Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
ecf9824b63
|
@ -240,78 +240,84 @@ namespace OpenSim.Capabilities.Handlers
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if (containingFolder != null)
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{
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// m_log.DebugFormat(
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// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
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// containingFolder.Name, containingFolder.ID, agentID);
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version = containingFolder.Version;
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if (fetchItems)
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{
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/*
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List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
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foreach (InventoryItemBase item in contents.Items)
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{
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if (item.AssetType == (int)AssetType.Link)
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{
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InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
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// Take care of genuinely broken links where the target doesn't exist
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// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
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// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
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// rather than having to keep track of every folder requested in the recursion.
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if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link && linkedItem.AssetType == (int)AssetType.Object)
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linkedItemsToAdd.Add(linkedItem);
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}
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}
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foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
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{
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m_log.DebugFormat(
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"[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
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linkedItem.Name, folderID, agentID);
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contents.Items.Insert(0, linkedItem);
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}
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*/
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/*
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// If the folder requested contains links, then we need to send those folders first, otherwise the links
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// will be broken in the viewer.
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HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
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foreach (InventoryItemBase item in contents.Items)
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{
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if (item.AssetType == (int)AssetType.Link)
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{
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InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
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// Take care of genuinely broken links where the target doesn't exist
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// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
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// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
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// rather than having to keep track of every folder requested in the recursion.
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if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
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{
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// We don't need to send the folder if source and destination of the link are in the same
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// folder.
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if (linkedItem.Folder != containingFolder.ID)
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linkedItemFolderIdsToSend.Add(linkedItem.Folder);
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}
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}
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}
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foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
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{
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m_log.DebugFormat(
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"[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
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linkedItemFolderId, folderID, agentID);
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int dummyVersion;
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InventoryCollection linkedCollection
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= Fetch(
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agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
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contents.Folders.AddRange(linkedCollection.Folders);
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contents.Items.AddRange(linkedCollection.Items);
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}
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*/
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}
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//
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// if (fetchItems)
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// {
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// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
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//
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// foreach (InventoryItemBase item in contents.Items)
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// {
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// if (item.AssetType == (int)AssetType.Link)
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// {
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// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
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//
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// // Take care of genuinely broken links where the target doesn't exist
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// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
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// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
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// // rather than having to keep track of every folder requested in the recursion.
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// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
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// linkedItemsToAdd.Insert(0, linkedItem);
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// }
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// }
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//
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// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
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// {
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// m_log.DebugFormat(
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// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
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// linkedItem.Name, folderID, agentID);
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//
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// contents.Items.Add(linkedItem);
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// }
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//
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// // If the folder requested contains links, then we need to send those folders first, otherwise the links
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// // will be broken in the viewer.
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// HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
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// foreach (InventoryItemBase item in contents.Items)
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// {
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// if (item.AssetType == (int)AssetType.Link)
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// {
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// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
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//
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// // Take care of genuinely broken links where the target doesn't exist
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// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
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// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
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// // rather than having to keep track of every folder requested in the recursion.
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// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
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// {
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// // We don't need to send the folder if source and destination of the link are in the same
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// // folder.
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// if (linkedItem.Folder != containingFolder.ID)
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// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
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// }
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// }
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// }
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//
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// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
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// {
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// m_log.DebugFormat(
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// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
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// linkedItemFolderId, folderID, agentID);
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//
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// int dummyVersion;
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// InventoryCollection linkedCollection
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// = Fetch(
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// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
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//
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// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
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// linkedFolder.Owner = agentID;
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// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
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//
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//// contents.Folders.AddRange(linkedCollection.Folders);
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//
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// contents.Folders.Add(linkedFolder);
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// contents.Items.AddRange(linkedCollection.Items);
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// }
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// }
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}
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}
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else
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@ -0,0 +1,37 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public interface IProfileModule
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{
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void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID);
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}
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}
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@ -56,9 +56,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public IAssetService AssetService;
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public UUID AgentID;
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public IInventoryAccessModule InventoryAccessModule;
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public OpenJPEG.J2KLayerInfo[] Layers;
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public bool IsDecoded;
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public bool HasAsset;
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private OpenJPEG.J2KLayerInfo[] m_layers;
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public bool IsDecoded { get; private set; }
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public bool HasAsset { get; private set; }
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public C5.IPriorityQueueHandle<J2KImage> PriorityQueueHandle;
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private uint m_currentPacket;
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@ -170,14 +170,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (DiscardLevel >= 0 || m_stopPacket == 0)
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{
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// This shouldn't happen, but if it does, we really can't proceed
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if (Layers == null)
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if (m_layers == null)
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{
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m_log.Warn("[J2KIMAGE]: RunUpdate() called with missing Layers. Canceling texture transfer");
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m_currentPacket = m_stopPacket;
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return;
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}
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int maxDiscardLevel = Math.Max(0, Layers.Length - 1);
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int maxDiscardLevel = Math.Max(0, m_layers.Length - 1);
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// Treat initial texture downloads with a DiscardLevel of -1 a request for the highest DiscardLevel
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if (DiscardLevel < 0 && m_stopPacket == 0)
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@ -187,9 +187,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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DiscardLevel = (sbyte)Math.Min(DiscardLevel, maxDiscardLevel);
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//Calculate the m_stopPacket
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if (Layers.Length > 0)
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if (m_layers.Length > 0)
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{
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m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - DiscardLevel].End);
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m_stopPacket = (uint)GetPacketForBytePosition(m_layers[(m_layers.Length - 1) - DiscardLevel].End);
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//I don't know why, but the viewer seems to expect the final packet if the file
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//is just one packet bigger.
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if (TexturePacketCount() == m_stopPacket + 1)
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|
@ -341,7 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
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{
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Layers = layers;
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m_layers = layers;
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IsDecoded = true;
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RunUpdate();
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}
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@ -385,8 +385,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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string assetServerURL = string.Empty;
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if (InventoryAccessModule.IsForeignUser(AgentID, out assetServerURL))
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{
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m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
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AssetService.Get(assetServerURL + "/" + id, InventoryAccessModule, AssetReceived);
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if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("="))
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assetServerURL = assetServerURL + "/";
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m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id);
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AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived);
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return;
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}
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}
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|
|
|
@ -39,6 +39,9 @@ using log4net;
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|
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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/// <summary>
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/// This class handles UDP texture requests.
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/// </summary>
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public class LLImageManager
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{
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private sealed class J2KImageComparer : IComparer<J2KImage>
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|
@ -208,7 +211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Priority Queue Helpers
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J2KImage GetHighestPriorityImage()
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private J2KImage GetHighestPriorityImage()
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{
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J2KImage image = null;
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|
@ -223,23 +226,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return image;
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}
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|
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void AddImageToQueue(J2KImage image)
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private void AddImageToQueue(J2KImage image)
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{
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image.PriorityQueueHandle = null;
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lock (m_syncRoot)
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{
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try { m_priorityQueue.Add(ref image.PriorityQueueHandle, image); }
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catch (Exception) { }
|
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}
|
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}
|
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|
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void RemoveImageFromQueue(J2KImage image)
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private void RemoveImageFromQueue(J2KImage image)
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{
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lock (m_syncRoot)
|
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{
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try { m_priorityQueue.Delete(image.PriorityQueueHandle); }
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catch (Exception) { }
|
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}
|
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}
|
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|
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void UpdateImageInQueue(J2KImage image)
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private void UpdateImageInQueue(J2KImage image)
|
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{
|
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lock (m_syncRoot)
|
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{
|
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|
@ -254,4 +261,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
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|
||||
#endregion Priority Queue Helpers
|
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}
|
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}
|
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}
|
|
@ -152,6 +152,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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/// <param name="j2kData">JPEG2000 data</param>
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private void DoJ2KDecode(UUID assetID, byte[] j2kData)
|
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{
|
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// m_log.DebugFormat(
|
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// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
|
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|
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//int DecodeTime = 0;
|
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//DecodeTime = Environment.TickCount;
|
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OpenJPEG.J2KLayerInfo[] layers;
|
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|
|
|
@ -50,6 +50,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
{
|
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
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|
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IUserManagement m_uMan;
|
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IUserManagement UserManagementModule
|
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{
|
||||
get
|
||||
{
|
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if (m_uMan == null)
|
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m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
|
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return m_uMan;
|
||||
}
|
||||
}
|
||||
|
||||
#region ISharedRegionModule
|
||||
public override string Name
|
||||
{
|
||||
|
@ -369,9 +380,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
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protected override FriendInfo[] GetFriendsFromService(IClientAPI client)
|
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{
|
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// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
|
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Boolean agentIsLocal = true;
|
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if (UserManagementModule != null)
|
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agentIsLocal = UserManagementModule.IsLocalGridUser(client.AgentId);
|
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|
||||
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId);
|
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if (account1 != null)
|
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if (agentIsLocal)
|
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return base.GetFriendsFromService(client);
|
||||
|
||||
FriendInfo[] finfos = new FriendInfo[0];
|
||||
|
@ -392,16 +405,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
protected override bool StoreRights(UUID agentID, UUID friendID, int rights)
|
||||
{
|
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UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
|
||||
UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
|
||||
Boolean agentIsLocal = true;
|
||||
Boolean friendIsLocal = true;
|
||||
if (UserManagementModule != null)
|
||||
{
|
||||
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
|
||||
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
|
||||
}
|
||||
|
||||
// Are they both local users?
|
||||
if (account1 != null && account2 != null)
|
||||
if (agentIsLocal && friendIsLocal)
|
||||
{
|
||||
// local grid users
|
||||
return base.StoreRights(agentID, friendID, rights);
|
||||
}
|
||||
|
||||
if (account1 != null) // agent is local, friend is foreigner
|
||||
if (agentIsLocal) // agent is local, friend is foreigner
|
||||
{
|
||||
FriendInfo[] finfos = GetFriends(agentID);
|
||||
FriendInfo finfo = GetFriend(finfos, friendID);
|
||||
|
@ -412,7 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
}
|
||||
|
||||
if (account2 != null) // agent is foreigner, friend is local
|
||||
if (friendIsLocal) // agent is foreigner, friend is local
|
||||
{
|
||||
string agentUUI = GetUUI(friendID, agentID);
|
||||
if (agentUUI != string.Empty)
|
||||
|
@ -427,10 +446,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
protected override void StoreBackwards(UUID friendID, UUID agentID)
|
||||
{
|
||||
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
|
||||
UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
|
||||
Boolean agentIsLocal = true;
|
||||
Boolean friendIsLocal = true;
|
||||
if (UserManagementModule != null)
|
||||
{
|
||||
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
|
||||
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
|
||||
}
|
||||
|
||||
// Are they both local users?
|
||||
if (account1 != null && account2 != null)
|
||||
if (agentIsLocal && friendIsLocal)
|
||||
{
|
||||
// local grid users
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
|
||||
|
@ -444,10 +469,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
protected override void StoreFriendships(UUID agentID, UUID friendID)
|
||||
{
|
||||
UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
|
||||
UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
|
||||
Boolean agentIsLocal = true;
|
||||
Boolean friendIsLocal = true;
|
||||
if (UserManagementModule != null)
|
||||
{
|
||||
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
|
||||
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
|
||||
}
|
||||
|
||||
// Are they both local users?
|
||||
if (agentAccount != null && friendAccount != null)
|
||||
if (agentIsLocal && friendIsLocal)
|
||||
{
|
||||
// local grid users
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
|
||||
|
@ -465,13 +496,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
string agentFriendService = string.Empty;
|
||||
string friendFriendService = string.Empty;
|
||||
|
||||
if (agentClient != null)
|
||||
if (agentIsLocal)
|
||||
{
|
||||
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
||||
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
||||
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
||||
}
|
||||
if (friendClient != null)
|
||||
if (friendIsLocal)
|
||||
{
|
||||
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
|
||||
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
|
||||
|
@ -484,7 +515,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
// Generate a random 8-character hex number that will sign this friendship
|
||||
string secret = UUID.Random().ToString().Substring(0, 8);
|
||||
|
||||
if (agentAccount != null) // agent is local, 'friend' is foreigner
|
||||
if (agentIsLocal) // agent is local, 'friend' is foreigner
|
||||
{
|
||||
// This may happen when the agent returned home, in which case the friend is not there
|
||||
// We need to look for its information in the friends list itself
|
||||
|
@ -520,7 +551,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
|
||||
}
|
||||
}
|
||||
else if (friendAccount != null) // 'friend' is local, agent is foreigner
|
||||
else if (friendIsLocal) // 'friend' is local, agent is foreigner
|
||||
{
|
||||
// store in the local friends service a reference to the foreign agent
|
||||
FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
|
||||
|
@ -553,10 +584,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
|
||||
{
|
||||
UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
|
||||
UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, exfriendID);
|
||||
Boolean agentIsLocal = true;
|
||||
Boolean friendIsLocal = true;
|
||||
if (UserManagementModule != null)
|
||||
{
|
||||
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
|
||||
friendIsLocal = UserManagementModule.IsLocalGridUser(exfriendID);
|
||||
}
|
||||
|
||||
// Are they both local users?
|
||||
if (agentAccount != null && friendAccount != null)
|
||||
if (agentIsLocal && friendIsLocal)
|
||||
{
|
||||
// local grid users
|
||||
return base.DeleteFriendship(agentID, exfriendID);
|
||||
|
@ -566,7 +603,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
string agentUUI = string.Empty;
|
||||
string friendUUI = string.Empty;
|
||||
|
||||
if (agentAccount != null) // agent is local, 'friend' is foreigner
|
||||
if (agentIsLocal) // agent is local, 'friend' is foreigner
|
||||
{
|
||||
// We need to look for its information in the friends list itself
|
||||
FriendInfo[] finfos = GetFriends(agentID);
|
||||
|
@ -587,7 +624,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
return true;
|
||||
}
|
||||
}
|
||||
else if (friendAccount != null) // agent is foreigner, 'friend' is local
|
||||
else if (friendIsLocal) // agent is foreigner, 'friend' is local
|
||||
{
|
||||
agentUUI = GetUUI(exfriendID, agentID);
|
||||
|
||||
|
|
|
@ -180,10 +180,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
|
||||
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
|
||||
// Is the user a local user?
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, toAgentID);
|
||||
string url = string.Empty;
|
||||
bool foreigner = false;
|
||||
if (account == null) // foreign user
|
||||
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(toAgentID)) // foreign user
|
||||
{
|
||||
url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI");
|
||||
foreigner = true;
|
||||
|
|
|
@ -43,7 +43,7 @@ using OpenSim.Services.Interfaces;
|
|||
namespace OpenSim.Region.CoreModules.Avatar.Profile
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class BasicProfileModule : ISharedRegionModule
|
||||
public class BasicProfileModule : IProfileModule, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -57,6 +57,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
|
|||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
// This can be reduced later as the loader will determine
|
||||
// whether we are needed
|
||||
if (config.Configs["Profile"] != null)
|
||||
{
|
||||
if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule")
|
||||
|
@ -65,14 +67,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
|
|||
|
||||
m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled");
|
||||
m_Enabled = true;
|
||||
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
|
||||
lock (m_Scenes)
|
||||
{
|
||||
if (!m_Scenes.Contains(scene))
|
||||
|
@ -80,6 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
|
|||
m_Scenes.Add(scene);
|
||||
// Hook up events
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.RegisterModuleInterface<IProfileModule>(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -116,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
|
|||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
get { return typeof(IProfileModule); }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -170,4 +172,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
|
|||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -676,9 +676,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
|
||||
Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
|
||||
|
||||
// distance to edge that will trigger crossing
|
||||
|
||||
|
||||
// distance into new region to place avatar
|
||||
const float enterDistance = 0.5f;
|
||||
|
||||
|
@ -960,29 +957,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
|
||||
agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
|
||||
|
||||
pos = pos + (agent.Velocity);
|
||||
|
||||
|
||||
pos = pos + agent.Velocity;
|
||||
Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
|
||||
|
||||
agent.RemoveFromPhysicalScene();
|
||||
SetInTransit(agent.UUID);
|
||||
AgentData cAgent = new AgentData();
|
||||
|
||||
AgentData cAgent = new AgentData();
|
||||
agent.CopyTo(cAgent);
|
||||
cAgent.Position = pos;
|
||||
if (isFlying)
|
||||
cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
|
||||
cAgent.CallbackURI = m_scene.RegionInfo.ServerURI +
|
||||
"agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/";
|
||||
|
||||
|
||||
// We don't need the callback anymnore
|
||||
cAgent.CallbackURI = String.Empty;
|
||||
|
||||
if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
|
||||
{
|
||||
// region doesn't take it
|
||||
ReInstantiateScripts(agent);
|
||||
agent.AddToPhysicalScene(isFlying);
|
||||
ResetFromTransit(agent.UUID);
|
||||
return agent;
|
||||
}
|
||||
|
||||
// Next, let's close the child agent connections that are too far away.
|
||||
agent.CloseChildAgents(neighbourx, neighboury);
|
||||
|
||||
//AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
|
||||
agent.ControllingClient.RequestClientInfo();
|
||||
|
||||
|
@ -999,11 +998,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
|
||||
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
|
||||
|
||||
|
||||
IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
|
||||
eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
|
||||
capsPath, agent.UUID, agent.ControllingClient.SessionId);
|
||||
}
|
||||
else
|
||||
|
@ -1011,32 +1010,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
|
||||
capsPath);
|
||||
}
|
||||
|
||||
if (!WaitForCallback(agent.UUID))
|
||||
{
|
||||
m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent");
|
||||
ReInstantiateScripts(agent);
|
||||
ResetFromTransit(agent.UUID);
|
||||
|
||||
// Yikes! We should just have a ref to scene here.
|
||||
//agent.Scene.InformClientOfNeighbours(agent);
|
||||
EnableChildAgents(agent);
|
||||
|
||||
return agent;
|
||||
}
|
||||
|
||||
|
||||
// SUCCESS!
|
||||
agent.MakeChildAgent();
|
||||
|
||||
ResetFromTransit(agent.UUID);
|
||||
|
||||
// now we have a child agent in this region. Request all interesting data about other (root) agents
|
||||
agent.SendOtherAgentsAvatarDataToMe();
|
||||
agent.SendOtherAgentsAppearanceToMe();
|
||||
|
||||
// Backwards compatibility
|
||||
|
||||
// Backwards compatibility. Best effort
|
||||
if (version == "Unknown" || version == string.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old neighbor, passing attachments one by one...");
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
|
||||
Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
|
||||
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
|
||||
}
|
||||
|
||||
|
||||
// Next, let's close the child agent connections that are too far away.
|
||||
agent.CloseChildAgents(neighbourx, neighboury);
|
||||
|
||||
AgentHasMovedAway(agent, false);
|
||||
|
||||
|
@ -1069,16 +1062,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
|
||||
ScenePresence agent = icon.EndInvoke(iar);
|
||||
|
||||
// If the cross was successful, this agent is a child agent
|
||||
if (agent.IsChildAgent)
|
||||
agent.Reset();
|
||||
else // Not successful
|
||||
agent.RestoreInCurrentScene();
|
||||
//// If the cross was successful, this agent is a child agent
|
||||
//if (agent.IsChildAgent)
|
||||
// agent.Reset();
|
||||
//else // Not successful
|
||||
// agent.RestoreInCurrentScene();
|
||||
|
||||
// In any case
|
||||
agent.IsInTransit = false;
|
||||
|
||||
//m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1712,9 +1705,23 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(newRegionHandle, out x, out y);
|
||||
GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent))
|
||||
|
||||
if (destination == null || !CrossPrimGroupIntoNewRegion(destination, grp, silent))
|
||||
{
|
||||
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID);
|
||||
|
||||
// We are going to move the object back to the old position so long as the old position
|
||||
// is in the region
|
||||
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
|
||||
|
||||
grp.RootPart.GroupPosition = oldGroupPosition;
|
||||
|
||||
// Need to turn off the physics flags, otherwise the object will continue to attempt to
|
||||
// move out of the region creating an infinite loop of failed attempts to cross
|
||||
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
|
||||
|
||||
grp.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -187,8 +187,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
|
||||
|
||||
// Let's find out if this is a foreign user or a local user
|
||||
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, id);
|
||||
if (account != null)
|
||||
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
|
||||
if (uMan != null && uMan.IsLocalGridUser(id))
|
||||
{
|
||||
// local grid user
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
|
||||
|
@ -227,8 +227,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
|
||||
GridRegion homeGatekeeper = MakeRegion(aCircuit);
|
||||
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}:{5}",
|
||||
aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName);
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
|
||||
aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
|
||||
|
||||
DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq);
|
||||
}
|
||||
|
@ -313,8 +313,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
|
||||
// Let's find out if this is a foreign user or a local user
|
||||
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
|
||||
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, obj.AgentId);
|
||||
if (account != null)
|
||||
if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
|
||||
{
|
||||
// local grid user
|
||||
return;
|
||||
|
@ -347,6 +348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
region.ExternalHostName = uri.Host;
|
||||
region.HttpPort = (uint)uri.Port;
|
||||
region.ServerURI = uri.ToString();
|
||||
region.RegionName = string.Empty;
|
||||
region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
|
||||
return region;
|
||||
|
|
|
@ -73,7 +73,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
public AssetBase FetchAsset(string url, UUID assetID)
|
||||
{
|
||||
AssetBase asset = m_scene.AssetService.Get(url + "/" + assetID.ToString());
|
||||
if (!url.EndsWith("/") && !url.EndsWith("="))
|
||||
url = url + "/";
|
||||
|
||||
AssetBase asset = m_scene.AssetService.Get(url + assetID.ToString());
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
|
@ -87,6 +90,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
{
|
||||
if (asset != null)
|
||||
{
|
||||
if (!url.EndsWith("/") && !url.EndsWith("="))
|
||||
url = url + "/";
|
||||
|
||||
// See long comment in AssetCache.AddAsset
|
||||
if (!asset.Temporary || asset.Local)
|
||||
{
|
||||
|
@ -99,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
Copy(asset, asset1);
|
||||
try
|
||||
{
|
||||
asset1.ID = url + "/" + asset.ID;
|
||||
asset1.ID = url + asset.ID;
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
|
@ -124,8 +124,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
|
||||
{
|
||||
UserAccount account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, presence.UUID);
|
||||
if (account == null)
|
||||
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(presence.UUID))
|
||||
prefix = "HG ";
|
||||
else
|
||||
prefix = string.Empty;
|
||||
|
@ -210,12 +209,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
public override bool IsForeignUser(UUID userID, out string assetServerURL)
|
||||
{
|
||||
assetServerURL = string.Empty;
|
||||
UserAccount account = null;
|
||||
if (m_Scene.UserAccountService != null)
|
||||
account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
|
||||
|
||||
if (account == null) // foreign
|
||||
{
|
||||
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
|
||||
{ // foreign
|
||||
ScenePresence sp = null;
|
||||
if (m_Scene.TryGetScenePresence(userID, out sp))
|
||||
{
|
||||
|
|
|
@ -50,6 +50,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
public string LastName { get; set; }
|
||||
public string HomeURL { get; set; }
|
||||
public Dictionary<string, object> ServerURLs { get; set; }
|
||||
public string Title { get; set; }
|
||||
public int Flags { get; set; }
|
||||
public int Created { get; set; }
|
||||
}
|
||||
|
||||
public class UserManagementModule : ISharedRegionModule, IUserManagement
|
||||
|
@ -281,6 +284,94 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
return string.Empty;
|
||||
}
|
||||
|
||||
public int GetUserFlags(UUID userID)
|
||||
{
|
||||
UserData userdata;
|
||||
lock (m_UserCache)
|
||||
m_UserCache.TryGetValue(userID, out userdata);
|
||||
|
||||
if (userdata.Flags == -1)
|
||||
GetUserInfo(userID);
|
||||
|
||||
if (userdata.Flags != -1)
|
||||
return userdata.Flags;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int GetUserCreated(UUID userID)
|
||||
{
|
||||
UserData userdata;
|
||||
lock (m_UserCache)
|
||||
m_UserCache.TryGetValue(userID, out userdata);
|
||||
|
||||
if (userdata.Flags == -1)
|
||||
GetUserInfo(userID);
|
||||
|
||||
if (userdata.Created != -1)
|
||||
return userdata.Created;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public string GetUserTitle(UUID userID)
|
||||
{
|
||||
UserData userdata;
|
||||
lock (m_UserCache)
|
||||
m_UserCache.TryGetValue(userID, out userdata);
|
||||
|
||||
if (userdata.Flags == -1)
|
||||
GetUserInfo(userID);
|
||||
|
||||
if (userdata.Created != -1)
|
||||
return userdata.Title;
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
// This will cache the user data
|
||||
// Change this to return bool
|
||||
private bool GetUserInfo(UUID userID)
|
||||
{
|
||||
UserData userdata;
|
||||
lock (m_UserCache)
|
||||
m_UserCache.TryGetValue(userID, out userdata);
|
||||
|
||||
if (userdata != null)
|
||||
{
|
||||
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Requested url type {0} for {1}", serverType, userID);
|
||||
|
||||
if (userdata.Flags >= 0)
|
||||
{
|
||||
// This is already populated
|
||||
return true;
|
||||
}
|
||||
|
||||
if (userdata.HomeURL != null && userdata.HomeURL != string.Empty)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[USER MANAGEMENT MODULE]: Requesting user flags from '{0}' for {1}",
|
||||
userdata.HomeURL, userID);
|
||||
|
||||
UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL);
|
||||
Dictionary<string, object> info = uConn.GetUserInfo(userID);
|
||||
|
||||
// Pull our data now
|
||||
if (info["result"].ToString() == "success")
|
||||
{
|
||||
userdata.Flags = (int)info["user_flags"];
|
||||
userdata.Created = (int)info["user_created"];
|
||||
userdata.Title = (string)info["user_title"];
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public string GetUserUUI(UUID userID)
|
||||
{
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID);
|
||||
|
@ -352,6 +443,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
{
|
||||
UserData user = new UserData();
|
||||
user.Id = id;
|
||||
user.Flags = -1;
|
||||
user.Created = -1;
|
||||
|
||||
if (creatorData != null && creatorData != string.Empty)
|
||||
{
|
||||
|
@ -425,6 +518,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
|
||||
//}
|
||||
|
||||
public bool IsLocalGridUser(UUID uuid)
|
||||
{
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
|
||||
if (account == null || (account != null && !account.LocalToGrid))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion IUserManagement
|
||||
|
||||
private void HandleShowUsers(string module, string[] cmd)
|
||||
|
|
|
@ -153,10 +153,18 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
|||
|
||||
public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
|
||||
{
|
||||
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
|
||||
if (m_enableWindlight)
|
||||
{
|
||||
List<byte[]> param = compileWindlightSettings(wl);
|
||||
client.SendGenericMessage("Windlight", param);
|
||||
if (m_scene.RegionInfo.WindlightSettings.valid)
|
||||
{
|
||||
List<byte[]> param = compileWindlightSettings(wl);
|
||||
client.SendGenericMessage("Windlight", param);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<byte[]> param = new List<byte[]>();
|
||||
client.SendGenericMessage("WindlightReset", param);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -175,8 +183,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
|||
|
||||
private void EventManager_OnSaveNewWindlightProfile()
|
||||
{
|
||||
if (m_scene.RegionInfo.WindlightSettings.valid)
|
||||
m_scene.ForEachRootClient(SendProfileToClient);
|
||||
m_scene.ForEachRootClient(SendProfileToClient);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
|
|
@ -411,8 +411,21 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
}
|
||||
|
||||
Request.Timeout = HttpTimeout;
|
||||
// execute the request
|
||||
response = (HttpWebResponse) Request.GetResponse();
|
||||
try
|
||||
{
|
||||
// execute the request
|
||||
response = (HttpWebResponse) Request.GetResponse();
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
if (e.Status != WebExceptionStatus.ProtocolError)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
response = (HttpWebResponse)e.Response;
|
||||
}
|
||||
|
||||
Status = (int)response.StatusCode;
|
||||
|
||||
Stream resStream = response.GetResponseStream();
|
||||
|
||||
|
@ -436,17 +449,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError)
|
||||
{
|
||||
HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
|
||||
Status = (int)webRsp.StatusCode;
|
||||
ResponseBody = webRsp.StatusDescription;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = (int)OSHttpStatusCode.ClientErrorJoker;
|
||||
ResponseBody = e.Message;
|
||||
}
|
||||
Status = (int)OSHttpStatusCode.ClientErrorJoker;
|
||||
ResponseBody = e.Message;
|
||||
|
||||
_finished = true;
|
||||
return;
|
||||
|
@ -457,7 +461,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
|||
response.Close();
|
||||
}
|
||||
|
||||
Status = (int)OSHttpStatusCode.SuccessOk;
|
||||
_finished = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -382,23 +382,5 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
return result;
|
||||
}
|
||||
|
||||
#region IHyperAssetService
|
||||
|
||||
public string GetUserAssetServer(UUID userID)
|
||||
{
|
||||
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, userID);
|
||||
|
||||
if (account != null && account.ServiceURLs.ContainsKey("AssetServerURI") && account.ServiceURLs["AssetServerURI"] != null)
|
||||
return account.ServiceURLs["AssetServerURI"].ToString();
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public string GetSimAssetServer()
|
||||
{
|
||||
return m_LocalAssetServiceURI;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -170,6 +170,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
public AssetBase GetCached(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Cache request for {0}", id);
|
||||
|
||||
if (m_Cache != null)
|
||||
return m_Cache.Get(id);
|
||||
|
||||
|
|
|
@ -1,223 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
{
|
||||
public abstract class BaseInventoryConnector : IInventoryService
|
||||
{
|
||||
protected static InventoryCache m_cache;
|
||||
private static bool m_Initialized;
|
||||
|
||||
protected virtual void Init(IConfigSource source)
|
||||
{
|
||||
if (!m_Initialized)
|
||||
{
|
||||
m_cache = new InventoryCache();
|
||||
m_cache.Init(source, this);
|
||||
m_Initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the entire inventory for a given user
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
/// <returns></returns>
|
||||
public abstract bool CreateUserInventory(UUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the skeleton of the inventory -- folders only
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public abstract List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
|
||||
|
||||
/// <summary>
|
||||
/// Synchronous inventory fetch.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public abstract InventoryCollection GetUserInventory(UUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
||||
/// inventory has been received
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="callback"></param>
|
||||
public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the root inventory folder for the given user.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no root folder was found</returns>
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
// Root folder is here as system type Folder.
|
||||
return m_cache.GetFolderForType(userID, AssetType.Folder);
|
||||
}
|
||||
|
||||
public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user folder for the given folder-type
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
return m_cache.GetFolderForType(userID, type);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets everything (folders and items) inside a folder
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the items inside a folder
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
public abstract List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new folder to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully added</returns>
|
||||
public abstract bool AddFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Update a folder in the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully updated</returns>
|
||||
public abstract bool UpdateFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Move an inventory folder to a new location
|
||||
/// </summary>
|
||||
/// <param name="folder">A folder containing the details of the new location</param>
|
||||
/// <returns>true if the folder was successfully moved</returns>
|
||||
public abstract bool MoveFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Delete a list of inventory folders (from trash)
|
||||
/// </summary>
|
||||
public abstract bool DeleteFolders(UUID ownerID, List<UUID> folderIDs);
|
||||
|
||||
/// <summary>
|
||||
/// Purge an inventory folder of all its items and subfolders.
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully purged</returns>
|
||||
public abstract bool PurgeFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new item to the user's inventory.
|
||||
/// If the given item has to parent folder, it tries to find the most
|
||||
/// suitable folder for it.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully added</returns>
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
if (item.Folder == UUID.Zero)
|
||||
{
|
||||
InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);
|
||||
if (f != null)
|
||||
item.Folder = f.ID;
|
||||
else
|
||||
{
|
||||
f = GetRootFolder(item.Owner);
|
||||
if (f != null)
|
||||
item.Folder = f.ID;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return AddItemPlain(item);
|
||||
}
|
||||
|
||||
protected abstract bool AddItemPlain(InventoryItemBase item);
|
||||
|
||||
/// <summary>
|
||||
/// Update an item in the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully updated</returns>
|
||||
public abstract bool UpdateItem(InventoryItemBase item);
|
||||
|
||||
public abstract bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
public abstract bool DeleteItems(UUID ownerID, List<UUID> itemIDs);
|
||||
|
||||
public abstract InventoryItemBase GetItem(InventoryItemBase item);
|
||||
|
||||
public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Does the given user have an inventory structure?
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public abstract bool HasInventoryForUser(UUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Get the active gestures of the agent.
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
|
||||
|
||||
public abstract int GetAssetPermissions(UUID userID, UUID assetID);
|
||||
}
|
||||
}
|
|
@ -218,9 +218,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// <param name="userID"></param>
|
||||
private void CacheInventoryServiceURL(UUID userID)
|
||||
{
|
||||
if (m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID) == null)
|
||||
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
|
||||
{
|
||||
// The user does not have a local account; let's cache its service URL
|
||||
// The user is not local; let's cache its service URL
|
||||
string inventoryURL = string.Empty;
|
||||
ScenePresence sp = null;
|
||||
foreach (Scene scene in m_Scenes)
|
||||
|
|
|
@ -1,237 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
using OpenMetaverse;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
{
|
||||
public class InventoryCache
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected BaseInventoryConnector m_Connector;
|
||||
protected List<Scene> m_Scenes;
|
||||
|
||||
// The cache proper
|
||||
protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
|
||||
|
||||
// A cache of userIDs --> ServiceURLs, for HGBroker only
|
||||
protected Dictionary<UUID, string> m_InventoryURLs =
|
||||
new Dictionary<UUID, string>();
|
||||
|
||||
public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
|
||||
{
|
||||
m_Scenes = new List<Scene>();
|
||||
m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>();
|
||||
m_Connector = connector;
|
||||
}
|
||||
|
||||
public virtual void AddRegion(Scene scene)
|
||||
{
|
||||
m_Scenes.Add(scene);
|
||||
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
}
|
||||
|
||||
public virtual void RemoveRegion(Scene scene)
|
||||
{
|
||||
if ((m_Scenes != null) && m_Scenes.Contains(scene))
|
||||
{
|
||||
m_Scenes.Remove(scene);
|
||||
}
|
||||
}
|
||||
|
||||
void OnMakeRootAgent(ScenePresence presence)
|
||||
{
|
||||
// Get system folders
|
||||
|
||||
// First check if they're here already
|
||||
lock (m_InventoryCache)
|
||||
{
|
||||
if (m_InventoryCache.ContainsKey(presence.UUID))
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, system folders for {0} {1} already in cache", presence.Firstname, presence.Lastname);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// If not, go get them and place them in the cache
|
||||
Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID);
|
||||
CacheInventoryServiceURL(presence.Scene, presence.UUID);
|
||||
|
||||
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
|
||||
presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
|
||||
|
||||
}
|
||||
|
||||
void OnClientClosed(UUID clientID, Scene scene)
|
||||
{
|
||||
if (m_InventoryCache.ContainsKey(clientID)) // if it's still in cache
|
||||
{
|
||||
ScenePresence sp = null;
|
||||
foreach (Scene s in m_Scenes)
|
||||
{
|
||||
s.TryGetScenePresence(clientID, out sp);
|
||||
if ((sp != null) && !sp.IsChildAgent && (s != scene))
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
|
||||
scene.RegionInfo.RegionName, clientID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
|
||||
scene.RegionInfo.RegionName, clientID);
|
||||
DropCachedSystemFolders(clientID);
|
||||
DropInventoryServiceURL(clientID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cache a user's 'system' folders.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>Folders cached</returns>
|
||||
protected Dictionary<AssetType, InventoryFolderBase> CacheSystemFolders(UUID userID)
|
||||
{
|
||||
// If not, go get them and place them in the cache
|
||||
Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(userID);
|
||||
|
||||
if (folders.Count > 0)
|
||||
lock (m_InventoryCache)
|
||||
m_InventoryCache.Add(userID, folders);
|
||||
|
||||
return folders;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drop a user's cached 'system' folders
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
protected void DropCachedSystemFolders(UUID userID)
|
||||
{
|
||||
// Drop system folders
|
||||
lock (m_InventoryCache)
|
||||
if (m_InventoryCache.ContainsKey(userID))
|
||||
m_InventoryCache.Remove(userID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the system folder for a particular asset type
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY CACHE]: Getting folder for asset type {0} for user {1}", type, userID);
|
||||
|
||||
Dictionary<AssetType, InventoryFolderBase> folders = null;
|
||||
|
||||
lock (m_InventoryCache)
|
||||
{
|
||||
m_InventoryCache.TryGetValue(userID, out folders);
|
||||
|
||||
// In some situations (such as non-secured standalones), system folders can be requested without
|
||||
// the user being logged in. So we need to try caching them here if we don't already have them.
|
||||
if (null == folders)
|
||||
CacheSystemFolders(userID);
|
||||
|
||||
m_InventoryCache.TryGetValue(userID, out folders);
|
||||
}
|
||||
|
||||
if ((folders != null) && folders.ContainsKey(type))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY CACHE]: Returning folder {0} as type {1} for {2}", folders[type], type, userID);
|
||||
|
||||
return folders[type];
|
||||
}
|
||||
|
||||
m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
|
||||
/// and sticks it in the cache
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
private void CacheInventoryServiceURL(Scene scene, UUID userID)
|
||||
{
|
||||
if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
|
||||
{
|
||||
// The user does not have a local account; let's cache its service URL
|
||||
string inventoryURL = string.Empty;
|
||||
ScenePresence sp = null;
|
||||
scene.TryGetScenePresence(userID, out sp);
|
||||
if (sp != null)
|
||||
{
|
||||
AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
||||
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
|
||||
{
|
||||
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
|
||||
if (inventoryURL != null && inventoryURL != string.Empty)
|
||||
{
|
||||
inventoryURL = inventoryURL.Trim(new char[] { '/' });
|
||||
m_InventoryURLs.Add(userID, inventoryURL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DropInventoryServiceURL(UUID userID)
|
||||
{
|
||||
lock (m_InventoryURLs)
|
||||
if (m_InventoryURLs.ContainsKey(userID))
|
||||
m_InventoryURLs.Remove(userID);
|
||||
}
|
||||
|
||||
public string GetInventoryServiceURL(UUID userID)
|
||||
{
|
||||
if (m_InventoryURLs.ContainsKey(userID))
|
||||
return m_InventoryURLs[userID];
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,6 +14,9 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
string GetUserHomeURL(UUID uuid);
|
||||
string GetUserUUI(UUID uuid);
|
||||
string GetUserServerURL(UUID uuid, string serverType);
|
||||
int GetUserFlags(UUID userID);
|
||||
int GetUserCreated(UUID userID);
|
||||
string GetUserTitle(UUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Add a user.
|
||||
|
@ -48,5 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="firstName"></param>
|
||||
/// <param name="profileURL"></param>
|
||||
void AddUser(UUID uuid, string firstName, string lastName, string profileURL);
|
||||
|
||||
bool IsLocalGridUser(UUID uuid);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -77,7 +77,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Controls whether physics can be applied to prims. Even if false, prims still have entries in a
|
||||
/// PhysicsScene in order to perform collision detection
|
||||
/// </summary>
|
||||
public bool m_physicalPrim;
|
||||
public bool PhysicalPrims { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controls whether prims can be collided with.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this is set to false then prims cannot be subject to physics either.
|
||||
/// </summary>
|
||||
public bool CollidablePrims { get; private set; }
|
||||
|
||||
public float m_maxNonphys = 256;
|
||||
public float m_maxPhys = 10;
|
||||
|
@ -650,7 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//Animation states
|
||||
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
|
||||
|
||||
m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
|
||||
PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
|
||||
CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
|
||||
|
||||
m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
|
||||
if (RegionInfo.NonphysPrimMax > 0)
|
||||
|
@ -701,7 +710,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (maptileRefresh != 0)
|
||||
{
|
||||
m_mapGenerationTimer.Interval = maptileRefresh * 1000;
|
||||
m_mapGenerationTimer.Elapsed += RegenerateMaptile;
|
||||
m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
|
||||
m_mapGenerationTimer.AutoReset = true;
|
||||
m_mapGenerationTimer.Start();
|
||||
}
|
||||
|
@ -1638,21 +1647,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_sceneGridService.SetScene(this);
|
||||
|
||||
//// Unfortunately this needs to be here and it can't be async.
|
||||
//// The map tile image is stored in RegionSettings, but it also needs to be
|
||||
//// stored in the GridService, because that's what the world map module uses
|
||||
//// to send the map image UUIDs (of other regions) to the viewer...
|
||||
if (m_generateMaptiles)
|
||||
RegenerateMaptile();
|
||||
|
||||
GridRegion region = new GridRegion(RegionInfo);
|
||||
string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
|
||||
if (error != String.Empty)
|
||||
{
|
||||
throw new Exception(error);
|
||||
}
|
||||
|
||||
// Generate the maptile asynchronously, because sometimes it can be very slow and we
|
||||
// don't want this to delay starting the region.
|
||||
if (m_generateMaptiles)
|
||||
{
|
||||
Util.FireAndForget(delegate {
|
||||
RegenerateMaptile(null, null);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -5023,13 +5028,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
public void RegenerateMaptile(object sender, ElapsedEventArgs e)
|
||||
private void RegenerateMaptile()
|
||||
{
|
||||
IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
|
||||
if (mapModule != null)
|
||||
mapModule.GenerateMaptile();
|
||||
}
|
||||
|
||||
private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
RegenerateMaptile();
|
||||
|
||||
// We need to propagate the new image UUID to the grid service
|
||||
// so that all simulators can retrieve it
|
||||
string error = GridService.RegisterRegion(RegionInfo.ScopeID, new GridRegion(RegionInfo));
|
||||
if (error != string.Empty)
|
||||
throw new Exception(error);
|
||||
}
|
||||
|
||||
// This method is called across the simulation connector to
|
||||
// determine if a given agent is allowed in this region
|
||||
// AS A ROOT AGENT. Returning false here will prevent them
|
||||
|
|
|
@ -333,7 +333,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (rot != null)
|
||||
sceneObject.UpdateGroupRotationR((Quaternion)rot);
|
||||
|
||||
//group.ApplyPhysics(m_physicalPrim);
|
||||
if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
|
||||
{
|
||||
sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
|
||||
|
|
|
@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </remarks>
|
||||
public bool UsesPhysics
|
||||
{
|
||||
get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; }
|
||||
get { return (RootPart.Flags & PrimFlags.Physics) != 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -669,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
|
||||
}
|
||||
|
||||
ApplyPhysics(m_scene.m_physicalPrim);
|
||||
ApplyPhysics();
|
||||
|
||||
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
|
||||
// for the same object with very different properties. The caller must schedule the update.
|
||||
|
@ -1239,8 +1239,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Apply physics to this group
|
||||
/// </summary>
|
||||
/// <param name="m_physicalPrim"></param>
|
||||
public void ApplyPhysics(bool m_physicalPrim)
|
||||
public void ApplyPhysics()
|
||||
{
|
||||
// Apply physics to the root prim
|
||||
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
|
||||
|
|
|
@ -1473,6 +1473,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="VolumeDetectActive"></param>
|
||||
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive)
|
||||
{
|
||||
if (!ParentGroup.Scene.CollidablePrims)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}",
|
||||
// Name, LocalId, UUID, m_physicalPrim);
|
||||
|
@ -1739,7 +1742,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="isNew"></param>
|
||||
public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
|
||||
{
|
||||
if (!ParentGroup.Scene.m_physicalPrim && UsePhysics)
|
||||
if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
|
||||
return;
|
||||
|
||||
if (IsJoint())
|
||||
|
@ -4318,7 +4321,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
if (PhysActor == null)
|
||||
if (ParentGroup.Scene.CollidablePrims && PhysActor == null)
|
||||
{
|
||||
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
|
||||
PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is
|
||||
/// necessary.
|
||||
/// </remarks>
|
||||
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
|
||||
private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
|
||||
|
||||
public Object AttachmentsSyncLock { get; private set; }
|
||||
|
||||
|
@ -550,8 +550,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
m_pos = value;
|
||||
ParentPosition = Vector3.Zero;
|
||||
// Don't update while sitting
|
||||
if (ParentID == 0)
|
||||
{
|
||||
m_pos = value;
|
||||
ParentPosition = Vector3.Zero;
|
||||
}
|
||||
|
||||
//m_log.DebugFormat(
|
||||
// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
|
||||
|
@ -566,6 +570,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public Vector3 OffsetPosition
|
||||
{
|
||||
get { return m_pos; }
|
||||
// Don't remove setter. It's not currently used in core but
|
||||
// upcoming Avination code needs it.
|
||||
set
|
||||
{
|
||||
// There is no offset position when not seated
|
||||
if (ParentID == 0)
|
||||
return;
|
||||
m_pos = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1161,10 +1174,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void CompleteMovement(IClientAPI client, bool openChildAgents)
|
||||
{
|
||||
// DateTime startTime = DateTime.Now;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Completing movement of {0} into region {1}",
|
||||
// client.Name, Scene.RegionInfo.RegionName);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}",
|
||||
client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
|
||||
|
||||
Vector3 look = Velocity;
|
||||
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
|
||||
|
@ -2383,9 +2396,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_lastVelocity = Velocity;
|
||||
}
|
||||
|
||||
// followed suggestion from mic bowman. reversed the two lines below.
|
||||
if (ParentID == 0 && PhysicsActor != null || ParentID != 0) // Check that we have a physics actor or we're sitting on something
|
||||
CheckForBorderCrossing();
|
||||
CheckForBorderCrossing();
|
||||
|
||||
CheckForSignificantMovement(); // sends update to the modules.
|
||||
}
|
||||
|
@ -2738,143 +2749,146 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </remarks>
|
||||
protected void CheckForBorderCrossing()
|
||||
{
|
||||
if (IsChildAgent)
|
||||
// Check that we we are not a child
|
||||
if (IsChildAgent)
|
||||
return;
|
||||
|
||||
Vector3 pos2 = AbsolutePosition;
|
||||
Vector3 vel = Velocity;
|
||||
int neighbor = 0;
|
||||
int[] fix = new int[2];
|
||||
|
||||
float timeStep = 0.1f;
|
||||
pos2.X = pos2.X + (vel.X*timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y*timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z*timeStep);
|
||||
// If we don't have a PhysActor, we can't cross anyway
|
||||
// Also don't do this while sat, sitting avatars cross with the
|
||||
// object they sit on.
|
||||
if (ParentID != 0 || PhysicsActor == null)
|
||||
return;
|
||||
|
||||
if (!IsInTransit)
|
||||
{
|
||||
// Checks if where it's headed exists a region
|
||||
Vector3 pos2 = AbsolutePosition;
|
||||
Vector3 vel = Velocity;
|
||||
int neighbor = 0;
|
||||
int[] fix = new int[2];
|
||||
|
||||
bool needsTransit = false;
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.W))
|
||||
{
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix);
|
||||
}
|
||||
else
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix);
|
||||
}
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
|
||||
{
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix);
|
||||
}
|
||||
else
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix);
|
||||
}
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix);
|
||||
}
|
||||
|
||||
// Makes sure avatar does not end up outside region
|
||||
if (neighbor <= 0)
|
||||
{
|
||||
if (needsTransit)
|
||||
{
|
||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||
{
|
||||
bool isFlying = Flying;
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
Vector3 pos = AbsolutePosition;
|
||||
if (AbsolutePosition.X < 0)
|
||||
pos.X += Velocity.X * 2;
|
||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||
pos.X -= Velocity.X * 2;
|
||||
if (AbsolutePosition.Y < 0)
|
||||
pos.Y += Velocity.Y * 2;
|
||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||
pos.Y -= Velocity.Y * 2;
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (neighbor > 0)
|
||||
{
|
||||
if (!CrossToNewRegion())
|
||||
{
|
||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||
{
|
||||
bool isFlying = Flying;
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
Vector3 pos = AbsolutePosition;
|
||||
if (AbsolutePosition.X < 0)
|
||||
pos.X += Velocity.X * 2;
|
||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||
pos.X -= Velocity.X * 2;
|
||||
if (AbsolutePosition.Y < 0)
|
||||
pos.Y += Velocity.Y * 2;
|
||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||
pos.Y -= Velocity.Y * 2;
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// We must remove the agent from the physical scene if it has been placed in transit. If we don't,
|
||||
// then this method continues to be called from ScenePresence.Update() until the handover of the client between
|
||||
// regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
|
||||
// event queue polling response from the server), this results in the avatar pausing on the border
|
||||
// for the handover period.
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
// This constant has been inferred from experimentation
|
||||
// I'm not sure what this value should be, so I tried a few values.
|
||||
timeStep = 0.04f;
|
||||
pos2 = AbsolutePosition;
|
||||
float timeStep = 0.1f;
|
||||
pos2.X = pos2.X + (vel.X * timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y * timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z * timeStep);
|
||||
m_pos = pos2;
|
||||
}
|
||||
|
||||
if (!IsInTransit)
|
||||
{
|
||||
// Checks if where it's headed exists a region
|
||||
bool needsTransit = false;
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.W))
|
||||
{
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix);
|
||||
}
|
||||
else
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix);
|
||||
}
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
|
||||
{
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix);
|
||||
}
|
||||
else
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix);
|
||||
}
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix);
|
||||
}
|
||||
|
||||
// Makes sure avatar does not end up outside region
|
||||
if (neighbor <= 0)
|
||||
{
|
||||
if (needsTransit)
|
||||
{
|
||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||
{
|
||||
bool isFlying = Flying;
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
Vector3 pos = AbsolutePosition;
|
||||
if (AbsolutePosition.X < 0)
|
||||
pos.X += Velocity.X * 2;
|
||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||
pos.X -= Velocity.X * 2;
|
||||
if (AbsolutePosition.Y < 0)
|
||||
pos.Y += Velocity.Y * 2;
|
||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||
pos.Y -= Velocity.Y * 2;
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (neighbor > 0)
|
||||
{
|
||||
if (!CrossToNewRegion())
|
||||
{
|
||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||
{
|
||||
bool isFlying = Flying;
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
Vector3 pos = AbsolutePosition;
|
||||
if (AbsolutePosition.X < 0)
|
||||
pos.X += Velocity.X * 2;
|
||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||
pos.X -= Velocity.X * 2;
|
||||
if (AbsolutePosition.Y < 0)
|
||||
pos.Y += Velocity.Y * 2;
|
||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||
pos.Y -= Velocity.Y * 2;
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// This constant has been inferred from experimentation
|
||||
// I'm not sure what this value should be, so I tried a few values.
|
||||
timeStep = 0.04f;
|
||||
pos2 = AbsolutePosition;
|
||||
pos2.X = pos2.X + (vel.X * timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y * timeStep);
|
||||
// Don't touch the Z
|
||||
m_pos = pos2;
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: In transit m_pos={0}", m_pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3104,30 +3118,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
catch { }
|
||||
|
||||
// Attachment objects
|
||||
lock (m_attachments)
|
||||
List<SceneObjectGroup> attachments = GetAttachments();
|
||||
if (attachments.Count > 0)
|
||||
{
|
||||
if (m_attachments.Count > 0)
|
||||
{
|
||||
cAgent.AttachmentObjects = new List<ISceneObject>();
|
||||
cAgent.AttachmentObjectStates = new List<string>();
|
||||
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
|
||||
InTransitScriptStates.Clear();
|
||||
cAgent.AttachmentObjects = new List<ISceneObject>();
|
||||
cAgent.AttachmentObjectStates = new List<string>();
|
||||
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
|
||||
InTransitScriptStates.Clear();
|
||||
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
// We need to make a copy and pass that copy
|
||||
// because of transfers withn the same sim
|
||||
ISceneObject clone = sog.CloneForNewScene();
|
||||
// Attachment module assumes that GroupPosition holds the offsets...!
|
||||
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
|
||||
((SceneObjectGroup)clone).IsAttachment = false;
|
||||
cAgent.AttachmentObjects.Add(clone);
|
||||
string state = sog.GetStateSnapshot();
|
||||
cAgent.AttachmentObjectStates.Add(state);
|
||||
InTransitScriptStates.Add(state);
|
||||
// Let's remove the scripts of the original object here
|
||||
sog.RemoveScriptInstances(true);
|
||||
}
|
||||
foreach (SceneObjectGroup sog in attachments)
|
||||
{
|
||||
// We need to make a copy and pass that copy
|
||||
// because of transfers withn the same sim
|
||||
ISceneObject clone = sog.CloneForNewScene();
|
||||
// Attachment module assumes that GroupPosition holds the offsets...!
|
||||
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
|
||||
((SceneObjectGroup)clone).IsAttachment = false;
|
||||
cAgent.AttachmentObjects.Add(clone);
|
||||
string state = sog.GetStateSnapshot();
|
||||
cAgent.AttachmentObjectStates.Add(state);
|
||||
InTransitScriptStates.Add(state);
|
||||
// Let's remove the scripts of the original object here
|
||||
sog.RemoveScriptInstances(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3535,26 +3547,29 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="args">The arguments for the event</param>
|
||||
public void SendScriptEventToAttachments(string eventName, Object[] args)
|
||||
{
|
||||
if (m_scriptEngines.Length == 0)
|
||||
return;
|
||||
|
||||
lock (m_attachments)
|
||||
Util.FireAndForget(delegate(object x)
|
||||
{
|
||||
foreach (SceneObjectGroup grp in m_attachments)
|
||||
{
|
||||
// 16384 is CHANGED_ANIMATION
|
||||
//
|
||||
// Send this to all attachment root prims
|
||||
//
|
||||
foreach (IScriptModule m in m_scriptEngines)
|
||||
{
|
||||
if (m == null) // No script engine loaded
|
||||
continue;
|
||||
if (m_scriptEngines.Length == 0)
|
||||
return;
|
||||
|
||||
m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
|
||||
lock (m_attachments)
|
||||
{
|
||||
foreach (SceneObjectGroup grp in m_attachments)
|
||||
{
|
||||
// 16384 is CHANGED_ANIMATION
|
||||
//
|
||||
// Send this to all attachment root prims
|
||||
//
|
||||
foreach (IScriptModule m in m_scriptEngines)
|
||||
{
|
||||
if (m == null) // No script engine loaded
|
||||
continue;
|
||||
|
||||
m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
internal void PushForce(Vector3 impulse)
|
||||
|
|
|
@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private const uint m_regionWidth = Constants.RegionSize;
|
||||
private const uint m_regionHeight = Constants.RegionSize;
|
||||
|
||||
private float ODE_STEPSIZE = 0.020f;
|
||||
private float ODE_STEPSIZE = 0.0178f;
|
||||
private float metersInSpace = 29.9f;
|
||||
private float m_timeDilation = 1.0f;
|
||||
|
||||
|
@ -456,7 +456,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
|
||||
mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
|
||||
|
||||
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
|
||||
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
|
||||
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
|
||||
|
||||
avDensity = physicsconfig.GetFloat("av_density", 80f);
|
||||
|
@ -2822,6 +2822,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
m_global_contactcount = 0;
|
||||
|
||||
d.WorldQuickStep(world, ODE_STEPSIZE);
|
||||
|
||||
d.JointGroupEmpty(contactgroup);
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -486,6 +486,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
|
||||
if (m_host.ParentGroup.Scene.SimulationDataService != null)
|
||||
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
|
||||
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
|
||||
}
|
||||
/// <summary>
|
||||
/// Set the current Windlight scene to a target avatar
|
||||
|
|
|
@ -91,6 +91,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
|
||||
server.AddXmlRPCHandler("status_notification", StatusNotification, false);
|
||||
server.AddXmlRPCHandler("get_online_friends", GetOnlineFriends, false);
|
||||
server.AddXmlRPCHandler("get_user_info", GetUserInfo, false);
|
||||
server.AddXmlRPCHandler("get_server_urls", GetServerURLs, false);
|
||||
|
||||
server.AddXmlRPCHandler("locate_user", LocateUser, false);
|
||||
|
@ -299,6 +300,38 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
|
||||
}
|
||||
|
||||
public XmlRpcResponse GetUserInfo(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
Hashtable hash = new Hashtable();
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
// This needs checking!
|
||||
if (requestData.ContainsKey("userID"))
|
||||
{
|
||||
string userID_str = (string)requestData["userID"];
|
||||
UUID userID = UUID.Zero;
|
||||
UUID.TryParse(userID_str, out userID);
|
||||
|
||||
//int userFlags = m_HomeUsersService.GetUserFlags(userID);
|
||||
Dictionary<string,object> userInfo = m_HomeUsersService.GetUserInfo(userID);
|
||||
if (userInfo.Count > 0)
|
||||
{
|
||||
foreach (KeyValuePair<string, object> kvp in userInfo)
|
||||
{
|
||||
hash[kvp.Key] = kvp.Value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hash["result"] = "failure";
|
||||
}
|
||||
}
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = hash;
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse GetServerURLs(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
Hashtable hash = new Hashtable();
|
||||
|
|
|
@ -231,7 +231,7 @@ namespace OpenSim.Server.Handlers.UserAccounts
|
|||
|
||||
int userLevel = 0;
|
||||
if (request.ContainsKey("UserLevel") && int.TryParse(request["UserLevel"].ToString(), out userLevel))
|
||||
existingAccount.UserFlags = userLevel;
|
||||
existingAccount.UserLevel = userLevel;
|
||||
|
||||
int userFlags = 0;
|
||||
if (request.ContainsKey("UserFlags") && int.TryParse(request["UserFlags"].ToString(), out userFlags))
|
||||
|
|
|
@ -100,6 +100,8 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id);
|
||||
|
||||
string uri = m_ServerURI + "/assets/" + id;
|
||||
|
||||
AssetBase asset = null;
|
||||
|
@ -119,6 +121,8 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
public AssetBase GetCached(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Cache request for {0}", id);
|
||||
|
||||
if (m_Cache != null)
|
||||
return m_Cache.Get(id);
|
||||
|
||||
|
@ -177,6 +181,8 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
public bool Get(string id, Object sender, AssetRetrieved handler)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id);
|
||||
|
||||
string uri = m_ServerURI + "/assets/" + id;
|
||||
|
||||
AssetBase asset = null;
|
||||
|
|
|
@ -29,7 +29,9 @@ using log4net;
|
|||
using Nini.Config;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
using System.Web;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors.Hypergrid;
|
||||
|
@ -73,11 +75,26 @@ namespace OpenSim.Services.Connectors
|
|||
if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
|
||||
assetUri.Scheme == Uri.UriSchemeHttp)
|
||||
{
|
||||
url = "http://" + assetUri.Authority;
|
||||
assetID = assetUri.LocalPath.Trim(new char[] {'/'});
|
||||
// Simian
|
||||
if (assetUri.Query != string.Empty)
|
||||
{
|
||||
NameValueCollection qscoll = HttpUtility.ParseQueryString(assetUri.Query);
|
||||
assetID = qscoll["id"];
|
||||
if (assetID != null)
|
||||
url = id.Replace(assetID, ""); // Malformed again, as simian expects
|
||||
else
|
||||
url = id; // !!! best effort
|
||||
}
|
||||
else // robust
|
||||
{
|
||||
url = "http://" + assetUri.Authority;
|
||||
assetID = assetUri.LocalPath.Trim(new char[] { '/' });
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[HG ASSET SERVICE]: Malformed URL {0}", id);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -47,13 +47,36 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
public HeloServicesConnector(string serverURI)
|
||||
{
|
||||
m_ServerURI = serverURI.TrimEnd('/');
|
||||
if (!serverURI.EndsWith("="))
|
||||
m_ServerURI = serverURI.TrimEnd('/') + "/helo/";
|
||||
else
|
||||
{
|
||||
// Simian sends malformed urls like this:
|
||||
// http://valley.virtualportland.org/simtest/Grid/?id=
|
||||
//
|
||||
try
|
||||
{
|
||||
Uri uri = new Uri(serverURI + "xxx");
|
||||
if (uri.Query == string.Empty)
|
||||
m_ServerURI = serverURI.TrimEnd('/') + "/helo/";
|
||||
else
|
||||
{
|
||||
serverURI = serverURI + "xxx";
|
||||
m_ServerURI = serverURI.Replace(uri.Query, "");
|
||||
m_ServerURI = m_ServerURI.TrimEnd('/') + "/helo/";
|
||||
}
|
||||
}
|
||||
catch (UriFormatException e)
|
||||
{
|
||||
m_log.WarnFormat("[HELO SERVICE]: Malformed URL {0}", serverURI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual string Helo()
|
||||
{
|
||||
HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI + "/helo");
|
||||
HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
|
||||
// Eventually we need to switch to HEAD
|
||||
/* req.Method = "HEAD"; */
|
||||
|
||||
|
|
|
@ -334,6 +334,9 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
|||
UInt32.TryParse((string)hash["http_port"], out p);
|
||||
region.HttpPort = p;
|
||||
}
|
||||
if (hash.ContainsKey("server_uri") && hash["server_uri"] != null)
|
||||
region.ServerURI = (string)hash["server_uri"];
|
||||
|
||||
if (hash["internal_port"] != null)
|
||||
{
|
||||
int p = 0;
|
||||
|
@ -558,6 +561,60 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
|||
return online;
|
||||
}
|
||||
|
||||
public Dictionary<string,object> GetUserInfo (UUID userID)
|
||||
{
|
||||
Hashtable hash = new Hashtable();
|
||||
hash["userID"] = userID.ToString();
|
||||
|
||||
IList paramList = new ArrayList();
|
||||
paramList.Add(hash);
|
||||
|
||||
XmlRpcRequest request = new XmlRpcRequest("get_user_info", paramList);
|
||||
|
||||
Dictionary<string, object> info = new Dictionary<string, object>();
|
||||
XmlRpcResponse response = null;
|
||||
try
|
||||
{
|
||||
response = request.Send(m_ServerURL, 10000);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.DebugFormat("[USER AGENT CONNECTOR]: Unable to contact remote server {0} for GetUserInfo", m_ServerURL);
|
||||
return info;
|
||||
}
|
||||
|
||||
if (response.IsFault)
|
||||
{
|
||||
m_log.ErrorFormat("[USER AGENT CONNECTOR]: remote call to {0} for GetServerURLs returned an error: {1}", m_ServerURL, response.FaultString);
|
||||
return info;
|
||||
}
|
||||
|
||||
hash = (Hashtable)response.Value;
|
||||
try
|
||||
{
|
||||
if (hash == null)
|
||||
{
|
||||
m_log.ErrorFormat("[USER AGENT CONNECTOR]: GetUserInfo Got null response from {0}! THIS IS BAAAAD", m_ServerURL);
|
||||
return info;
|
||||
}
|
||||
|
||||
// Here is the actual response
|
||||
foreach (object key in hash.Keys)
|
||||
{
|
||||
if (hash[key] != null)
|
||||
{
|
||||
info.Add(key.ToString(), hash[key]);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("[USER AGENT CONNECTOR]: Got exception on GetOnlineFriends response.");
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
public Dictionary<string, object> GetServerURLs(UUID userID)
|
||||
{
|
||||
Hashtable hash = new Hashtable();
|
||||
|
|
|
@ -86,6 +86,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
public SimianAssetServiceConnector(string url)
|
||||
{
|
||||
if (!url.EndsWith("/") && !url.EndsWith("="))
|
||||
url = url + '/';
|
||||
m_serverUrl = url;
|
||||
}
|
||||
|
||||
|
|
|
@ -341,26 +341,54 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
public List<GridRegion> GetHyperlinks(UUID scopeID)
|
||||
{
|
||||
// Hypergrid/linked regions are not supported
|
||||
return new List<GridRegion>();
|
||||
List<GridRegion> foundRegions = new List<GridRegion>();
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetScenes" },
|
||||
{ "HyperGrid", "true" },
|
||||
{ "Enabled", "1" }
|
||||
};
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] found regions with name {0}",name);
|
||||
|
||||
OSDArray array = response["Scenes"] as OSDArray;
|
||||
if (array != null)
|
||||
{
|
||||
for (int i = 0; i < array.Count; i++)
|
||||
{
|
||||
GridRegion region = ResponseToGridRegion(array[i] as OSDMap);
|
||||
if (region != null)
|
||||
foundRegions.Add(region);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return foundRegions;
|
||||
}
|
||||
|
||||
|
||||
public int GetRegionFlags(UUID scopeID, UUID regionID)
|
||||
{
|
||||
const int REGION_ONLINE = 4;
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetScene" },
|
||||
{ "SceneID", regionID.ToString() }
|
||||
};
|
||||
|
||||
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request region flags for {0}",regionID.ToString());
|
||||
m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request region flags for {0}",regionID.ToString());
|
||||
|
||||
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
return response["Enabled"].AsBoolean() ? REGION_ONLINE : 0;
|
||||
OSDMap extraData = response["ExtraData"] as OSDMap;
|
||||
int enabled = response["Enabled"].AsBoolean() ? (int) OpenSim.Data.RegionFlags.RegionOnline : 0;
|
||||
int hypergrid = extraData["HyperGrid"].AsBoolean() ? (int) OpenSim.Data.RegionFlags.Hyperlink : 0;
|
||||
int flags = enabled | hypergrid;
|
||||
m_log.DebugFormat("[SGGC] enabled - {0} hg - {1} flags - {2}", enabled, hypergrid, flags);
|
||||
return flags;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -411,24 +439,27 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
Vector3d minPosition = response["MinPosition"].AsVector3d();
|
||||
region.RegionLocX = (int)minPosition.X;
|
||||
region.RegionLocY = (int)minPosition.Y;
|
||||
|
||||
if ( ! extraData["HyperGrid"] ) {
|
||||
Uri httpAddress = response["Address"].AsUri();
|
||||
region.ExternalHostName = httpAddress.Host;
|
||||
region.HttpPort = (uint)httpAddress.Port;
|
||||
|
||||
Uri httpAddress = response["Address"].AsUri();
|
||||
region.ExternalHostName = httpAddress.Host;
|
||||
region.HttpPort = (uint)httpAddress.Port;
|
||||
IPAddress internalAddress;
|
||||
IPAddress.TryParse(extraData["InternalAddress"].AsString(), out internalAddress);
|
||||
if (internalAddress == null)
|
||||
internalAddress = IPAddress.Any;
|
||||
|
||||
region.ServerURI = extraData["ServerURI"].AsString();
|
||||
|
||||
IPAddress internalAddress;
|
||||
IPAddress.TryParse(extraData["InternalAddress"].AsString(), out internalAddress);
|
||||
if (internalAddress == null)
|
||||
internalAddress = IPAddress.Any;
|
||||
|
||||
region.InternalEndPoint = new IPEndPoint(internalAddress, extraData["InternalPort"].AsInteger());
|
||||
region.TerrainImage = extraData["MapTexture"].AsUUID();
|
||||
region.Access = (byte)extraData["Access"].AsInteger();
|
||||
region.RegionSecret = extraData["RegionSecret"].AsString();
|
||||
region.EstateOwner = extraData["EstateOwner"].AsUUID();
|
||||
region.Token = extraData["Token"].AsString();
|
||||
region.InternalEndPoint = new IPEndPoint(internalAddress, extraData["InternalPort"].AsInteger());
|
||||
region.TerrainImage = extraData["MapTexture"].AsUUID();
|
||||
region.Access = (byte)extraData["Access"].AsInteger();
|
||||
region.RegionSecret = extraData["RegionSecret"].AsString();
|
||||
region.EstateOwner = extraData["EstateOwner"].AsUUID();
|
||||
region.Token = extraData["Token"].AsString();
|
||||
region.ServerURI = extraData["ServerURI"].AsString();
|
||||
} else {
|
||||
region.ServerURI = response["Address"];
|
||||
}
|
||||
|
||||
return region;
|
||||
}
|
||||
|
|
|
@ -92,7 +92,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
public SimianInventoryServiceConnector(string url)
|
||||
{
|
||||
if (!url.EndsWith("/") && !url.EndsWith("="))
|
||||
url = url + '/';
|
||||
m_serverUrl = url;
|
||||
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
|
|
|
@ -287,6 +287,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
account.UserFlags = response["UserFlags"].AsInteger();
|
||||
account.UserLevel = response["AccessLevel"].AsInteger();
|
||||
account.UserTitle = response["UserTitle"].AsString();
|
||||
account.LocalToGrid = true;
|
||||
if (response.ContainsKey("LocalToGrid"))
|
||||
account.LocalToGrid = (response["LocalToGrid"].AsString() == "true" ? true : false);
|
||||
|
||||
GetFirstLastName(response["Name"].AsString(), out account.FirstName, out account.LastName);
|
||||
|
||||
// Cache the user account info
|
||||
|
|
|
@ -102,50 +102,45 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
public HypergridLinker(IConfigSource config, GridService gridService, IRegionData db)
|
||||
{
|
||||
IConfig modulesConfig = config.Configs["Modules"];
|
||||
if (modulesConfig == null)
|
||||
return;
|
||||
IConfig gridConfig = config.Configs["GridService"];
|
||||
if (gridConfig == null)
|
||||
return;
|
||||
|
||||
if (modulesConfig.GetString("HypergridLinker", "") != "HypergridLinker")
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[HYPERGRID LINKER]: Starting with db {0}", db.GetType());
|
||||
if (!gridConfig.GetBoolean("HypergridLinker", false))
|
||||
return;
|
||||
|
||||
m_Database = db;
|
||||
m_GridService = gridService;
|
||||
m_log.DebugFormat("[HYPERGRID LINKER]: Starting with db {0}", db.GetType());
|
||||
|
||||
IConfig gridConfig = config.Configs["GridService"];
|
||||
if (gridConfig != null)
|
||||
{
|
||||
string assetService = gridConfig.GetString("AssetService", string.Empty);
|
||||
string assetService = gridConfig.GetString("AssetService", string.Empty);
|
||||
|
||||
Object[] args = new Object[] { config };
|
||||
Object[] args = new Object[] { config };
|
||||
|
||||
if (assetService != string.Empty)
|
||||
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(assetService, args);
|
||||
if (assetService != string.Empty)
|
||||
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(assetService, args);
|
||||
|
||||
string scope = gridConfig.GetString("ScopeID", string.Empty);
|
||||
if (scope != string.Empty)
|
||||
UUID.TryParse(scope, out m_ScopeID);
|
||||
string scope = gridConfig.GetString("ScopeID", string.Empty);
|
||||
if (scope != string.Empty)
|
||||
UUID.TryParse(scope, out m_ScopeID);
|
||||
|
||||
// m_Check4096 = gridConfig.GetBoolean("Check4096", true);
|
||||
|
||||
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
|
||||
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
|
||||
|
||||
m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", string.Empty);
|
||||
try
|
||||
{
|
||||
m_ThisGatekeeperURI = new Uri(m_ThisGatekeeper);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.WarnFormat("[HYPERGRID LINKER]: Malformed URL in [GridService], variable Gatekeeper = {0}", m_ThisGatekeeper);
|
||||
}
|
||||
|
||||
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
|
||||
|
||||
m_log.Debug("[HYPERGRID LINKER]: Loaded all services...");
|
||||
m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", string.Empty);
|
||||
try
|
||||
{
|
||||
m_ThisGatekeeperURI = new Uri(m_ThisGatekeeper);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.WarnFormat("[HYPERGRID LINKER]: Malformed URL in [GridService], variable Gatekeeper = {0}", m_ThisGatekeeper);
|
||||
}
|
||||
|
||||
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
|
||||
|
||||
m_log.Debug("[HYPERGRID LINKER]: Loaded all services...");
|
||||
|
||||
if (!string.IsNullOrEmpty(m_MapTileDirectory))
|
||||
{
|
||||
|
|
|
@ -161,6 +161,14 @@ namespace OpenSim.Services.HypergridService
|
|||
{
|
||||
m_log.DebugFormat("[USER AGENT SERVICE]: Request to login user {0} {1} (@{2}) to grid {3}",
|
||||
agentCircuit.firstname, agentCircuit.lastname, ((clientIP == null) ? "stored IP" : clientIP.Address.ToString()), gatekeeper.ServerURI);
|
||||
|
||||
if (m_UserAccountService.GetUserAccount(UUID.Zero, agentCircuit.AgentID) == null)
|
||||
{
|
||||
m_log.WarnFormat("[USER AGENT SERVICE]: Someone attempted to lauch a foreign user from here {0} {1}", agentCircuit.firstname, agentCircuit.lastname);
|
||||
reason = "Forbidden to launch your agents from here";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Take the IP address + port of the gatekeeper (reg) plus the info of finalDestination
|
||||
GridRegion region = new GridRegion(gatekeeper);
|
||||
region.ServerURI = gatekeeper.ServerURI;
|
||||
|
@ -480,6 +488,31 @@ namespace OpenSim.Services.HypergridService
|
|||
return online;
|
||||
}
|
||||
|
||||
public Dictionary<string, object> GetUserInfo(UUID userID)
|
||||
{
|
||||
Dictionary<string, object> info = new Dictionary<string, object>();
|
||||
|
||||
if (m_UserAccountService == null)
|
||||
{
|
||||
m_log.WarnFormat("[USER AGENT SERVICE]: Unable to get user flags because user account service is missing");
|
||||
info["result"] = "fail";
|
||||
info["message"] = "UserAccountService is missing!";
|
||||
return info;
|
||||
}
|
||||
|
||||
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero /*!!!*/, userID);
|
||||
|
||||
if (account != null)
|
||||
{
|
||||
info.Add("user_flags", (object)account.UserFlags);
|
||||
info.Add("user_created", (object)account.Created);
|
||||
info.Add("user_title", (object)account.UserTitle);
|
||||
info.Add("result", "success");
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
public Dictionary<string, object> GetServerURLs(UUID userID)
|
||||
{
|
||||
if (m_UserAccountService == null)
|
||||
|
|
|
@ -55,6 +55,7 @@ namespace OpenSim.Services.Interfaces
|
|||
void LogoutAgent(UUID userID, UUID sessionID);
|
||||
GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);
|
||||
Dictionary<string, object> GetServerURLs(UUID userID);
|
||||
Dictionary<string,object> GetUserInfo(UUID userID);
|
||||
|
||||
string LocateUser(UUID userID);
|
||||
// Tries to get the universal user identifier for the targetUserId
|
||||
|
|
|
@ -91,6 +91,7 @@ namespace OpenSim.Services.Interfaces
|
|||
public int UserLevel;
|
||||
public int UserFlags;
|
||||
public string UserTitle;
|
||||
public Boolean LocalToGrid = true;
|
||||
|
||||
public Dictionary<string, object> ServiceURLs;
|
||||
|
||||
|
@ -119,6 +120,8 @@ namespace OpenSim.Services.Interfaces
|
|||
UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
|
||||
if (kvp.ContainsKey("UserTitle"))
|
||||
UserTitle = kvp["UserTitle"].ToString();
|
||||
if (kvp.ContainsKey("LocalToGrid"))
|
||||
Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid);
|
||||
|
||||
if (kvp.ContainsKey("Created"))
|
||||
Created = Convert.ToInt32(kvp["Created"].ToString());
|
||||
|
@ -152,6 +155,7 @@ namespace OpenSim.Services.Interfaces
|
|||
result["UserLevel"] = UserLevel.ToString();
|
||||
result["UserFlags"] = UserFlags.ToString();
|
||||
result["UserTitle"] = UserTitle;
|
||||
result["LocalToGrid"] = LocalToGrid.ToString();
|
||||
|
||||
string str = string.Empty;
|
||||
foreach (KeyValuePair<string, object> kvp in ServiceURLs)
|
||||
|
|
|
@ -112,10 +112,10 @@ namespace pCampBot
|
|||
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
|
||||
" -password password for the bots\n" +
|
||||
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
|
||||
" current options are:" +
|
||||
" p (physics)" +
|
||||
" g (grab)" +
|
||||
" t (teleport)" +
|
||||
" current options are:\n" +
|
||||
" p (physics)\n" +
|
||||
" g (grab)\n" +
|
||||
" t (teleport)\n" +
|
||||
// " c (cross)" +
|
||||
" -wear set appearance folder to load from (default: no)\n" +
|
||||
" -h, -help show this message");
|
||||
|
|
130
Prebuild/COPYING
130
Prebuild/COPYING
|
@ -1,65 +1,65 @@
|
|||
BSD License
|
||||
Copyright (c)2004-2008
|
||||
|
||||
See AUTHORS file for list of copyright holders
|
||||
|
||||
Dave Hudson (jendave@yahoo.com),
|
||||
Matthew Holmes (matthew@wildfiregames.com)
|
||||
Dan Moorehead (dan05a@gmail.com)
|
||||
Rob Loach (http://www.robloach.net)
|
||||
C.J. Adams-Collier (cjac@colliertech.org)
|
||||
|
||||
http://dnpb.sourceforge.net
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of the authors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
---
|
||||
|
||||
Portions of src/Core/Targets/AutotoolsTarget.cs
|
||||
// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining
|
||||
// a copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to
|
||||
// permit persons to whom the Software is furnished to do so, subject to
|
||||
// the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be
|
||||
// included in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
BSD License
|
||||
Copyright (c)2004-2008
|
||||
|
||||
See AUTHORS file for list of copyright holders
|
||||
|
||||
Dave Hudson (jendave@yahoo.com),
|
||||
Matthew Holmes (matthew@wildfiregames.com)
|
||||
Dan Moorehead (dan05a@gmail.com)
|
||||
Rob Loach (http://www.robloach.net)
|
||||
C.J. Adams-Collier (cjac@colliertech.org)
|
||||
|
||||
http://dnpb.sourceforge.net
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of the authors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
---
|
||||
|
||||
Portions of src/Core/Targets/AutotoolsTarget.cs
|
||||
// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining
|
||||
// a copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to
|
||||
// permit persons to whom the Software is furnished to do so, subject to
|
||||
// the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be
|
||||
// included in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
|
400
Prebuild/NEWS
400
Prebuild/NEWS
|
@ -1,200 +1,200 @@
|
|||
Prebuild is an XML-driven pre-build tool allowing developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio 2005, Visual Studio 2003, Visual Studio 2002, SharpDevelop, MonoDevelop, and NAnt.
|
||||
|
||||
Documentation and downloads are available at http://dnpb.sourceforge.net.
|
||||
|
||||
Prebuild is licensed under the BSD license.
|
||||
|
||||
[ XXXXXXX XX, XXX - 1.3.2 ]
|
||||
+ Added Keyfile signing to NAnt target and VS2005 target
|
||||
+ Updated XSD file to 1.7
|
||||
+ Boo and VisualBasic Language support in VS2005 target
|
||||
+ Added basic Autotools target. It creates a non-recursive Autotools system.
|
||||
! Multiple files can be excluded from the Match node
|
||||
! VS2005 now handles .resx files correctly.
|
||||
! NAnt and Autotools now handle defines
|
||||
! NAnt and Autotools now handle resources
|
||||
+ Conditional XML variables can be passed through the command line.
|
||||
+ Added /install and /remove command line flags to install and remove assemblies from the GAC
|
||||
+ Many fixes to VS2005 target
|
||||
|
||||
[ July 21, 2006 - 1.3.1 ]
|
||||
! VS2005 fixes from Rob Loach
|
||||
! NAnt fixes from Rob Loach and David Hudson
|
||||
! XML doc fixes from Rob Loach
|
||||
+ Added SharpDevelop2 target (really just uses VS2005 target)
|
||||
! Fixed bug with BuildEvents in Monodevelop target
|
||||
+ Passing /yes will default to answering yes to any warnings
|
||||
|
||||
[ February 28, 2006 - 1.3 ]
|
||||
+ Added MonoDevelop target.
|
||||
+ Added NAnt target.
|
||||
+ Lots of fixes to all targets.
|
||||
* Cleaned up the code using FXCop.
|
||||
* Updated schema to 1.6 to fix a typo and add a new parameter.
|
||||
* jendave is now the maintainer of the project. RobLoach has been added as a developer.
|
||||
* Removed references to 'dnpb'.
|
||||
+ Added rudimentary support for pre- and post- build scripts
|
||||
* Updated examples.
|
||||
|
||||
[ August 5, 2004 - 1.2 ]
|
||||
+ Added Visual Studio Express (vs2005express) target contributed by Borrillis and modified for use with different languages
|
||||
+ Added the allowedgroups command line option followed by a pipe-delimited list of project group filter flags (eg. Group1|Group2) allow optional filtering of all projects that dont have at least one of these flags
|
||||
+ Added the filterGroups XML attribute to the project node and updated the scheme to v1.5 for this addition, it is used to specified the delimited list of filter groups to which a project belongs
|
||||
* Modified the removedir command line option to allow for a pipe-delimited list of directory names
|
||||
! Modified the resource loading code to search for resourced without the prepended namespace (as Visual Studio .NET does it) to allow for it to be compiled with SharpDevelop as well
|
||||
+ Added the GenerateXmlDocFile boolean option to the Options XML element
|
||||
* Changed the behavior of the XmlDocFile option so that if not specified it uses the assemblyName (without file extension) + .xml for the file name instead of just not generating the file since the new GenerateXmlDocFile takes care of this
|
||||
|
||||
[ January 3, 2004 - 1.1 ]
|
||||
! Replaced regex use for more efficient manual parsing to allow use on non-windows platforms with Mono which has Regex problems
|
||||
+ Added the checkOsVars attribute to the root element for enabling interpolation for Enviroment variables in the form ${var}, otherwise no checking is performed for efficiency-sake
|
||||
* Make the version attribute on the root element optional as it isn't used and not needed since the schema url contains the version
|
||||
|
||||
[ December 30, 2004 - 1.1 ]
|
||||
! Applied Leed's fix for SharpDevelop references
|
||||
+ Rewrote much of the processing for better validation and without the use of a temp file
|
||||
+ Added support for configurations at the project level which are named All. They now apply changes to all Solution level defined configs
|
||||
* Changed all spaces into tabs
|
||||
+ Added support for the None build action
|
||||
* Replaced all sequence's in the XML schema for all's because the order doesn't matter since the xml file is loaded into an XmlDocument
|
||||
|
||||
[ December 25, 2004 - 1.0 ]
|
||||
+ Added the /removedir option for cleaning directories like obj before file releases
|
||||
+ Changed WriteTempXml() and the new DeleteTempXml() methods to be compiled only in DEBUG builds
|
||||
* Made path optional for Match elements (defaults to current directory) and updates schema for it
|
||||
! Fixed XML example in the readme.txt
|
||||
+ Added example xml files to docs directory
|
||||
* Updated license.txt to add Dan Moorehead and update copyright years
|
||||
+ Updated prebuild.xml to take advantage of the default path attribute for match elements
|
||||
+ Updated Clean to delete the obj directories
|
||||
|
||||
[ December 25, 2004 - 0.13 ]
|
||||
+ Added dnpb.exe so that it can be used to generate the project files
|
||||
+ Added dnpb.ico
|
||||
* Added parameterless Write statement to Log for writing a single line
|
||||
* Changed scehema to version 1.3 for support of icon attribute
|
||||
* Added support for All configuration name under a Project node signifying common settings for all configurations
|
||||
! Fixed the SupressWarnings by adding the corresponding field to OptionsNode
|
||||
* Wrote documentation in docs/readme.txt
|
||||
* Added Dan Moorehead to copyrights and extended date from 2004 to 2004-2005
|
||||
* Updated prebuild.xml
|
||||
* Optimized Log class
|
||||
* Updated OutputUsage()
|
||||
* /clean targets all by default
|
||||
* No log file is used by default, /log without value specified uses default file name
|
||||
+ Added support for the /pause which pauses the utility after execution to observe output
|
||||
|
||||
|
||||
[ September 27, 2004 - 0.12.2a ]
|
||||
! Fixed a nasty bug when trying to delete our temp file for pre-processing.
|
||||
|
||||
[ September 15, 2004 - 0.12.2 ]
|
||||
+ Expanded platform identification, thanks to the NAnt guys for shedding some
|
||||
light on how to properly check for UNIX platforms! Thanks guys!
|
||||
* POSIX OS identifier changed to UNIX. Valid OS names are now "Win32", "UNIX",
|
||||
and "Unknown".
|
||||
! Fixed SharpDevelop target to properly use the 'rootNamespace' attribute of
|
||||
the Project tag.
|
||||
+ New command-line switch, /ppo, forces DNPB to pre-process the file and write
|
||||
the pre-processed file. This allows you to test/debug your pre-processor
|
||||
macros. No other processing will be done. You can specify a target file as
|
||||
a paramter for the /ppo switch, or DNPB will write the file 'preprocessed.xml'
|
||||
if you do not specify a file.
|
||||
+ The Match tag now has a 'buildAction' attribute which functions exactly like
|
||||
the attribute of the same name for the File tag.
|
||||
|
||||
[ August 5, 2004 - 0.12.1 ]
|
||||
+ Added environment variable expansion for all values. Environment variables
|
||||
should be listed in the form ${VAR}.
|
||||
|
||||
[ July 30, 2004 - 0.12.0 ]
|
||||
+ Added preprocessing via XML processing information tags. Available tags
|
||||
are: <?if <exp> ?>, <?elseif <exp> ?>, <?else ?> and <?endif ?>. The
|
||||
current expression parser is very basic, but will be replaced with a more
|
||||
capable parser over time. Current operators available are: =, !=, <, >,
|
||||
<=, >=. Current test variables available: OS, RuntimeVersion, RuntimeMajor,
|
||||
RuntimeMinor, RuntimeRevision.
|
||||
|
||||
[ July 27, 2004 - 0.11.4 ]
|
||||
+ Added 'useRegex' attribute to the Match tag. Matches can now use regular
|
||||
expressions to match filenames.
|
||||
+ Added the 'assemblyName' attribute to the Project tag. Projects can now
|
||||
set their output assembly name.
|
||||
! Fixed several bugs in the way that Project tags inheirt their parent
|
||||
Solutions configuration options. This operation should now work fully as
|
||||
intended.
|
||||
! Due to some wierdness, Project Guid's are now stored as part of the Project
|
||||
node and created at parse time.
|
||||
|
||||
[ May 11, 2004 - 0.11.3 ]
|
||||
! Fixed a bug where I was writing the wrong property name for a projects root
|
||||
namespace.
|
||||
! Removed a DEBUG statement I had left in the code in 0.11.2.
|
||||
! Fixed a bug in the VS2002 writer which caused the version variables to not
|
||||
be overriden correctly.
|
||||
+ Added the rootNamespace property to the <Project> element, allowing you to
|
||||
specify the root namespace.
|
||||
* /target and /clean are now mutually exclusive command line switches, and
|
||||
they both now take the all option. In the case of /target all, all build
|
||||
file for all targets will be created. In the case of /clean all, the user
|
||||
will be prompted to make sure they want to do it, and if so, will clean
|
||||
all build files for all targets.
|
||||
|
||||
[ April 22, 2004 - 0.11.2 ]
|
||||
! Fixed a bug with the /file command-line operator. Was using the unresolved
|
||||
file path rather then the resolved one, was making the attempt to open the
|
||||
dnpb file fail.
|
||||
! Fixed a bug in the schema that required at least 1 solution and 1 reference
|
||||
path. We can do just fine with 0 of either of these. Some files may be all
|
||||
<Process> statements and not have any <Solution> tags.
|
||||
! Fixed a bug that caused the project references not to be written with the
|
||||
SharpDevelop target.
|
||||
* Changed the schema to version 1.2, allowing for Configuration nodes to exist
|
||||
under project nodes. The inheritance of values is hierarchical. Meaning, if
|
||||
you define a configuration named Debug at the Soltion level, and one by the
|
||||
same name at the Project level, the one at the Project level will first
|
||||
inherit the options of the Solution level configuration, then set it's own
|
||||
options. If you define a configuration at the Project level and it does not
|
||||
exist at the Solution level, it will be created at the Solution level.
|
||||
* Project references should now work correctly across the board. Note that due
|
||||
to a restriction in Visual Studio, you can only reference projects in the same
|
||||
solution.
|
||||
|
||||
[ April 21, 2004 - 0.11.1 ]
|
||||
! Fixed a problem with resolving paths in various targets. Was not properly
|
||||
setting the CWD.
|
||||
* Schema updated to 1.1, moving the ReferencePath element from the Options
|
||||
element to the Project element. This makes more logical sense, given that
|
||||
reference paths are resolved relative to the project path. Any prebuild.xml
|
||||
file referecning verison 1.0 will fail! Please update to the 1.1 schema.
|
||||
|
||||
[ April 19, 2004 - 0.11.0 ]
|
||||
* Added several attributes across the code to make FxCop happy
|
||||
! Fixed bugs in reference paths being written in the VS targets.
|
||||
! Fixed a bug in ProjectNode which was doing two CWDStack.Push() calls instead of
|
||||
a Push/Pop pair. Was wreaking havoc with <Process> tags.
|
||||
! Fixed some bugs in the path tracking, both the Project and Solution nodes now
|
||||
have a FullPath property, which is the full path to the file resolved at load
|
||||
time. This should fix all path relativity problems.
|
||||
+ Added new /clean switch, allowing the target to clean up any files it generated.
|
||||
in accordance, the ITarget interface has been updated to support a new Clean()
|
||||
method.
|
||||
+ Completed addition of the <Process> tag, to allow the referencing of external
|
||||
prebuild.xml files.
|
||||
+ Added the runtime attribute to the Project element. This allows the developer
|
||||
to specify which runtime a project should target (Mono or Microsoft). This is
|
||||
of course ignored in certain targets like the Visual Studio targets.
|
||||
+ Added the SharpDevelop target.
|
||||
|
||||
[ April 13, 2004 - 0.10.1a ]
|
||||
+ Added the buildAction attribute to the File node. This is needed for dnpb
|
||||
to even be able to bootstrap itself (dnpb-1.0.xsd must be an embedded resource)
|
||||
|
||||
[ April 13, 2004 - 0.10.1 ]
|
||||
* First Release
|
||||
|
||||
[ Key ]
|
||||
* = Change or information
|
||||
+ = Addition
|
||||
! = Bug Fix
|
||||
|
||||
Prebuild is an XML-driven pre-build tool allowing developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio 2005, Visual Studio 2003, Visual Studio 2002, SharpDevelop, MonoDevelop, and NAnt.
|
||||
|
||||
Documentation and downloads are available at http://dnpb.sourceforge.net.
|
||||
|
||||
Prebuild is licensed under the BSD license.
|
||||
|
||||
[ XXXXXXX XX, XXX - 1.3.2 ]
|
||||
+ Added Keyfile signing to NAnt target and VS2005 target
|
||||
+ Updated XSD file to 1.7
|
||||
+ Boo and VisualBasic Language support in VS2005 target
|
||||
+ Added basic Autotools target. It creates a non-recursive Autotools system.
|
||||
! Multiple files can be excluded from the Match node
|
||||
! VS2005 now handles .resx files correctly.
|
||||
! NAnt and Autotools now handle defines
|
||||
! NAnt and Autotools now handle resources
|
||||
+ Conditional XML variables can be passed through the command line.
|
||||
+ Added /install and /remove command line flags to install and remove assemblies from the GAC
|
||||
+ Many fixes to VS2005 target
|
||||
|
||||
[ July 21, 2006 - 1.3.1 ]
|
||||
! VS2005 fixes from Rob Loach
|
||||
! NAnt fixes from Rob Loach and David Hudson
|
||||
! XML doc fixes from Rob Loach
|
||||
+ Added SharpDevelop2 target (really just uses VS2005 target)
|
||||
! Fixed bug with BuildEvents in Monodevelop target
|
||||
+ Passing /yes will default to answering yes to any warnings
|
||||
|
||||
[ February 28, 2006 - 1.3 ]
|
||||
+ Added MonoDevelop target.
|
||||
+ Added NAnt target.
|
||||
+ Lots of fixes to all targets.
|
||||
* Cleaned up the code using FXCop.
|
||||
* Updated schema to 1.6 to fix a typo and add a new parameter.
|
||||
* jendave is now the maintainer of the project. RobLoach has been added as a developer.
|
||||
* Removed references to 'dnpb'.
|
||||
+ Added rudimentary support for pre- and post- build scripts
|
||||
* Updated examples.
|
||||
|
||||
[ August 5, 2004 - 1.2 ]
|
||||
+ Added Visual Studio Express (vs2005express) target contributed by Borrillis and modified for use with different languages
|
||||
+ Added the allowedgroups command line option followed by a pipe-delimited list of project group filter flags (eg. Group1|Group2) allow optional filtering of all projects that dont have at least one of these flags
|
||||
+ Added the filterGroups XML attribute to the project node and updated the scheme to v1.5 for this addition, it is used to specified the delimited list of filter groups to which a project belongs
|
||||
* Modified the removedir command line option to allow for a pipe-delimited list of directory names
|
||||
! Modified the resource loading code to search for resourced without the prepended namespace (as Visual Studio .NET does it) to allow for it to be compiled with SharpDevelop as well
|
||||
+ Added the GenerateXmlDocFile boolean option to the Options XML element
|
||||
* Changed the behavior of the XmlDocFile option so that if not specified it uses the assemblyName (without file extension) + .xml for the file name instead of just not generating the file since the new GenerateXmlDocFile takes care of this
|
||||
|
||||
[ January 3, 2004 - 1.1 ]
|
||||
! Replaced regex use for more efficient manual parsing to allow use on non-windows platforms with Mono which has Regex problems
|
||||
+ Added the checkOsVars attribute to the root element for enabling interpolation for Enviroment variables in the form ${var}, otherwise no checking is performed for efficiency-sake
|
||||
* Make the version attribute on the root element optional as it isn't used and not needed since the schema url contains the version
|
||||
|
||||
[ December 30, 2004 - 1.1 ]
|
||||
! Applied Leed's fix for SharpDevelop references
|
||||
+ Rewrote much of the processing for better validation and without the use of a temp file
|
||||
+ Added support for configurations at the project level which are named All. They now apply changes to all Solution level defined configs
|
||||
* Changed all spaces into tabs
|
||||
+ Added support for the None build action
|
||||
* Replaced all sequence's in the XML schema for all's because the order doesn't matter since the xml file is loaded into an XmlDocument
|
||||
|
||||
[ December 25, 2004 - 1.0 ]
|
||||
+ Added the /removedir option for cleaning directories like obj before file releases
|
||||
+ Changed WriteTempXml() and the new DeleteTempXml() methods to be compiled only in DEBUG builds
|
||||
* Made path optional for Match elements (defaults to current directory) and updates schema for it
|
||||
! Fixed XML example in the readme.txt
|
||||
+ Added example xml files to docs directory
|
||||
* Updated license.txt to add Dan Moorehead and update copyright years
|
||||
+ Updated prebuild.xml to take advantage of the default path attribute for match elements
|
||||
+ Updated Clean to delete the obj directories
|
||||
|
||||
[ December 25, 2004 - 0.13 ]
|
||||
+ Added dnpb.exe so that it can be used to generate the project files
|
||||
+ Added dnpb.ico
|
||||
* Added parameterless Write statement to Log for writing a single line
|
||||
* Changed scehema to version 1.3 for support of icon attribute
|
||||
* Added support for All configuration name under a Project node signifying common settings for all configurations
|
||||
! Fixed the SupressWarnings by adding the corresponding field to OptionsNode
|
||||
* Wrote documentation in docs/readme.txt
|
||||
* Added Dan Moorehead to copyrights and extended date from 2004 to 2004-2005
|
||||
* Updated prebuild.xml
|
||||
* Optimized Log class
|
||||
* Updated OutputUsage()
|
||||
* /clean targets all by default
|
||||
* No log file is used by default, /log without value specified uses default file name
|
||||
+ Added support for the /pause which pauses the utility after execution to observe output
|
||||
|
||||
|
||||
[ September 27, 2004 - 0.12.2a ]
|
||||
! Fixed a nasty bug when trying to delete our temp file for pre-processing.
|
||||
|
||||
[ September 15, 2004 - 0.12.2 ]
|
||||
+ Expanded platform identification, thanks to the NAnt guys for shedding some
|
||||
light on how to properly check for UNIX platforms! Thanks guys!
|
||||
* POSIX OS identifier changed to UNIX. Valid OS names are now "Win32", "UNIX",
|
||||
and "Unknown".
|
||||
! Fixed SharpDevelop target to properly use the 'rootNamespace' attribute of
|
||||
the Project tag.
|
||||
+ New command-line switch, /ppo, forces DNPB to pre-process the file and write
|
||||
the pre-processed file. This allows you to test/debug your pre-processor
|
||||
macros. No other processing will be done. You can specify a target file as
|
||||
a paramter for the /ppo switch, or DNPB will write the file 'preprocessed.xml'
|
||||
if you do not specify a file.
|
||||
+ The Match tag now has a 'buildAction' attribute which functions exactly like
|
||||
the attribute of the same name for the File tag.
|
||||
|
||||
[ August 5, 2004 - 0.12.1 ]
|
||||
+ Added environment variable expansion for all values. Environment variables
|
||||
should be listed in the form ${VAR}.
|
||||
|
||||
[ July 30, 2004 - 0.12.0 ]
|
||||
+ Added preprocessing via XML processing information tags. Available tags
|
||||
are: <?if <exp> ?>, <?elseif <exp> ?>, <?else ?> and <?endif ?>. The
|
||||
current expression parser is very basic, but will be replaced with a more
|
||||
capable parser over time. Current operators available are: =, !=, <, >,
|
||||
<=, >=. Current test variables available: OS, RuntimeVersion, RuntimeMajor,
|
||||
RuntimeMinor, RuntimeRevision.
|
||||
|
||||
[ July 27, 2004 - 0.11.4 ]
|
||||
+ Added 'useRegex' attribute to the Match tag. Matches can now use regular
|
||||
expressions to match filenames.
|
||||
+ Added the 'assemblyName' attribute to the Project tag. Projects can now
|
||||
set their output assembly name.
|
||||
! Fixed several bugs in the way that Project tags inheirt their parent
|
||||
Solutions configuration options. This operation should now work fully as
|
||||
intended.
|
||||
! Due to some wierdness, Project Guid's are now stored as part of the Project
|
||||
node and created at parse time.
|
||||
|
||||
[ May 11, 2004 - 0.11.3 ]
|
||||
! Fixed a bug where I was writing the wrong property name for a projects root
|
||||
namespace.
|
||||
! Removed a DEBUG statement I had left in the code in 0.11.2.
|
||||
! Fixed a bug in the VS2002 writer which caused the version variables to not
|
||||
be overriden correctly.
|
||||
+ Added the rootNamespace property to the <Project> element, allowing you to
|
||||
specify the root namespace.
|
||||
* /target and /clean are now mutually exclusive command line switches, and
|
||||
they both now take the all option. In the case of /target all, all build
|
||||
file for all targets will be created. In the case of /clean all, the user
|
||||
will be prompted to make sure they want to do it, and if so, will clean
|
||||
all build files for all targets.
|
||||
|
||||
[ April 22, 2004 - 0.11.2 ]
|
||||
! Fixed a bug with the /file command-line operator. Was using the unresolved
|
||||
file path rather then the resolved one, was making the attempt to open the
|
||||
dnpb file fail.
|
||||
! Fixed a bug in the schema that required at least 1 solution and 1 reference
|
||||
path. We can do just fine with 0 of either of these. Some files may be all
|
||||
<Process> statements and not have any <Solution> tags.
|
||||
! Fixed a bug that caused the project references not to be written with the
|
||||
SharpDevelop target.
|
||||
* Changed the schema to version 1.2, allowing for Configuration nodes to exist
|
||||
under project nodes. The inheritance of values is hierarchical. Meaning, if
|
||||
you define a configuration named Debug at the Soltion level, and one by the
|
||||
same name at the Project level, the one at the Project level will first
|
||||
inherit the options of the Solution level configuration, then set it's own
|
||||
options. If you define a configuration at the Project level and it does not
|
||||
exist at the Solution level, it will be created at the Solution level.
|
||||
* Project references should now work correctly across the board. Note that due
|
||||
to a restriction in Visual Studio, you can only reference projects in the same
|
||||
solution.
|
||||
|
||||
[ April 21, 2004 - 0.11.1 ]
|
||||
! Fixed a problem with resolving paths in various targets. Was not properly
|
||||
setting the CWD.
|
||||
* Schema updated to 1.1, moving the ReferencePath element from the Options
|
||||
element to the Project element. This makes more logical sense, given that
|
||||
reference paths are resolved relative to the project path. Any prebuild.xml
|
||||
file referecning verison 1.0 will fail! Please update to the 1.1 schema.
|
||||
|
||||
[ April 19, 2004 - 0.11.0 ]
|
||||
* Added several attributes across the code to make FxCop happy
|
||||
! Fixed bugs in reference paths being written in the VS targets.
|
||||
! Fixed a bug in ProjectNode which was doing two CWDStack.Push() calls instead of
|
||||
a Push/Pop pair. Was wreaking havoc with <Process> tags.
|
||||
! Fixed some bugs in the path tracking, both the Project and Solution nodes now
|
||||
have a FullPath property, which is the full path to the file resolved at load
|
||||
time. This should fix all path relativity problems.
|
||||
+ Added new /clean switch, allowing the target to clean up any files it generated.
|
||||
in accordance, the ITarget interface has been updated to support a new Clean()
|
||||
method.
|
||||
+ Completed addition of the <Process> tag, to allow the referencing of external
|
||||
prebuild.xml files.
|
||||
+ Added the runtime attribute to the Project element. This allows the developer
|
||||
to specify which runtime a project should target (Mono or Microsoft). This is
|
||||
of course ignored in certain targets like the Visual Studio targets.
|
||||
+ Added the SharpDevelop target.
|
||||
|
||||
[ April 13, 2004 - 0.10.1a ]
|
||||
+ Added the buildAction attribute to the File node. This is needed for dnpb
|
||||
to even be able to bootstrap itself (dnpb-1.0.xsd must be an embedded resource)
|
||||
|
||||
[ April 13, 2004 - 0.10.1 ]
|
||||
* First Release
|
||||
|
||||
[ Key ]
|
||||
* = Change or information
|
||||
+ = Addition
|
||||
! = Bug Fix
|
||||
|
||||
|
|
Binary file not shown.
548
Prebuild/README
548
Prebuild/README
|
@ -1,274 +1,274 @@
|
|||
Prebuild Instructions
|
||||
|
||||
Prebuild is an XML-driven pre-build tool allowing developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio 2005, Visual Studio 2003, Visual Studio 2002, SharpDevelop, SharpDevelop2, MonoDevelop, and NAnt.
|
||||
|
||||
_______________________________________________________________________________
|
||||
Overview
|
||||
|
||||
Prebuild can be either be run from the command line to generate the
|
||||
project and make files or you can execute the included batch (*.bat)
|
||||
and Unix Shell script (*.sh) files.
|
||||
|
||||
_______________________________________________________________________________
|
||||
The currently supported developement tools and their associated batch
|
||||
and shell script files.
|
||||
|
||||
Visual Studio .NET 2005 (VS2005.bat)
|
||||
Visual Studio .NET 2003 (VS2003.bat)
|
||||
Visual Studio .NET 2002 (VS2002.bat)
|
||||
SharpDevelop (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/
|
||||
SharpDevelop2 (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/
|
||||
MonoDevelop (MonoDevelop.sh) - http://www.monodevelop.com/
|
||||
NAnt (nant.sh and nant.bat) - http://nant.sourceforge.net/
|
||||
Autotools (autotools.bat and autotools.sh) - http://en.wikipedia.org/wiki/GNU_build_system
|
||||
|
||||
Notes:
|
||||
|
||||
A Unix Shell script is provided for MonoDevelop, as it does not run on
|
||||
Windows at this time.
|
||||
|
||||
Visual Studio .NET 2005 and the Visual Express IDE's can import
|
||||
solutions from older versions of Visual Studio .NET.
|
||||
|
||||
Makefiles are not currently supported.
|
||||
|
||||
_______________________________________________________________________________
|
||||
Command Line Syntax:
|
||||
|
||||
Example:
|
||||
> Prebuild /target vs2003
|
||||
|
||||
This will generate the project files for Visual Studio.NET 2003 and
|
||||
place the redirect the log to a file named PrebuildLog.txt in the
|
||||
parent directory
|
||||
|
||||
|
||||
The syntax structure is as below, where commandParameter is optional
|
||||
depending on the command and you can provide several option-value
|
||||
pairs.
|
||||
|
||||
Note: The '> ' signifies the command prompt, do not enter this literally
|
||||
|
||||
> Prebuild /<option> <commandParameter>
|
||||
|
||||
> Prebuild /target vs2003 /pause
|
||||
|
||||
> Prebuild /target vs2003 /log ../Log.txt /pause /ppo /file ProjectConfig.xml
|
||||
|
||||
> Prebuild /target sharpdev /log
|
||||
|
||||
> Prebuild /removedir obj|bin
|
||||
|
||||
> Prebuild /target vs2003 /allowedgroups Group1|Group2
|
||||
|
||||
> Prebuild /clean
|
||||
|
||||
> Prebuild /clean /yes
|
||||
|
||||
> Prebuild /clean vs2003
|
||||
|
||||
_______________________________________________________________________________
|
||||
Command Line Options:
|
||||
|
||||
/usage - Shows the help information on how to use Prebuild and what
|
||||
the different options are and what they do
|
||||
|
||||
/clean - The project files generated for the target type specified as
|
||||
a parameter for this option will be deleted. If no value is specified
|
||||
or if 'all' is specified, then project files for all the target types
|
||||
will be deleted.
|
||||
|
||||
/target - Specified the name of the development tool for which project
|
||||
or make files will be generated. Possible parameter values include:
|
||||
vs2003, vs2002, sharpdev
|
||||
|
||||
/file - Specifies the name of the XML which defines what files are to
|
||||
be referenced by the generated project files as well as configures the
|
||||
options for them. If not specified, prebuild.xml in the current
|
||||
directory will be used as the default.
|
||||
|
||||
/log - Specified the log file that should be written to for build
|
||||
errors. If this option is not specified, no log file is generated,
|
||||
but if just no value is specified, then the defaul filename will be
|
||||
used for the log (Prebuild.log).
|
||||
|
||||
/ppo - Preprocesses the xml file to test for syntax errors or problems
|
||||
but doesn't generate the files
|
||||
|
||||
/pause - Shows the console until you press a key so that you can view
|
||||
the messages written while performing the specified actions.
|
||||
|
||||
This allows you to check if an errors occurred and - if so - what it
|
||||
was.
|
||||
|
||||
/showtargets - Shows a list of all the targets that can be specified
|
||||
as values for the /clean and /target commands.
|
||||
|
||||
/allowedgroups - This is followed by a pipe-delimited list of project
|
||||
group filter flags (eg. Group1|Group2) allow optional filtering of all
|
||||
projects that dont have at least one of these flags
|
||||
|
||||
/removedir - This is followed by a pipe-delimited list of directory
|
||||
names that will be deleted while recursivly searching the directory of
|
||||
the prebuild application and its child directories (eg. use obj|bin to
|
||||
delete all output and temporary directories before file releases)
|
||||
|
||||
/yes - Answer yes to any warnings (e.g. when cleaning all projects).
|
||||
|
||||
_______________________________________________________________________________
|
||||
Example Batch Files and Shell Scripts
|
||||
|
||||
NOTE: Common batch and shell script files are included with Prebuild source and file releases.
|
||||
______________________________
|
||||
MonoDevelop
|
||||
|
||||
#!/bin/sh
|
||||
# Generates a solution (.mds) and a set of project files (.mdp)
|
||||
|
||||
# for MonoDevelop, a Mono port of SharpDevelop
|
||||
# (http://icsharpcode.net/OpenSource/SD/Default.aspx)
|
||||
|
||||
./Prebuild /target monodev /pause
|
||||
|
||||
______________________________
|
||||
Visual Studio .NET 2003
|
||||
|
||||
@rem Generates a solution (.sln) and a set of project files (.csproj)
|
||||
@rem for Microsoft Visual Studio .NET 2002
|
||||
Prebuild /target vs2003 /pause
|
||||
|
||||
Notes:
|
||||
Text after lines that start with @rem are comments and are not evaluated
|
||||
You can also place pause on the last line instead of specifing the /pause command.
|
||||
|
||||
_______________________________________________________________________________
|
||||
Example XML Configuration File
|
||||
|
||||
Note:
|
||||
|
||||
XML Comments (<!-- Comment -->) are used to markup the prebuild.xml
|
||||
file with notes
|
||||
|
||||
The below file may be out-of-date, however the RealmForge Prebuild
|
||||
file serves as an up-to-date and extensive example.
|
||||
|
||||
It can be viewed using Tigris.org's WebSVN
|
||||
(http://realmforge.tigris.org/source/browse/realmforge/trunk/src/prebuild.xml)
|
||||
by just clicking on the "view file" link for the latest revision.
|
||||
|
||||
_________________________________
|
||||
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--The version of the XML schema specified in the version and xmlns attributes should match the one for which the version of Prebuild.exe used was compiled for. In this example it is the version 1.3 schema, you can find the XSD schema file at the url specified in the xmlns attribute. -->
|
||||
<Prebuild version="1.6" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.6.xsd">
|
||||
<Solution name="RealmForge"> <!--The title and file name for the solution, combine, workspace, or project group (depending on what development tool you are using)-->
|
||||
<!--Configurations found as children of Solution are used as templates for the configurations found in the project, this allows you to avoid writing the same options in each project (and maintaining each of these). You can provide defaults and then override them in the configurations defined for each project. All options are optional.-->
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<!-- simple logically expressions can be evaluated, if, else, elseif, and endif are valid statements. Note that it is not neccisary to define POSIX or WIN32 -->
|
||||
<?if OS = "Win32" ?>
|
||||
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
|
||||
<?else ?>
|
||||
<CompilerDefines>DEBUG;TRACE;POSIX</CompilerDefines>
|
||||
<?endif ?>
|
||||
<OptimizeCode>false</OptimizeCode>
|
||||
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
|
||||
<AllowUnsafe>false</AllowUnsafe>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<!-The filter for the number of warnings or errors shown and the tolerance level as to what is an error. This is value from 0 to 4 where 4 is the most strict (least tolerent).-->
|
||||
|
||||
<WarningsAsErrors>false</WarningsAsErrors>
|
||||
<SuppressWarnings>1591;219;1573;1572;168</SuppressWarnings>
|
||||
<!-- A semicolon ';' delimited list of the warnings that are filtered and not shown in the output window during compiling a project. Only include the number portion of the warning codes that are shown in output during compilation (eg CS1591, should be entered as 1591)-->
|
||||
|
||||
<OutputPath>..\bin</OutputPath>
|
||||
<DebugInformation>true</DebugInformation>
|
||||
<RegisterComInterop>false</RegisterComInterop>
|
||||
<IncrementalBuild>true</IncrementalBuild>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<NoStdLib>false</NoStdLib>
|
||||
<XmlDocFile>Docs.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release"> <!-- You can define multple configurations that projects can have, but there is no way to define which one is selected by default as this is a part of the user preferences for a project, not the solution or project files -->
|
||||
<Options>
|
||||
<CompilerDefines>TRACE</CompilerDefines>
|
||||
<OptimizeCode>true</OptimizeCode>
|
||||
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
|
||||
<AllowUnsafe>false</AllowUnsafe>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<WarningsAsErrors>false</WarningsAsErrors>
|
||||
<SuppressWarnings>1591;219;1573;1572;168</SuppressWarnings>
|
||||
<OutputPath>..\bin</OutputPath>
|
||||
<DebugInformation>false</DebugInformation>
|
||||
<RegisterComInterop>false</RegisterComInterop>
|
||||
<IncrementalBuild>true</IncrementalBuild>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<NoStdLib>false</NoStdLib>
|
||||
<GenerateXmlDocFile>true</GenerateXmlDocFile>
|
||||
<XmlDocFile>Docs.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<!-- One of the projects that is included in the Solution -->
|
||||
<Project name="RealmForge.Utility" Language="VisualBasic" path="Utility" type="Library" assemblyName="RealmForge.Utility" rootNamespace="RealmForge">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>..\bin\lib\Utility</OutputPath>
|
||||
<XmlDocFile>RealmForge.Utility.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>..\bin\lib\Utility</OutputPath>
|
||||
<XmlDocFile>RealmForge.Utility.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<ReferencePath>../bin</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Runtime.Serialization.Formatters.Soap"/>
|
||||
<Reference name="ICSharpCode.SharpZipLib"/>
|
||||
<Files>
|
||||
<Match path="." pattern="*.vb" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<!-- Another projects that is included in the Solution -->
|
||||
<Project name="DemoGame" Language="C#" path="DemoGame" type="WinExe" icon="..\bin\RealmForge.ico" assemblyName="DemoGame" rootNamespace="RealmForge">
|
||||
<!-- icon is used to define the location of the .ico file that is embeeded in the assembly when the project is compiled. This is relative to the project path -->
|
||||
<!--type defines the type of project, valid types are Library (.dll), WinExe (.exe), and Exe (.exe). WinExe is not windows specific, it just defines that it is a GUI application and that no Console or Command window will show when it is started-->
|
||||
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>..\bin</OutputPath>
|
||||
<XmlDocFile>DemoGame.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>..\bin</OutputPath>
|
||||
<XmlDocFile>DemoGame.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<ReferencePath>../bin</ReferencePath>
|
||||
<Reference name="System"/> <!-- Assemblies that are located in the GAC (installed, global) can be referenced-->
|
||||
<Reference name="ode"/> <!-- Assemblies that are located in the output directory to which the file is built can be referenced -->
|
||||
<Reference name="RealmForge.Utility"/> <!-- When you reference the name of another project, then that project (and it's output) will be referenced instead of looking for a pre-built assembly-->
|
||||
<Files>
|
||||
<Match path="." pattern="*.cs" recurse="true"/>
|
||||
<Match path="." pattern="*.bmp" recurse="true" buildAction="EmbeddedResource"/>
|
||||
<Match path="." pattern="[^a]*\.(png|jpg)" useRegex="true" buildAction="EmbeddedResource"/>
|
||||
|
||||
<!-- Uses a regex or regular expression to find all files that end with .png or .jpg but dont have the letter 'a' in their name and add them to the project as EmbeddedResource's. Because recurse enabled (default is false), only the values in the files in that are directly in the project directory (not child directories) are checked.-->
|
||||
<!--EmbeddedResource, Content, and Compile are valid buildAction's-->
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
</Solution>
|
||||
</Prebuild>
|
||||
|
||||
Prebuild Instructions
|
||||
|
||||
Prebuild is an XML-driven pre-build tool allowing developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio 2005, Visual Studio 2003, Visual Studio 2002, SharpDevelop, SharpDevelop2, MonoDevelop, and NAnt.
