* Iniital inventory archive test code. Doesn't actually do any testing yet
parent
1e3acbdfa3
commit
ec07e1aad6
|
@ -0,0 +1,159 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Text;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Data;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Framework.Communications.Cache;
|
||||||
|
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Tests.Common.Setup;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class InventoryArchiverTests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestSaveIarV0p1()
|
||||||
|
{
|
||||||
|
//log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
|
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene();
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||||
|
CommunicationsManager cm = scene.CommsManager;
|
||||||
|
|
||||||
|
// Create user
|
||||||
|
string userFirstName = "Jock";
|
||||||
|
string userLastName = "Stirrup";
|
||||||
|
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||||
|
cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
|
||||||
|
CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId);
|
||||||
|
userInfo.FetchInventory();
|
||||||
|
|
||||||
|
// Create asset
|
||||||
|
SceneObjectGroup object1;
|
||||||
|
SceneObjectPart part1;
|
||||||
|
{
|
||||||
|
string partName = "My Little Dog Object";
|
||||||
|
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||||
|
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||||
|
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||||
|
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||||
|
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||||
|
|
||||||
|
part1
|
||||||
|
= new SceneObjectPart(
|
||||||
|
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||||
|
part1.Name = partName;
|
||||||
|
|
||||||
|
object1 = new SceneObjectGroup(part1);
|
||||||
|
}
|
||||||
|
|
||||||
|
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||||
|
AssetBase asset1 = new AssetBase();
|
||||||
|
asset1.FullID = asset1Id;
|
||||||
|
asset1.Data = Encoding.ASCII.GetBytes(object1.ToXmlString2());
|
||||||
|
cm.AssetCache.AddAsset(asset1);
|
||||||
|
|
||||||
|
// Create item
|
||||||
|
InventoryItemBase item1 = new InventoryItemBase();
|
||||||
|
item1.Name = "My Little Dog";
|
||||||
|
item1.AssetID = asset1.FullID;
|
||||||
|
item1.Folder = userInfo.RootFolder.FindFolderByPath("Objects").ID;
|
||||||
|
scene.AddInventoryItem(userId, item1);
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
|
|
||||||
|
scene.EventManager.OnOarFileSaved += SaveCompleted;
|
||||||
|
archiverModule.ArchiveRegion(archiveWriteStream);
|
||||||
|
m_waitHandle.WaitOne(60000, true);
|
||||||
|
|
||||||
|
byte[] archive = archiveWriteStream.ToArray();
|
||||||
|
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||||
|
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||||
|
|
||||||
|
bool gotControlFile = false;
|
||||||
|
bool gotObject1File = false;
|
||||||
|
bool gotObject2File = false;
|
||||||
|
string expectedObject1FileName = string.Format(
|
||||||
|
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
|
||||||
|
part1.Name,
|
||||||
|
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
|
||||||
|
part1.UUID);
|
||||||
|
string expectedObject2FileName = string.Format(
|
||||||
|
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
|
||||||
|
part2.Name,
|
||||||
|
Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
|
||||||
|
part2.UUID);
|
||||||
|
|
||||||
|
string filePath;
|
||||||
|
TarArchiveReader.TarEntryType tarEntryType;
|
||||||
|
|
||||||
|
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||||
|
{
|
||||||
|
if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||||
|
{
|
||||||
|
gotControlFile = true;
|
||||||
|
}
|
||||||
|
else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
|
||||||
|
{
|
||||||
|
string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
|
||||||
|
|
||||||
|
if (fileName.StartsWith(part1.Name))
|
||||||
|
{
|
||||||
|
Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
|
||||||
|
gotObject1File = true;
|
||||||
|
}
|
||||||
|
else if (fileName.StartsWith(part2.Name))
|
||||||
|
{
|
||||||
|
Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
||||||
|
gotObject2File = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||||
|
Assert.That(gotObject1File, Is.True, "No object1 file in archive");
|
||||||
|
Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||||
|
|
||||||
|
// TODO: Test presence of more files and contents of files.
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -59,6 +59,10 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
m_userDataPlugin = new TestUserDataPlugin();
|
m_userDataPlugin = new TestUserDataPlugin();
|
||||||
m_inventoryDataPlugin = new TestInventoryDataPlugin();
|
m_inventoryDataPlugin = new TestInventoryDataPlugin();
|
||||||
|
|
||||||
|
SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
|
||||||
|
IAssetCache ac = new AssetCache(assetService);
|
||||||
|
m_assetCache = ac;
|
||||||
|
|
||||||
LocalInventoryService lis = new LocalInventoryService();
|
LocalInventoryService lis = new LocalInventoryService();
|
||||||
lis.AddPlugin(m_inventoryDataPlugin);
|
lis.AddPlugin(m_inventoryDataPlugin);
|
||||||
m_interServiceInventoryService = lis;
|
m_interServiceInventoryService = lis;
|
||||||
|
|
|
@ -73,14 +73,11 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
AgentCircuitManager acm = new AgentCircuitManager();
|
AgentCircuitManager acm = new AgentCircuitManager();
|
||||||
SceneCommunicationService scs = new SceneCommunicationService(cm);
|
SceneCommunicationService scs = new SceneCommunicationService(cm);
|
||||||
|
|
||||||
SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
|
|
||||||
IAssetCache ac = (IAssetCache) new AssetCache(assetService);
|
|
||||||
|
|
||||||
StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
|
StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
|
||||||
IConfigSource configSource = new IniConfigSource();
|
IConfigSource configSource = new IniConfigSource();
|
||||||
|
|
||||||
TestScene testScene = new TestScene(
|
TestScene testScene = new TestScene(
|
||||||
regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null);
|
regInfo, acm, cm, scs, cm.AssetCache, sm, null, false, false, false, configSource, null);
|
||||||
|
|
||||||
IRegionModule capsModule = new CapabilitiesModule();
|
IRegionModule capsModule = new CapabilitiesModule();
|
||||||
capsModule.Initialise(testScene, new IniConfigSource());
|
capsModule.Initialise(testScene, new IniConfigSource());
|
||||||
|
|
|
@ -2727,6 +2727,7 @@
|
||||||
<Files>
|
<Files>
|
||||||
<!-- SADLY the way this works means you need to keep adding these paths -->
|
<!-- SADLY the way this works means you need to keep adding these paths -->
|
||||||
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
|
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
|
||||||
|
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true" />
|
||||||
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true" />
|
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true" />
|
||||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true" />
|
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true" />
|
||||||
</Files>
|
</Files>
|
||||||
|
|
Loading…
Reference in New Issue