Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

iar_mods
Dan Lake 2012-01-03 16:52:53 -08:00
commit ecf9824b63
75 changed files with 4804 additions and 4703 deletions

View File

@ -240,78 +240,84 @@ namespace OpenSim.Capabilities.Handlers
if (containingFolder != null)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
// containingFolder.Name, containingFolder.ID, agentID);
version = containingFolder.Version;
if (fetchItems)
{
/*
List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
foreach (InventoryItemBase item in contents.Items)
{
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link && linkedItem.AssetType == (int)AssetType.Object)
linkedItemsToAdd.Add(linkedItem);
}
}
foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
{
m_log.DebugFormat(
"[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
linkedItem.Name, folderID, agentID);
contents.Items.Insert(0, linkedItem);
}
*/
/*
// If the folder requested contains links, then we need to send those folders first, otherwise the links
// will be broken in the viewer.
HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
foreach (InventoryItemBase item in contents.Items)
{
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
{
// We don't need to send the folder if source and destination of the link are in the same
// folder.
if (linkedItem.Folder != containingFolder.ID)
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
}
}
}
foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
{
m_log.DebugFormat(
"[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
linkedItemFolderId, folderID, agentID);
int dummyVersion;
InventoryCollection linkedCollection
= Fetch(
agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
contents.Folders.AddRange(linkedCollection.Folders);
contents.Items.AddRange(linkedCollection.Items);
}
*/
}
//
// if (fetchItems)
// {
// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
//
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// linkedItemsToAdd.Insert(0, linkedItem);
// }
// }
//
// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
// linkedItem.Name, folderID, agentID);
//
// contents.Items.Add(linkedItem);
// }
//
// // If the folder requested contains links, then we need to send those folders first, otherwise the links
// // will be broken in the viewer.
// HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// {
// // We don't need to send the folder if source and destination of the link are in the same
// // folder.
// if (linkedItem.Folder != containingFolder.ID)
// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
// }
// }
// }
//
// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
// linkedItemFolderId, folderID, agentID);
//
// int dummyVersion;
// InventoryCollection linkedCollection
// = Fetch(
// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
//
// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
// linkedFolder.Owner = agentID;
// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
//
//// contents.Folders.AddRange(linkedCollection.Folders);
//
// contents.Folders.Add(linkedFolder);
// contents.Items.AddRange(linkedCollection.Items);
// }
// }
}
}
else

View File

@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework
{
public interface IProfileModule
{
void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID);
}
}

View File

@ -56,9 +56,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public IAssetService AssetService;
public UUID AgentID;
public IInventoryAccessModule InventoryAccessModule;
public OpenJPEG.J2KLayerInfo[] Layers;
public bool IsDecoded;
public bool HasAsset;
private OpenJPEG.J2KLayerInfo[] m_layers;
public bool IsDecoded { get; private set; }
public bool HasAsset { get; private set; }
public C5.IPriorityQueueHandle<J2KImage> PriorityQueueHandle;
private uint m_currentPacket;
@ -170,14 +170,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (DiscardLevel >= 0 || m_stopPacket == 0)
{
// This shouldn't happen, but if it does, we really can't proceed
if (Layers == null)
if (m_layers == null)
{
m_log.Warn("[J2KIMAGE]: RunUpdate() called with missing Layers. Canceling texture transfer");
m_currentPacket = m_stopPacket;
return;
}
int maxDiscardLevel = Math.Max(0, Layers.Length - 1);
int maxDiscardLevel = Math.Max(0, m_layers.Length - 1);
// Treat initial texture downloads with a DiscardLevel of -1 a request for the highest DiscardLevel
if (DiscardLevel < 0 && m_stopPacket == 0)
@ -187,9 +187,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
DiscardLevel = (sbyte)Math.Min(DiscardLevel, maxDiscardLevel);
//Calculate the m_stopPacket
if (Layers.Length > 0)
if (m_layers.Length > 0)
{
m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - DiscardLevel].End);
m_stopPacket = (uint)GetPacketForBytePosition(m_layers[(m_layers.Length - 1) - DiscardLevel].End);
//I don't know why, but the viewer seems to expect the final packet if the file
//is just one packet bigger.
if (TexturePacketCount() == m_stopPacket + 1)
@ -341,7 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
{
Layers = layers;
m_layers = layers;
IsDecoded = true;
RunUpdate();
}
@ -385,8 +385,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
string assetServerURL = string.Empty;
if (InventoryAccessModule.IsForeignUser(AgentID, out assetServerURL))
{
m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
AssetService.Get(assetServerURL + "/" + id, InventoryAccessModule, AssetReceived);
if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("="))
assetServerURL = assetServerURL + "/";
m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id);
AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived);
return;
}
}

View File

@ -39,6 +39,9 @@ using log4net;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// This class handles UDP texture requests.
/// </summary>
public class LLImageManager
{
private sealed class J2KImageComparer : IComparer<J2KImage>
@ -208,7 +211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Priority Queue Helpers
J2KImage GetHighestPriorityImage()
private J2KImage GetHighestPriorityImage()
{
J2KImage image = null;
@ -223,23 +226,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return image;
}
void AddImageToQueue(J2KImage image)
private void AddImageToQueue(J2KImage image)
{
image.PriorityQueueHandle = null;
lock (m_syncRoot)
{
try { m_priorityQueue.Add(ref image.PriorityQueueHandle, image); }
catch (Exception) { }
}
}
void RemoveImageFromQueue(J2KImage image)
private void RemoveImageFromQueue(J2KImage image)
{
lock (m_syncRoot)
{
try { m_priorityQueue.Delete(image.PriorityQueueHandle); }
catch (Exception) { }
}
}
void UpdateImageInQueue(J2KImage image)
private void UpdateImageInQueue(J2KImage image)
{
lock (m_syncRoot)
{
@ -254,4 +261,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Priority Queue Helpers
}
}
}

View File

@ -152,6 +152,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
/// <param name="j2kData">JPEG2000 data</param>
private void DoJ2KDecode(UUID assetID, byte[] j2kData)
{
// m_log.DebugFormat(
// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
//int DecodeTime = 0;
//DecodeTime = Environment.TickCount;
OpenJPEG.J2KLayerInfo[] layers;

View File

@ -50,6 +50,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
IUserManagement m_uMan;
IUserManagement UserManagementModule
{
get
{
if (m_uMan == null)
m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
return m_uMan;
}
}
#region ISharedRegionModule
public override string Name
{
@ -369,9 +380,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override FriendInfo[] GetFriendsFromService(IClientAPI client)
{
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
Boolean agentIsLocal = true;
if (UserManagementModule != null)
agentIsLocal = UserManagementModule.IsLocalGridUser(client.AgentId);
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId);
if (account1 != null)
if (agentIsLocal)
return base.GetFriendsFromService(client);
FriendInfo[] finfos = new FriendInfo[0];
@ -392,16 +405,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override bool StoreRights(UUID agentID, UUID friendID, int rights)
{
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
Boolean agentIsLocal = true;
Boolean friendIsLocal = true;
if (UserManagementModule != null)
{
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
}
// Are they both local users?
if (account1 != null && account2 != null)
if (agentIsLocal && friendIsLocal)
{
// local grid users
return base.StoreRights(agentID, friendID, rights);
}
if (account1 != null) // agent is local, friend is foreigner
if (agentIsLocal) // agent is local, friend is foreigner
{
FriendInfo[] finfos = GetFriends(agentID);
FriendInfo finfo = GetFriend(finfos, friendID);
@ -412,7 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
if (account2 != null) // agent is foreigner, friend is local
if (friendIsLocal) // agent is foreigner, friend is local
{
string agentUUI = GetUUI(friendID, agentID);
if (agentUUI != string.Empty)
@ -427,10 +446,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override void StoreBackwards(UUID friendID, UUID agentID)
{
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
Boolean agentIsLocal = true;
Boolean friendIsLocal = true;
if (UserManagementModule != null)
{
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
}
// Are they both local users?
if (account1 != null && account2 != null)
if (agentIsLocal && friendIsLocal)
{
// local grid users
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
@ -444,10 +469,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override void StoreFriendships(UUID agentID, UUID friendID)
{
UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
Boolean agentIsLocal = true;
Boolean friendIsLocal = true;
if (UserManagementModule != null)
{
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
}
// Are they both local users?
if (agentAccount != null && friendAccount != null)
if (agentIsLocal && friendIsLocal)
{
// local grid users
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
@ -465,13 +496,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
string agentFriendService = string.Empty;
string friendFriendService = string.Empty;
if (agentClient != null)
if (agentIsLocal)
{
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
}
if (friendClient != null)
if (friendIsLocal)
{
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
@ -484,7 +515,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Generate a random 8-character hex number that will sign this friendship
string secret = UUID.Random().ToString().Substring(0, 8);
if (agentAccount != null) // agent is local, 'friend' is foreigner
if (agentIsLocal) // agent is local, 'friend' is foreigner
{
// This may happen when the agent returned home, in which case the friend is not there
// We need to look for its information in the friends list itself
@ -520,7 +551,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
}
}
else if (friendAccount != null) // 'friend' is local, agent is foreigner
else if (friendIsLocal) // 'friend' is local, agent is foreigner
{
// store in the local friends service a reference to the foreign agent
FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
@ -553,10 +584,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
{
UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, exfriendID);
Boolean agentIsLocal = true;
Boolean friendIsLocal = true;
if (UserManagementModule != null)
{
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
friendIsLocal = UserManagementModule.IsLocalGridUser(exfriendID);
}
// Are they both local users?
if (agentAccount != null && friendAccount != null)
if (agentIsLocal && friendIsLocal)
{
// local grid users
return base.DeleteFriendship(agentID, exfriendID);
@ -566,7 +603,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
string agentUUI = string.Empty;
string friendUUI = string.Empty;
if (agentAccount != null) // agent is local, 'friend' is foreigner
if (agentIsLocal) // agent is local, 'friend' is foreigner
{
// We need to look for its information in the friends list itself
FriendInfo[] finfos = GetFriends(agentID);
@ -587,7 +624,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return true;
}
}
else if (friendAccount != null) // agent is foreigner, 'friend' is local
else if (friendIsLocal) // agent is foreigner, 'friend' is local
{
agentUUI = GetUUI(exfriendID, agentID);

View File

@ -180,10 +180,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
// Is the user a local user?
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, toAgentID);
string url = string.Empty;
bool foreigner = false;
if (account == null) // foreign user
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(toAgentID)) // foreign user
{
url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI");
foreigner = true;

View File

@ -43,7 +43,7 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Profile
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class BasicProfileModule : ISharedRegionModule
public class BasicProfileModule : IProfileModule, ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -57,6 +57,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
public void Initialise(IConfigSource config)
{
// This can be reduced later as the loader will determine
// whether we are needed
if (config.Configs["Profile"] != null)
{
if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule")
@ -65,14 +67,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled");
m_Enabled = true;
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (m_Scenes)
{
if (!m_Scenes.Contains(scene))
@ -80,6 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
m_Scenes.Add(scene);
// Hook up events
scene.EventManager.OnNewClient += OnNewClient;
scene.RegisterModuleInterface<IProfileModule>(this);
}
}
}
@ -116,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
public Type ReplaceableInterface
{
get { return null; }
get { return typeof(IProfileModule); }
}
#endregion
@ -170,4 +172,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
}
}
}
}

View File

@ -676,9 +676,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
// distance to edge that will trigger crossing
// distance into new region to place avatar
const float enterDistance = 0.5f;
@ -960,29 +957,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
pos = pos + (agent.Velocity);
pos = pos + agent.Velocity;
Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
agent.RemoveFromPhysicalScene();
SetInTransit(agent.UUID);
AgentData cAgent = new AgentData();
AgentData cAgent = new AgentData();
agent.CopyTo(cAgent);
cAgent.Position = pos;
if (isFlying)
cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
cAgent.CallbackURI = m_scene.RegionInfo.ServerURI +
"agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/";
// We don't need the callback anymnore
cAgent.CallbackURI = String.Empty;
if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
{
// region doesn't take it
ReInstantiateScripts(agent);
agent.AddToPhysicalScene(isFlying);
ResetFromTransit(agent.UUID);
return agent;
}
// Next, let's close the child agent connections that are too far away.
agent.CloseChildAgents(neighbourx, neighboury);
//AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
agent.ControllingClient.RequestClientInfo();
@ -999,11 +998,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
{
eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
capsPath, agent.UUID, agent.ControllingClient.SessionId);
}
else
@ -1011,32 +1010,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
capsPath);
}
if (!WaitForCallback(agent.UUID))
{
m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent");
ReInstantiateScripts(agent);
ResetFromTransit(agent.UUID);
// Yikes! We should just have a ref to scene here.
//agent.Scene.InformClientOfNeighbours(agent);
EnableChildAgents(agent);
return agent;
}
// SUCCESS!
agent.MakeChildAgent();
ResetFromTransit(agent.UUID);
// now we have a child agent in this region. Request all interesting data about other (root) agents
agent.SendOtherAgentsAvatarDataToMe();
agent.SendOtherAgentsAppearanceToMe();
// Backwards compatibility
// Backwards compatibility. Best effort
if (version == "Unknown" || version == string.Empty)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old neighbor, passing attachments one by one...");
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
}
// Next, let's close the child agent connections that are too far away.
agent.CloseChildAgents(neighbourx, neighboury);
AgentHasMovedAway(agent, false);
@ -1069,16 +1062,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
ScenePresence agent = icon.EndInvoke(iar);
// If the cross was successful, this agent is a child agent
if (agent.IsChildAgent)
agent.Reset();
else // Not successful
agent.RestoreInCurrentScene();
//// If the cross was successful, this agent is a child agent
//if (agent.IsChildAgent)
// agent.Reset();
//else // Not successful
// agent.RestoreInCurrentScene();
// In any case
agent.IsInTransit = false;
//m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
}
#endregion
@ -1712,9 +1705,23 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
uint x = 0, y = 0;
Utils.LongToUInts(newRegionHandle, out x, out y);
GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent))
if (destination == null || !CrossPrimGroupIntoNewRegion(destination, grp, silent))
{
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID);
// We are going to move the object back to the old position so long as the old position
// is in the region
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1);
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1);
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
grp.RootPart.GroupPosition = oldGroupPosition;
// Need to turn off the physics flags, otherwise the object will continue to attempt to
// move out of the region creating an infinite loop of failed attempts to cross
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
grp.ScheduleGroupForFullUpdate();
}
}

View File

@ -187,8 +187,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
// Let's find out if this is a foreign user or a local user
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, id);
if (account != null)
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
if (uMan != null && uMan.IsLocalGridUser(id))
{
// local grid user
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
@ -227,8 +227,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
GridRegion homeGatekeeper = MakeRegion(aCircuit);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}:{5}",
aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq);
}
@ -313,8 +313,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
// Let's find out if this is a foreign user or a local user
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, obj.AgentId);
if (account != null)
if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
{
// local grid user
return;
@ -347,6 +348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
region.ExternalHostName = uri.Host;
region.HttpPort = (uint)uri.Port;
region.ServerURI = uri.ToString();
region.RegionName = string.Empty;
region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
return region;

View File

@ -73,7 +73,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
public AssetBase FetchAsset(string url, UUID assetID)
{
AssetBase asset = m_scene.AssetService.Get(url + "/" + assetID.ToString());
if (!url.EndsWith("/") && !url.EndsWith("="))
url = url + "/";
AssetBase asset = m_scene.AssetService.Get(url + assetID.ToString());
if (asset != null)
{
@ -87,6 +90,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
if (asset != null)
{
if (!url.EndsWith("/") && !url.EndsWith("="))
url = url + "/";
// See long comment in AssetCache.AddAsset
if (!asset.Temporary || asset.Local)
{
@ -99,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
Copy(asset, asset1);
try
{
asset1.ID = url + "/" + asset.ID;
asset1.ID = url + asset.ID;
}
catch
{

View File

@ -124,8 +124,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
{
UserAccount account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, presence.UUID);
if (account == null)
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(presence.UUID))
prefix = "HG ";
else
prefix = string.Empty;
@ -210,12 +209,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
public override bool IsForeignUser(UUID userID, out string assetServerURL)
{
assetServerURL = string.Empty;
UserAccount account = null;
if (m_Scene.UserAccountService != null)
account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
if (account == null) // foreign
{
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
{ // foreign
ScenePresence sp = null;
if (m_Scene.TryGetScenePresence(userID, out sp))
{

View File

@ -50,6 +50,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public string LastName { get; set; }
public string HomeURL { get; set; }
public Dictionary<string, object> ServerURLs { get; set; }
public string Title { get; set; }
public int Flags { get; set; }
public int Created { get; set; }
}
public class UserManagementModule : ISharedRegionModule, IUserManagement
@ -281,6 +284,94 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
return string.Empty;
}
public int GetUserFlags(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Flags != -1)
return userdata.Flags;
return 0;
}
public int GetUserCreated(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Created != -1)
return userdata.Created;
return 0;
}
public string GetUserTitle(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Created != -1)
return userdata.Title;
return string.Empty;
}
// This will cache the user data
// Change this to return bool
private bool GetUserInfo(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata != null)
{
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Requested url type {0} for {1}", serverType, userID);
if (userdata.Flags >= 0)
{
// This is already populated
return true;
}
if (userdata.HomeURL != null && userdata.HomeURL != string.Empty)
{
m_log.DebugFormat(
"[USER MANAGEMENT MODULE]: Requesting user flags from '{0}' for {1}",
userdata.HomeURL, userID);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL);
Dictionary<string, object> info = uConn.GetUserInfo(userID);
// Pull our data now
if (info["result"].ToString() == "success")
{
userdata.Flags = (int)info["user_flags"];
userdata.Created = (int)info["user_created"];
userdata.Title = (string)info["user_title"];
return true;
}
}
}
return false;
}
public string GetUserUUI(UUID userID)
{
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID);
@ -352,6 +443,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
UserData user = new UserData();
user.Id = id;
user.Flags = -1;
user.Created = -1;
if (creatorData != null && creatorData != string.Empty)
{
@ -425,6 +518,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
//}
public bool IsLocalGridUser(UUID uuid)
{
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
if (account == null || (account != null && !account.LocalToGrid))
return false;
return true;
}
#endregion IUserManagement
private void HandleShowUsers(string module, string[] cmd)

View File

@ -153,10 +153,18 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
{
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
if (m_enableWindlight)
{
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", param);
if (m_scene.RegionInfo.WindlightSettings.valid)
{
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", param);
}
else
{
List<byte[]> param = new List<byte[]>();
client.SendGenericMessage("WindlightReset", param);
}
}
}
@ -175,8 +183,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
private void EventManager_OnSaveNewWindlightProfile()
{
if (m_scene.RegionInfo.WindlightSettings.valid)
m_scene.ForEachRootClient(SendProfileToClient);
m_scene.ForEachRootClient(SendProfileToClient);
}
public void PostInitialise()

View File

@ -411,8 +411,21 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
}
Request.Timeout = HttpTimeout;
// execute the request
response = (HttpWebResponse) Request.GetResponse();
try
{
// execute the request
response = (HttpWebResponse) Request.GetResponse();
}
catch (WebException e)
{
if (e.Status != WebExceptionStatus.ProtocolError)
{
throw;
}
response = (HttpWebResponse)e.Response;
}
Status = (int)response.StatusCode;
Stream resStream = response.GetResponseStream();
@ -436,17 +449,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
}
catch (Exception e)
{
if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError)
{
HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
Status = (int)webRsp.StatusCode;
ResponseBody = webRsp.StatusDescription;
}
else
{
Status = (int)OSHttpStatusCode.ClientErrorJoker;
ResponseBody = e.Message;
}
Status = (int)OSHttpStatusCode.ClientErrorJoker;
ResponseBody = e.Message;
_finished = true;
return;
@ -457,7 +461,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
response.Close();
}
Status = (int)OSHttpStatusCode.SuccessOk;
_finished = true;
}

View File

@ -382,23 +382,5 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
return result;
}
#region IHyperAssetService
public string GetUserAssetServer(UUID userID)
{
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, userID);
if (account != null && account.ServiceURLs.ContainsKey("AssetServerURI") && account.ServiceURLs["AssetServerURI"] != null)
return account.ServiceURLs["AssetServerURI"].ToString();
return string.Empty;
}
public string GetSimAssetServer()
{
return m_LocalAssetServiceURI;
}
#endregion
}
}

View File

@ -170,6 +170,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
public AssetBase GetCached(string id)
{
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Cache request for {0}", id);
if (m_Cache != null)
return m_Cache.Get(id);

View File

@ -1,223 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public abstract class BaseInventoryConnector : IInventoryService
{
protected static InventoryCache m_cache;
private static bool m_Initialized;
protected virtual void Init(IConfigSource source)
{
if (!m_Initialized)
{
m_cache = new InventoryCache();
m_cache.Init(source, this);
m_Initialized = true;
}
}
/// <summary>
/// Create the entire inventory for a given user
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
public abstract bool CreateUserInventory(UUID user);
/// <summary>
/// Gets the skeleton of the inventory -- folders only
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public abstract List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
/// <summary>
/// Synchronous inventory fetch.
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public abstract InventoryCollection GetUserInventory(UUID userID);
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
/// <summary>
/// Retrieve the root inventory folder for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no root folder was found</returns>
public InventoryFolderBase GetRootFolder(UUID userID)
{
// Root folder is here as system type Folder.
return m_cache.GetFolderForType(userID, AssetType.Folder);
}
public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
return m_cache.GetFolderForType(userID, type);
}
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID);
/// <summary>
/// Gets the items inside a folder
/// </summary>
/// <param name="userID"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public abstract List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID);
/// <summary>
/// Add a new folder to the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully added</returns>
public abstract bool AddFolder(InventoryFolderBase folder);
/// <summary>
/// Update a folder in the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully updated</returns>
public abstract bool UpdateFolder(InventoryFolderBase folder);
/// <summary>
/// Move an inventory folder to a new location
/// </summary>
/// <param name="folder">A folder containing the details of the new location</param>
/// <returns>true if the folder was successfully moved</returns>
public abstract bool MoveFolder(InventoryFolderBase folder);
/// <summary>
/// Delete a list of inventory folders (from trash)
/// </summary>
public abstract bool DeleteFolders(UUID ownerID, List<UUID> folderIDs);
/// <summary>
/// Purge an inventory folder of all its items and subfolders.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
public abstract bool PurgeFolder(InventoryFolderBase folder);
/// <summary>
/// Add a new item to the user's inventory.
/// If the given item has to parent folder, it tries to find the most
/// suitable folder for it.
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully added</returns>
public bool AddItem(InventoryItemBase item)
{
if (item == null)
return false;
if (item.Folder == UUID.Zero)
{
InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);
if (f != null)
item.Folder = f.ID;
else
{
f = GetRootFolder(item.Owner);
if (f != null)
item.Folder = f.ID;
else
return false;
}
}
return AddItemPlain(item);
}
protected abstract bool AddItemPlain(InventoryItemBase item);
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully updated</returns>
public abstract bool UpdateItem(InventoryItemBase item);
public abstract bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
/// <summary>
/// Delete an item from the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully deleted</returns>
public abstract bool DeleteItems(UUID ownerID, List<UUID> itemIDs);
public abstract InventoryItemBase GetItem(InventoryItemBase item);
public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
/// <summary>
/// Does the given user have an inventory structure?
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public abstract bool HasInventoryForUser(UUID userID);
/// <summary>
/// Get the active gestures of the agent.
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
public abstract int GetAssetPermissions(UUID userID, UUID assetID);
}
}

View File

@ -218,9 +218,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// <param name="userID"></param>
private void CacheInventoryServiceURL(UUID userID)
{
if (m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID) == null)
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
{
// The user does not have a local account; let's cache its service URL
// The user is not local; let's cache its service URL
string inventoryURL = string.Empty;
ScenePresence sp = null;
foreach (Scene scene in m_Scenes)

View File

@ -1,237 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using Nini.Config;
using log4net;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class InventoryCache
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected BaseInventoryConnector m_Connector;
protected List<Scene> m_Scenes;
// The cache proper
protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
// A cache of userIDs --> ServiceURLs, for HGBroker only
protected Dictionary<UUID, string> m_InventoryURLs =
new Dictionary<UUID, string>();
public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
{
m_Scenes = new List<Scene>();
m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>();
m_Connector = connector;
}
public virtual void AddRegion(Scene scene)
{
m_Scenes.Add(scene);
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnClientClosed += OnClientClosed;
}
public virtual void RemoveRegion(Scene scene)
{
if ((m_Scenes != null) && m_Scenes.Contains(scene))
{
m_Scenes.Remove(scene);
}
}
void OnMakeRootAgent(ScenePresence presence)
{
// Get system folders
// First check if they're here already
lock (m_InventoryCache)
{
if (m_InventoryCache.ContainsKey(presence.UUID))
{
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, system folders for {0} {1} already in cache", presence.Firstname, presence.Lastname);
return;
}
}
// If not, go get them and place them in the cache
Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID);
CacheInventoryServiceURL(presence.Scene, presence.UUID);
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
}
void OnClientClosed(UUID clientID, Scene scene)
{
if (m_InventoryCache.ContainsKey(clientID)) // if it's still in cache
{
ScenePresence sp = null;
foreach (Scene s in m_Scenes)
{
s.TryGetScenePresence(clientID, out sp);
if ((sp != null) && !sp.IsChildAgent && (s != scene))
{
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
scene.RegionInfo.RegionName, clientID);
return;
}
}
m_log.DebugFormat(
"[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
scene.RegionInfo.RegionName, clientID);
DropCachedSystemFolders(clientID);
DropInventoryServiceURL(clientID);
}
}
/// <summary>
/// Cache a user's 'system' folders.
/// </summary>
/// <param name="userID"></param>
/// <returns>Folders cached</returns>
protected Dictionary<AssetType, InventoryFolderBase> CacheSystemFolders(UUID userID)
{
// If not, go get them and place them in the cache
Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(userID);
if (folders.Count > 0)
lock (m_InventoryCache)
m_InventoryCache.Add(userID, folders);
return folders;
}
/// <summary>
/// Drop a user's cached 'system' folders
/// </summary>
/// <param name="userID"></param>
protected void DropCachedSystemFolders(UUID userID)
{
// Drop system folders
lock (m_InventoryCache)
if (m_InventoryCache.ContainsKey(userID))
m_InventoryCache.Remove(userID);
}
/// <summary>
/// Get the system folder for a particular asset type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
m_log.DebugFormat("[INVENTORY CACHE]: Getting folder for asset type {0} for user {1}", type, userID);
Dictionary<AssetType, InventoryFolderBase> folders = null;
lock (m_InventoryCache)
{
m_InventoryCache.TryGetValue(userID, out folders);
// In some situations (such as non-secured standalones), system folders can be requested without
// the user being logged in. So we need to try caching them here if we don't already have them.
if (null == folders)
CacheSystemFolders(userID);
m_InventoryCache.TryGetValue(userID, out folders);
}
if ((folders != null) && folders.ContainsKey(type))
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Returning folder {0} as type {1} for {2}", folders[type], type, userID);
return folders[type];
}
m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);
return null;
}
/// <summary>
/// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
/// and sticks it in the cache
/// </summary>
/// <param name="userID"></param>
private void CacheInventoryServiceURL(Scene scene, UUID userID)
{
if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
{
// The user does not have a local account; let's cache its service URL
string inventoryURL = string.Empty;
ScenePresence sp = null;
scene.TryGetScenePresence(userID, out sp);
if (sp != null)
{
AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
{
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
if (inventoryURL != null && inventoryURL != string.Empty)
{
inventoryURL = inventoryURL.Trim(new char[] { '/' });
m_InventoryURLs.Add(userID, inventoryURL);
}
}
}
}
}
private void DropInventoryServiceURL(UUID userID)
{
lock (m_InventoryURLs)
if (m_InventoryURLs.ContainsKey(userID))
m_InventoryURLs.Remove(userID);
}
public string GetInventoryServiceURL(UUID userID)
{
if (m_InventoryURLs.ContainsKey(userID))
return m_InventoryURLs[userID];
return null;
}
}
}

View File

@ -14,6 +14,9 @@ namespace OpenSim.Region.Framework.Interfaces
string GetUserHomeURL(UUID uuid);
string GetUserUUI(UUID uuid);
string GetUserServerURL(UUID uuid, string serverType);
int GetUserFlags(UUID userID);
int GetUserCreated(UUID userID);
string GetUserTitle(UUID userID);
/// <summary>
/// Add a user.
@ -48,5 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="firstName"></param>
/// <param name="profileURL"></param>
void AddUser(UUID uuid, string firstName, string lastName, string profileURL);
bool IsLocalGridUser(UUID uuid);
}
}

View File

@ -77,7 +77,15 @@ namespace OpenSim.Region.Framework.Scenes
/// Controls whether physics can be applied to prims. Even if false, prims still have entries in a
/// PhysicsScene in order to perform collision detection
/// </summary>
public bool m_physicalPrim;
public bool PhysicalPrims { get; private set; }
/// <summary>
/// Controls whether prims can be collided with.
/// </summary>
/// <remarks>
/// If this is set to false then prims cannot be subject to physics either.
/// </summary>
public bool CollidablePrims { get; private set; }
public float m_maxNonphys = 256;
public float m_maxPhys = 10;
@ -650,7 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
//Animation states
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
if (RegionInfo.NonphysPrimMax > 0)
@ -701,7 +710,7 @@ namespace OpenSim.Region.Framework.Scenes
if (maptileRefresh != 0)
{
m_mapGenerationTimer.Interval = maptileRefresh * 1000;
m_mapGenerationTimer.Elapsed += RegenerateMaptile;
m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
m_mapGenerationTimer.AutoReset = true;
m_mapGenerationTimer.Start();
}
@ -1638,21 +1647,17 @@ namespace OpenSim.Region.Framework.Scenes
{
m_sceneGridService.SetScene(this);
//// Unfortunately this needs to be here and it can't be async.
//// The map tile image is stored in RegionSettings, but it also needs to be
//// stored in the GridService, because that's what the world map module uses
//// to send the map image UUIDs (of other regions) to the viewer...
if (m_generateMaptiles)
RegenerateMaptile();
GridRegion region = new GridRegion(RegionInfo);
string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
if (error != String.Empty)
{
throw new Exception(error);
}
// Generate the maptile asynchronously, because sometimes it can be very slow and we
// don't want this to delay starting the region.
if (m_generateMaptiles)
{
Util.FireAndForget(delegate {
RegenerateMaptile(null, null);
});
}
}
#endregion
@ -5023,13 +5028,24 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void RegenerateMaptile(object sender, ElapsedEventArgs e)
private void RegenerateMaptile()
{
IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
if (mapModule != null)
mapModule.GenerateMaptile();
}
private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
{
RegenerateMaptile();
// We need to propagate the new image UUID to the grid service
// so that all simulators can retrieve it
string error = GridService.RegisterRegion(RegionInfo.ScopeID, new GridRegion(RegionInfo));
if (error != string.Empty)
throw new Exception(error);
}
// This method is called across the simulation connector to
// determine if a given agent is allowed in this region
// AS A ROOT AGENT. Returning false here will prevent them

View File

@ -333,7 +333,6 @@ namespace OpenSim.Region.Framework.Scenes
if (rot != null)
sceneObject.UpdateGroupRotationR((Quaternion)rot);
//group.ApplyPhysics(m_physicalPrim);
if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
{
sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);

View File

@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public bool UsesPhysics
{
get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; }
get { return (RootPart.Flags & PrimFlags.Physics) != 0; }
}
/// <summary>
@ -669,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
}
ApplyPhysics(m_scene.m_physicalPrim);
ApplyPhysics();
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
@ -1239,8 +1239,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Apply physics to this group
/// </summary>
/// <param name="m_physicalPrim"></param>
public void ApplyPhysics(bool m_physicalPrim)
public void ApplyPhysics()
{
// Apply physics to the root prim
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);

View File

@ -1473,6 +1473,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="VolumeDetectActive"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive)
{
if (!ParentGroup.Scene.CollidablePrims)
return;
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}",
// Name, LocalId, UUID, m_physicalPrim);
@ -1739,7 +1742,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="isNew"></param>
public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
{
if (!ParentGroup.Scene.m_physicalPrim && UsePhysics)
if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
return;
if (IsJoint())
@ -4318,7 +4321,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup.Scene == null)
return;
if (PhysActor == null)
if (ParentGroup.Scene.CollidablePrims && PhysActor == null)
{
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(

View File

@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes
/// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is
/// necessary.
/// </remarks>
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
public Object AttachmentsSyncLock { get; private set; }
@ -550,8 +550,12 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_pos = value;
ParentPosition = Vector3.Zero;
// Don't update while sitting
if (ParentID == 0)
{
m_pos = value;
ParentPosition = Vector3.Zero;
}
//m_log.DebugFormat(
// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
@ -566,6 +570,15 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 OffsetPosition
{
get { return m_pos; }
// Don't remove setter. It's not currently used in core but
// upcoming Avination code needs it.
set
{
// There is no offset position when not seated
if (ParentID == 0)
return;
m_pos = value;
}
}
/// <summary>
@ -1161,10 +1174,10 @@ namespace OpenSim.Region.Framework.Scenes
public void CompleteMovement(IClientAPI client, bool openChildAgents)
{
// DateTime startTime = DateTime.Now;
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Completing movement of {0} into region {1}",
// client.Name, Scene.RegionInfo.RegionName);
m_log.DebugFormat(
"[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}",
client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
Vector3 look = Velocity;
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
@ -2383,9 +2396,7 @@ namespace OpenSim.Region.Framework.Scenes
m_lastVelocity = Velocity;
}
// followed suggestion from mic bowman. reversed the two lines below.
if (ParentID == 0 && PhysicsActor != null || ParentID != 0) // Check that we have a physics actor or we're sitting on something
CheckForBorderCrossing();
CheckForBorderCrossing();
CheckForSignificantMovement(); // sends update to the modules.
}
@ -2738,143 +2749,146 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
protected void CheckForBorderCrossing()
{
if (IsChildAgent)
// Check that we we are not a child
if (IsChildAgent)
return;
Vector3 pos2 = AbsolutePosition;
Vector3 vel = Velocity;
int neighbor = 0;
int[] fix = new int[2];
float timeStep = 0.1f;
pos2.X = pos2.X + (vel.X*timeStep);
pos2.Y = pos2.Y + (vel.Y*timeStep);
pos2.Z = pos2.Z + (vel.Z*timeStep);
// If we don't have a PhysActor, we can't cross anyway
// Also don't do this while sat, sitting avatars cross with the
// object they sit on.
if (ParentID != 0 || PhysicsActor == null)
return;
if (!IsInTransit)
{
// Checks if where it's headed exists a region
Vector3 pos2 = AbsolutePosition;
Vector3 vel = Velocity;
int neighbor = 0;
int[] fix = new int[2];
bool needsTransit = false;
if (m_scene.TestBorderCross(pos2, Cardinals.W))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix);
}
else
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix);
}
else
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix);
}
// Makes sure avatar does not end up outside region
if (neighbor <= 0)
{
if (needsTransit)
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
AddToPhysicalScene(isFlying);
}
}
}
else if (neighbor > 0)
{
if (!CrossToNewRegion())
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
}
}
}
}
else
{
// We must remove the agent from the physical scene if it has been placed in transit. If we don't,
// then this method continues to be called from ScenePresence.Update() until the handover of the client between
// regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
// event queue polling response from the server), this results in the avatar pausing on the border
// for the handover period.
RemoveFromPhysicalScene();
// This constant has been inferred from experimentation
// I'm not sure what this value should be, so I tried a few values.
timeStep = 0.04f;
pos2 = AbsolutePosition;
float timeStep = 0.1f;
pos2.X = pos2.X + (vel.X * timeStep);
pos2.Y = pos2.Y + (vel.Y * timeStep);
pos2.Z = pos2.Z + (vel.Z * timeStep);
m_pos = pos2;
}
if (!IsInTransit)
{
// Checks if where it's headed exists a region
bool needsTransit = false;
if (m_scene.TestBorderCross(pos2, Cardinals.W))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix);
}
else
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix);
}
else
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix);
}
// Makes sure avatar does not end up outside region
if (neighbor <= 0)
{
if (needsTransit)
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
AddToPhysicalScene(isFlying);
}
}
}
else if (neighbor > 0)
{
if (!CrossToNewRegion())
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
}
}
}
}
else
{
// This constant has been inferred from experimentation
// I'm not sure what this value should be, so I tried a few values.
timeStep = 0.04f;
pos2 = AbsolutePosition;
pos2.X = pos2.X + (vel.X * timeStep);
pos2.Y = pos2.Y + (vel.Y * timeStep);
// Don't touch the Z
m_pos = pos2;
m_log.DebugFormat("[SCENE PRESENCE]: In transit m_pos={0}", m_pos);
}
}
}
/// <summary>
@ -3104,30 +3118,28 @@ namespace OpenSim.Region.Framework.Scenes
catch { }
// Attachment objects
lock (m_attachments)
List<SceneObjectGroup> attachments = GetAttachments();
if (attachments.Count > 0)
{
if (m_attachments.Count > 0)
{
cAgent.AttachmentObjects = new List<ISceneObject>();
cAgent.AttachmentObjectStates = new List<string>();
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
InTransitScriptStates.Clear();
cAgent.AttachmentObjects = new List<ISceneObject>();
cAgent.AttachmentObjectStates = new List<string>();
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
InTransitScriptStates.Clear();
foreach (SceneObjectGroup sog in m_attachments)
{
// We need to make a copy and pass that copy
// because of transfers withn the same sim
ISceneObject clone = sog.CloneForNewScene();
// Attachment module assumes that GroupPosition holds the offsets...!
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
((SceneObjectGroup)clone).IsAttachment = false;
cAgent.AttachmentObjects.Add(clone);
string state = sog.GetStateSnapshot();
cAgent.AttachmentObjectStates.Add(state);
InTransitScriptStates.Add(state);
// Let's remove the scripts of the original object here
sog.RemoveScriptInstances(true);
}
foreach (SceneObjectGroup sog in attachments)
{
// We need to make a copy and pass that copy
// because of transfers withn the same sim
ISceneObject clone = sog.CloneForNewScene();
// Attachment module assumes that GroupPosition holds the offsets...!
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
((SceneObjectGroup)clone).IsAttachment = false;
cAgent.AttachmentObjects.Add(clone);
string state = sog.GetStateSnapshot();
cAgent.AttachmentObjectStates.Add(state);
InTransitScriptStates.Add(state);
// Let's remove the scripts of the original object here
sog.RemoveScriptInstances(true);
}
}
}
@ -3535,26 +3547,29 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="args">The arguments for the event</param>
public void SendScriptEventToAttachments(string eventName, Object[] args)
{
if (m_scriptEngines.Length == 0)
return;
lock (m_attachments)
Util.FireAndForget(delegate(object x)
{
foreach (SceneObjectGroup grp in m_attachments)
{
// 16384 is CHANGED_ANIMATION
//
// Send this to all attachment root prims
//
foreach (IScriptModule m in m_scriptEngines)
{
if (m == null) // No script engine loaded
continue;
if (m_scriptEngines.Length == 0)
return;
m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
lock (m_attachments)
{
foreach (SceneObjectGroup grp in m_attachments)
{
// 16384 is CHANGED_ANIMATION
//
// Send this to all attachment root prims
//
foreach (IScriptModule m in m_scriptEngines)
{
if (m == null) // No script engine loaded
continue;
m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
}
}
}
}
});
}
internal void PushForce(Vector3 impulse)

View File

@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private const uint m_regionWidth = Constants.RegionSize;
private const uint m_regionHeight = Constants.RegionSize;
private float ODE_STEPSIZE = 0.020f;
private float ODE_STEPSIZE = 0.0178f;
private float metersInSpace = 29.9f;
private float m_timeDilation = 1.0f;
@ -456,7 +456,7 @@ namespace OpenSim.Region.Physics.OdePlugin
mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
avDensity = physicsconfig.GetFloat("av_density", 80f);
@ -2822,6 +2822,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_global_contactcount = 0;
d.WorldQuickStep(world, ODE_STEPSIZE);
d.JointGroupEmpty(contactgroup);
}
catch (Exception e)

View File

@ -486,6 +486,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
if (m_host.ParentGroup.Scene.SimulationDataService != null)
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
}
/// <summary>
/// Set the current Windlight scene to a target avatar

View File

@ -91,6 +91,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
server.AddXmlRPCHandler("status_notification", StatusNotification, false);
server.AddXmlRPCHandler("get_online_friends", GetOnlineFriends, false);
server.AddXmlRPCHandler("get_user_info", GetUserInfo, false);
server.AddXmlRPCHandler("get_server_urls", GetServerURLs, false);
server.AddXmlRPCHandler("locate_user", LocateUser, false);
@ -299,6 +300,38 @@ namespace OpenSim.Server.Handlers.Hypergrid
}
public XmlRpcResponse GetUserInfo(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable hash = new Hashtable();
Hashtable requestData = (Hashtable)request.Params[0];
// This needs checking!
if (requestData.ContainsKey("userID"))
{
string userID_str = (string)requestData["userID"];
UUID userID = UUID.Zero;
UUID.TryParse(userID_str, out userID);
//int userFlags = m_HomeUsersService.GetUserFlags(userID);
Dictionary<string,object> userInfo = m_HomeUsersService.GetUserInfo(userID);
if (userInfo.Count > 0)
{
foreach (KeyValuePair<string, object> kvp in userInfo)
{
hash[kvp.Key] = kvp.Value;
}
}
else
{
hash["result"] = "failure";
}
}
XmlRpcResponse response = new XmlRpcResponse();
response.Value = hash;
return response;
}
public XmlRpcResponse GetServerURLs(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable hash = new Hashtable();

View File

@ -231,7 +231,7 @@ namespace OpenSim.Server.Handlers.UserAccounts
int userLevel = 0;
if (request.ContainsKey("UserLevel") && int.TryParse(request["UserLevel"].ToString(), out userLevel))
existingAccount.UserFlags = userLevel;
existingAccount.UserLevel = userLevel;
int userFlags = 0;
if (request.ContainsKey("UserFlags") && int.TryParse(request["UserFlags"].ToString(), out userFlags))

View File

@ -100,6 +100,8 @@ namespace OpenSim.Services.Connectors
public AssetBase Get(string id)
{
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id);
string uri = m_ServerURI + "/assets/" + id;
AssetBase asset = null;
@ -119,6 +121,8 @@ namespace OpenSim.Services.Connectors
public AssetBase GetCached(string id)
{
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Cache request for {0}", id);
if (m_Cache != null)
return m_Cache.Get(id);
@ -177,6 +181,8 @@ namespace OpenSim.Services.Connectors
public bool Get(string id, Object sender, AssetRetrieved handler)
{
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id);
string uri = m_ServerURI + "/assets/" + id;
AssetBase asset = null;

View File

@ -29,7 +29,9 @@ using log4net;
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Reflection;
using System.Web;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.Hypergrid;
@ -73,11 +75,26 @@ namespace OpenSim.Services.Connectors
if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
assetUri.Scheme == Uri.UriSchemeHttp)
{
url = "http://" + assetUri.Authority;
assetID = assetUri.LocalPath.Trim(new char[] {'/'});
// Simian
if (assetUri.Query != string.Empty)
{
NameValueCollection qscoll = HttpUtility.ParseQueryString(assetUri.Query);
assetID = qscoll["id"];
if (assetID != null)
url = id.Replace(assetID, ""); // Malformed again, as simian expects
else
url = id; // !!! best effort
}
else // robust
{
url = "http://" + assetUri.Authority;
assetID = assetUri.LocalPath.Trim(new char[] { '/' });
}
return true;
}
m_log.DebugFormat("[HG ASSET SERVICE]: Malformed URL {0}", id);
return false;
}

View File

@ -47,13 +47,36 @@ namespace OpenSim.Services.Connectors
public HeloServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
if (!serverURI.EndsWith("="))
m_ServerURI = serverURI.TrimEnd('/') + "/helo/";
else
{
// Simian sends malformed urls like this:
// http://valley.virtualportland.org/simtest/Grid/?id=
//
try
{
Uri uri = new Uri(serverURI + "xxx");
if (uri.Query == string.Empty)
m_ServerURI = serverURI.TrimEnd('/') + "/helo/";
else
{
serverURI = serverURI + "xxx";
m_ServerURI = serverURI.Replace(uri.Query, "");
m_ServerURI = m_ServerURI.TrimEnd('/') + "/helo/";
}
}
catch (UriFormatException e)
{
m_log.WarnFormat("[HELO SERVICE]: Malformed URL {0}", serverURI);
}
}
}
public virtual string Helo()
{
HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI + "/helo");
HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
// Eventually we need to switch to HEAD
/* req.Method = "HEAD"; */

View File

@ -334,6 +334,9 @@ namespace OpenSim.Services.Connectors.Hypergrid
UInt32.TryParse((string)hash["http_port"], out p);
region.HttpPort = p;
}
if (hash.ContainsKey("server_uri") && hash["server_uri"] != null)
region.ServerURI = (string)hash["server_uri"];
if (hash["internal_port"] != null)
{
int p = 0;
@ -558,6 +561,60 @@ namespace OpenSim.Services.Connectors.Hypergrid
return online;
}
public Dictionary<string,object> GetUserInfo (UUID userID)
{
Hashtable hash = new Hashtable();
hash["userID"] = userID.ToString();
IList paramList = new ArrayList();
paramList.Add(hash);
XmlRpcRequest request = new XmlRpcRequest("get_user_info", paramList);
Dictionary<string, object> info = new Dictionary<string, object>();
XmlRpcResponse response = null;
try
{
response = request.Send(m_ServerURL, 10000);
}
catch
{
m_log.DebugFormat("[USER AGENT CONNECTOR]: Unable to contact remote server {0} for GetUserInfo", m_ServerURL);
return info;
}
if (response.IsFault)
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: remote call to {0} for GetServerURLs returned an error: {1}", m_ServerURL, response.FaultString);
return info;
}
hash = (Hashtable)response.Value;
try
{
if (hash == null)
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: GetUserInfo Got null response from {0}! THIS IS BAAAAD", m_ServerURL);
return info;
}
// Here is the actual response
foreach (object key in hash.Keys)
{
if (hash[key] != null)
{
info.Add(key.ToString(), hash[key]);
}
}
}
catch
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: Got exception on GetOnlineFriends response.");
}
return info;
}
public Dictionary<string, object> GetServerURLs(UUID userID)
{
Hashtable hash = new Hashtable();

View File

@ -86,6 +86,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
public SimianAssetServiceConnector(string url)
{
if (!url.EndsWith("/") && !url.EndsWith("="))
url = url + '/';
m_serverUrl = url;
}

View File

@ -341,26 +341,54 @@ namespace OpenSim.Services.Connectors.SimianGrid
public List<GridRegion> GetHyperlinks(UUID scopeID)
{
// Hypergrid/linked regions are not supported
return new List<GridRegion>();
List<GridRegion> foundRegions = new List<GridRegion>();
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetScenes" },
{ "HyperGrid", "true" },
{ "Enabled", "1" }
};
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] found regions with name {0}",name);
OSDArray array = response["Scenes"] as OSDArray;
if (array != null)
{
for (int i = 0; i < array.Count; i++)
{
GridRegion region = ResponseToGridRegion(array[i] as OSDMap);
if (region != null)
foundRegions.Add(region);
}
}
}
return foundRegions;
}
public int GetRegionFlags(UUID scopeID, UUID regionID)
{
const int REGION_ONLINE = 4;
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetScene" },
{ "SceneID", regionID.ToString() }
};
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request region flags for {0}",regionID.ToString());
m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request region flags for {0}",regionID.ToString());
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
return response["Enabled"].AsBoolean() ? REGION_ONLINE : 0;
OSDMap extraData = response["ExtraData"] as OSDMap;
int enabled = response["Enabled"].AsBoolean() ? (int) OpenSim.Data.RegionFlags.RegionOnline : 0;
int hypergrid = extraData["HyperGrid"].AsBoolean() ? (int) OpenSim.Data.RegionFlags.Hyperlink : 0;
int flags = enabled | hypergrid;
m_log.DebugFormat("[SGGC] enabled - {0} hg - {1} flags - {2}", enabled, hypergrid, flags);
return flags;
}
else
{
@ -411,24 +439,27 @@ namespace OpenSim.Services.Connectors.SimianGrid
Vector3d minPosition = response["MinPosition"].AsVector3d();
region.RegionLocX = (int)minPosition.X;
region.RegionLocY = (int)minPosition.Y;
if ( ! extraData["HyperGrid"] ) {
Uri httpAddress = response["Address"].AsUri();
region.ExternalHostName = httpAddress.Host;
region.HttpPort = (uint)httpAddress.Port;
Uri httpAddress = response["Address"].AsUri();
region.ExternalHostName = httpAddress.Host;
region.HttpPort = (uint)httpAddress.Port;
IPAddress internalAddress;
IPAddress.TryParse(extraData["InternalAddress"].AsString(), out internalAddress);
if (internalAddress == null)
internalAddress = IPAddress.Any;
region.ServerURI = extraData["ServerURI"].AsString();
IPAddress internalAddress;
IPAddress.TryParse(extraData["InternalAddress"].AsString(), out internalAddress);
if (internalAddress == null)
internalAddress = IPAddress.Any;
region.InternalEndPoint = new IPEndPoint(internalAddress, extraData["InternalPort"].AsInteger());
region.TerrainImage = extraData["MapTexture"].AsUUID();
region.Access = (byte)extraData["Access"].AsInteger();
region.RegionSecret = extraData["RegionSecret"].AsString();
region.EstateOwner = extraData["EstateOwner"].AsUUID();
region.Token = extraData["Token"].AsString();
region.InternalEndPoint = new IPEndPoint(internalAddress, extraData["InternalPort"].AsInteger());
region.TerrainImage = extraData["MapTexture"].AsUUID();
region.Access = (byte)extraData["Access"].AsInteger();
region.RegionSecret = extraData["RegionSecret"].AsString();
region.EstateOwner = extraData["EstateOwner"].AsUUID();
region.Token = extraData["Token"].AsString();
region.ServerURI = extraData["ServerURI"].AsString();
} else {
region.ServerURI = response["Address"];
}
return region;
}

View File

@ -92,7 +92,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
public SimianInventoryServiceConnector(string url)
{
if (!url.EndsWith("/") && !url.EndsWith("="))
url = url + '/';
m_serverUrl = url;
}
public void Initialise(IConfigSource source)

View File

@ -287,6 +287,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
account.UserFlags = response["UserFlags"].AsInteger();
account.UserLevel = response["AccessLevel"].AsInteger();
account.UserTitle = response["UserTitle"].AsString();
account.LocalToGrid = true;
if (response.ContainsKey("LocalToGrid"))
account.LocalToGrid = (response["LocalToGrid"].AsString() == "true" ? true : false);
GetFirstLastName(response["Name"].AsString(), out account.FirstName, out account.LastName);
// Cache the user account info

View File

@ -102,50 +102,45 @@ namespace OpenSim.Services.GridService
public HypergridLinker(IConfigSource config, GridService gridService, IRegionData db)
{
IConfig modulesConfig = config.Configs["Modules"];
if (modulesConfig == null)
return;
IConfig gridConfig = config.Configs["GridService"];
if (gridConfig == null)
return;
if (modulesConfig.GetString("HypergridLinker", "") != "HypergridLinker")
return;
m_log.DebugFormat("[HYPERGRID LINKER]: Starting with db {0}", db.GetType());
if (!gridConfig.GetBoolean("HypergridLinker", false))
return;
m_Database = db;
m_GridService = gridService;
m_log.DebugFormat("[HYPERGRID LINKER]: Starting with db {0}", db.GetType());
IConfig gridConfig = config.Configs["GridService"];
if (gridConfig != null)
{
string assetService = gridConfig.GetString("AssetService", string.Empty);
string assetService = gridConfig.GetString("AssetService", string.Empty);
Object[] args = new Object[] { config };
Object[] args = new Object[] { config };
if (assetService != string.Empty)
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(assetService, args);
if (assetService != string.Empty)
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(assetService, args);
string scope = gridConfig.GetString("ScopeID", string.Empty);
if (scope != string.Empty)
UUID.TryParse(scope, out m_ScopeID);
string scope = gridConfig.GetString("ScopeID", string.Empty);
if (scope != string.Empty)
UUID.TryParse(scope, out m_ScopeID);
// m_Check4096 = gridConfig.GetBoolean("Check4096", true);
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", string.Empty);
try
{
m_ThisGatekeeperURI = new Uri(m_ThisGatekeeper);
}
catch
{
m_log.WarnFormat("[HYPERGRID LINKER]: Malformed URL in [GridService], variable Gatekeeper = {0}", m_ThisGatekeeper);
}
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
m_log.Debug("[HYPERGRID LINKER]: Loaded all services...");
m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", string.Empty);
try
{
m_ThisGatekeeperURI = new Uri(m_ThisGatekeeper);
}
catch
{
m_log.WarnFormat("[HYPERGRID LINKER]: Malformed URL in [GridService], variable Gatekeeper = {0}", m_ThisGatekeeper);
}
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
m_log.Debug("[HYPERGRID LINKER]: Loaded all services...");
if (!string.IsNullOrEmpty(m_MapTileDirectory))
{

View File

@ -161,6 +161,14 @@ namespace OpenSim.Services.HypergridService
{
m_log.DebugFormat("[USER AGENT SERVICE]: Request to login user {0} {1} (@{2}) to grid {3}",
agentCircuit.firstname, agentCircuit.lastname, ((clientIP == null) ? "stored IP" : clientIP.Address.ToString()), gatekeeper.ServerURI);
if (m_UserAccountService.GetUserAccount(UUID.Zero, agentCircuit.AgentID) == null)
{
m_log.WarnFormat("[USER AGENT SERVICE]: Someone attempted to lauch a foreign user from here {0} {1}", agentCircuit.firstname, agentCircuit.lastname);
reason = "Forbidden to launch your agents from here";
return false;
}
// Take the IP address + port of the gatekeeper (reg) plus the info of finalDestination
GridRegion region = new GridRegion(gatekeeper);
region.ServerURI = gatekeeper.ServerURI;
@ -480,6 +488,31 @@ namespace OpenSim.Services.HypergridService
return online;
}
public Dictionary<string, object> GetUserInfo(UUID userID)
{
Dictionary<string, object> info = new Dictionary<string, object>();
if (m_UserAccountService == null)
{
m_log.WarnFormat("[USER AGENT SERVICE]: Unable to get user flags because user account service is missing");
info["result"] = "fail";
info["message"] = "UserAccountService is missing!";
return info;
}
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero /*!!!*/, userID);
if (account != null)
{
info.Add("user_flags", (object)account.UserFlags);
info.Add("user_created", (object)account.Created);
info.Add("user_title", (object)account.UserTitle);
info.Add("result", "success");
}
return info;
}
public Dictionary<string, object> GetServerURLs(UUID userID)
{
if (m_UserAccountService == null)

View File

@ -55,6 +55,7 @@ namespace OpenSim.Services.Interfaces
void LogoutAgent(UUID userID, UUID sessionID);
GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);
Dictionary<string, object> GetServerURLs(UUID userID);
Dictionary<string,object> GetUserInfo(UUID userID);
string LocateUser(UUID userID);
// Tries to get the universal user identifier for the targetUserId

View File

@ -91,6 +91,7 @@ namespace OpenSim.Services.Interfaces
public int UserLevel;
public int UserFlags;
public string UserTitle;
public Boolean LocalToGrid = true;
public Dictionary<string, object> ServiceURLs;
@ -119,6 +120,8 @@ namespace OpenSim.Services.Interfaces
UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
if (kvp.ContainsKey("UserTitle"))
UserTitle = kvp["UserTitle"].ToString();
if (kvp.ContainsKey("LocalToGrid"))
Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid);
if (kvp.ContainsKey("Created"))
Created = Convert.ToInt32(kvp["Created"].ToString());
@ -152,6 +155,7 @@ namespace OpenSim.Services.Interfaces
result["UserLevel"] = UserLevel.ToString();
result["UserFlags"] = UserFlags.ToString();
result["UserTitle"] = UserTitle;
result["LocalToGrid"] = LocalToGrid.ToString();
string str = string.Empty;
foreach (KeyValuePair<string, object> kvp in ServiceURLs)

View File

@ -112,10 +112,10 @@ namespace pCampBot
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
" -password password for the bots\n" +
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
" current options are:" +
" p (physics)" +
" g (grab)" +
" t (teleport)" +
" current options are:\n" +
" p (physics)\n" +
" g (grab)\n" +
" t (teleport)\n" +
// " c (cross)" +
" -wear set appearance folder to load from (default: no)\n" +
" -h, -help show this message");

View File

@ -1,65 +1,65 @@
BSD License
Copyright (c)2004-2008
See AUTHORS file for list of copyright holders
Dave Hudson (jendave@yahoo.com),
Matthew Holmes (matthew@wildfiregames.com)
Dan Moorehead (dan05a@gmail.com)
Rob Loach (http://www.robloach.net)
C.J. Adams-Collier (cjac@colliertech.org)
http://dnpb.sourceforge.net
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. The names of the authors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
---
Portions of src/Core/Targets/AutotoolsTarget.cs
// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
BSD License
Copyright (c)2004-2008
See AUTHORS file for list of copyright holders
Dave Hudson (jendave@yahoo.com),
Matthew Holmes (matthew@wildfiregames.com)
Dan Moorehead (dan05a@gmail.com)
Rob Loach (http://www.robloach.net)
C.J. Adams-Collier (cjac@colliertech.org)
http://dnpb.sourceforge.net
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. The names of the authors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
---
Portions of src/Core/Targets/AutotoolsTarget.cs
// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@ -1,200 +1,200 @@
Prebuild is an XML-driven pre-build tool allowing developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio 2005, Visual Studio 2003, Visual Studio 2002, SharpDevelop, MonoDevelop, and NAnt.
Documentation and downloads are available at http://dnpb.sourceforge.net.
Prebuild is licensed under the BSD license.
[ XXXXXXX XX, XXX - 1.3.2 ]
+ Added Keyfile signing to NAnt target and VS2005 target
+ Updated XSD file to 1.7
+ Boo and VisualBasic Language support in VS2005 target
+ Added basic Autotools target. It creates a non-recursive Autotools system.
! Multiple files can be excluded from the Match node
! VS2005 now handles .resx files correctly.
! NAnt and Autotools now handle defines
! NAnt and Autotools now handle resources
+ Conditional XML variables can be passed through the command line.
+ Added /install and /remove command line flags to install and remove assemblies from the GAC
+ Many fixes to VS2005 target
[ July 21, 2006 - 1.3.1 ]
! VS2005 fixes from Rob Loach
! NAnt fixes from Rob Loach and David Hudson
! XML doc fixes from Rob Loach
+ Added SharpDevelop2 target (really just uses VS2005 target)
! Fixed bug with BuildEvents in Monodevelop target
+ Passing /yes will default to answering yes to any warnings
[ February 28, 2006 - 1.3 ]
+ Added MonoDevelop target.
+ Added NAnt target.
+ Lots of fixes to all targets.
* Cleaned up the code using FXCop.
* Updated schema to 1.6 to fix a typo and add a new parameter.
* jendave is now the maintainer of the project. RobLoach has been added as a developer.
* Removed references to 'dnpb'.
+ Added rudimentary support for pre- and post- build scripts
* Updated examples.
[ August 5, 2004 - 1.2 ]
+ Added Visual Studio Express (vs2005express) target contributed by Borrillis and modified for use with different languages
+ Added the allowedgroups command line option followed by a pipe-delimited list of project group filter flags (eg. Group1|Group2) allow optional filtering of all projects that dont have at least one of these flags
+ Added the filterGroups XML attribute to the project node and updated the scheme to v1.5 for this addition, it is used to specified the delimited list of filter groups to which a project belongs
* Modified the removedir command line option to allow for a pipe-delimited list of directory names
! Modified the resource loading code to search for resourced without the prepended namespace (as Visual Studio .NET does it) to allow for it to be compiled with SharpDevelop as well
+ Added the GenerateXmlDocFile boolean option to the Options XML element
* Changed the behavior of the XmlDocFile option so that if not specified it uses the assemblyName (without file extension) + .xml for the file name instead of just not generating the file since the new GenerateXmlDocFile takes care of this
[ January 3, 2004 - 1.1 ]
! Replaced regex use for more efficient manual parsing to allow use on non-windows platforms with Mono which has Regex problems
+ Added the checkOsVars attribute to the root element for enabling interpolation for Enviroment variables in the form ${var}, otherwise no checking is performed for efficiency-sake
* Make the version attribute on the root element optional as it isn't used and not needed since the schema url contains the version
[ December 30, 2004 - 1.1 ]
! Applied Leed's fix for SharpDevelop references
+ Rewrote much of the processing for better validation and without the use of a temp file
+ Added support for configurations at the project level which are named All. They now apply changes to all Solution level defined configs
* Changed all spaces into tabs
+ Added support for the None build action
* Replaced all sequence's in the XML schema for all's because the order doesn't matter since the xml file is loaded into an XmlDocument
[ December 25, 2004 - 1.0 ]
+ Added the /removedir option for cleaning directories like obj before file releases
+ Changed WriteTempXml() and the new DeleteTempXml() methods to be compiled only in DEBUG builds
* Made path optional for Match elements (defaults to current directory) and updates schema for it
! Fixed XML example in the readme.txt
+ Added example xml files to docs directory
* Updated license.txt to add Dan Moorehead and update copyright years
+ Updated prebuild.xml to take advantage of the default path attribute for match elements
+ Updated Clean to delete the obj directories
[ December 25, 2004 - 0.13 ]
+ Added dnpb.exe so that it can be used to generate the project files
+ Added dnpb.ico
* Added parameterless Write statement to Log for writing a single line
* Changed scehema to version 1.3 for support of icon attribute
* Added support for All configuration name under a Project node signifying common settings for all configurations
! Fixed the SupressWarnings by adding the corresponding field to OptionsNode
* Wrote documentation in docs/readme.txt
* Added Dan Moorehead to copyrights and extended date from 2004 to 2004-2005
* Updated prebuild.xml
* Optimized Log class
* Updated OutputUsage()
* /clean targets all by default
* No log file is used by default, /log without value specified uses default file name
+ Added support for the /pause which pauses the utility after execution to observe output
[ September 27, 2004 - 0.12.2a ]
! Fixed a nasty bug when trying to delete our temp file for pre-processing.
[ September 15, 2004 - 0.12.2 ]
+ Expanded platform identification, thanks to the NAnt guys for shedding some
light on how to properly check for UNIX platforms! Thanks guys!
* POSIX OS identifier changed to UNIX. Valid OS names are now "Win32", "UNIX",
and "Unknown".
! Fixed SharpDevelop target to properly use the 'rootNamespace' attribute of
the Project tag.
+ New command-line switch, /ppo, forces DNPB to pre-process the file and write
the pre-processed file. This allows you to test/debug your pre-processor
macros. No other processing will be done. You can specify a target file as
a paramter for the /ppo switch, or DNPB will write the file 'preprocessed.xml'
if you do not specify a file.
+ The Match tag now has a 'buildAction' attribute which functions exactly like
the attribute of the same name for the File tag.
[ August 5, 2004 - 0.12.1 ]
+ Added environment variable expansion for all values. Environment variables
should be listed in the form ${VAR}.
[ July 30, 2004 - 0.12.0 ]
+ Added preprocessing via XML processing information tags. Available tags
are: <?if <exp> ?>, <?elseif <exp> ?>, <?else ?> and <?endif ?>. The
current expression parser is very basic, but will be replaced with a more
capable parser over time. Current operators available are: =, !=, <, >,
<=, >=. Current test variables available: OS, RuntimeVersion, RuntimeMajor,
RuntimeMinor, RuntimeRevision.
[ July 27, 2004 - 0.11.4 ]
+ Added 'useRegex' attribute to the Match tag. Matches can now use regular
expressions to match filenames.
+ Added the 'assemblyName' attribute to the Project tag. Projects can now
set their output assembly name.
! Fixed several bugs in the way that Project tags inheirt their parent
Solutions configuration options. This operation should now work fully as
intended.
! Due to some wierdness, Project Guid's are now stored as part of the Project
node and created at parse time.
[ May 11, 2004 - 0.11.3 ]
! Fixed a bug where I was writing the wrong property name for a projects root
namespace.
! Removed a DEBUG statement I had left in the code in 0.11.2.
! Fixed a bug in the VS2002 writer which caused the version variables to not
be overriden correctly.
+ Added the rootNamespace property to the <Project> element, allowing you to
specify the root namespace.
* /target and /clean are now mutually exclusive command line switches, and
they both now take the all option. In the case of /target all, all build
file for all targets will be created. In the case of /clean all, the user
will be prompted to make sure they want to do it, and if so, will clean
all build files for all targets.
[ April 22, 2004 - 0.11.2 ]
! Fixed a bug with the /file command-line operator. Was using the unresolved
file path rather then the resolved one, was making the attempt to open the
dnpb file fail.
! Fixed a bug in the schema that required at least 1 solution and 1 reference
path. We can do just fine with 0 of either of these. Some files may be all
<Process> statements and not have any <Solution> tags.
! Fixed a bug that caused the project references not to be written with the
SharpDevelop target.
* Changed the schema to version 1.2, allowing for Configuration nodes to exist
under project nodes. The inheritance of values is hierarchical. Meaning, if
you define a configuration named Debug at the Soltion level, and one by the
same name at the Project level, the one at the Project level will first
inherit the options of the Solution level configuration, then set it's own
options. If you define a configuration at the Project level and it does not
exist at the Solution level, it will be created at the Solution level.
* Project references should now work correctly across the board. Note that due
to a restriction in Visual Studio, you can only reference projects in the same
solution.
[ April 21, 2004 - 0.11.1 ]
! Fixed a problem with resolving paths in various targets. Was not properly
setting the CWD.
* Schema updated to 1.1, moving the ReferencePath element from the Options
element to the Project element. This makes more logical sense, given that
reference paths are resolved relative to the project path. Any prebuild.xml
file referecning verison 1.0 will fail! Please update to the 1.1 schema.
[ April 19, 2004 - 0.11.0 ]
* Added several attributes across the code to make FxCop happy
! Fixed bugs in reference paths being written in the VS targets.
! Fixed a bug in ProjectNode which was doing two CWDStack.Push() calls instead of
a Push/Pop pair. Was wreaking havoc with <Process> tags.
! Fixed some bugs in the path tracking, both the Project and Solution nodes now
have a FullPath property, which is the full path to the file resolved at load
time. This should fix all path relativity problems.
+ Added new /clean switch, allowing the target to clean up any files it generated.
in accordance, the ITarget interface has been updated to support a new Clean()
method.
+ Completed addition of the <Process> tag, to allow the referencing of external
prebuild.xml files.
+ Added the runtime attribute to the Project element. This allows the developer
to specify which runtime a project should target (Mono or Microsoft). This is
of course ignored in certain targets like the Visual Studio targets.
+ Added the SharpDevelop target.
[ April 13, 2004 - 0.10.1a ]
+ Added the buildAction attribute to the File node. This is needed for dnpb
to even be able to bootstrap itself (dnpb-1.0.xsd must be an embedded resource)
[ April 13, 2004 - 0.10.1 ]
* First Release
[ Key ]
* = Change or information
+ = Addition
! = Bug Fix
Prebuild is an XML-driven pre-build tool allowing developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio 2005, Visual Studio 2003, Visual Studio 2002, SharpDevelop, MonoDevelop, and NAnt.
Documentation and downloads are available at http://dnpb.sourceforge.net.
Prebuild is licensed under the BSD license.
[ XXXXXXX XX, XXX - 1.3.2 ]
+ Added Keyfile signing to NAnt target and VS2005 target
+ Updated XSD file to 1.7
+ Boo and VisualBasic Language support in VS2005 target
+ Added basic Autotools target. It creates a non-recursive Autotools system.
! Multiple files can be excluded from the Match node
! VS2005 now handles .resx files correctly.
! NAnt and Autotools now handle defines
! NAnt and Autotools now handle resources
+ Conditional XML variables can be passed through the command line.
+ Added /install and /remove command line flags to install and remove assemblies from the GAC
+ Many fixes to VS2005 target
[ July 21, 2006 - 1.3.1 ]
! VS2005 fixes from Rob Loach
! NAnt fixes from Rob Loach and David Hudson
! XML doc fixes from Rob Loach
+ Added SharpDevelop2 target (really just uses VS2005 target)
! Fixed bug with BuildEvents in Monodevelop target
+ Passing /yes will default to answering yes to any warnings
[ February 28, 2006 - 1.3 ]
+ Added MonoDevelop target.
+ Added NAnt target.
+ Lots of fixes to all targets.
* Cleaned up the code using FXCop.
* Updated schema to 1.6 to fix a typo and add a new parameter.
* jendave is now the maintainer of the project. RobLoach has been added as a developer.
* Removed references to 'dnpb'.
+ Added rudimentary support for pre- and post- build scripts
* Updated examples.
[ August 5, 2004 - 1.2 ]
+ Added Visual Studio Express (vs2005express) target contributed by Borrillis and modified for use with different languages
+ Added the allowedgroups command line option followed by a pipe-delimited list of project group filter flags (eg. Group1|Group2) allow optional filtering of all projects that dont have at least one of these flags
+ Added the filterGroups XML attribute to the project node and updated the scheme to v1.5 for this addition, it is used to specified the delimited list of filter groups to which a project belongs
* Modified the removedir command line option to allow for a pipe-delimited list of directory names
! Modified the resource loading code to search for resourced without the prepended namespace (as Visual Studio .NET does it) to allow for it to be compiled with SharpDevelop as well
+ Added the GenerateXmlDocFile boolean option to the Options XML element
* Changed the behavior of the XmlDocFile option so that if not specified it uses the assemblyName (without file extension) + .xml for the file name instead of just not generating the file since the new GenerateXmlDocFile takes care of this
[ January 3, 2004 - 1.1 ]
! Replaced regex use for more efficient manual parsing to allow use on non-windows platforms with Mono which has Regex problems
+ Added the checkOsVars attribute to the root element for enabling interpolation for Enviroment variables in the form ${var}, otherwise no checking is performed for efficiency-sake
* Make the version attribute on the root element optional as it isn't used and not needed since the schema url contains the version
[ December 30, 2004 - 1.1 ]
! Applied Leed's fix for SharpDevelop references
+ Rewrote much of the processing for better validation and without the use of a temp file
+ Added support for configurations at the project level which are named All. They now apply changes to all Solution level defined configs
* Changed all spaces into tabs
+ Added support for the None build action
* Replaced all sequence's in the XML schema for all's because the order doesn't matter since the xml file is loaded into an XmlDocument
[ December 25, 2004 - 1.0 ]
+ Added the /removedir option for cleaning directories like obj before file releases
+ Changed WriteTempXml() and the new DeleteTempXml() methods to be compiled only in DEBUG builds
* Made path optional for Match elements (defaults to current directory) and updates schema for it
! Fixed XML example in the readme.txt
+ Added example xml files to docs directory
* Updated license.txt to add Dan Moorehead and update copyright years
+ Updated prebuild.xml to take advantage of the default path attribute for match elements
+ Updated Clean to delete the obj directories
[ December 25, 2004 - 0.13 ]
+ Added dnpb.exe so that it can be used to generate the project files
+ Added dnpb.ico
* Added parameterless Write statement to Log for writing a single line
* Changed scehema to version 1.3 for support of icon attribute
* Added support for All configuration name under a Project node signifying common settings for all configurations
! Fixed the SupressWarnings by adding the corresponding field to OptionsNode
* Wrote documentation in docs/readme.txt
* Added Dan Moorehead to copyrights and extended date from 2004 to 2004-2005
* Updated prebuild.xml
* Optimized Log class
* Updated OutputUsage()
* /clean targets all by default
* No log file is used by default, /log without value specified uses default file name
+ Added support for the /pause which pauses the utility after execution to observe output
[ September 27, 2004 - 0.12.2a ]
! Fixed a nasty bug when trying to delete our temp file for pre-processing.
[ September 15, 2004 - 0.12.2 ]
+ Expanded platform identification, thanks to the NAnt guys for shedding some
light on how to properly check for UNIX platforms! Thanks guys!
* POSIX OS identifier changed to UNIX. Valid OS names are now "Win32", "UNIX",
and "Unknown".
! Fixed SharpDevelop target to properly use the 'rootNamespace' attribute of
the Project tag.
+ New command-line switch, /ppo, forces DNPB to pre-process the file and write
the pre-processed file. This allows you to test/debug your pre-processor
macros. No other processing will be done. You can specify a target file as
a paramter for the /ppo switch, or DNPB will write the file 'preprocessed.xml'
if you do not specify a file.
+ The Match tag now has a 'buildAction' attribute which functions exactly like
the attribute of the same name for the File tag.
[ August 5, 2004 - 0.12.1 ]
+ Added environment variable expansion for all values. Environment variables
should be listed in the form ${VAR}.
[ July 30, 2004 - 0.12.0 ]
+ Added preprocessing via XML processing information tags. Available tags
are: <?if <exp> ?>, <?elseif <exp> ?>, <?else ?> and <?endif ?>. The
current expression parser is very basic, but will be replaced with a more
capable parser over time. Current operators available are: =, !=, <, >,
<=, >=. Current test variables available: OS, RuntimeVersion, RuntimeMajor,
RuntimeMinor, RuntimeRevision.
[ July 27, 2004 - 0.11.4 ]
+ Added 'useRegex' attribute to the Match tag. Matches can now use regular
expressions to match filenames.
+ Added the 'assemblyName' attribute to the Project tag. Projects can now
set their output assembly name.
! Fixed several bugs in the way that Project tags inheirt their parent
Solutions configuration options. This operation should now work fully as
intended.
! Due to some wierdness, Project Guid's are now stored as part of the Project
node and created at parse time.
[ May 11, 2004 - 0.11.3 ]
! Fixed a bug where I was writing the wrong property name for a projects root
namespace.
! Removed a DEBUG statement I had left in the code in 0.11.2.
! Fixed a bug in the VS2002 writer which caused the version variables to not
be overriden correctly.
+ Added the rootNamespace property to the <Project> element, allowing you to
specify the root namespace.
* /target and /clean are now mutually exclusive command line switches, and
they both now take the all option. In the case of /target all, all build
file for all targets will be created. In the case of /clean all, the user
will be prompted to make sure they want to do it, and if so, will clean
all build files for all targets.
[ April 22, 2004 - 0.11.2 ]
! Fixed a bug with the /file command-line operator. Was using the unresolved
file path rather then the resolved one, was making the attempt to open the
dnpb file fail.
! Fixed a bug in the schema that required at least 1 solution and 1 reference
path. We can do just fine with 0 of either of these. Some files may be all
<Process> statements and not have any <Solution> tags.
! Fixed a bug that caused the project references not to be written with the
SharpDevelop target.
* Changed the schema to version 1.2, allowing for Configuration nodes to exist
under project nodes. The inheritance of values is hierarchical. Meaning, if
you define a configuration named Debug at the Soltion level, and one by the
same name at the Project level, the one at the Project level will first
inherit the options of the Solution level configuration, then set it's own
options. If you define a configuration at the Project level and it does not
exist at the Solution level, it will be created at the Solution level.
* Project references should now work correctly across the board. Note that due
to a restriction in Visual Studio, you can only reference projects in the same
solution.
[ April 21, 2004 - 0.11.1 ]
! Fixed a problem with resolving paths in various targets. Was not properly
setting the CWD.
* Schema updated to 1.1, moving the ReferencePath element from the Options
element to the Project element. This makes more logical sense, given that
reference paths are resolved relative to the project path. Any prebuild.xml
file referecning verison 1.0 will fail! Please update to the 1.1 schema.
[ April 19, 2004 - 0.11.0 ]
* Added several attributes across the code to make FxCop happy
! Fixed bugs in reference paths being written in the VS targets.
! Fixed a bug in ProjectNode which was doing two CWDStack.Push() calls instead of
a Push/Pop pair. Was wreaking havoc with <Process> tags.
! Fixed some bugs in the path tracking, both the Project and Solution nodes now
have a FullPath property, which is the full path to the file resolved at load
time. This should fix all path relativity problems.
+ Added new /clean switch, allowing the target to clean up any files it generated.
in accordance, the ITarget interface has been updated to support a new Clean()
method.
+ Completed addition of the <Process> tag, to allow the referencing of external
prebuild.xml files.
+ Added the runtime attribute to the Project element. This allows the developer
to specify which runtime a project should target (Mono or Microsoft). This is
of course ignored in certain targets like the Visual Studio targets.
+ Added the SharpDevelop target.
[ April 13, 2004 - 0.10.1a ]
+ Added the buildAction attribute to the File node. This is needed for dnpb
to even be able to bootstrap itself (dnpb-1.0.xsd must be an embedded resource)
[ April 13, 2004 - 0.10.1 ]
* First Release
[ Key ]
* = Change or information
+ = Addition
! = Bug Fix

BIN
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@ -1,274 +1,274 @@
Prebuild Instructions
Prebuild is an XML-driven pre-build tool allowing developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio 2005, Visual Studio 2003, Visual Studio 2002, SharpDevelop, SharpDevelop2, MonoDevelop, and NAnt.
_______________________________________________________________________________
Overview
Prebuild can be either be run from the command line to generate the
project and make files or you can execute the included batch (*.bat)
and Unix Shell script (*.sh) files.
_______________________________________________________________________________
The currently supported developement tools and their associated batch
and shell script files.
Visual Studio .NET 2005 (VS2005.bat)
Visual Studio .NET 2003 (VS2003.bat)
Visual Studio .NET 2002 (VS2002.bat)
SharpDevelop (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/
SharpDevelop2 (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/
MonoDevelop (MonoDevelop.sh) - http://www.monodevelop.com/
NAnt (nant.sh and nant.bat) - http://nant.sourceforge.net/
Autotools (autotools.bat and autotools.sh) - http://en.wikipedia.org/wiki/GNU_build_system
Notes:
A Unix Shell script is provided for MonoDevelop, as it does not run on
Windows at this time.
Visual Studio .NET 2005 and the Visual Express IDE's can import
solutions from older versions of Visual Studio .NET.
Makefiles are not currently supported.
_______________________________________________________________________________
Command Line Syntax:
Example:
> Prebuild /target vs2003
This will generate the project files for Visual Studio.NET 2003 and
place the redirect the log to a file named PrebuildLog.txt in the
parent directory
The syntax structure is as below, where commandParameter is optional
depending on the command and you can provide several option-value
pairs.
Note: The '> ' signifies the command prompt, do not enter this literally
> Prebuild /<option> <commandParameter>
> Prebuild /target vs2003 /pause
> Prebuild /target vs2003 /log ../Log.txt /pause /ppo /file ProjectConfig.xml
> Prebuild /target sharpdev /log
> Prebuild /removedir obj|bin
> Prebuild /target vs2003 /allowedgroups Group1|Group2
> Prebuild /clean
> Prebuild /clean /yes
> Prebuild /clean vs2003
_______________________________________________________________________________
Command Line Options:
/usage - Shows the help information on how to use Prebuild and what
the different options are and what they do
/clean - The project files generated for the target type specified as
a parameter for this option will be deleted. If no value is specified
or if 'all' is specified, then project files for all the target types
will be deleted.
/target - Specified the name of the development tool for which project
or make files will be generated. Possible parameter values include:
vs2003, vs2002, sharpdev
/file - Specifies the name of the XML which defines what files are to
be referenced by the generated project files as well as configures the
options for them. If not specified, prebuild.xml in the current
directory will be used as the default.
/log - Specified the log file that should be written to for build
errors. If this option is not specified, no log file is generated,
but if just no value is specified, then the defaul filename will be
used for the log (Prebuild.log).
/ppo - Preprocesses the xml file to test for syntax errors or problems
but doesn't generate the files
/pause - Shows the console until you press a key so that you can view
the messages written while performing the specified actions.
This allows you to check if an errors occurred and - if so - what it
was.
/showtargets - Shows a list of all the targets that can be specified
as values for the /clean and /target commands.
/allowedgroups - This is followed by a pipe-delimited list of project
group filter flags (eg. Group1|Group2) allow optional filtering of all
projects that dont have at least one of these flags
/removedir - This is followed by a pipe-delimited list of directory
names that will be deleted while recursivly searching the directory of
the prebuild application and its child directories (eg. use obj|bin to
delete all output and temporary directories before file releases)
/yes - Answer yes to any warnings (e.g. when cleaning all projects).
_______________________________________________________________________________
Example Batch Files and Shell Scripts
NOTE: Common batch and shell script files are included with Prebuild source and file releases.
______________________________
MonoDevelop
#!/bin/sh
# Generates a solution (.mds) and a set of project files (.mdp)
# for MonoDevelop, a Mono port of SharpDevelop
# (http://icsharpcode.net/OpenSource/SD/Default.aspx)
./Prebuild /target monodev /pause
______________________________
Visual Studio .NET 2003
@rem Generates a solution (.sln) and a set of project files (.csproj)
@rem for Microsoft Visual Studio .NET 2002
Prebuild /target vs2003 /pause
Notes:
Text after lines that start with @rem are comments and are not evaluated
You can also place pause on the last line instead of specifing the /pause command.
_______________________________________________________________________________
Example XML Configuration File
Note:
XML Comments (<!-- Comment -->) are used to markup the prebuild.xml
file with notes
The below file may be out-of-date, however the RealmForge Prebuild
file serves as an up-to-date and extensive example.
It can be viewed using Tigris.org's WebSVN
(http://realmforge.tigris.org/source/browse/realmforge/trunk/src/prebuild.xml)
by just clicking on the "view file" link for the latest revision.
_________________________________
<?xml version="1.0" encoding="utf-8"?>
<!--The version of the XML schema specified in the version and xmlns attributes should match the one for which the version of Prebuild.exe used was compiled for. In this example it is the version 1.3 schema, you can find the XSD schema file at the url specified in the xmlns attribute. -->
<Prebuild version="1.6" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.6.xsd">
<Solution name="RealmForge"> <!--The title and file name for the solution, combine, workspace, or project group (depending on what development tool you are using)-->
<!--Configurations found as children of Solution are used as templates for the configurations found in the project, this allows you to avoid writing the same options in each project (and maintaining each of these). You can provide defaults and then override them in the configurations defined for each project. All options are optional.-->
<Configuration name="Debug">
<Options>
<!-- simple logically expressions can be evaluated, if, else, elseif, and endif are valid statements. Note that it is not neccisary to define POSIX or WIN32 -->
<?if OS = "Win32" ?>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<?else ?>
<CompilerDefines>DEBUG;TRACE;POSIX</CompilerDefines>
<?endif ?>
<OptimizeCode>false</OptimizeCode>
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
<AllowUnsafe>false</AllowUnsafe>
<WarningLevel>4</WarningLevel>
<!-The filter for the number of warnings or errors shown and the tolerance level as to what is an error. This is value from 0 to 4 where 4 is the most strict (least tolerent).-->
<WarningsAsErrors>false</WarningsAsErrors>
<SuppressWarnings>1591;219;1573;1572;168</SuppressWarnings>
<!-- A semicolon ';' delimited list of the warnings that are filtered and not shown in the output window during compiling a project. Only include the number portion of the warning codes that are shown in output during compilation (eg CS1591, should be entered as 1591)-->
<OutputPath>..\bin</OutputPath>
<DebugInformation>true</DebugInformation>
<RegisterComInterop>false</RegisterComInterop>
<IncrementalBuild>true</IncrementalBuild>
<BaseAddress>285212672</BaseAddress>
<FileAlignment>4096</FileAlignment>
<NoStdLib>false</NoStdLib>
<XmlDocFile>Docs.xml</XmlDocFile>
</Options>
</Configuration>
<Configuration name="Release"> <!-- You can define multple configurations that projects can have, but there is no way to define which one is selected by default as this is a part of the user preferences for a project, not the solution or project files -->
<Options>
<CompilerDefines>TRACE</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
<AllowUnsafe>false</AllowUnsafe>
<WarningLevel>4</WarningLevel>
<WarningsAsErrors>false</WarningsAsErrors>
<SuppressWarnings>1591;219;1573;1572;168</SuppressWarnings>
<OutputPath>..\bin</OutputPath>
<DebugInformation>false</DebugInformation>
<RegisterComInterop>false</RegisterComInterop>
<IncrementalBuild>true</IncrementalBuild>
<BaseAddress>285212672</BaseAddress>
<FileAlignment>4096</FileAlignment>
<NoStdLib>false</NoStdLib>
<GenerateXmlDocFile>true</GenerateXmlDocFile>
<XmlDocFile>Docs.xml</XmlDocFile>
</Options>
</Configuration>
<!-- One of the projects that is included in the Solution -->
<Project name="RealmForge.Utility" Language="VisualBasic" path="Utility" type="Library" assemblyName="RealmForge.Utility" rootNamespace="RealmForge">
<Configuration name="Debug">
<Options>
<OutputPath>..\bin\lib\Utility</OutputPath>
<XmlDocFile>RealmForge.Utility.xml</XmlDocFile>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>..\bin\lib\Utility</OutputPath>
<XmlDocFile>RealmForge.Utility.xml</XmlDocFile>
</Options>
</Configuration>
<ReferencePath>../bin</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="System.Xml"/>
<Reference name="System.Runtime.Serialization.Formatters.Soap"/>
<Reference name="ICSharpCode.SharpZipLib"/>
<Files>
<Match path="." pattern="*.vb" recurse="true"/>
</Files>
</Project>
<!-- Another projects that is included in the Solution -->
<Project name="DemoGame" Language="C#" path="DemoGame" type="WinExe" icon="..\bin\RealmForge.ico" assemblyName="DemoGame" rootNamespace="RealmForge">
<!-- icon is used to define the location of the .ico file that is embeeded in the assembly when the project is compiled. This is relative to the project path -->
<!--type defines the type of project, valid types are Library (.dll), WinExe (.exe), and Exe (.exe). WinExe is not windows specific, it just defines that it is a GUI application and that no Console or Command window will show when it is started-->
<Configuration name="Debug">
<Options>
<OutputPath>..\bin</OutputPath>
<XmlDocFile>DemoGame.xml</XmlDocFile>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>..\bin</OutputPath>
<XmlDocFile>DemoGame.xml</XmlDocFile>
</Options>
</Configuration>
<ReferencePath>../bin</ReferencePath>
<Reference name="System"/> <!-- Assemblies that are located in the GAC (installed, global) can be referenced-->
<Reference name="ode"/> <!-- Assemblies that are located in the output directory to which the file is built can be referenced -->
<Reference name="RealmForge.Utility"/> <!-- When you reference the name of another project, then that project (and it's output) will be referenced instead of looking for a pre-built assembly-->
<Files>
<Match path="." pattern="*.cs" recurse="true"/>
<Match path="." pattern="*.bmp" recurse="true" buildAction="EmbeddedResource"/>
<Match path="." pattern="[^a]*\.(png|jpg)" useRegex="true" buildAction="EmbeddedResource"/>
<!-- Uses a regex or regular expression to find all files that end with .png or .jpg but dont have the letter 'a' in their name and add them to the project as EmbeddedResource's. Because recurse enabled (default is false), only the values in the files in that are directly in the project directory (not child directories) are checked.-->
<!--EmbeddedResource, Content, and Compile are valid buildAction's-->
</Files>
</Project>
</Solution>
</Prebuild>
Prebuild Instructions
Prebuild is an XML-driven pre-build tool allowing developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio 2005, Visual Studio 2003, Visual Studio 2002, SharpDevelop, SharpDevelop2, MonoDevelop, and NAnt.
_______________________________________________________________________________
Overview
Prebuild can be either be run from the command line to generate the
project and make files or you can execute the included batch (*.bat)
and Unix Shell script (*.sh) files.
_______________________________________________________________________________
The currently supported developement tools and their associated batch
and shell script files.
Visual Studio .NET 2005 (VS2005.bat)
Visual Studio .NET 2003 (VS2003.bat)
Visual Studio .NET 2002 (VS2002.bat)
SharpDevelop (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/
SharpDevelop2 (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/
MonoDevelop (MonoDevelop.sh) - http://www.monodevelop.com/
NAnt (nant.sh and nant.bat) - http://nant.sourceforge.net/
Autotools (autotools.bat and autotools.sh) - http://en.wikipedia.org/wiki/GNU_build_system
Notes:
A Unix Shell script is provided for MonoDevelop, as it does not run on
Windows at this time.
Visual Studio .NET 2005 and the Visual Express IDE's can import
solutions from older versions of Visual Studio .NET.
Makefiles are not currently supported.
_______________________________________________________________________________
Command Line Syntax:
Example:
> Prebuild /target vs2003
This will generate the project files for Visual Studio.NET 2003 and
place the redirect the log to a file named PrebuildLog.txt in the
parent directory
The syntax structure is as below, where commandParameter is optional
depending on the command and you can provide several option-value
pairs.
Note: The '> ' signifies the command prompt, do not enter this literally
> Prebuild /<option> <commandParameter>
> Prebuild /target vs2003 /pause
> Prebuild /target vs2003 /log ../Log.txt /pause /ppo /file ProjectConfig.xml
> Prebuild /target sharpdev /log
> Prebuild /removedir obj|bin
> Prebuild /target vs2003 /allowedgroups Group1|Group2
> Prebuild /clean
> Prebuild /clean /yes
> Prebuild /clean vs2003
_______________________________________________________________________________
Command Line Options:
/usage - Shows the help information on how to use Prebuild and what
the different options are and what they do
/clean - The project files generated for the target type specified as
a parameter for this option will be deleted. If no value is specified
or if 'all' is specified, then project files for all the target types
will be deleted.
/target - Specified the name of the development tool for which project
or make files will be generated. Possible parameter values include:
vs2003, vs2002, sharpdev
/file - Specifies the name of the XML which defines what files are to
be referenced by the generated project files as well as configures the
options for them. If not specified, prebuild.xml in the current
directory will be used as the default.
/log - Specified the log file that should be written to for build
errors. If this option is not specified, no log file is generated,
but if just no value is specified, then the defaul filename will be
used for the log (Prebuild.log).
/ppo - Preprocesses the xml file to test for syntax errors or problems
but doesn't generate the files
/pause - Shows the console until you press a key so that you can view
the messages written while performing the specified actions.
This allows you to check if an errors occurred and - if so - what it
was.
/showtargets - Shows a list of all the targets that can be specified
as values for the /clean and /target commands.
/allowedgroups - This is followed by a pipe-delimited list of project
group filter flags (eg. Group1|Group2) allow optional filtering of all
projects that dont have at least one of these flags
/removedir - This is followed by a pipe-delimited list of directory
names that will be deleted while recursivly searching the directory of
the prebuild application and its child directories (eg. use obj|bin to
delete all output and temporary directories before file releases)
/yes - Answer yes to any warnings (e.g. when cleaning all projects).
_______________________________________________________________________________
Example Batch Files and Shell Scripts
NOTE: Common batch and shell script files are included with Prebuild source and file releases.
______________________________
MonoDevelop
#!/bin/sh
# Generates a solution (.mds) and a set of project files (.mdp)
# for MonoDevelop, a Mono port of SharpDevelop
# (http://icsharpcode.net/OpenSource/SD/Default.aspx)
./Prebuild /target monodev /pause
______________________________
Visual Studio .NET 2003
@rem Generates a solution (.sln) and a set of project files (.csproj)
@rem for Microsoft Visual Studio .NET 2002
Prebuild /target vs2003 /pause
Notes:
Text after lines that start with @rem are comments and are not evaluated
You can also place pause on the last line instead of specifing the /pause command.
_______________________________________________________________________________
Example XML Configuration File
Note:
XML Comments (<!-- Comment -->) are used to markup the prebuild.xml
file with notes
The below file may be out-of-date, however the RealmForge Prebuild
file serves as an up-to-date and extensive example.
It can be viewed using Tigris.org's WebSVN
(http://realmforge.tigris.org/source/browse/realmforge/trunk/src/prebuild.xml)
by just clicking on the "view file" link for the latest revision.
_________________________________
<?xml version="1.0" encoding="utf-8"?>
<!--The version of the XML schema specified in the version and xmlns attributes should match the one for which the version of Prebuild.exe used was compiled for. In this example it is the version 1.3 schema, you can find the XSD schema file at the url specified in the xmlns attribute. -->
<Prebuild version="1.6" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.6.xsd">
<Solution name="RealmForge"> <!--The title and file name for the solution, combine, workspace, or project group (depending on what development tool you are using)-->
<!--Configurations found as children of Solution are used as templates for the configurations found in the project, this allows you to avoid writing the same options in each project (and maintaining each of these). You can provide defaults and then override them in the configurations defined for each project. All options are optional.-->
<Configuration name="Debug">
<Options>
<!-- simple logically expressions can be evaluated, if, else, elseif, and endif are valid statements. Note that it is not neccisary to define POSIX or WIN32 -->
<?if OS = "Win32" ?>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<?else ?>
<CompilerDefines>DEBUG;TRACE;POSIX</CompilerDefines>
<?endif ?>
<OptimizeCode>false</OptimizeCode>
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
<AllowUnsafe>false</AllowUnsafe>
<WarningLevel>4</WarningLevel>
<!-The filter for the number of warnings or errors shown and the tolerance level as to what is an error. This is value from 0 to 4 where 4 is the most strict (least tolerent).-->
<WarningsAsErrors>false</WarningsAsErrors>
<SuppressWarnings>1591;219;1573;1572;168</SuppressWarnings>
<!-- A semicolon ';' delimited list of the warnings that are filtered and not shown in the output window during compiling a project. Only include the number portion of the warning codes that are shown in output during compilation (eg CS1591, should be entered as 1591)-->
<OutputPath>..\bin</OutputPath>
<DebugInformation>true</DebugInformation>
<RegisterComInterop>false</RegisterComInterop>
<IncrementalBuild>true</IncrementalBuild>
<BaseAddress>285212672</BaseAddress>
<FileAlignment>4096</FileAlignment>
<NoStdLib>false</NoStdLib>
<XmlDocFile>Docs.xml</XmlDocFile>
</Options>
</Configuration>
<Configuration name="Release"> <!-- You can define multple configurations that projects can have, but there is no way to define which one is selected by default as this is a part of the user preferences for a project, not the solution or project files -->
<Options>
<CompilerDefines>TRACE</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
<AllowUnsafe>false</AllowUnsafe>
<WarningLevel>4</WarningLevel>
<WarningsAsErrors>false</WarningsAsErrors>
<SuppressWarnings>1591;219;1573;1572;168</SuppressWarnings>
<OutputPath>..\bin</OutputPath>
<DebugInformation>false</DebugInformation>
<RegisterComInterop>false</RegisterComInterop>
<IncrementalBuild>true</IncrementalBuild>
<BaseAddress>285212672</BaseAddress>
<FileAlignment>4096</FileAlignment>
<NoStdLib>false</NoStdLib>
<GenerateXmlDocFile>true</GenerateXmlDocFile>
<XmlDocFile>Docs.xml</XmlDocFile>
</Options>
</Configuration>
<!-- One of the projects that is included in the Solution -->
<Project name="RealmForge.Utility" Language="VisualBasic" path="Utility" type="Library" assemblyName="RealmForge.Utility" rootNamespace="RealmForge">
<Configuration name="Debug">
<Options>
<OutputPath>..\bin\lib\Utility</OutputPath>
<XmlDocFile>RealmForge.Utility.xml</XmlDocFile>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>..\bin\lib\Utility</OutputPath>
<XmlDocFile>RealmForge.Utility.xml</XmlDocFile>
</Options>
</Configuration>
<ReferencePath>../bin</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="System.Xml"/>
<Reference name="System.Runtime.Serialization.Formatters.Soap"/>
<Reference name="ICSharpCode.SharpZipLib"/>
<Files>
<Match path="." pattern="*.vb" recurse="true"/>
</Files>
</Project>
<!-- Another projects that is included in the Solution -->
<Project name="DemoGame" Language="C#" path="DemoGame" type="WinExe" icon="..\bin\RealmForge.ico" assemblyName="DemoGame" rootNamespace="RealmForge">
<!-- icon is used to define the location of the .ico file that is embeeded in the assembly when the project is compiled. This is relative to the project path -->
<!--type defines the type of project, valid types are Library (.dll), WinExe (.exe), and Exe (.exe). WinExe is not windows specific, it just defines that it is a GUI application and that no Console or Command window will show when it is started-->
<Configuration name="Debug">
<Options>
<OutputPath>..\bin</OutputPath>
<XmlDocFile>DemoGame.xml</XmlDocFile>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>..\bin</OutputPath>
<XmlDocFile>DemoGame.xml</XmlDocFile>
</Options>
</Configuration>
<ReferencePath>../bin</ReferencePath>
<Reference name="System"/> <!-- Assemblies that are located in the GAC (installed, global) can be referenced-->
<Reference name="ode"/> <!-- Assemblies that are located in the output directory to which the file is built can be referenced -->
<Reference name="RealmForge.Utility"/> <!-- When you reference the name of another project, then that project (and it's output) will be referenced instead of looking for a pre-built assembly-->
<Files>
<Match path="." pattern="*.cs" recurse="true"/>
<Match path="." pattern="*.bmp" recurse="true" buildAction="EmbeddedResource"/>
<Match path="." pattern="[^a]*\.(png|jpg)" useRegex="true" buildAction="EmbeddedResource"/>
<!-- Uses a regex or regular expression to find all files that end with .png or .jpg but dont have the letter 'a' in their name and add them to the project as EmbeddedResource's. Because recurse enabled (default is false), only the values in the files in that are directly in the project directory (not child directories) are checked.-->
<!--EmbeddedResource, Content, and Compile are valid buildAction's-->
</Files>
</Project>
</Solution>
</Prebuild>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd" version="1.9">
<Solution name="Prebuild" version="2.0.4">
<Solution name="Prebuild" version="2.0.5">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE</CompilerDefines>
@ -31,13 +31,15 @@
type="Exe"
rootNamespace="Prebuild"
startupObject="Prebuild.Prebuild"
version="2.0.3"
version="2.0.5"
frameworkVersion="v3_5"
>
<Author>Matthew Holmes (matthew@wildfiregames.com)</Author>
<Author>Dan Moorehead (dan05a@gmail.com)</Author>
<Author>Dave Hudson (jendave@yahoo.com)</Author>
<Author>Rob Loach (http://robloach.net)</Author>
<Author>C.J. Adams-Collier (cjac@colliertech.org)</Author>
<Author>John Hurliman (john.hurliman@intel.com)</Author>
<Description>The Prebuild project generator</Description>
<Configuration name="Debug">
<Options>

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@ -1,4 +1,4 @@
@rem Generates a combine (.cmbx) and a set of project files (.prjx)
@rem for SharpDevelop (http://icsharpcode.net/OpenSource/SD/Default.aspx)
cd ..
Prebuild.exe /target sharpdev2 /file prebuild.xml /pause
@rem Generates a combine (.cmbx) and a set of project files (.prjx)
@rem for SharpDevelop (http://icsharpcode.net/OpenSource/SD/Default.aspx)
cd ..
Prebuild.exe /target sharpdev2 /file prebuild.xml /pause

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@ -1,4 +1,4 @@
@rem Generates a solution (.sln) and a set of project files (.csproj, .vbproj, etc.)
@rem for Microsoft Visual Studio .NET 2008
cd ..
Prebuild.exe /target vs2008 /file prebuild.xml /pause
@rem Generates a solution (.sln) and a set of project files (.csproj, .vbproj, etc.)
@rem for Microsoft Visual Studio .NET 2008
cd ..
Prebuild.exe /target vs2008 /file prebuild.xml /pause

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@ -1,4 +1,4 @@
@rem Generates a solution (.sln) and a set of project files (.csproj, .vbproj, etc.)
@rem for Microsoft Visual Studio .NET 2010
cd ..
Prebuild.exe /target vs2010 /file prebuild.xml /pause
@rem Generates a solution (.sln) and a set of project files (.csproj, .vbproj, etc.)
@rem for Microsoft Visual Studio .NET 2010
cd ..
Prebuild.exe /target vs2010 /file prebuild.xml /pause

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@ -1,4 +1,4 @@
@rem Generates Makefiles
@rem for autotools
cd ..
Prebuild.exe /target autotools /file prebuild.xml /pause
@rem Generates Makefiles
@rem for autotools
cd ..
Prebuild.exe /target autotools /file prebuild.xml /pause

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@ -1,80 +1,80 @@
#region BSD License
/*
Copyright (c) 2007 C.J. Adams-Collier (cjac@colliertech.org)
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Xml;
using Prebuild.Core.Attributes;
using Prebuild.Core.Interfaces;
using Prebuild.Core.Utilities;
namespace Prebuild.Core.Nodes
{
[DataNode("CleanFiles")]
public class CleanFilesNode : DataNode
{
#region Fields
private string m_Pattern;
#endregion
#region Properties
/// <summary>
/// Gets the signature.
/// </summary>
/// <value>The signature.</value>
public string Pattern
{
get
{
return m_Pattern;
}
}
#endregion
#region Public Methods
/// <summary>
/// Parses the specified node.
/// </summary>
/// <param name="node">The node.</param>
public override void Parse(XmlNode node)
{
if (node == null)
{
throw new ArgumentNullException("node");
}
m_Pattern = Helper.AttributeValue(node, "pattern", String.Empty); ;
m_Pattern = m_Pattern.Trim();
}
#endregion
}
#region BSD License
/*
Copyright (c) 2007 C.J. Adams-Collier (cjac@colliertech.org)
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Xml;
using Prebuild.Core.Attributes;
using Prebuild.Core.Interfaces;
using Prebuild.Core.Utilities;
namespace Prebuild.Core.Nodes
{
[DataNode("CleanFiles")]
public class CleanFilesNode : DataNode
{
#region Fields
private string m_Pattern;
#endregion
#region Properties
/// <summary>
/// Gets the signature.
/// </summary>
/// <value>The signature.</value>
public string Pattern
{
get
{
return m_Pattern;
}
}
#endregion
#region Public Methods
/// <summary>
/// Parses the specified node.
/// </summary>
/// <param name="node">The node.</param>
public override void Parse(XmlNode node)
{
if (node == null)
{
throw new ArgumentNullException("node");
}
m_Pattern = Helper.AttributeValue(node, "pattern", String.Empty); ;
m_Pattern = m_Pattern.Trim();
}
#endregion
}
}

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@ -1,85 +1,85 @@
#region BSD License
/*
Copyright (c) 2007 C.J. Adams-Collier (cjac@colliertech.org)
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Xml;
using Prebuild.Core.Attributes;
using Prebuild.Core.Interfaces;
namespace Prebuild.Core.Nodes
{
[DataNode("Cleanup")]
public class CleanupNode : DataNode
{
#region Fields
private List<CleanFilesNode> m_CleanFiles = new List<CleanFilesNode>();
#endregion
#region Properties
/// <summary>
/// Gets the signature.
/// </summary>
/// <value>The signature.</value>
public List<CleanFilesNode> CleanFiles
{
get
{
return m_CleanFiles;
}
}
#endregion
#region Public Methods
/// <summary>
/// Parses the specified node.
/// </summary>
/// <param name="node">The node.</param>
public override void Parse(XmlNode node)
{
if( node == null )
{
throw new ArgumentNullException("node");
}
foreach (XmlNode child in node.ChildNodes)
{
IDataNode dataNode = Kernel.Instance.ParseNode(child, this);
if (dataNode is CleanFilesNode)
{
m_CleanFiles.Add((CleanFilesNode)dataNode);
}
}
}
#endregion
}
#region BSD License
/*
Copyright (c) 2007 C.J. Adams-Collier (cjac@colliertech.org)
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Xml;
using Prebuild.Core.Attributes;
using Prebuild.Core.Interfaces;
namespace Prebuild.Core.Nodes
{
[DataNode("Cleanup")]
public class CleanupNode : DataNode
{
#region Fields
private List<CleanFilesNode> m_CleanFiles = new List<CleanFilesNode>();
#endregion
#region Properties
/// <summary>
/// Gets the signature.
/// </summary>
/// <value>The signature.</value>
public List<CleanFilesNode> CleanFiles
{
get
{
return m_CleanFiles;
}
}
#endregion
#region Public Methods
/// <summary>
/// Parses the specified node.
/// </summary>
/// <param name="node">The node.</param>
public override void Parse(XmlNode node)
{
if( node == null )
{
throw new ArgumentNullException("node");
}
foreach (XmlNode child in node.ChildNodes)
{
IDataNode dataNode = Kernel.Instance.ParseNode(child, this);
if (dataNode is CleanFilesNode)
{
m_CleanFiles.Add((CleanFilesNode)dataNode);
}
}
}
#endregion
}
}

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@ -1,71 +1,71 @@
#region BSD License
/*
Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion
using System.Collections.Generic;
namespace Prebuild.Core.Nodes
{
/// <summary>
/// Implements a specialized list of configuration nodes which allows for lookup via
/// configuration name and platform.
/// </summary>
public class ConfigurationNodeCollection : List<ConfigurationNode>
{
#region Properties
public ConfigurationNode this[string nameAndPlatform]
{
get
{
foreach (ConfigurationNode configurationNode in this)
{
if (configurationNode.NameAndPlatform == nameAndPlatform)
{
return configurationNode;
}
}
return null;
}
set
{
// See if the node
ConfigurationNode configurationNode = this[nameAndPlatform];
if (configurationNode != null)
{
this[IndexOf(configurationNode)] = value;
}
else
{
Add(value);
}
}
}
#endregion
}
}
#region BSD License
/*
Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion
using System.Collections.Generic;
namespace Prebuild.Core.Nodes
{
/// <summary>
/// Implements a specialized list of configuration nodes which allows for lookup via
/// configuration name and platform.
/// </summary>
public class ConfigurationNodeCollection : List<ConfigurationNode>
{
#region Properties
public ConfigurationNode this[string nameAndPlatform]
{
get
{
foreach (ConfigurationNode configurationNode in this)
{
if (configurationNode.NameAndPlatform == nameAndPlatform)
{
return configurationNode;
}
}
return null;
}
set
{
// See if the node
ConfigurationNode configurationNode = this[nameAndPlatform];
if (configurationNode != null)
{
this[IndexOf(configurationNode)] = value;
}
else
{
Add(value);
}
}
}
#endregion
}
}

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@ -1,93 +1,93 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using Prebuild.Core.Attributes;
using Prebuild.Core.Interfaces;
using Prebuild.Core.Utilities;
namespace Prebuild.Core.Nodes
{
[DataNode("DatabaseProject")]
public class DatabaseProjectNode : DataNode
{
string name;
string path;
string fullpath;
Guid guid = Guid.NewGuid();
readonly List<AuthorNode> authors = new List<AuthorNode>();
readonly List<DatabaseReferenceNode> references = new List<DatabaseReferenceNode>();
public Guid Guid
{
get { return guid; }
}
public string Name
{
get { return name; }
}
public string Path
{
get { return path; }
}
public string FullPath
{
get { return fullpath; }
}
public IEnumerable<DatabaseReferenceNode> References
{
get { return references; }
}
public override void Parse(XmlNode node)
{
name = Helper.AttributeValue(node, "name", name);
path = Helper.AttributeValue(node, "path", name);
try
{
fullpath = Helper.ResolvePath(path);
}
catch
{
throw new WarningException("Could not resolve Solution path: {0}", path);
}
Kernel.Instance.CurrentWorkingDirectory.Push();
try
{
Helper.SetCurrentDir(fullpath);
if (node == null)
{
throw new ArgumentNullException("node");
}
foreach (XmlNode child in node.ChildNodes)
{
IDataNode dataNode = Kernel.Instance.ParseNode(child, this);
if (dataNode == null)
continue;
if (dataNode is AuthorNode)
authors.Add((AuthorNode)dataNode);
else if (dataNode is DatabaseReferenceNode)
references.Add((DatabaseReferenceNode)dataNode);
}
}
finally
{
Kernel.Instance.CurrentWorkingDirectory.Pop();
}
base.Parse(node);
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using Prebuild.Core.Attributes;
using Prebuild.Core.Interfaces;
using Prebuild.Core.Utilities;
namespace Prebuild.Core.Nodes
{
[DataNode("DatabaseProject")]
public class DatabaseProjectNode : DataNode
{
string name;
string path;
string fullpath;
Guid guid = Guid.NewGuid();
readonly List<AuthorNode> authors = new List<AuthorNode>();
readonly List<DatabaseReferenceNode> references = new List<DatabaseReferenceNode>();
public Guid Guid
{
get { return guid; }
}
public string Name
{
get { return name; }
}
public string Path
{
get { return path; }
}
public string FullPath
{
get { return fullpath; }
}
public IEnumerable<DatabaseReferenceNode> References
{
get { return references; }
}
public override void Parse(XmlNode node)
{
name = Helper.AttributeValue(node, "name", name);
path = Helper.AttributeValue(node, "path", name);
try
{
fullpath = Helper.ResolvePath(path);
}
catch
{
throw new WarningException("Could not resolve Solution path: {0}", path);
}
Kernel.Instance.CurrentWorkingDirectory.Push();
try
{
Helper.SetCurrentDir(fullpath);
if (node == null)
{
throw new ArgumentNullException("node");
}
foreach (XmlNode child in node.ChildNodes)
{
IDataNode dataNode = Kernel.Instance.ParseNode(child, this);
if (dataNode == null)
continue;
if (dataNode is AuthorNode)
authors.Add((AuthorNode)dataNode);
else if (dataNode is DatabaseReferenceNode)
references.Add((DatabaseReferenceNode)dataNode);
}
}
finally
{
Kernel.Instance.CurrentWorkingDirectory.Pop();
}
base.Parse(node);
}
}
}

View File

@ -1,63 +1,63 @@
using System;
using Prebuild.Core.Attributes;
using Prebuild.Core.Utilities;
namespace Prebuild.Core.Nodes
{
[DataNode("DatabaseReference")]
public class DatabaseReferenceNode : DataNode
{
string name;
Guid providerId;
string connectionString;
public string Name
{
get { return name; }
}
public Guid ProviderId
{
get { return providerId; }
}
public string ConnectionString
{
get { return connectionString; }
}
public override void Parse(System.Xml.XmlNode node)
{
name = Helper.AttributeValue(node, "name", name);
string providerName = Helper.AttributeValue(node, "providerName", string.Empty);
if (providerName != null)
{
switch (providerName)
{
// digitaljeebus: pulled from HKLM\SOFTWARE\Microsoft\VisualStudio\9.0\DataProviders\*
// Not sure if these will help other operating systems, or if there's a better way.
case "Microsoft.SqlServerCe.Client.3.5":
providerId = new Guid("7C602B5B-ACCB-4acd-9DC0-CA66388C1533"); break;
case "System.Data.OleDb":
providerId = new Guid("7F041D59-D76A-44ed-9AA2-FBF6B0548B80"); break;
case "System.Data.OracleClient":
providerId = new Guid("8F5C5018-AE09-42cf-B2CC-2CCCC7CFC2BB"); break;
case "System.Data.SqlClient":
providerId = new Guid("91510608-8809-4020-8897-FBA057E22D54"); break;
case "System.Data.Odbc":
providerId = new Guid("C3D4F4CE-2C48-4381-B4D6-34FA50C51C86"); break;
default:
throw new ArgumentOutOfRangeException("providerName", providerName, "Could not provider name to an id.");
}
}
else
providerId = new Guid(Helper.AttributeValue(node, "providerId", Guid.Empty.ToString("B")));
connectionString = Helper.AttributeValue(node, "connectionString", connectionString);
base.Parse(node);
}
}
}
using System;
using Prebuild.Core.Attributes;
using Prebuild.Core.Utilities;
namespace Prebuild.Core.Nodes
{
[DataNode("DatabaseReference")]
public class DatabaseReferenceNode : DataNode
{
string name;
Guid providerId;
string connectionString;
public string Name
{
get { return name; }
}
public Guid ProviderId
{
get { return providerId; }
}
public string ConnectionString
{
get { return connectionString; }
}
public override void Parse(System.Xml.XmlNode node)
{
name = Helper.AttributeValue(node, "name", name);
string providerName = Helper.AttributeValue(node, "providerName", string.Empty);
if (providerName != null)
{
switch (providerName)
{
// digitaljeebus: pulled from HKLM\SOFTWARE\Microsoft\VisualStudio\9.0\DataProviders\*
// Not sure if these will help other operating systems, or if there's a better way.
case "Microsoft.SqlServerCe.Client.3.5":
providerId = new Guid("7C602B5B-ACCB-4acd-9DC0-CA66388C1533"); break;
case "System.Data.OleDb":
providerId = new Guid("7F041D59-D76A-44ed-9AA2-FBF6B0548B80"); break;
case "System.Data.OracleClient":
providerId = new Guid("8F5C5018-AE09-42cf-B2CC-2CCCC7CFC2BB"); break;
case "System.Data.SqlClient":
providerId = new Guid("91510608-8809-4020-8897-FBA057E22D54"); break;
case "System.Data.Odbc":
providerId = new Guid("C3D4F4CE-2C48-4381-B4D6-34FA50C51C86"); break;
default:
throw new ArgumentOutOfRangeException("providerName", providerName, "Could not provider name to an id.");
}
}
else
providerId = new Guid(Helper.AttributeValue(node, "providerId", Guid.Empty.ToString("B")));
connectionString = Helper.AttributeValue(node, "connectionString", connectionString);
base.Parse(node);
}
}
}

View File

@ -62,7 +62,11 @@ namespace Prebuild.Core.Nodes
/// <summary>
///
/// </summary>
Page
Page,
/// <summary>
///
/// </summary>
Copy
}
/// <summary>
@ -245,6 +249,9 @@ namespace Prebuild.Core.Nodes
if (subType != String.Empty)
m_SubType = (SubType)Enum.Parse(typeof(SubType), subType);
Console.WriteLine("[FileNode]:BuildAction is {0}", buildAction);
m_ResourceName = Helper.AttributeValue(node, "resourceName", m_ResourceName.ToString());
this.m_Link = bool.Parse(Helper.AttributeValue(node, "link", bool.FalseString));
if ( this.m_Link == true )

View File

@ -25,6 +25,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Xml;
using Prebuild.Core.Attributes;
@ -49,6 +50,8 @@ namespace Prebuild.Core.Nodes
private readonly Dictionary<string, bool> m_Links = new Dictionary<string, bool>();
private readonly Dictionary<string, string> m_LinkPaths = new Dictionary<string, string>();
private readonly Dictionary<string, bool> m_PreservePaths = new Dictionary<string, bool>();
private readonly Dictionary<string, string> m_DestinationPath = new Dictionary<string, string>();
private readonly NameValueCollection m_CopyFiles = new NameValueCollection();
#endregion
@ -62,6 +65,16 @@ namespace Prebuild.Core.Nodes
}
}
public string[] Destinations
{
get { return m_CopyFiles.AllKeys; }
}
public int CopyFiles
{
get { return m_CopyFiles.Count; }
}
#endregion
#region Public Methods
@ -76,6 +89,20 @@ namespace Prebuild.Core.Nodes
return m_BuildActions[file];
}
public string GetDestinationPath(string file)
{
if( !m_DestinationPath.ContainsKey(file))
{
return null;
}
return m_DestinationPath[file];
}
public string[] SourceFiles(string dest)
{
return m_CopyFiles.GetValues(dest);
}
public CopyToOutput GetCopyToOutput(string file)
{
if (!m_CopyToOutputs.ContainsKey(file))
@ -178,6 +205,13 @@ namespace Prebuild.Core.Nodes
m_BuildActions[file] = GetBuildActionByFileName(file);
else
m_BuildActions[file] = matchNode.BuildAction.Value;
if (matchNode.BuildAction == BuildAction.Copy)
{
m_CopyFiles.Add(matchNode.DestinationPath, file);
m_DestinationPath[file] = matchNode.DestinationPath;
}
m_SubTypes[file] = matchNode.SubType == null ? GetSubTypeByFileName(file) : matchNode.SubType.Value;
m_ResourceNames[ file ] = matchNode.ResourceName;
m_PreservePaths[ file ] = matchNode.PreservePath;

View File

@ -52,6 +52,7 @@ namespace Prebuild.Core.Nodes
private bool m_Link;
private string m_LinkPath;
private bool m_PreservePath;
private string m_Destination = "";
private readonly List<ExcludeNode> m_Exclusions = new List<ExcludeNode>();
#endregion
@ -80,6 +81,13 @@ namespace Prebuild.Core.Nodes
}
}
public string DestinationPath
{
get
{
return m_Destination;
}
}
/// <summary>
///
/// </summary>
@ -285,12 +293,14 @@ namespace Prebuild.Core.Nodes
}
string path = Helper.AttributeValue(node, "path", ".");
string pattern = Helper.AttributeValue(node, "pattern", "*");
string destination = Helper.AttributeValue(node, "destination", string.Empty);
bool recurse = (bool)Helper.TranslateValue(typeof(bool), Helper.AttributeValue(node, "recurse", "false"));
bool useRegex = (bool)Helper.TranslateValue(typeof(bool), Helper.AttributeValue(node, "useRegex", "false"));
string buildAction = Helper.AttributeValue(node, "buildAction", String.Empty);
if (buildAction != string.Empty)
m_BuildAction = (BuildAction)Enum.Parse(typeof(BuildAction), buildAction);
//TODO: Figure out where the subtype node is being assigned
//string subType = Helper.AttributeValue(node, "subType", string.Empty);
//if (subType != String.Empty)
@ -304,11 +314,12 @@ namespace Prebuild.Core.Nodes
}
m_PreservePath = bool.Parse( Helper.AttributeValue( node, "preservePath", bool.FalseString ) );
if ( buildAction == "Copy")
m_Destination = destination;
if(path != null && path.Length == 0)
{
path = ".";//use current directory
}
//throw new WarningException("Match must have a 'path' attribute");
if(pattern == null)