|
||||
|
||||
_______________________________________________________________________________
|
||||
Overview
|
||||
|
||||
Prebuild can be either be run from the command line to generate the
|
||||
project and make files or you can execute the included batch (*.bat)
|
||||
and Unix Shell script (*.sh) files.
|
||||
|
||||
_______________________________________________________________________________
|
||||
The currently supported developement tools and their associated batch
|
||||
and shell script files.
|
||||
|
||||
Visual Studio .NET 2005 (VS2005.bat)
|
||||
Visual Studio .NET 2003 (VS2003.bat)
|
||||
Visual Studio .NET 2002 (VS2002.bat)
|
||||
SharpDevelop (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/
|
||||
SharpDevelop2 (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/
|
||||
MonoDevelop (MonoDevelop.sh) - http://www.monodevelop.com/
|
||||
NAnt (nant.sh and nant.bat) - http://nant.sourceforge.net/
|
||||
Autotools (autotools.bat and autotools.sh) - http://en.wikipedia.org/wiki/GNU_build_system
|
||||
|
||||
Notes:
|
||||
|
||||
A Unix Shell script is provided for MonoDevelop, as it does not run on
|
||||
Windows at this time.
|
||||
|
||||
Visual Studio .NET 2005 and the Visual Express IDE's can import
|
||||
solutions from older versions of Visual Studio .NET.
|
||||
|
||||
Makefiles are not currently supported.
|
||||
|
||||
_______________________________________________________________________________
|
||||
Command Line Syntax:
|
||||
|
||||
Example:
|
||||
> Prebuild /target vs2003
|
||||
|
||||
This will generate the project files for Visual Studio.NET 2003 and
|
||||
place the redirect the log to a file named PrebuildLog.txt in the
|
||||
parent directory
|
||||
|
||||
|
||||
The syntax structure is as below, where commandParameter is optional
|
||||
depending on the command and you can provide several option-value
|
||||
pairs.
|
||||
|
||||
Note: The '> ' signifies the command prompt, do not enter this literally
|
||||
|
||||
> Prebuild /<option> <commandParameter>
|
||||
|
||||
> Prebuild /target vs2003 /pause
|
||||
|
||||
> Prebuild /target vs2003 /log ../Log.txt /pause /ppo /file ProjectConfig.xml
|
||||
|
||||
> Prebuild /target sharpdev /log
|
||||
|
||||
> Prebuild /removedir obj|bin
|
||||
|
||||
> Prebuild /target vs2003 /allowedgroups Group1|Group2
|
||||
|
||||
> Prebuild /clean
|
||||
|
||||
> Prebuild /clean /yes
|
||||
|
||||
> Prebuild /clean vs2003
|
||||
|
||||
_______________________________________________________________________________
|
||||
Command Line Options:
|
||||
|
||||
/usage - Shows the help information on how to use Prebuild and what
|
||||
the different options are and what they do
|
||||
|
||||
/clean - The project files generated for the target type specified as
|
||||
a parameter for this option will be deleted. If no value is specified
|
||||
or if 'all' is specified, then project files for all the target types
|
||||
will be deleted.
|
||||
|
||||
/target - Specified the name of the development tool for which project
|
||||
or make files will be generated. Possible parameter values include:
|
||||
vs2003, vs2002, sharpdev
|
||||
|
||||
/file - Specifies the name of the XML which defines what files are to
|
||||
be referenced by the generated project files as well as configures the
|
||||
options for them. If not specified, prebuild.xml in the current
|
||||
directory will be used as the default.
|
||||
|
||||
/log - Specified the log file that should be written to for build
|
||||
errors. If this option is not specified, no log file is generated,
|
||||
but if just no value is specified, then the defaul filename will be
|
||||
used for the log (Prebuild.log).
|
||||
|
||||
/ppo - Preprocesses the xml file to test for syntax errors or problems
|
||||
but doesn't generate the files
|
||||
|
||||
/pause - Shows the console until you press a key so that you can view
|
||||
the messages written while performing the specified actions.
|
||||
|
||||
This allows you to check if an errors occurred and - if so - what it
|
||||
was.
|
||||
|
||||
/showtargets - Shows a list of all the targets that can be specified
|
||||
as values for the /clean and /target commands.
|
||||
|
||||
/allowedgroups - This is followed by a pipe-delimited list of project
|
||||
group filter flags (eg. Group1|Group2) allow optional filtering of all
|
||||
projects that dont have at least one of these flags
|
||||
|
||||
/removedir - This is followed by a pipe-delimited list of directory
|
||||
names that will be deleted while recursivly searching the directory of
|
||||
the prebuild application and its child directories (eg. use obj|bin to
|
||||
delete all output and temporary directories before file releases)
|
||||
|
||||
/yes - Answer yes to any warnings (e.g. when cleaning all projects).
|
||||
|
||||
_______________________________________________________________________________
|
||||
Example Batch Files and Shell Scripts
|
||||
|
||||
NOTE: Common batch and shell script files are included with Prebuild source and file releases.
|
||||
______________________________
|
||||
MonoDevelop
|
||||
|
||||
#!/bin/sh
|
||||
# Generates a solution (.mds) and a set of project files (.mdp)
|
||||
|
||||
# for MonoDevelop, a Mono port of SharpDevelop
|
||||
# (http://icsharpcode.net/OpenSource/SD/Default.aspx)
|
||||
|
||||
./Prebuild /target monodev /pause
|
||||
|
||||
______________________________
|
||||
Visual Studio .NET 2003
|
||||
|
||||
@rem Generates a solution (.sln) and a set of project files (.csproj)
|
||||
@rem for Microsoft Visual Studio .NET 2002
|
||||
Prebuild /target vs2003 /pause
|
||||
|
||||
Notes:
|
||||
Text after lines that start with @rem are comments and are not evaluated
|
||||
You can also place pause on the last line instead of specifing the /pause command.
|
||||
|
||||
_______________________________________________________________________________
|
||||
Example XML Configuration File
|
||||
|
||||
Note:
|
||||
|
||||
XML Comments (<!-- Comment -->) are used to markup the prebuild.xml
|
||||
file with notes
|
||||
|
||||
The below file may be out-of-date, however the RealmForge Prebuild
|
||||
file serves as an up-to-date and extensive example.
|
||||
|
||||
It can be viewed using Tigris.org's WebSVN
|
||||
(http://realmforge.tigris.org/source/browse/realmforge/trunk/src/prebuild.xml)
|
||||
by just clicking on the "view file" link for the latest revision.
|
||||
|
||||
_________________________________
|
||||
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--The version of the XML schema specified in the version and xmlns attributes should match the one for which the version of Prebuild.exe used was compiled for. In this example it is the version 1.3 schema, you can find the XSD schema file at the url specified in the xmlns attribute. -->
|
||||
<Prebuild version="1.6" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.6.xsd">
|
||||
<Solution name="RealmForge"> <!--The title and file name for the solution, combine, workspace, or project group (depending on what development tool you are using)-->
|
||||
<!--Configurations found as children of Solution are used as templates for the configurations found in the project, this allows you to avoid writing the same options in each project (and maintaining each of these). You can provide defaults and then override them in the configurations defined for each project. All options are optional.-->
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<!-- simple logically expressions can be evaluated, if, else, elseif, and endif are valid statements. Note that it is not neccisary to define POSIX or WIN32 -->
|
||||
<?if OS = "Win32" ?>
|
||||
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
|
||||
<?else ?>
|
||||
<CompilerDefines>DEBUG;TRACE;POSIX</CompilerDefines>
|
||||
<?endif ?>
|
||||
<OptimizeCode>false</OptimizeCode>
|
||||
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
|
||||
<AllowUnsafe>false</AllowUnsafe>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<!-The filter for the number of warnings or errors shown and the tolerance level as to what is an error. This is value from 0 to 4 where 4 is the most strict (least tolerent).-->
|
||||
|
||||
<WarningsAsErrors>false</WarningsAsErrors>
|
||||
<SuppressWarnings>1591;219;1573;1572;168</SuppressWarnings>
|
||||
<!-- A semicolon ';' delimited list of the warnings that are filtered and not shown in the output window during compiling a project. Only include the number portion of the warning codes that are shown in output during compilation (eg CS1591, should be entered as 1591)-->
|
||||
|
||||
<OutputPath>..\bin</OutputPath>
|
||||
<DebugInformation>true</DebugInformation>
|
||||
<RegisterComInterop>false</RegisterComInterop>
|
||||
<IncrementalBuild>true</IncrementalBuild>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<NoStdLib>false</NoStdLib>
|
||||
<XmlDocFile>Docs.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release"> <!-- You can define multple configurations that projects can have, but there is no way to define which one is selected by default as this is a part of the user preferences for a project, not the solution or project files -->
|
||||
<Options>
|
||||
<CompilerDefines>TRACE</CompilerDefines>
|
||||
<OptimizeCode>true</OptimizeCode>
|
||||
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
|
||||
<AllowUnsafe>false</AllowUnsafe>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<WarningsAsErrors>false</WarningsAsErrors>
|
||||
<SuppressWarnings>1591;219;1573;1572;168</SuppressWarnings>
|
||||
<OutputPath>..\bin</OutputPath>
|
||||
<DebugInformation>false</DebugInformation>
|
||||
<RegisterComInterop>false</RegisterComInterop>
|
||||
<IncrementalBuild>true</IncrementalBuild>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<NoStdLib>false</NoStdLib>
|
||||
<GenerateXmlDocFile>true</GenerateXmlDocFile>
|
||||
<XmlDocFile>Docs.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<!-- One of the projects that is included in the Solution -->
|
||||
<Project name="RealmForge.Utility" Language="VisualBasic" path="Utility" type="Library" assemblyName="RealmForge.Utility" rootNamespace="RealmForge">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>..\bin\lib\Utility</OutputPath>
|
||||
<XmlDocFile>RealmForge.Utility.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>..\bin\lib\Utility</OutputPath>
|
||||
<XmlDocFile>RealmForge.Utility.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<ReferencePath>../bin</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Runtime.Serialization.Formatters.Soap"/>
|
||||
<Reference name="ICSharpCode.SharpZipLib"/>
|
||||
<Files>
|
||||
<Match path="." pattern="*.vb" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<!-- Another projects that is included in the Solution -->
|
||||
<Project name="DemoGame" Language="C#" path="DemoGame" type="WinExe" icon="..\bin\RealmForge.ico" assemblyName="DemoGame" rootNamespace="RealmForge">
|
||||
<!-- icon is used to define the location of the .ico file that is embeeded in the assembly when the project is compiled. This is relative to the project path -->
|
||||
<!--type defines the type of project, valid types are Library (.dll), WinExe (.exe), and Exe (.exe). WinExe is not windows specific, it just defines that it is a GUI application and that no Console or Command window will show when it is started-->
|
||||
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>..\bin</OutputPath>
|
||||
<XmlDocFile>DemoGame.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>..\bin</OutputPath>
|
||||
<XmlDocFile>DemoGame.xml</XmlDocFile>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<ReferencePath>../bin</ReferencePath>
|
||||
<Reference name="System"/> <!-- Assemblies that are located in the GAC (installed, global) can be referenced-->
|
||||
<Reference name="ode"/> <!-- Assemblies that are located in the output directory to which the file is built can be referenced -->
|
||||
<Reference name="RealmForge.Utility"/> <!-- When you reference the name of another project, then that project (and it's output) will be referenced instead of looking for a pre-built assembly-->
|
||||
<Files>
|
||||
<Match path="." pattern="*.cs" recurse="true"/>
|
||||
<Match path="." pattern="*.bmp" recurse="true" buildAction="EmbeddedResource"/>
|
||||
<Match path="." pattern="[^a]*\.(png|jpg)" useRegex="true" buildAction="EmbeddedResource"/>
|
||||
|
||||
<!-- Uses a regex or regular expression to find all files that end with .png or .jpg but dont have the letter 'a' in their name and add them to the project as EmbeddedResource's. Because recurse enabled (default is false), only the values in the files in that are directly in the project directory (not child directories) are checked.-->
|
||||
<!--EmbeddedResource, Content, and Compile are valid buildAction's-->
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
</Solution>
|
||||
</Prebuild>
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd" version="1.9">
|
||||
<Solution name="Prebuild" version="2.0.4">
|
||||
<Solution name="Prebuild" version="2.0.5">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<CompilerDefines>DEBUG;TRACE</CompilerDefines>
|
||||
|
@ -31,13 +31,15 @@
|
|||
type="Exe"
|
||||
rootNamespace="Prebuild"
|
||||
startupObject="Prebuild.Prebuild"
|
||||
version="2.0.3"
|
||||
version="2.0.5"
|
||||
frameworkVersion="v3_5"
|
||||
>
|
||||
<Author>Matthew Holmes (matthew@wildfiregames.com)</Author>
|
||||
<Author>Dan Moorehead (dan05a@gmail.com)</Author>
|
||||
<Author>Dave Hudson (jendave@yahoo.com)</Author>
|
||||
<Author>Rob Loach (http://robloach.net)</Author>
|
||||
<Author>C.J. Adams-Collier (cjac@colliertech.org)</Author>
|
||||
<Author>John Hurliman (john.hurliman@intel.com)</Author>
|
||||
<Description>The Prebuild project generator</Description>
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
@rem Generates a combine (.cmbx) and a set of project files (.prjx)
|
||||
@rem for SharpDevelop (http://icsharpcode.net/OpenSource/SD/Default.aspx)
|
||||
cd ..
|
||||
Prebuild.exe /target sharpdev2 /file prebuild.xml /pause
|
||||
@rem Generates a combine (.cmbx) and a set of project files (.prjx)
|
||||
@rem for SharpDevelop (http://icsharpcode.net/OpenSource/SD/Default.aspx)
|
||||
cd ..
|
||||
Prebuild.exe /target sharpdev2 /file prebuild.xml /pause
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
@rem Generates a solution (.sln) and a set of project files (.csproj, .vbproj, etc.)
|
||||
@rem for Microsoft Visual Studio .NET 2008
|
||||
cd ..
|
||||
Prebuild.exe /target vs2008 /file prebuild.xml /pause
|
||||
@rem Generates a solution (.sln) and a set of project files (.csproj, .vbproj, etc.)
|
||||
@rem for Microsoft Visual Studio .NET 2008
|
||||
cd ..
|
||||
Prebuild.exe /target vs2008 /file prebuild.xml /pause
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
@rem Generates a solution (.sln) and a set of project files (.csproj, .vbproj, etc.)
|
||||
@rem for Microsoft Visual Studio .NET 2010
|
||||
cd ..
|
||||
Prebuild.exe /target vs2010 /file prebuild.xml /pause
|
||||
@rem Generates a solution (.sln) and a set of project files (.csproj, .vbproj, etc.)
|
||||
@rem for Microsoft Visual Studio .NET 2010
|
||||
cd ..
|
||||
Prebuild.exe /target vs2010 /file prebuild.xml /pause
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
@rem Generates Makefiles
|
||||
@rem for autotools
|
||||
cd ..
|
||||
Prebuild.exe /target autotools /file prebuild.xml /pause
|
||||
@rem Generates Makefiles
|
||||
@rem for autotools
|
||||
cd ..
|
||||
Prebuild.exe /target autotools /file prebuild.xml /pause
|
||||
|
|
|
@ -1,80 +1,80 @@
|
|||
#region BSD License
|
||||
/*
|
||||
Copyright (c) 2007 C.J. Adams-Collier (cjac@colliertech.org)
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Interfaces;
|
||||
using Prebuild.Core.Utilities;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
[DataNode("CleanFiles")]
|
||||
public class CleanFilesNode : DataNode
|
||||
{
|
||||
#region Fields
|
||||
|
||||
private string m_Pattern;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets the signature.
|
||||
/// </summary>
|
||||
/// <value>The signature.</value>
|
||||
public string Pattern
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Pattern;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
/// <summary>
|
||||
/// Parses the specified node.
|
||||
/// </summary>
|
||||
/// <param name="node">The node.</param>
|
||||
public override void Parse(XmlNode node)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
throw new ArgumentNullException("node");
|
||||
}
|
||||
|
||||
m_Pattern = Helper.AttributeValue(node, "pattern", String.Empty); ;
|
||||
m_Pattern = m_Pattern.Trim();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
#region BSD License
|
||||
/*
|
||||
Copyright (c) 2007 C.J. Adams-Collier (cjac@colliertech.org)
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Interfaces;
|
||||
using Prebuild.Core.Utilities;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
[DataNode("CleanFiles")]
|
||||
public class CleanFilesNode : DataNode
|
||||
{
|
||||
#region Fields
|
||||
|
||||
private string m_Pattern;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets the signature.
|
||||
/// </summary>
|
||||
/// <value>The signature.</value>
|
||||
public string Pattern
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Pattern;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
/// <summary>
|
||||
/// Parses the specified node.
|
||||
/// </summary>
|
||||
/// <param name="node">The node.</param>
|
||||
public override void Parse(XmlNode node)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
throw new ArgumentNullException("node");
|
||||
}
|
||||
|
||||
m_Pattern = Helper.AttributeValue(node, "pattern", String.Empty); ;
|
||||
m_Pattern = m_Pattern.Trim();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,85 +1,85 @@
|
|||
#region BSD License
|
||||
/*
|
||||
Copyright (c) 2007 C.J. Adams-Collier (cjac@colliertech.org)
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Interfaces;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
[DataNode("Cleanup")]
|
||||
public class CleanupNode : DataNode
|
||||
{
|
||||
#region Fields
|
||||
|
||||
private List<CleanFilesNode> m_CleanFiles = new List<CleanFilesNode>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets the signature.
|
||||
/// </summary>
|
||||
/// <value>The signature.</value>
|
||||
public List<CleanFilesNode> CleanFiles
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_CleanFiles;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
/// <summary>
|
||||
/// Parses the specified node.
|
||||
/// </summary>
|
||||
/// <param name="node">The node.</param>
|
||||
public override void Parse(XmlNode node)
|
||||
{
|
||||
if( node == null )
|
||||
{
|
||||
throw new ArgumentNullException("node");
|
||||
}
|
||||
|
||||
foreach (XmlNode child in node.ChildNodes)
|
||||
{
|
||||
IDataNode dataNode = Kernel.Instance.ParseNode(child, this);
|
||||
if (dataNode is CleanFilesNode)
|
||||
{
|
||||
m_CleanFiles.Add((CleanFilesNode)dataNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
#region BSD License
|
||||
/*
|
||||
Copyright (c) 2007 C.J. Adams-Collier (cjac@colliertech.org)
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Interfaces;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
[DataNode("Cleanup")]
|
||||
public class CleanupNode : DataNode
|
||||
{
|
||||
#region Fields
|
||||
|
||||
private List<CleanFilesNode> m_CleanFiles = new List<CleanFilesNode>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets the signature.
