDeQueueAndDelete()
|
||||||
{
|
{
|
||||||
DeleteToInventoryHolder x = null;
|
DeleteToInventoryHolder x = null;
|
||||||
|
int left = 0;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
lock (m_inventoryDeletes)
|
lock (m_inventoryDeletes)
|
||||||
{
|
{
|
||||||
int left = m_inventoryDeletes.Count;
|
left = m_inventoryDeletes.Count;
|
||||||
if (left > 0)
|
if (left > 0)
|
||||||
{
|
{
|
||||||
x = m_inventoryDeletes.Dequeue();
|
x = m_inventoryDeletes.Dequeue();
|
||||||
|
@ -136,7 +137,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_inventoryDeletes.Enqueue(x);
|
m_inventoryDeletes.Enqueue(x);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (left > 0)
|
||||||
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
|
"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
|
||||||
|
|
||||||
|
@ -154,7 +159,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
// We can't put the object group details in here since the root part may have disappeared (which is where these sit).
|
// We can't put the object group details in here since the root part may have disappeared (which is where these sit).
|
||||||
|
|
|
@ -297,33 +297,43 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
sceneObject.AttachToScene(m_parentScene);
|
sceneObject.AttachToScene(m_parentScene);
|
||||||
|
|
||||||
|
List<SceneObjectPart> parts = null;
|
||||||
|
bool found = false;
|
||||||
lock (sceneObject)
|
lock (sceneObject)
|
||||||
{
|
{
|
||||||
if (!Entities.ContainsKey(sceneObject.UUID))
|
if (!Entities.ContainsKey(sceneObject.UUID))
|
||||||
{
|
{
|
||||||
|
found = true;
|
||||||
Entities.Add(sceneObject);
|
Entities.Add(sceneObject);
|
||||||
m_numPrim += sceneObject.Children.Count;
|
m_numPrim += sceneObject.Children.Count;
|
||||||
|
|
||||||
if (attachToBackup)
|
if (attachToBackup)
|
||||||
sceneObject.AttachToBackup();
|
sceneObject.AttachToBackup();
|
||||||
|
|
||||||
if (OnObjectCreate != null)
|
parts = new List<SceneObjectPart>(sceneObject.Children.Values);
|
||||||
OnObjectCreate(sceneObject);
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found)
|
||||||
|
{
|
||||||
lock (m_dictionary_lock)
|
lock (m_dictionary_lock)
|
||||||
{
|
{
|
||||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
foreach (SceneObjectPart part in parts)
|
||||||
{
|
{
|
||||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (OnObjectCreate != null)
|
||||||
|
OnObjectCreate(sceneObject);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue