Merge branch 'master' of /var/git/opensim/
commit
eb606559e7
|
@ -1474,7 +1474,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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|
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||||||
if (!(contentType.Contains("image")
|
if (!(contentType.Contains("image")
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||||||
|| contentType.Contains("x-shockwave-flash")
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|| contentType.Contains("x-shockwave-flash")
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||||||
|| contentType.Contains("application/x-oar")))
|
|| contentType.Contains("application/x-oar")
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||||||
|
|| contentType.Contains("application/vnd.ll.mesh")))
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||||||
{
|
{
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||||||
// Text
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// Text
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||||||
buffer = Encoding.UTF8.GetBytes(responseString);
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buffer = Encoding.UTF8.GetBytes(responseString);
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|
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@ -0,0 +1,201 @@
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|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
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||||||
|
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||||||
|
using System;
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|
using System.Collections;
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|
using System.Collections.Specialized;
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using System.Reflection;
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|
using System.IO;
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using System.Web;
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using Mono.Addins;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.CoreModules.Avatar.Assets
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class GetMeshModule : INonSharedRegionModule
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|
{
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|
private static readonly ILog m_log =
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|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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|
private Scene m_scene;
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|
private IAssetService m_assetService;
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|
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|
#region IRegionModuleBase Members
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|
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|
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||||||
|
public Type ReplaceableInterface
|
||||||
|
{
|
||||||
|
get { return null; }
|
||||||
|
}
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||||||
|
|
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|
public void Initialise(IConfigSource source)
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||||||
|
{
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|
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|
}
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|
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|
public void AddRegion(Scene pScene)
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|
{
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|
m_scene = pScene;
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|
}
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public void RemoveRegion(Scene scene)
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|
{
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|
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||||||
|
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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|
m_scene = null;
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|
}
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public void RegionLoaded(Scene scene)
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|
{
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|
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|
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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|
}
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#endregion
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#region IRegionModule Members
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public void Close() { }
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public string Name { get { return "GetMeshModule"; } }
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public void RegisterCaps(UUID agentID, Caps caps)
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|
{
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UUID capID = UUID.Random();
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|
m_log.Info("[GETMESH]: /CAPS/" + capID);
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|
caps.RegisterHandler("GetMesh",
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new RestHTTPHandler("POST", "/CAPS/" + capID + "/",
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|
delegate(Hashtable m_dhttpMethod)
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|
{
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|
return ProcessGetMesh(m_dhttpMethod, agentID, caps);
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|
}));
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|
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|
}
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#endregion
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public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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{
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 400; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Request wasn't what was expected";
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string meshStr = string.Empty;
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if (request.ContainsKey("mesh_id"))
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meshStr = request["mesh_id"].ToString();
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UUID meshID = UUID.Zero;
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if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
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|
{
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|
if (m_assetService == null)
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|
{
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|
responsedata["int_response_code"] = 404; //501; //410; //404;
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|
responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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|
responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
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|
return responsedata;
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|
}
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|
AssetBase mesh;
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|
// Only try to fetch locally cached textures. Misses are redirected
|
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|
mesh = m_assetService.GetCached(meshID.ToString());
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|
if (mesh != null)
|
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|
{
|
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if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
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|
{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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|
responsedata["content_type"] = "application/vnd.ll.mesh";
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|
responsedata["int_response_code"] = 200;
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|
}
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// Optionally add additional mesh types here
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||||||
|
else
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|
