minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync()
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61f4ab6674
commit
ec818a506b
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@ -1541,15 +1541,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.CloseChildAgents(neighbourx, neighboury);
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AgentHasMovedAway(agent, false);
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// // the user may change their profile information in other region,
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// // so the userinfo in UserProfileCache is not reliable any more, delete it
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// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
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// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
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// {
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// m_log.DebugFormat(
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// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
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// }
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//m_log.Debug("AFTER CROSS");
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//Scene.DumpChildrenSeeds(UUID);
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