Merge branch 'master' into dev
commit
ecee306d3c
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@ -46,6 +46,11 @@ namespace OpenSim.Framework
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/// </summary>
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int Others { get; }
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/// <summary>
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/// Selected prims
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/// </summary>
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int Selected { get; }
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/// <summary>
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/// Total prims on the parcel.
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/// </summary>
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@ -4433,25 +4433,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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updateMessage.OwnerPrims = pc.Owner;
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updateMessage.GroupPrims = pc.Group;
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updateMessage.OtherPrims = pc.Others;
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updateMessage.SelectedPrims = pc.Selected;
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updateMessage.TotalPrims = pc.Total;
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updateMessage.SimWideTotalPrims = pc.Simulator;
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// TODO: Need to transfer selected prims to new prim count structure.
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updateMessage.SelectedPrims = landData.SelectedPrims;
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try
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{
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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{
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eq.ParcelProperties(updateMessage, this.AgentId);
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} else {
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m_log.Warn("No EQ Interface when sending parcel data.");
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}
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else
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{
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m_log.Warn("[LLCLIENTVIEW]: No EQ Interface when sending parcel data.");
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}
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}
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catch (Exception ex)
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{
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m_log.Error("Unable to send parcel data via eventqueue - exception: " + ex.ToString());
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m_log.Error("[LLCLIENTVIEW]: Unable to send parcel data via eventqueue - exception: " + ex.ToString());
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}
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}
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@ -45,8 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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public int Owner = 0;
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public int Group = 0;
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public int Others = 0;
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public Dictionary <UUID, int> Users =
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new Dictionary <UUID, int>();
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public int Selected = 0;
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public Dictionary <UUID, int> Users = new Dictionary <UUID, int>();
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}
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public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
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@ -63,7 +63,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
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new Dictionary<UUID, ParcelCounts>();
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/// <value>
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/// For now, a simple simwide taint to get this up. Later parcel based
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/// taint to allow recounting a parcel if only ownership has changed
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@ -95,6 +94,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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OnObjectBeingRemovedFromScene;
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m_Scene.EventManager.OnParcelPrimCountTainted +=
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OnParcelPrimCountTainted;
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m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); };
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}
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public void RegionLoaded(Scene scene)
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@ -219,6 +219,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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else
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parcelCounts.Others += partCount;
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}
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if (obj.IsSelected)
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parcelCounts.Selected += partCount;
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}
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}
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@ -327,6 +330,32 @@ namespace OpenSim.Region.CoreModules.World.Land
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return count;
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}
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/// <summary>
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/// Get the number of selected prims.
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/// </summary>
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/// <param name="parcelID"></param>
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/// <returns></returns>
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public int GetSelectedCount(UUID parcelID)
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{
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int count = 0;
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lock (m_TaintLock)
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{
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if (m_Tainted)
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Recount();
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ParcelCounts counts;
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if (m_ParcelCounts.TryGetValue(parcelID, out counts))
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count = counts.Selected;
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}
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// m_log.DebugFormat(
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// "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}",
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// parcelID, m_Scene.RegionInfo.RegionName, count);
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return count;
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}
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/// <summary>
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/// Get the total count of owner, group and others prims on the parcel.
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/// FIXME: Need to do selected prims once this is reimplemented.
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@ -491,6 +520,14 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public int Selected
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{
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get
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{
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return m_Parent.GetSelectedCount(m_ParcelID);
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}
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}
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public int Total
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{
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get
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@ -79,6 +79,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(0));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(0));
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@ -90,6 +91,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(3));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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@ -102,6 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(5));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(5));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(5));
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@ -126,6 +129,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(6));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(6));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(6));
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@ -151,6 +155,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(1));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(1));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(1));
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@ -174,6 +179,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(3));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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