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@ -27,7 +27,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
/*
* $Source$
* $Author: jendave $
* $Date: 2006-09-20 08:42:51 +0100 (Wed, 20 Sep 2006) $
* $Date: 2006-09-20 03:42:51 -0400 (Wed, 20 Sep 2006) $
* $Revision: 164 $
*/
#endregion

View File

@ -1,138 +1,138 @@
using System;
using System.IO;
using System.Text;
using Prebuild.Core.Attributes;
using Prebuild.Core.Interfaces;
using Prebuild.Core.Nodes;
using Prebuild.Core.Utilities;
using System.CodeDom.Compiler;
namespace Prebuild.Core.Targets
{
/// <summary>
///
/// </summary>
[Target("vs2010")]
public class VS2010Target : VSGenericTarget
{
#region Fields
string solutionVersion = "11.00";
string productVersion = "9.0.30729";
string schemaVersion = "2.0";
string versionName = "Visual Studio 2010";
string name = "vs2010";
VSVersion version = VSVersion.VS10;
#endregion
#region Properties
/// <summary>
/// Gets or sets the solution version.
/// </summary>
/// <value>The solution version.</value>
public override string SolutionVersion
{
get
{
return solutionVersion;
}
}
/// <summary>
/// Gets or sets the product version.
/// </summary>
/// <value>The product version.</value>
public override string ProductVersion
{
get
{
return productVersion;
}
}
/// <summary>
/// Gets or sets the schema version.
/// </summary>
/// <value>The schema version.</value>
public override string SchemaVersion
{
get
{
return schemaVersion;
}
}
/// <summary>
/// Gets or sets the name of the version.
/// </summary>
/// <value>The name of the version.</value>
public override string VersionName
{
get
{
return versionName;
}
}
/// <summary>
/// Gets or sets the version.
/// </summary>
/// <value>The version.</value>
public override VSVersion Version
{
get
{
return version;
}
}
/// <summary>
/// Gets the name.
/// </summary>
/// <value>The name.</value>
public override string Name
{
get
{
return name;
}
}
protected override string GetToolsVersionXml(FrameworkVersion frameworkVersion)
{
switch (frameworkVersion)
{
case FrameworkVersion.v4_0:
case FrameworkVersion.v3_5:
return "ToolsVersion=\"4.0\"";
case FrameworkVersion.v3_0:
return "ToolsVersion=\"3.0\"";
default:
return "ToolsVersion=\"2.0\"";
}
}
public override string SolutionTag
{
get { return "# Visual Studio 2010"; }
}
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="VS2005Target"/> class.
/// </summary>
public VS2010Target()
: base()
{
}
#endregion
}
}
using System;
using System.IO;
using System.Text;
using Prebuild.Core.Attributes;
using Prebuild.Core.Interfaces;
using Prebuild.Core.Nodes;
using Prebuild.Core.Utilities;
using System.CodeDom.Compiler;
namespace Prebuild.Core.Targets
{
/// <summary>
///
/// </summary>
[Target("vs2010")]
public class VS2010Target : VSGenericTarget
{
#region Fields
string solutionVersion = "11.00";
string productVersion = "9.0.30729";
string schemaVersion = "2.0";
string versionName = "Visual Studio 2010";
string name = "vs2010";
VSVersion version = VSVersion.VS10;
#endregion
#region Properties
/// <summary>
/// Gets or sets the solution version.
/// </summary>
/// <value>The solution version.</value>
public override string SolutionVersion
{
get
{
return solutionVersion;
}
}
/// <summary>
/// Gets or sets the product version.
/// </summary>
/// <value>The product version.</value>
public override string ProductVersion
{
get
{
return productVersion;
}
}
/// <summary>
/// Gets or sets the schema version.
/// </summary>
/// <value>The schema version.</value>
public override string SchemaVersion
{
get
{
return schemaVersion;
}
}
/// <summary>
/// Gets or sets the name of the version.
/// </summary>
/// <value>The name of the version.</value>
public override string VersionName
{
get
{
return versionName;
}
}
/// <summary>
/// Gets or sets the version.
/// </summary>
/// <value>The version.</value>
public override VSVersion Version
{
get
{
return version;
}
}
/// <summary>
/// Gets the name.
/// </summary>
/// <value>The name.</value>
public override string Name
{
get
{
return name;
}
}
protected override string GetToolsVersionXml(FrameworkVersion frameworkVersion)
{
switch (frameworkVersion)
{
case FrameworkVersion.v4_0:
case FrameworkVersion.v3_5:
return "ToolsVersion=\"4.0\"";
case FrameworkVersion.v3_0:
return "ToolsVersion=\"3.0\"";
default:
return "ToolsVersion=\"2.0\"";
}
}
public override string SolutionTag
{
get { return "# Visual Studio 2010"; }
}
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="VS2005Target"/> class.
/// </summary>
public VS2010Target()
: base()
{
}
#endregion
}
}

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@ -27,7 +27,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
/*
* $Source$
* $Author: kunnis $
* $Date: 2009-04-15 02:33:14 +0100 (Wed, 15 Apr 2009) $
* $Date: 2009-04-14 21:33:14 -0400 (Tue, 14 Apr 2009) $
* $Revision: 308 $
*/
#endregion

View File

@ -1,350 +1,350 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd">
<xs:annotation>
<xs:documentation>
Copyright (c) 2004-2007
Matthew Holmes (calefaction at houston . rr . com),
Dan Moorehead (dan05a at gmail . com),
David Hudson (jendave at yahoo dot com),
C.J. Adams-Collier (cjac at colliertech dot com)
.NET Prebuild is a cross-platform XML-driven pre-build tool which
allows developers to easily generate project or make files for major
IDE's and .NET development tools including: Visual Studio .NET 2002,
2003, and 2005, SharpDevelop, MonoDevelop, NAnt, Xcode and the GNU Autotools.
BSD License:
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</xs:documentation>
</xs:annotation>
<xs:element name="Prebuild">
<xs:complexType>
<xs:sequence>
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Solution" minOccurs="1" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="version" />
<xs:attribute name="checkOsVars" />
</xs:complexType>
</xs:element>
<xs:element name="Process" type="xs:string" />
<xs:element name="Solution">
<xs:complexType>
<xs:sequence>
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Options" minOccurs="0" />
<xs:element ref="Files" minOccurs="0" />
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Cleanup" minOccurs="0" maxOccurs="1" />
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
</xs:complexType>
</xs:element>
<xs:element name="EmbeddedSolution">
<xs:complexType>
<xs:sequence>
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Files" minOccurs="0" />
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
</xs:complexType>
</xs:element>
<xs:element name="DatabaseProject">
<xs:complexType>
<xs:sequence>
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseReference" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="path" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="DatabaseReference">
<xs:complexType>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="providerId" type="xs:string" />
<xs:attribute name="providerName" type="xs:string" />
<xs:attribute name="connectionString" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="Project">
<xs:complexType>
<xs:sequence>
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element name="Description" type="xs:string" minOccurs="0" maxOccurs="1" />
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
<xs:element name="ReferencePath" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element name="Reference" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="path" type="xs:string" />
<xs:attribute name="localCopy" type="xs:boolean" />
<xs:attribute name="version" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element ref="Files" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="designerFolder" type="xs:string" default="" />
<xs:attribute name="filterGroups" type="xs:string" default="" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="icon" type="xs:string" default="" />
<xs:attribute name="configFile" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
<xs:attribute name="guid" type="xs:string"/>
<xs:attribute name="language" default="C#">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="C#" />
<xs:enumeration value="VB.NET" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="type" default="Exe">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Exe" />
<xs:enumeration value="WinExe" />
<xs:enumeration value="Library" />
<xs:enumeration value="Web" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="runtime" default="Microsoft">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Microsoft" />
<xs:enumeration value="Mono" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="frameworkVersion" default="v2_0">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="v2_0" />
<xs:enumeration value="v3_0" />
<xs:enumeration value="v3_5" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="startupObject" type="xs:string" default="" />
<xs:attribute name="rootNamespace" type="xs:string" />
<xs:attribute name="debugStartParameters" type="xs:string" />
<xs:attribute name="assemblyName" type="xs:string" />
<xs:attribute name="generateAssemblyInfoFile" type="xs:boolean" default="false" />
</xs:complexType>
</xs:element>
<xs:element name="Configuration">
<xs:complexType>
<xs:sequence>
<xs:element ref="Options" minOccurs="0" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="Options">
<xs:complexType>
<xs:all>
<xs:element name="CompilerDefines" type="xs:string" minOccurs="0" />
<xs:element name="OptimizeCode" type="xs:boolean" minOccurs="0" />
<xs:element name="CheckUnderflowOverflow" type="xs:boolean" minOccurs="0" />
<xs:element name="AllowUnsafe" type="xs:boolean" minOccurs="0" />
<xs:element name="PreBuildEvent" type="xs:string" minOccurs="0" />
<xs:element name="PostBuildEvent" type="xs:string" minOccurs="0" />
<xs:element name="RunPostBuildEvent" minOccurs="0" default="OnBuildSuccess">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="OnBuildSuccess" />
<xs:enumeration value="Always" />
<xs:enumeration value="OnOutputUpdated" />
</xs:restriction>
</xs:simpleType>
</xs:element>
<xs:element name="RunScript" type="xs:string" minOccurs="0" />
<xs:element name="PreBuildEventArgs" type="xs:string" minOccurs="0" />
<xs:element name="PostBuildEventArgs" type="xs:string" minOccurs="0" />
<xs:element name="WarningLevel" minOccurs="0">
<xs:simpleType>
<xs:restriction base="xs:integer">
<xs:minInclusive value="0" />
<xs:maxInclusive value="4" />
</xs:restriction>
</xs:simpleType>
</xs:element>
<xs:element name="WarningsAsErrors" type="xs:boolean" minOccurs="0" />
<xs:element name="SuppressWarnings" type="xs:string" minOccurs="0" />
<xs:element name="OutputPath" type="xs:string" minOccurs="0" />
<xs:element name="GenerateDocumentation" type="xs:boolean" minOccurs="0" />
<xs:element name="XmlDocFile" type="xs:string" minOccurs="0" />
<xs:element name="DebugInformation" type="xs:boolean" minOccurs="0" />
<xs:element name="RegisterComInterop" type="xs:boolean" minOccurs="0" />
<xs:element name="RemoveIntegerChecks" type="xs:boolean" minOccurs="0" />
<xs:element name="IncrementalBuild" type="xs:boolean" minOccurs="0" />
<xs:element name="BaseAddress" type="xs:string" minOccurs="0" />
<xs:element name="FileAlignment" type="xs:integer" minOccurs="0" />
<xs:element name="NoStdLib" type="xs:boolean" minOccurs="0" />
<xs:element name="KeyFile" type="xs:string" minOccurs="0" />
</xs:all>
</xs:complexType>
</xs:element>
<xs:element name="Files">
<xs:complexType>
<xs:sequence>
<xs:element ref="File" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Match" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="File">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="resourceName" type="xs:string" default="" />
<xs:attribute name="buildAction" default="Compile">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="None" />
<xs:enumeration value="Compile" />
<xs:enumeration value="Content" />
<xs:enumeration value="EmbeddedResource" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="subType" default="Code">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Code" />
<xs:enumeration value="CodeBehind" />
<xs:enumeration value="Component" />
<xs:enumeration value="Form" />
<xs:enumeration value="Settings" />
<xs:enumeration value="UserControl" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="link" type="xs:boolean" />
<xs:attribute name="copyToOutput" default="Never">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Never" />
<xs:enumeration value="Always" />
<xs:enumeration value="PreserveNewest" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="preservePath" type="xs:boolean" />
<xs:attribute name="linkPath" type="xs:string" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
<xs:element name="Match">
<xs:complexType>
<xs:sequence>
<xs:element ref="Exclude" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="path" type="xs:string" />
<xs:attribute name="pattern" type="xs:string" use="required" />
<xs:attribute name="recurse" type="xs:boolean" default="false" />
<xs:attribute name="useRegex" type="xs:boolean" default="false" />
<xs:attribute name="buildAction" default="Compile">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="None" />
<xs:enumeration value="Compile" />
<xs:enumeration value="Content" />
<xs:enumeration value="EmbeddedResource" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="resourceName" type="xs:string" default="" />
<xs:attribute name="subType" default="Code">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Code" />
<xs:enumeration value="CodeBehind" />
<xs:enumeration value="Component" />
<xs:enumeration value="Designer" />
<xs:enumeration value="Form" />
<xs:enumeration value="Settings" />
<xs:enumeration value="UserControl" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="link" type="xs:boolean" />
<xs:attribute name="copyToOutput" default="Never">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Never" />
<xs:enumeration value="Always" />
<xs:enumeration value="PreserveNewest" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="preservePath" type="xs:boolean" />
<xs:attribute name="linkPath" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="Exclude">
<xs:complexType>
<xs:attribute name="name" type="xs:string" />
<xs:attribute name="pattern" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="Cleanup">
<xs:complexType>
<xs:sequence>
<xs:element ref="CleanFiles" minOccurs="1" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="CleanFiles">
<xs:complexType>
<xs:attribute name="pattern" type="xs:string" />
</xs:complexType>
</xs:element>
</xs:schema>
<?xml version="1.0" encoding="utf-8"?>
<xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd">
<xs:annotation>
<xs:documentation>
Copyright (c) 2004-2007
Matthew Holmes (calefaction at houston . rr . com),
Dan Moorehead (dan05a at gmail . com),
David Hudson (jendave at yahoo dot com),
C.J. Adams-Collier (cjac at colliertech dot com)
.NET Prebuild is a cross-platform XML-driven pre-build tool which
allows developers to easily generate project or make files for major
IDE's and .NET development tools including: Visual Studio .NET 2002,
2003, and 2005, SharpDevelop, MonoDevelop, NAnt, Xcode and the GNU Autotools.
BSD License:
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</xs:documentation>
</xs:annotation>
<xs:element name="Prebuild">
<xs:complexType>
<xs:sequence>
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Solution" minOccurs="1" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="version" />
<xs:attribute name="checkOsVars" />
</xs:complexType>
</xs:element>
<xs:element name="Process" type="xs:string" />
<xs:element name="Solution">
<xs:complexType>
<xs:sequence>
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Options" minOccurs="0" />
<xs:element ref="Files" minOccurs="0" />
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Cleanup" minOccurs="0" maxOccurs="1" />
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
</xs:complexType>
</xs:element>
<xs:element name="EmbeddedSolution">
<xs:complexType>
<xs:sequence>
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Files" minOccurs="0" />
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
</xs:complexType>
</xs:element>
<xs:element name="DatabaseProject">
<xs:complexType>
<xs:sequence>
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseReference" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="path" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="DatabaseReference">
<xs:complexType>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="providerId" type="xs:string" />
<xs:attribute name="providerName" type="xs:string" />
<xs:attribute name="connectionString" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="Project">
<xs:complexType>
<xs:sequence>
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element name="Description" type="xs:string" minOccurs="0" maxOccurs="1" />
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
<xs:element name="ReferencePath" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element name="Reference" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="path" type="xs:string" />
<xs:attribute name="localCopy" type="xs:boolean" />
<xs:attribute name="version" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element ref="Files" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="designerFolder" type="xs:string" default="" />
<xs:attribute name="filterGroups" type="xs:string" default="" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="icon" type="xs:string" default="" />
<xs:attribute name="configFile" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
<xs:attribute name="guid" type="xs:string"/>
<xs:attribute name="language" default="C#">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="C#" />
<xs:enumeration value="VB.NET" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="type" default="Exe">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Exe" />
<xs:enumeration value="WinExe" />
<xs:enumeration value="Library" />
<xs:enumeration value="Web" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="runtime" default="Microsoft">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Microsoft" />
<xs:enumeration value="Mono" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="frameworkVersion" default="v2_0">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="v2_0" />
<xs:enumeration value="v3_0" />
<xs:enumeration value="v3_5" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="startupObject" type="xs:string" default="" />
<xs:attribute name="rootNamespace" type="xs:string" />
<xs:attribute name="debugStartParameters" type="xs:string" />
<xs:attribute name="assemblyName" type="xs:string" />
<xs:attribute name="generateAssemblyInfoFile" type="xs:boolean" default="false" />
</xs:complexType>
</xs:element>
<xs:element name="Configuration">
<xs:complexType>
<xs:sequence>
<xs:element ref="Options" minOccurs="0" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="Options">
<xs:complexType>
<xs:all>
<xs:element name="CompilerDefines" type="xs:string" minOccurs="0" />
<xs:element name="OptimizeCode" type="xs:boolean" minOccurs="0" />
<xs:element name="CheckUnderflowOverflow" type="xs:boolean" minOccurs="0" />
<xs:element name="AllowUnsafe" type="xs:boolean" minOccurs="0" />
<xs:element name="PreBuildEvent" type="xs:string" minOccurs="0" />
<xs:element name="PostBuildEvent" type="xs:string" minOccurs="0" />
<xs:element name="RunPostBuildEvent" minOccurs="0" default="OnBuildSuccess">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="OnBuildSuccess" />
<xs:enumeration value="Always" />
<xs:enumeration value="OnOutputUpdated" />
</xs:restriction>
</xs:simpleType>
</xs:element>
<xs:element name="RunScript" type="xs:string" minOccurs="0" />
<xs:element name="PreBuildEventArgs" type="xs:string" minOccurs="0" />
<xs:element name="PostBuildEventArgs" type="xs:string" minOccurs="0" />
<xs:element name="WarningLevel" minOccurs="0">
<xs:simpleType>
<xs:restriction base="xs:integer">
<xs:minInclusive value="0" />
<xs:maxInclusive value="4" />
</xs:restriction>
</xs:simpleType>
</xs:element>
<xs:element name="WarningsAsErrors" type="xs:boolean" minOccurs="0" />
<xs:element name="SuppressWarnings" type="xs:string" minOccurs="0" />
<xs:element name="OutputPath" type="xs:string" minOccurs="0" />
<xs:element name="GenerateDocumentation" type="xs:boolean" minOccurs="0" />
<xs:element name="XmlDocFile" type="xs:string" minOccurs="0" />
<xs:element name="DebugInformation" type="xs:boolean" minOccurs="0" />
<xs:element name="RegisterComInterop" type="xs:boolean" minOccurs="0" />
<xs:element name="RemoveIntegerChecks" type="xs:boolean" minOccurs="0" />
<xs:element name="IncrementalBuild" type="xs:boolean" minOccurs="0" />
<xs:element name="BaseAddress" type="xs:string" minOccurs="0" />
<xs:element name="FileAlignment" type="xs:integer" minOccurs="0" />
<xs:element name="NoStdLib" type="xs:boolean" minOccurs="0" />
<xs:element name="KeyFile" type="xs:string" minOccurs="0" />
</xs:all>
</xs:complexType>
</xs:element>
<xs:element name="Files">
<xs:complexType>
<xs:sequence>
<xs:element ref="File" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Match" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="File">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="resourceName" type="xs:string" default="" />
<xs:attribute name="buildAction" default="Compile">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="None" />
<xs:enumeration value="Compile" />
<xs:enumeration value="Content" />
<xs:enumeration value="EmbeddedResource" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="subType" default="Code">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Code" />
<xs:enumeration value="CodeBehind" />
<xs:enumeration value="Component" />
<xs:enumeration value="Form" />
<xs:enumeration value="Settings" />
<xs:enumeration value="UserControl" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="link" type="xs:boolean" />
<xs:attribute name="copyToOutput" default="Never">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Never" />
<xs:enumeration value="Always" />
<xs:enumeration value="PreserveNewest" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="preservePath" type="xs:boolean" />
<xs:attribute name="linkPath" type="xs:string" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
<xs:element name="Match">
<xs:complexType>
<xs:sequence>
<xs:element ref="Exclude" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="path" type="xs:string" />
<xs:attribute name="pattern" type="xs:string" use="required" />
<xs:attribute name="recurse" type="xs:boolean" default="false" />
<xs:attribute name="useRegex" type="xs:boolean" default="false" />
<xs:attribute name="buildAction" default="Compile">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="None" />
<xs:enumeration value="Compile" />
<xs:enumeration value="Content" />
<xs:enumeration value="EmbeddedResource" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="resourceName" type="xs:string" default="" />
<xs:attribute name="subType" default="Code">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Code" />
<xs:enumeration value="CodeBehind" />
<xs:enumeration value="Component" />
<xs:enumeration value="Designer" />
<xs:enumeration value="Form" />
<xs:enumeration value="Settings" />
<xs:enumeration value="UserControl" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="link" type="xs:boolean" />
<xs:attribute name="copyToOutput" default="Never">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Never" />
<xs:enumeration value="Always" />
<xs:enumeration value="PreserveNewest" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="preservePath" type="xs:boolean" />
<xs:attribute name="linkPath" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="Exclude">
<xs:complexType>
<xs:attribute name="name" type="xs:string" />
<xs:attribute name="pattern" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="Cleanup">
<xs:complexType>
<xs:sequence>
<xs:element ref="CleanFiles" minOccurs="1" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="CleanFiles">
<xs:complexType>
<xs:attribute name="pattern" type="xs:string" />
</xs:complexType>
</xs:element>
</xs:schema>

