Very minor refactoring. Remove unused prim inventory bool returns for now
							parent
							
								
									6b4b041902
								
							
						
					
					
						commit
						eadfbf3ba2
					
				| 
						 | 
				
			
			@ -562,7 +562,6 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
                        SceneObjectGroup group = GetGroupByPrim(localID);
 | 
			
		||||
                        if (group != null)
 | 
			
		||||
                        {
 | 
			
		||||
                            // TODO: do we care about the value of this bool?
 | 
			
		||||
                            group.AddInventoryItem(remoteClient, localID, item, copyID);
 | 
			
		||||
                            group.StartScript(localID, copyID);
 | 
			
		||||
                            group.GetProperites(remoteClient);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -100,8 +100,8 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
        /// Start a script which is in this prim's inventory.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="item"></param>
 | 
			
		||||
        /// <returns>true if script asset was found, false if it wasn't</returns>
 | 
			
		||||
        public bool StartScript(TaskInventoryItem item)
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public void StartScript(TaskInventoryItem item)
 | 
			
		||||
        {
 | 
			
		||||
//            MainLog.Instance.Verbose(
 | 
			
		||||
//                "PRIMINVENTORY", 
 | 
			
		||||
| 
						 | 
				
			
			@ -114,8 +114,6 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
            {
 | 
			
		||||
                string script = Helpers.FieldToUTF8String(rezAsset.Data);
 | 
			
		||||
                m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.item_id, script);
 | 
			
		||||
                
 | 
			
		||||
                return true;
 | 
			
		||||
            }     
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -124,8 +122,6 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
                    "Couldn't start script {0}, {1} since asset ID {2} could not be found", 
 | 
			
		||||
                    item.name, item.item_id, item.asset_id);
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            return false;
 | 
			
		||||
        }   
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue