of course.. bug..
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				|  | @ -487,6 +487,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | ||||||
|         public bool ValidateBakedTextureCache(IScenePresence sp) |         public bool ValidateBakedTextureCache(IScenePresence sp) | ||||||
|         { |         { | ||||||
|             bool defonly = true; // are we only using default textures |             bool defonly = true; // are we only using default textures | ||||||
|  |             int hits = 0; | ||||||
| 
 | 
 | ||||||
|             lock (m_setAppearanceLock) |             lock (m_setAppearanceLock) | ||||||
|             { |             { | ||||||
|  | @ -497,7 +498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | ||||||
| 
 | 
 | ||||||
|                 wearableCache = WearableCacheItem.GetDefaultCacheItem(); |                 wearableCache = WearableCacheItem.GetDefaultCacheItem(); | ||||||
| 
 | 
 | ||||||
|                 int hits = 0; |                  | ||||||
|                 bool gotbacked = false; |                 bool gotbacked = false; | ||||||
| 
 | 
 | ||||||
|                 // Cache wearable data for teleport. |                 // Cache wearable data for teleport. | ||||||
|  |  | ||||||
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