{
|
||||||
|
responsedata["int_response_code"] = 404; //501; //410; //404;
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||||||
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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return responsedata;
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|
}
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|
}
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|
else
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|
{
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|
mesh = m_assetService.Get(meshID.ToString());
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|
if (mesh != null)
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|
{
|
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|
if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
|
||||||
|
}
|
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|
// Optionally add additional mesh types here
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||||||
|
else
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||||||
|
{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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||||||
|
responsedata["content_type"] = "text/plain";
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||||||
|
responsedata["keepalive"] = false;
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|
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
|
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|
return responsedata;
|
||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
responsedata["int_response_code"] = 404; //501; //410; //404;
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||||||
|
responsedata["content_type"] = "text/plain";
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|
responsedata["keepalive"] = false;
|
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|
responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
|
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|
return responsedata;
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||||||
|
}
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|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return responsedata;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,248 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Specialized;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.IO;
|
||||||
|
using System.Web;
|
||||||
|
using Mono.Addins;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Servers;
|
||||||
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||||
|
using OpenSim.Framework.Capabilities;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Avatar.Assets
|
||||||
|
{
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||||
|
public class UploadObjectAssetModule : INonSharedRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log =
|
||||||
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
private Scene m_scene;
|
||||||
|
private IAssetService m_assetService;
|
||||||
|
private bool m_dumpAssetsToFile = false;
|
||||||
|
|
||||||
|
#region IRegionModuleBase Members
|
||||||
|
|
||||||
|
|
||||||
|
public Type ReplaceableInterface
|
||||||
|
{
|
||||||
|
get { return null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene pScene)
|
||||||
|
{
|
||||||
|
m_scene = pScene;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
|
||||||
|
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||||
|
m_scene = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
|
||||||
|
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
||||||
|
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region IRegionModule Members
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void Close() { }
|
||||||
|
|
||||||
|
public string Name { get { return "UploadObjectAssetModule"; } }
|
||||||
|
|
||||||
|
|
||||||
|
public void RegisterCaps(UUID agentID, Caps caps)
|
||||||
|
{
|
||||||
|
UUID capID = UUID.Random();
|
||||||
|
|
||||||
|
m_log.Info("[GETMESH]: /CAPS/" + capID);
|
||||||
|
caps.RegisterHandler("UploadObjectAsset",
|
||||||
|
|
||||||
|
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
|
||||||
|
"/CAPS/" + capID.ToString(),
|
||||||
|
delegate(LLSDAssetUploadRequest req)
|
||||||
|
{
|
||||||
|
return NewAgentInventoryRequest(req,agentID);
|
||||||
|
}));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
|
||||||
|
{
|
||||||
|
//if (llsdRequest.asset_type == "texture" ||
|
||||||
|
// llsdRequest.asset_type == "animation" ||
|
||||||
|
// llsdRequest.asset_type == "sound")
|
||||||
|
// {
|
||||||
|
IClientAPI client = null;
|
||||||
|
|
||||||
|
|
||||||
|
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
|
||||||
|
|
||||||
|
if (mm != null)
|
||||||
|
{
|
||||||
|
if (m_scene.TryGetClient(agentID, out client))
|
||||||
|
{
|
||||||
|
if (!mm.UploadCovered(client, mm.UploadCharge))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||||
|
|
||||||
|
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||||
|
errorResponse.uploader = "";
|
||||||
|
errorResponse.state = "error";
|
||||||
|
return errorResponse;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
string assetName = llsdRequest.name;
|
||||||
|
string assetDes = llsdRequest.description;
|
||||||
|
string capsBase = "/CAPS/UploadObjectAsset/";
|
||||||
|
UUID newAsset = UUID.Random();
|
||||||
|
UUID newInvItem = UUID.Random();
|
||||||
|
UUID parentFolder = llsdRequest.folder_id;
|
||||||
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
||||||
|
|
||||||
|
Caps.AssetUploader uploader =
|
||||||
|
new Caps.AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
|
||||||
|
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
|
||||||
|
MainServer.Instance.AddStreamHandler(
|
||||||
|
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
|
||||||
|
|
||||||
|
string protocol = "http://";
|
||||||
|
|
||||||
|
if (MainServer.Instance.UseSSL)
|
||||||
|
protocol = "https://";
|
||||||
|
|
||||||
|
string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
|
||||||
|
uploaderPath;
|
||||||
|
|
||||||
|
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
|
||||||
|
uploadResponse.uploader = uploaderURL;
|
||||||
|
uploadResponse.state = "upload";
|
||||||
|
|
||||||
|
uploader.OnUpLoad += delegate(
|
||||||
|
string passetName, string passetDescription, UUID passetID,
|
||||||
|
UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
|
||||||
|
string passetType)
|
||||||
|
{
|
||||||
|
UploadCompleteHandler(passetName, passetDescription, passetID,
|
||||||
|
pinventoryItem, pparentFolder, pdata, pinventoryType,
|
||||||
|
passetType,agentID);
|
||||||
|
};
|
||||||
|
return uploadResponse;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
||||||
|
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
||||||
|
string assetType,UUID AgentID)
|
||||||
|
{
|
||||||
|
sbyte assType = 0;
|
||||||
|
sbyte inType = 0;
|
||||||
|
|
||||||
|
if (inventoryType == "sound")
|
||||||
|
{
|
||||||
|
inType = 1;
|
||||||
|
assType = 1;
|
||||||
|
}
|
||||||
|
else if (inventoryType == "animation")
|
||||||
|
{
|
||||||
|
inType = 19;
|
||||||
|
assType = 20;
|
||||||
|
}
|
||||||
|
else if (inventoryType == "wearable")
|
||||||
|
{
|
||||||
|
inType = 18;
|
||||||
|
switch (assetType)
|
||||||
|
{
|
||||||
|
case "bodypart":
|
||||||
|
assType = 13;
|
||||||
|
break;
|
||||||
|
case "clothing":
|
||||||
|
assType = 5;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetBase asset;
|
||||||
|
asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
|
||||||
|
asset.Data = data;
|
||||||
|
|
||||||
|
if (m_scene.AssetService != null)
|
||||||
|
m_scene.AssetService.Store(asset);
|
||||||
|
|
||||||
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
|
item.Owner = AgentID;
|
||||||
|
item.CreatorId = AgentID.ToString();
|
||||||
|
item.ID = inventoryItem;
|
||||||
|
item.AssetID = asset.FullID;
|
||||||
|
item.Description = assetDescription;
|
||||||
|
item.Name = assetName;
|
||||||
|
item.AssetType = assType;
|
||||||
|
item.InvType = inType;
|
||||||
|
item.Folder = parentFolder;
|
||||||
|
item.CurrentPermissions = 2147483647;
|
||||||
|
item.BasePermissions = 2147483647;
|
||||||
|
item.EveryOnePermissions = 0;
|
||||||
|
item.NextPermissions = 2147483647;
|
||||||
|
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||||
|
m_scene.AddInventoryItem(item);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue