Merge branch 'master' of /var/git/opensim/
commit
eb606559e7
|
@ -1474,7 +1474,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (!(contentType.Contains("image")
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|| contentType.Contains("x-shockwave-flash")
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|| contentType.Contains("application/x-oar")))
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|| contentType.Contains("application/x-oar")
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|| contentType.Contains("application/vnd.ll.mesh")))
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{
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// Text
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buffer = Encoding.UTF8.GetBytes(responseString);
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@ -0,0 +1,201 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Web;
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using Mono.Addins;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.CoreModules.Avatar.Assets
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class GetMeshModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IAssetService m_assetService;
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#region IRegionModuleBase Members
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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}
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public void AddRegion(Scene pScene)
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{
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m_scene = pScene;
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene = null;
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}
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public void RegionLoaded(Scene scene)
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{
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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}
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#endregion
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#region IRegionModule Members
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public void Close() { }
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public string Name { get { return "GetMeshModule"; } }
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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UUID capID = UUID.Random();
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m_log.Info("[GETMESH]: /CAPS/" + capID);
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caps.RegisterHandler("GetMesh",
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new RestHTTPHandler("POST", "/CAPS/" + capID + "/",
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delegate(Hashtable m_dhttpMethod)
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{
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return ProcessGetMesh(m_dhttpMethod, agentID, caps);
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}));
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}
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#endregion
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public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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{
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 400; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Request wasn't what was expected";
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string meshStr = string.Empty;
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if (request.ContainsKey("mesh_id"))
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meshStr = request["mesh_id"].ToString();
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UUID meshID = UUID.Zero;
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if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
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{
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if (m_assetService == null)
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
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return responsedata;
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}
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AssetBase mesh;
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// Only try to fetch locally cached textures. Misses are redirected
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mesh = m_assetService.GetCached(meshID.ToString());
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if (mesh != null)
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{
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if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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}
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// Optionally add additional mesh types here
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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return responsedata;
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}
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}
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else
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{
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mesh = m_assetService.Get(meshID.ToString());
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if (mesh != null)
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{
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if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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}
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// Optionally add additional mesh types here
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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return responsedata;
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}
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}
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
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return responsedata;
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}
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}
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}
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return responsedata;
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}
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}
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}
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@ -0,0 +1,248 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Web;
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using Mono.Addins;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OpenSim.Framework.Capabilities;
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namespace OpenSim.Region.CoreModules.Avatar.Assets
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class UploadObjectAssetModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IAssetService m_assetService;
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private bool m_dumpAssetsToFile = false;
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#region IRegionModuleBase Members
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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}
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public void AddRegion(Scene pScene)
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{
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m_scene = pScene;
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene = null;
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}
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public void RegionLoaded(Scene scene)
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{
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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}
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#endregion
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#region IRegionModule Members
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public void Close() { }
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public string Name { get { return "UploadObjectAssetModule"; } }
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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UUID capID = UUID.Random();
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m_log.Info("[GETMESH]: /CAPS/" + capID);
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caps.RegisterHandler("UploadObjectAsset",
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new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
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"/CAPS/" + capID.ToString(),
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delegate(LLSDAssetUploadRequest req)
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{
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return NewAgentInventoryRequest(req,agentID);
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}));
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}
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#endregion
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public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
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{
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//if (llsdRequest.asset_type == "texture" ||
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// llsdRequest.asset_type == "animation" ||
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// llsdRequest.asset_type == "sound")
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// {
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IClientAPI client = null;
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IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
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if (mm != null)
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{
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if (m_scene.TryGetClient(agentID, out client))
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{
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if (!mm.UploadCovered(client, mm.UploadCharge))
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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errorResponse.state = "error";
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return errorResponse;
|
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}
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}
|
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}
|
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// }
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||||
|
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|
||||
|
||||
string assetName = llsdRequest.name;
|
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string assetDes = llsdRequest.description;
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string capsBase = "/CAPS/UploadObjectAsset/";
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UUID newAsset = UUID.Random();
|
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UUID newInvItem = UUID.Random();
|
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UUID parentFolder = llsdRequest.folder_id;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
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|
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Caps.AssetUploader uploader =
|
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new Caps.AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
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MainServer.Instance.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
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string protocol = "http://";
|
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|
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if (MainServer.Instance.UseSSL)
|
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protocol = "https://";
|
||||
|
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string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
|
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uploaderPath;
|
||||
|
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
|
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
|
||||
|
||||
uploader.OnUpLoad += delegate(
|
||||
string passetName, string passetDescription, UUID passetID,
|
||||
UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
|
||||
string passetType)
|
||||
{
|
||||
UploadCompleteHandler(passetName, passetDescription, passetID,
|
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pinventoryItem, pparentFolder, pdata, pinventoryType,
|
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passetType,agentID);
|
||||
};
|
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return uploadResponse;
|
||||
}
|
||||
|
||||
|
||||
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
||||
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
||||
string assetType,UUID AgentID)
|
||||
{
|
||||
sbyte assType = 0;
|
||||
sbyte inType = 0;
|
||||
|
||||
if (inventoryType == "sound")
|
||||
{
|
||||
inType = 1;
|
||||
assType = 1;
|
||||
}
|
||||
else if (inventoryType == "animation")
|
||||
{
|
||||
inType = 19;
|
||||
assType = 20;
|
||||
}
|
||||
else if (inventoryType == "wearable")
|
||||
{
|
||||
inType = 18;
|
||||
switch (assetType)
|
||||
{
|
||||
case "bodypart":
|
||||
assType = 13;
|
||||
break;
|
||||
case "clothing":
|
||||
assType = 5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBase asset;
|
||||
asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
|
||||
asset.Data = data;
|
||||
|
||||
if (m_scene.AssetService != null)
|
||||
m_scene.AssetService.Store(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = AgentID;
|
||||
item.CreatorId = AgentID.ToString();
|
||||
item.ID = inventoryItem;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = assetDescription;
|
||||
item.Name = assetName;
|
||||
item.AssetType = assType;
|
||||
item.InvType = inType;
|
||||
item.Folder = parentFolder;
|
||||
item.CurrentPermissions = 2147483647;
|
||||
item.BasePermissions = 2147483647;
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = 2147483647;
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
m_scene.AddInventoryItem(item);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
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Reference in New Issue