Changed the "not in scene" check in the prioritizier to just
a warning. There appears to be a race condition on slow logins that attempts to prioritize before the scene presence is fully initialized.bulletsim
parent
19c6d1d569
commit
ebc249e3be
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@ -166,8 +166,9 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
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ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
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if (presence == null)
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if (presence == null)
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{
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{
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m_log.WarnFormat("[PRIORITIZER] attempt to prioritize agent no longer in the scene");
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m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
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throw new InvalidOperationException("Prioritization agent not defined");
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// throw new InvalidOperationException("Prioritization agent not defined");
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return Int32.MaxValue;
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}
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}
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// Use group position for child prims, since we are putting child prims in
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// Use group position for child prims, since we are putting child prims in
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