* Iniital inventory archive test code. Doesn't actually do any testing yet

0.6.3-post-fixes
Justin Clarke Casey 2009-02-16 18:33:05 +00:00
parent 1e3acbdfa3
commit ec07e1aad6
4 changed files with 165 additions and 4 deletions

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@ -0,0 +1,159 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
public class InventoryArchiverTests
{
/// <summary>
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
/// </summary>
[Test]
public void TestSaveIarV0p1()
{
//log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
CommunicationsManager cm = scene.CommsManager;
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId);
userInfo.FetchInventory();
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "My Little Dog Object";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = new AssetBase();
asset1.FullID = asset1Id;
asset1.Data = Encoding.ASCII.GetBytes(object1.ToXmlString2());
cm.AssetCache.AddAsset(asset1);
// Create item
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = "My Little Dog";
item1.AssetID = asset1.FullID;
item1.Folder = userInfo.RootFolder.FindFolderByPath("Objects").ID;
scene.AddInventoryItem(userId, item1);
/*
MemoryStream archiveWriteStream = new MemoryStream();
scene.EventManager.OnOarFileSaved += SaveCompleted;
archiverModule.ArchiveRegion(archiveWriteStream);
m_waitHandle.WaitOne(60000, true);
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
bool gotControlFile = false;
bool gotObject1File = false;
bool gotObject2File = false;
string expectedObject1FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part1.Name,
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
part1.UUID);
string expectedObject2FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part2.Name,
Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
part2.UUID);
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
{
gotControlFile = true;
}
else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
{
string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
if (fileName.StartsWith(part1.Name))
{
Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
gotObject1File = true;
}
else if (fileName.StartsWith(part2.Name))
{
Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
gotObject2File = true;
}
}
}
Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotObject1File, Is.True, "No object1 file in archive");
Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// TODO: Test presence of more files and contents of files.
*/
}
}
}

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@ -59,6 +59,10 @@ namespace OpenSim.Tests.Common.Mock
m_userDataPlugin = new TestUserDataPlugin(); m_userDataPlugin = new TestUserDataPlugin();
m_inventoryDataPlugin = new TestInventoryDataPlugin(); m_inventoryDataPlugin = new TestInventoryDataPlugin();
SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
IAssetCache ac = new AssetCache(assetService);
m_assetCache = ac;
LocalInventoryService lis = new LocalInventoryService(); LocalInventoryService lis = new LocalInventoryService();
lis.AddPlugin(m_inventoryDataPlugin); lis.AddPlugin(m_inventoryDataPlugin);
m_interServiceInventoryService = lis; m_interServiceInventoryService = lis;

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@ -73,14 +73,11 @@ namespace OpenSim.Tests.Common.Setup
AgentCircuitManager acm = new AgentCircuitManager(); AgentCircuitManager acm = new AgentCircuitManager();
SceneCommunicationService scs = new SceneCommunicationService(cm); SceneCommunicationService scs = new SceneCommunicationService(cm);
SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
IAssetCache ac = (IAssetCache) new AssetCache(assetService);
StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", ""); StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource(); IConfigSource configSource = new IniConfigSource();
TestScene testScene = new TestScene( TestScene testScene = new TestScene(
regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null); regInfo, acm, cm, scs, cm.AssetCache, sm, null, false, false, false, configSource, null);
IRegionModule capsModule = new CapabilitiesModule(); IRegionModule capsModule = new CapabilitiesModule();
capsModule.Initialise(testScene, new IniConfigSource()); capsModule.Initialise(testScene, new IniConfigSource());

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@ -2727,6 +2727,7 @@
<Files> <Files>
<!-- SADLY the way this works means you need to keep adding these paths --> <!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true" /> <Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true" />
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true" /> <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true" />
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true" /> <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true" />
</Files> </Files>