View File

@ -1,336 +1,336 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd">
<xs:annotation>
<xs:documentation>
Copyright (c) 2004-2007
Matthew Holmes (calefaction at houston . rr . com),
Dan Moorehead (dan05a at gmail . com),
David Hudson (jendave at yahoo dot com),
C.J. Adams-Collier (cjac at colliertech dot com)
.NET Prebuild is a cross-platform XML-driven pre-build tool which
allows developers to easily generate project or make files for major
IDE's and .NET development tools including: Visual Studio .NET 2002,
2003, and 2005, SharpDevelop, MonoDevelop, NAnt, Xcode and the GNU Autotools.
BSD License:
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</xs:documentation>
</xs:annotation>
<xs:element name="Prebuild">
<xs:complexType>
<xs:sequence>
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Solution" minOccurs="1" maxOccurs="1" />
</xs:sequence>
<xs:attribute name="version" />
<xs:attribute name="checkOsVars" />
</xs:complexType>
</xs:element>
<xs:element name="Process" type="xs:string" />
<xs:element name="Solution">
<xs:complexType>
<xs:sequence>
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Options" minOccurs="0" />
<xs:element ref="Files" minOccurs="0" />
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
</xs:complexType>
</xs:element>
<xs:element name="EmbeddedSolution">
<xs:complexType>
<xs:sequence>
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Files" minOccurs="0" />
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
</xs:complexType>
</xs:element>
<xs:element name="DatabaseProject">
<xs:complexType>
<xs:sequence>
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseReference" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="path" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="DatabaseReference">
<xs:complexType>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="providerId" type="xs:string" />
<xs:attribute name="providerName" type="xs:string" />
<xs:attribute name="connectionString" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="Project">
<xs:complexType>
<xs:sequence>
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element name="Description" type="xs:string" minOccurs="0" maxOccurs="1" />
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
<xs:element name="ReferencePath" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element name="Reference" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="path" type="xs:string" />
<xs:attribute name="localCopy" type="xs:boolean" />
<xs:attribute name="version" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element ref="Files" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="designerFolder" type="xs:string" default="" />
<xs:attribute name="filterGroups" type="xs:string" default="" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="icon" type="xs:string" default="" />
<xs:attribute name="configFile" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
<xs:attribute name="guid" type="xs:string"/>
<xs:attribute name="language" default="C#">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="C#" />
<xs:enumeration value="VB.NET" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="type" default="Exe">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Exe" />
<xs:enumeration value="WinExe" />
<xs:enumeration value="Library" />
<xs:enumeration value="Web" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="runtime" default="Microsoft">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Microsoft" />
<xs:enumeration value="Mono" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="frameworkVersion" default="v2_0">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="v2_0" />
<xs:enumeration value="v3_0" />
<xs:enumeration value="v3_5" />
<xs:enumeration value="v4_0" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="startupObject" type="xs:string" default="" />
<xs:attribute name="rootNamespace" type="xs:string" />
<xs:attribute name="assemblyName" type="xs:string" />
<xs:attribute name="generateAssemblyInfoFile" type="xs:boolean" default="false" />
</xs:complexType>
</xs:element>
<xs:element name="Configuration">
<xs:complexType>
<xs:sequence>
<xs:element ref="Options" minOccurs="0" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="platform" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="Options">
<xs:complexType>
<xs:all>
<xs:element name="CompilerDefines" type="xs:string" minOccurs="0" />
<xs:element name="OptimizeCode" type="xs:boolean" minOccurs="0" />
<xs:element name="CheckUnderflowOverflow" type="xs:boolean" minOccurs="0" />
<xs:element name="AllowUnsafe" type="xs:boolean" minOccurs="0" />
<xs:element name="PreBuildEvent" type="xs:string" minOccurs="0" />
<xs:element name="PostBuildEvent" type="xs:string" minOccurs="0" />
<xs:element name="RunPostBuildEvent" minOccurs="0" default="OnBuildSuccess">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="OnBuildSuccess" />
<xs:enumeration value="Always" />
<xs:enumeration value="OnOutputUpdated" />
</xs:restriction>
</xs:simpleType>
</xs:element>
<xs:element name="RunScript" type="xs:string" minOccurs="0" />
<xs:element name="PreBuildEventArgs" type="xs:string" minOccurs="0" />
<xs:element name="PostBuildEventArgs" type="xs:string" minOccurs="0" />
<xs:element name="WarningLevel" minOccurs="0">
<xs:simpleType>
<xs:restriction base="xs:integer">
<xs:minInclusive value="0" />
<xs:maxInclusive value="4" />
</xs:restriction>
</xs:simpleType>
</xs:element>
<xs:element name="WarningsAsErrors" type="xs:boolean" minOccurs="0" />
<xs:element name="SuppressWarnings" type="xs:string" minOccurs="0" />
<xs:element name="OutputPath" type="xs:string" minOccurs="0" />
<xs:element name="GenerateDocumentation" type="xs:boolean" minOccurs="0" />
<xs:element name="XmlDocFile" type="xs:string" minOccurs="0" />
<xs:element name="DebugInformation" type="xs:boolean" minOccurs="0" />
<xs:element name="RegisterComInterop" type="xs:boolean" minOccurs="0" />
<xs:element name="RemoveIntegerChecks" type="xs:boolean" minOccurs="0" />
<xs:element name="IncrementalBuild" type="xs:boolean" minOccurs="0" />
<xs:element name="BaseAddress" type="xs:string" minOccurs="0" />
<xs:element name="FileAlignment" type="xs:integer" minOccurs="0" />
<xs:element name="NoStdLib" type="xs:boolean" minOccurs="0" />
<xs:element name="KeyFile" type="xs:string" minOccurs="0" />
</xs:all>
</xs:complexType>
</xs:element>
<xs:element name="Files">
<xs:complexType>
<xs:sequence>
<xs:element ref="File" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Match" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="File">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="resourceName" type="xs:string" default="" />
<xs:attribute name="buildAction" default="Compile">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="None" />
<xs:enumeration value="Compile" />
<xs:enumeration value="Content" />
<xs:enumeration value="EmbeddedResource" />
<xs:enumeration value="ApplicationDefinition" />
<xs:enumeration value="Page" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="subType" default="Code">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Code" />
<xs:enumeration value="CodeBehind" />
<xs:enumeration value="Component" />
<xs:enumeration value="Form" />
<xs:enumeration value="Settings" />
<xs:enumeration value="UserControl" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="link" type="xs:boolean" />
<xs:attribute name="copyToOutput" default="Never">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Never" />
<xs:enumeration value="Always" />
<xs:enumeration value="PreserveNewest" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="preservePath" type="xs:boolean" />
<xs:attribute name="linkPath" type="xs:string" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
<xs:element name="Match">
<xs:complexType>
<xs:sequence>
<xs:element ref="Exclude" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="path" type="xs:string" />
<xs:attribute name="pattern" type="xs:string" use="required" />
<xs:attribute name="recurse" type="xs:boolean" default="false" />
<xs:attribute name="useRegex" type="xs:boolean" default="false" />
<xs:attribute name="buildAction" default="Compile">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="None" />
<xs:enumeration value="Compile" />
<xs:enumeration value="Content" />
<xs:enumeration value="EmbeddedResource" />
<xs:enumeration value="ApplicationDefinition" />
<xs:enumeration value="Page" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="resourceName" type="xs:string" default="" />
<xs:attribute name="subType" default="Code">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Code" />
<xs:enumeration value="CodeBehind" />
<xs:enumeration value="Component" />
<xs:enumeration value="Designer" />
<xs:enumeration value="Form" />
<xs:enumeration value="Settings" />
<xs:enumeration value="UserControl" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="link" type="xs:boolean" />
<xs:attribute name="copyToOutput" default="Never">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Never" />
<xs:enumeration value="Always" />
<xs:enumeration value="PreserveNewest" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="preservePath" type="xs:boolean" />
<xs:attribute name="linkPath" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="Exclude">
<xs:complexType>
<xs:attribute name="name" type="xs:string" />
<xs:attribute name="pattern" type="xs:string" />
</xs:complexType>
</xs:element>
</xs:schema>
<?xml version="1.0" encoding="utf-8"?>
<xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd">
<xs:annotation>
<xs:documentation>
Copyright (c) 2004-2007
Matthew Holmes (calefaction at houston . rr . com),
Dan Moorehead (dan05a at gmail . com),
David Hudson (jendave at yahoo dot com),
C.J. Adams-Collier (cjac at colliertech dot com)
.NET Prebuild is a cross-platform XML-driven pre-build tool which
allows developers to easily generate project or make files for major
IDE's and .NET development tools including: Visual Studio .NET 2002,
2003, and 2005, SharpDevelop, MonoDevelop, NAnt, Xcode and the GNU Autotools.
BSD License:
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* The name of the author may not be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</xs:documentation>
</xs:annotation>
<xs:element name="Prebuild">
<xs:complexType>
<xs:sequence>
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Solution" minOccurs="1" maxOccurs="1" />
</xs:sequence>
<xs:attribute name="version" />
<xs:attribute name="checkOsVars" />
</xs:complexType>
</xs:element>
<xs:element name="Process" type="xs:string" />
<xs:element name="Solution">
<xs:complexType>
<xs:sequence>
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Options" minOccurs="0" />
<xs:element ref="Files" minOccurs="0" />
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
</xs:complexType>
</xs:element>
<xs:element name="EmbeddedSolution">
<xs:complexType>
<xs:sequence>
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Files" minOccurs="0" />
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
</xs:complexType>
</xs:element>
<xs:element name="DatabaseProject">
<xs:complexType>
<xs:sequence>
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="DatabaseReference" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="path" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="DatabaseReference">
<xs:complexType>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="providerId" type="xs:string" />
<xs:attribute name="providerName" type="xs:string" />
<xs:attribute name="connectionString" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="Project">
<xs:complexType>
<xs:sequence>
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element name="Description" type="xs:string" minOccurs="0" maxOccurs="1" />
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
<xs:element name="ReferencePath" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
<xs:element name="Reference" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="path" type="xs:string" />
<xs:attribute name="localCopy" type="xs:boolean" />
<xs:attribute name="version" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element ref="Files" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="designerFolder" type="xs:string" default="" />
<xs:attribute name="filterGroups" type="xs:string" default="" />
<xs:attribute name="path" type="xs:string" default="" />
<xs:attribute name="icon" type="xs:string" default="" />
<xs:attribute name="configFile" type="xs:string" default="" />
<xs:attribute name="version" type="xs:string" default="1.0.0" />
<xs:attribute name="guid" type="xs:string"/>
<xs:attribute name="language" default="C#">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="C#" />
<xs:enumeration value="VB.NET" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="type" default="Exe">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Exe" />
<xs:enumeration value="WinExe" />
<xs:enumeration value="Library" />
<xs:enumeration value="Web" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="runtime" default="Microsoft">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Microsoft" />
<xs:enumeration value="Mono" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="frameworkVersion" default="v2_0">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="v2_0" />
<xs:enumeration value="v3_0" />
<xs:enumeration value="v3_5" />
<xs:enumeration value="v4_0" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="startupObject" type="xs:string" default="" />
<xs:attribute name="rootNamespace" type="xs:string" />
<xs:attribute name="assemblyName" type="xs:string" />
<xs:attribute name="generateAssemblyInfoFile" type="xs:boolean" default="false" />
</xs:complexType>
</xs:element>
<xs:element name="Configuration">
<xs:complexType>
<xs:sequence>
<xs:element ref="Options" minOccurs="0" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="platform" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="Options">
<xs:complexType>
<xs:all>
<xs:element name="CompilerDefines" type="xs:string" minOccurs="0" />
<xs:element name="OptimizeCode" type="xs:boolean" minOccurs="0" />
<xs:element name="CheckUnderflowOverflow" type="xs:boolean" minOccurs="0" />
<xs:element name="AllowUnsafe" type="xs:boolean" minOccurs="0" />
<xs:element name="PreBuildEvent" type="xs:string" minOccurs="0" />
<xs:element name="PostBuildEvent" type="xs:string" minOccurs="0" />
<xs:element name="RunPostBuildEvent" minOccurs="0" default="OnBuildSuccess">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="OnBuildSuccess" />
<xs:enumeration value="Always" />
<xs:enumeration value="OnOutputUpdated" />
</xs:restriction>
</xs:simpleType>
</xs:element>
<xs:element name="RunScript" type="xs:string" minOccurs="0" />
<xs:element name="PreBuildEventArgs" type="xs:string" minOccurs="0" />
<xs:element name="PostBuildEventArgs" type="xs:string" minOccurs="0" />
<xs:element name="WarningLevel" minOccurs="0">
<xs:simpleType>
<xs:restriction base="xs:integer">
<xs:minInclusive value="0" />
<xs:maxInclusive value="4" />
</xs:restriction>
</xs:simpleType>
</xs:element>
<xs:element name="WarningsAsErrors" type="xs:boolean" minOccurs="0" />
<xs:element name="SuppressWarnings" type="xs:string" minOccurs="0" />
<xs:element name="OutputPath" type="xs:string" minOccurs="0" />
<xs:element name="GenerateDocumentation" type="xs:boolean" minOccurs="0" />
<xs:element name="XmlDocFile" type="xs:string" minOccurs="0" />
<xs:element name="DebugInformation" type="xs:boolean" minOccurs="0" />
<xs:element name="RegisterComInterop" type="xs:boolean" minOccurs="0" />
<xs:element name="RemoveIntegerChecks" type="xs:boolean" minOccurs="0" />
<xs:element name="IncrementalBuild" type="xs:boolean" minOccurs="0" />
<xs:element name="BaseAddress" type="xs:string" minOccurs="0" />
<xs:element name="FileAlignment" type="xs:integer" minOccurs="0" />
<xs:element name="NoStdLib" type="xs:boolean" minOccurs="0" />
<xs:element name="KeyFile" type="xs:string" minOccurs="0" />
</xs:all>
</xs:complexType>
</xs:element>
<xs:element name="Files">
<xs:complexType>
<xs:sequence>
<xs:element ref="File" minOccurs="0" maxOccurs="unbounded" />
<xs:element ref="Match" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="File">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="resourceName" type="xs:string" default="" />
<xs:attribute name="buildAction" default="Compile">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="None" />
<xs:enumeration value="Compile" />
<xs:enumeration value="Content" />
<xs:enumeration value="EmbeddedResource" />
<xs:enumeration value="ApplicationDefinition" />
<xs:enumeration value="Page" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="subType" default="Code">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Code" />
<xs:enumeration value="CodeBehind" />
<xs:enumeration value="Component" />
<xs:enumeration value="Form" />
<xs:enumeration value="Settings" />
<xs:enumeration value="UserControl" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="link" type="xs:boolean" />
<xs:attribute name="copyToOutput" default="Never">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Never" />
<xs:enumeration value="Always" />
<xs:enumeration value="PreserveNewest" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="preservePath" type="xs:boolean" />
<xs:attribute name="linkPath" type="xs:string" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
<xs:element name="Match">
<xs:complexType>
<xs:sequence>
<xs:element ref="Exclude" minOccurs="0" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="path" type="xs:string" />
<xs:attribute name="pattern" type="xs:string" use="required" />
<xs:attribute name="recurse" type="xs:boolean" default="false" />
<xs:attribute name="useRegex" type="xs:boolean" default="false" />
<xs:attribute name="buildAction" default="Compile">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="None" />
<xs:enumeration value="Compile" />
<xs:enumeration value="Content" />
<xs:enumeration value="EmbeddedResource" />
<xs:enumeration value="ApplicationDefinition" />
<xs:enumeration value="Page" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="resourceName" type="xs:string" default="" />
<xs:attribute name="subType" default="Code">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Code" />
<xs:enumeration value="CodeBehind" />
<xs:enumeration value="Component" />
<xs:enumeration value="Designer" />
<xs:enumeration value="Form" />
<xs:enumeration value="Settings" />
<xs:enumeration value="UserControl" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="link" type="xs:boolean" />
<xs:attribute name="copyToOutput" default="Never">
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Never" />
<xs:enumeration value="Always" />
<xs:enumeration value="PreserveNewest" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="preservePath" type="xs:boolean" />
<xs:attribute name="linkPath" type="xs:string" />
</xs:complexType>
</xs:element>
<xs:element name="Exclude">
<xs:complexType>
<xs:attribute name="name" type="xs:string" />
<xs:attribute name="pattern" type="xs:string" />
</xs:complexType>
</xs:element>
</xs:schema>

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@ -181,6 +181,11 @@
; ## PHYSICS
; ##
; If true then prims can be collided with by avatars, other prims, etc.
; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
; Also, no prims are subject to physics.
collidable_prim = true
; If true then prims can be made subject to physics (gravity, pushing, etc.).
; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
physical_prim = true

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@ -82,6 +82,8 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
HypergridLinker = true
; Realm = "regions"
; AllowDuplicateNames = "True"

View File

@ -26,7 +26,6 @@
LandServices = "RemoteLandServicesConnector"
FriendsModule = "HGFriendsModule"
MapImageService = "MapImageServiceModule"
HypergridLinker = "HypergridLinker"
LandServiceInConnector = true
NeighbourServiceInConnector = true
@ -60,6 +59,7 @@
; Needed to display non-default map tile images for linked regions
AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
HypergridLinker = true
AllowHypergridMapSearch = true
[LibraryService]

View File

@ -40,7 +40,6 @@
LibraryModule = false
AssetCaching = "FlotsamAssetCache"
HypergridLinker = "HypergridLinker"
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
@ -56,6 +55,7 @@
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
HypergridLinker = true
AllowHypergridMapSearch = true
[LibraryService]

View File

@ -22,7 +22,6 @@
EntityTransferModule = "HGEntityTransferModule"
InventoryAccessModule = "HGInventoryAccessModule"
FriendsModule = "HGFriendsModule"
HypergridLinker = "HypergridLinker"
InventoryServiceInConnector = true
AssetServiceInConnector = true
@ -84,6 +83,7 @@
; Needed to display non-default map tile images for remote regions
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
HypergridLinker = true
AllowHypergridMapSearch = true
[PresenceService]

View File

@ -926,6 +926,7 @@
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>