* Iniital inventory archive test code. Doesn't actually do any testing yet
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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[TestFixture]
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public class InventoryArchiverTests
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{
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/// <summary>
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/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
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/// </summary>
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[Test]
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public void TestSaveIarV0p1()
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{
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//log4net.Config.XmlConfigurator.Configure();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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CommunicationsManager cm = scene.CommsManager;
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// Create user
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
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CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId);
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userInfo.FetchInventory();
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// Create asset
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SceneObjectGroup object1;
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SceneObjectPart part1;
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{
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string partName = "My Little Dog Object";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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Vector3 groupPosition = new Vector3(10, 20, 30);
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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part1
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= new SceneObjectPart(
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ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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part1.Name = partName;
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object1 = new SceneObjectGroup(part1);
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}
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = new AssetBase();
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asset1.FullID = asset1Id;
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asset1.Data = Encoding.ASCII.GetBytes(object1.ToXmlString2());
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cm.AssetCache.AddAsset(asset1);
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// Create item
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = "My Little Dog";
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item1.AssetID = asset1.FullID;
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item1.Folder = userInfo.RootFolder.FindFolderByPath("Objects").ID;
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scene.AddInventoryItem(userId, item1);
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/*
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MemoryStream archiveWriteStream = new MemoryStream();
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scene.EventManager.OnOarFileSaved += SaveCompleted;
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archiverModule.ArchiveRegion(archiveWriteStream);
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m_waitHandle.WaitOne(60000, true);
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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bool gotControlFile = false;
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bool gotObject1File = false;
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bool gotObject2File = false;
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string expectedObject1FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part1.Name,
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Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
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part1.UUID);
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string expectedObject2FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part2.Name,
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Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
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part2.UUID);
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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{
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gotControlFile = true;
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}
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else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
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if (fileName.StartsWith(part1.Name))
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{
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Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
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gotObject1File = true;
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}
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else if (fileName.StartsWith(part2.Name))
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{
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Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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gotObject2File = true;
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}
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}
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}
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Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotObject1File, Is.True, "No object1 file in archive");
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Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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// TODO: Test presence of more files and contents of files.
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*/
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}
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}
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}
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@ -59,6 +59,10 @@ namespace OpenSim.Tests.Common.Mock
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m_userDataPlugin = new TestUserDataPlugin();
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m_inventoryDataPlugin = new TestInventoryDataPlugin();
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SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
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IAssetCache ac = new AssetCache(assetService);
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m_assetCache = ac;
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LocalInventoryService lis = new LocalInventoryService();
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lis.AddPlugin(m_inventoryDataPlugin);
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m_interServiceInventoryService = lis;
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@ -73,14 +73,11 @@ namespace OpenSim.Tests.Common.Setup
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AgentCircuitManager acm = new AgentCircuitManager();
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SceneCommunicationService scs = new SceneCommunicationService(cm);
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SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
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IAssetCache ac = (IAssetCache) new AssetCache(assetService);
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StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
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IConfigSource configSource = new IniConfigSource();
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TestScene testScene = new TestScene(
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regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null);
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regInfo, acm, cm, scs, cm.AssetCache, sm, null, false, false, false, configSource, null);
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IRegionModule capsModule = new CapabilitiesModule();
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capsModule.Initialise(testScene, new IniConfigSource());
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@ -2727,6 +2727,7 @@
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<Files>
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
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<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true" />
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<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true" />
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true" />
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</Files>
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