|
||||
/// </summary>
|
||||
/// <value>The signature.</value>
|
||||
public List<CleanFilesNode> CleanFiles
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_CleanFiles;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
/// <summary>
|
||||
/// Parses the specified node.
|
||||
/// </summary>
|
||||
/// <param name="node">The node.</param>
|
||||
public override void Parse(XmlNode node)
|
||||
{
|
||||
if( node == null )
|
||||
{
|
||||
throw new ArgumentNullException("node");
|
||||
}
|
||||
|
||||
foreach (XmlNode child in node.ChildNodes)
|
||||
{
|
||||
IDataNode dataNode = Kernel.Instance.ParseNode(child, this);
|
||||
if (dataNode is CleanFilesNode)
|
||||
{
|
||||
m_CleanFiles.Add((CleanFilesNode)dataNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,71 +1,71 @@
|
|||
#region BSD License
|
||||
/*
|
||||
Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
/// <summary>
|
||||
/// Implements a specialized list of configuration nodes which allows for lookup via
|
||||
/// configuration name and platform.
|
||||
/// </summary>
|
||||
public class ConfigurationNodeCollection : List<ConfigurationNode>
|
||||
{
|
||||
#region Properties
|
||||
|
||||
public ConfigurationNode this[string nameAndPlatform]
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (ConfigurationNode configurationNode in this)
|
||||
{
|
||||
if (configurationNode.NameAndPlatform == nameAndPlatform)
|
||||
{
|
||||
return configurationNode;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
// See if the node
|
||||
ConfigurationNode configurationNode = this[nameAndPlatform];
|
||||
|
||||
if (configurationNode != null)
|
||||
{
|
||||
this[IndexOf(configurationNode)] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Add(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#region BSD License
|
||||
/*
|
||||
Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
/// <summary>
|
||||
/// Implements a specialized list of configuration nodes which allows for lookup via
|
||||
/// configuration name and platform.
|
||||
/// </summary>
|
||||
public class ConfigurationNodeCollection : List<ConfigurationNode>
|
||||
{
|
||||
#region Properties
|
||||
|
||||
public ConfigurationNode this[string nameAndPlatform]
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (ConfigurationNode configurationNode in this)
|
||||
{
|
||||
if (configurationNode.NameAndPlatform == nameAndPlatform)
|
||||
{
|
||||
return configurationNode;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
// See if the node
|
||||
ConfigurationNode configurationNode = this[nameAndPlatform];
|
||||
|
||||
if (configurationNode != null)
|
||||
{
|
||||
this[IndexOf(configurationNode)] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Add(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,93 +1,93 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Interfaces;
|
||||
using Prebuild.Core.Utilities;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
[DataNode("DatabaseProject")]
|
||||
public class DatabaseProjectNode : DataNode
|
||||
{
|
||||
string name;
|
||||
string path;
|
||||
string fullpath;
|
||||
Guid guid = Guid.NewGuid();
|
||||
readonly List<AuthorNode> authors = new List<AuthorNode>();
|
||||
readonly List<DatabaseReferenceNode> references = new List<DatabaseReferenceNode>();
|
||||
|
||||
public Guid Guid
|
||||
{
|
||||
get { return guid; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
public string Path
|
||||
{
|
||||
get { return path; }
|
||||
}
|
||||
|
||||
public string FullPath
|
||||
{
|
||||
get { return fullpath; }
|
||||
}
|
||||
|
||||
public IEnumerable<DatabaseReferenceNode> References
|
||||
{
|
||||
get { return references; }
|
||||
}
|
||||
|
||||
public override void Parse(XmlNode node)
|
||||
{
|
||||
name = Helper.AttributeValue(node, "name", name);
|
||||
path = Helper.AttributeValue(node, "path", name);
|
||||
|
||||
try
|
||||
{
|
||||
fullpath = Helper.ResolvePath(path);
|
||||
}
|
||||
catch
|
||||
{
|
||||
throw new WarningException("Could not resolve Solution path: {0}", path);
|
||||
}
|
||||
|
||||
Kernel.Instance.CurrentWorkingDirectory.Push();
|
||||
|
||||
try
|
||||
{
|
||||
Helper.SetCurrentDir(fullpath);
|
||||
|
||||
if (node == null)
|
||||
{
|
||||
throw new ArgumentNullException("node");
|
||||
}
|
||||
|
||||
foreach (XmlNode child in node.ChildNodes)
|
||||
{
|
||||
IDataNode dataNode = Kernel.Instance.ParseNode(child, this);
|
||||
|
||||
if (dataNode == null)
|
||||
continue;
|
||||
|
||||
if (dataNode is AuthorNode)
|
||||
authors.Add((AuthorNode)dataNode);
|
||||
else if (dataNode is DatabaseReferenceNode)
|
||||
references.Add((DatabaseReferenceNode)dataNode);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Kernel.Instance.CurrentWorkingDirectory.Pop();
|
||||
}
|
||||
|
||||
base.Parse(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Interfaces;
|
||||
using Prebuild.Core.Utilities;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
[DataNode("DatabaseProject")]
|
||||
public class DatabaseProjectNode : DataNode
|
||||
{
|
||||
string name;
|
||||
string path;
|
||||
string fullpath;
|
||||
Guid guid = Guid.NewGuid();
|
||||
readonly List<AuthorNode> authors = new List<AuthorNode>();
|
||||
readonly List<DatabaseReferenceNode> references = new List<DatabaseReferenceNode>();
|
||||
|
||||
public Guid Guid
|
||||
{
|
||||
get { return guid; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
public string Path
|
||||
{
|
||||
get { return path; }
|
||||
}
|
||||
|
||||
public string FullPath
|
||||
{
|
||||
get { return fullpath; }
|
||||
}
|
||||
|
||||
public IEnumerable<DatabaseReferenceNode> References
|
||||
{
|
||||
get { return references; }
|
||||
}
|
||||
|
||||
public override void Parse(XmlNode node)
|
||||
{
|
||||
name = Helper.AttributeValue(node, "name", name);
|
||||
path = Helper.AttributeValue(node, "path", name);
|
||||
|
||||
try
|
||||
{
|
||||
fullpath = Helper.ResolvePath(path);
|
||||
}
|
||||
catch
|
||||
{
|
||||
throw new WarningException("Could not resolve Solution path: {0}", path);
|
||||
}
|
||||
|
||||
Kernel.Instance.CurrentWorkingDirectory.Push();
|
||||
|
||||
try
|
||||
{
|
||||
Helper.SetCurrentDir(fullpath);
|
||||
|
||||
if (node == null)
|
||||
{
|
||||
throw new ArgumentNullException("node");
|
||||
}
|
||||
|
||||
foreach (XmlNode child in node.ChildNodes)
|
||||
{
|
||||
IDataNode dataNode = Kernel.Instance.ParseNode(child, this);
|
||||
|
||||
if (dataNode == null)
|
||||
continue;
|
||||
|
||||
if (dataNode is AuthorNode)
|
||||
authors.Add((AuthorNode)dataNode);
|
||||
else if (dataNode is DatabaseReferenceNode)
|
||||
references.Add((DatabaseReferenceNode)dataNode);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Kernel.Instance.CurrentWorkingDirectory.Pop();
|
||||
}
|
||||
|
||||
base.Parse(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,63 +1,63 @@
|
|||
using System;
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Utilities;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
[DataNode("DatabaseReference")]
|
||||
public class DatabaseReferenceNode : DataNode
|
||||
{
|
||||
string name;
|
||||
Guid providerId;
|
||||
string connectionString;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
public Guid ProviderId
|
||||
{
|
||||
get { return providerId; }
|
||||
}
|
||||
|
||||
public string ConnectionString
|
||||
{
|
||||
get { return connectionString; }
|
||||
}
|
||||
|
||||
public override void Parse(System.Xml.XmlNode node)
|
||||
{
|
||||
name = Helper.AttributeValue(node, "name", name);
|
||||
|
||||
string providerName = Helper.AttributeValue(node, "providerName", string.Empty);
|
||||
if (providerName != null)
|
||||
{
|
||||
switch (providerName)
|
||||
{
|
||||
// digitaljeebus: pulled from HKLM\SOFTWARE\Microsoft\VisualStudio\9.0\DataProviders\*
|
||||
// Not sure if these will help other operating systems, or if there's a better way.
|
||||
case "Microsoft.SqlServerCe.Client.3.5":
|
||||
providerId = new Guid("7C602B5B-ACCB-4acd-9DC0-CA66388C1533"); break;
|
||||
case "System.Data.OleDb":
|
||||
providerId = new Guid("7F041D59-D76A-44ed-9AA2-FBF6B0548B80"); break;
|
||||
case "System.Data.OracleClient":
|
||||
providerId = new Guid("8F5C5018-AE09-42cf-B2CC-2CCCC7CFC2BB"); break;
|
||||
case "System.Data.SqlClient":
|
||||
providerId = new Guid("91510608-8809-4020-8897-FBA057E22D54"); break;
|
||||
case "System.Data.Odbc":
|
||||
providerId = new Guid("C3D4F4CE-2C48-4381-B4D6-34FA50C51C86"); break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException("providerName", providerName, "Could not provider name to an id.");
|
||||
}
|
||||
}
|
||||
else
|
||||
providerId = new Guid(Helper.AttributeValue(node, "providerId", Guid.Empty.ToString("B")));
|
||||
|
||||
connectionString = Helper.AttributeValue(node, "connectionString", connectionString);
|
||||
|
||||
base.Parse(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Utilities;
|
||||
|
||||
namespace Prebuild.Core.Nodes
|
||||
{
|
||||
[DataNode("DatabaseReference")]
|
||||
public class DatabaseReferenceNode : DataNode
|
||||
{
|
||||
string name;
|
||||
Guid providerId;
|
||||
string connectionString;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
public Guid ProviderId
|
||||
{
|
||||
get { return providerId; }
|
||||
}
|
||||
|
||||
public string ConnectionString
|
||||
{
|
||||
get { return connectionString; }
|
||||
}
|
||||
|
||||
public override void Parse(System.Xml.XmlNode node)
|
||||
{
|
||||
name = Helper.AttributeValue(node, "name", name);
|
||||
|
||||
string providerName = Helper.AttributeValue(node, "providerName", string.Empty);
|
||||
if (providerName != null)
|
||||
{
|
||||
switch (providerName)
|
||||
{
|
||||
// digitaljeebus: pulled from HKLM\SOFTWARE\Microsoft\VisualStudio\9.0\DataProviders\*
|
||||
// Not sure if these will help other operating systems, or if there's a better way.
|
||||
case "Microsoft.SqlServerCe.Client.3.5":
|
||||
providerId = new Guid("7C602B5B-ACCB-4acd-9DC0-CA66388C1533"); break;
|
||||
case "System.Data.OleDb":
|
||||
providerId = new Guid("7F041D59-D76A-44ed-9AA2-FBF6B0548B80"); break;
|
||||
case "System.Data.OracleClient":
|
||||
providerId = new Guid("8F5C5018-AE09-42cf-B2CC-2CCCC7CFC2BB"); break;
|
||||
case "System.Data.SqlClient":
|
||||
providerId = new Guid("91510608-8809-4020-8897-FBA057E22D54"); break;
|
||||
case "System.Data.Odbc":
|
||||
providerId = new Guid("C3D4F4CE-2C48-4381-B4D6-34FA50C51C86"); break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException("providerName", providerName, "Could not provider name to an id.");
|
||||
}
|
||||
}
|
||||
else
|
||||
providerId = new Guid(Helper.AttributeValue(node, "providerId", Guid.Empty.ToString("B")));
|
||||
|
||||
connectionString = Helper.AttributeValue(node, "connectionString", connectionString);
|
||||
|
||||
base.Parse(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,11 @@ namespace Prebuild.Core.Nodes
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
Page
|
||||
Page,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
Copy
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -245,6 +249,9 @@ namespace Prebuild.Core.Nodes
|
|||
if (subType != String.Empty)
|
||||
m_SubType = (SubType)Enum.Parse(typeof(SubType), subType);
|
||||
|
||||
Console.WriteLine("[FileNode]:BuildAction is {0}", buildAction);
|
||||
|
||||
|
||||
m_ResourceName = Helper.AttributeValue(node, "resourceName", m_ResourceName.ToString());
|
||||
this.m_Link = bool.Parse(Helper.AttributeValue(node, "link", bool.FalseString));
|
||||
if ( this.m_Link == true )
|
||||
|
|
|
@ -25,6 +25,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Xml;
|
||||
|
||||
using Prebuild.Core.Attributes;
|
||||
|
@ -49,6 +50,8 @@ namespace Prebuild.Core.Nodes
|
|||
private readonly Dictionary<string, bool> m_Links = new Dictionary<string, bool>();
|
||||
private readonly Dictionary<string, string> m_LinkPaths = new Dictionary<string, string>();
|
||||
private readonly Dictionary<string, bool> m_PreservePaths = new Dictionary<string, bool>();
|
||||
private readonly Dictionary<string, string> m_DestinationPath = new Dictionary<string, string>();
|
||||
private readonly NameValueCollection m_CopyFiles = new NameValueCollection();
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -62,6 +65,16 @@ namespace Prebuild.Core.Nodes
|
|||
}
|
||||
}
|
||||
|
||||
public string[] Destinations
|
||||
{
|
||||
get { return m_CopyFiles.AllKeys; }
|
||||
}
|
||||
|
||||
public int CopyFiles
|
||||
{
|
||||
get { return m_CopyFiles.Count; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
@ -76,6 +89,20 @@ namespace Prebuild.Core.Nodes
|
|||
return m_BuildActions[file];
|
||||
}
|
||||
|
||||
public string GetDestinationPath(string file)
|
||||
{
|
||||
if( !m_DestinationPath.ContainsKey(file))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return m_DestinationPath[file];
|
||||
}
|
||||
|
||||
public string[] SourceFiles(string dest)
|
||||
{
|
||||
return m_CopyFiles.GetValues(dest);
|
||||
}
|
||||
|
||||
public CopyToOutput GetCopyToOutput(string file)
|
||||
{
|
||||
if (!m_CopyToOutputs.ContainsKey(file))
|
||||
|
@ -178,6 +205,13 @@ namespace Prebuild.Core.Nodes
|
|||
m_BuildActions[file] = GetBuildActionByFileName(file);
|
||||
else
|
||||
m_BuildActions[file] = matchNode.BuildAction.Value;
|
||||
|
||||
if (matchNode.BuildAction == BuildAction.Copy)
|
||||
{
|
||||
m_CopyFiles.Add(matchNode.DestinationPath, file);
|
||||
m_DestinationPath[file] = matchNode.DestinationPath;
|
||||
}
|
||||
|
||||
m_SubTypes[file] = matchNode.SubType == null ? GetSubTypeByFileName(file) : matchNode.SubType.Value;
|
||||
m_ResourceNames[ file ] = matchNode.ResourceName;
|
||||
m_PreservePaths[ file ] = matchNode.PreservePath;
|
||||
|
|
|
@ -52,6 +52,7 @@ namespace Prebuild.Core.Nodes
|
|||
private bool m_Link;
|
||||
private string m_LinkPath;
|
||||
private bool m_PreservePath;
|
||||
private string m_Destination = "";
|
||||
private readonly List<ExcludeNode> m_Exclusions = new List<ExcludeNode>();
|
||||
|
||||
#endregion
|
||||
|
@ -80,6 +81,13 @@ namespace Prebuild.Core.Nodes
|
|||
}
|
||||
}
|
||||
|
||||
public string DestinationPath
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Destination;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -285,12 +293,14 @@ namespace Prebuild.Core.Nodes
|
|||
}
|
||||
string path = Helper.AttributeValue(node, "path", ".");
|
||||
string pattern = Helper.AttributeValue(node, "pattern", "*");
|
||||
string destination = Helper.AttributeValue(node, "destination", string.Empty);
|
||||
bool recurse = (bool)Helper.TranslateValue(typeof(bool), Helper.AttributeValue(node, "recurse", "false"));
|
||||
bool useRegex = (bool)Helper.TranslateValue(typeof(bool), Helper.AttributeValue(node, "useRegex", "false"));
|
||||
string buildAction = Helper.AttributeValue(node, "buildAction", String.Empty);
|
||||
if (buildAction != string.Empty)
|
||||
m_BuildAction = (BuildAction)Enum.Parse(typeof(BuildAction), buildAction);
|
||||
|
||||
|
||||
|
||||
//TODO: Figure out where the subtype node is being assigned
|
||||
//string subType = Helper.AttributeValue(node, "subType", string.Empty);
|
||||
//if (subType != String.Empty)
|
||||
|
@ -304,11 +314,12 @@ namespace Prebuild.Core.Nodes
|
|||
}
|
||||
m_PreservePath = bool.Parse( Helper.AttributeValue( node, "preservePath", bool.FalseString ) );
|
||||
|
||||
if ( buildAction == "Copy")
|
||||
m_Destination = destination;
|
||||
|
||||
if(path != null && path.Length == 0)
|
||||
{
|
||||
path = ".";//use current directory
|
||||
}
|
||||
|
||||
//throw new WarningException("Match must have a 'path' attribute");
|
||||
|
||||
if(pattern == null)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -27,7 +27,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
|
|||
/*
|
||||
* $Source$
|
||||
* $Author: jendave $
|
||||
* $Date: 2006-09-20 08:42:51 +0100 (Wed, 20 Sep 2006) $
|
||||
* $Date: 2006-09-20 03:42:51 -0400 (Wed, 20 Sep 2006) $
|
||||
* $Revision: 164 $
|
||||
*/
|
||||
#endregion
|
||||
|
|
|
@ -1,138 +1,138 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Interfaces;
|
||||
using Prebuild.Core.Nodes;
|
||||
using Prebuild.Core.Utilities;
|
||||
using System.CodeDom.Compiler;
|
||||
|
||||
namespace Prebuild.Core.Targets
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Target("vs2010")]
|
||||
public class VS2010Target : VSGenericTarget
|
||||
{
|
||||
#region Fields
|
||||
|
||||
string solutionVersion = "11.00";
|
||||
string productVersion = "9.0.30729";
|
||||
string schemaVersion = "2.0";
|
||||
string versionName = "Visual Studio 2010";
|
||||
string name = "vs2010";
|
||||
VSVersion version = VSVersion.VS10;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the solution version.
|
||||
/// </summary>
|
||||
/// <value>The solution version.</value>
|
||||
public override string SolutionVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return solutionVersion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the product version.
|
||||
/// </summary>
|
||||
/// <value>The product version.</value>
|
||||
public override string ProductVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return productVersion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the schema version.
|
||||
/// </summary>
|
||||
/// <value>The schema version.</value>
|
||||
public override string SchemaVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return schemaVersion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the version.
|
||||
/// </summary>
|
||||
/// <value>The name of the version.</value>
|
||||
public override string VersionName
|
||||
{
|
||||
get
|
||||
{
|
||||
return versionName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the version.
|
||||
/// </summary>
|
||||
/// <value>The version.</value>
|
||||
public override VSVersion Version
|
||||
{
|
||||
get
|
||||
{
|
||||
return version;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name.
|
||||
/// </summary>
|
||||
/// <value>The name.</value>
|
||||
public override string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
protected override string GetToolsVersionXml(FrameworkVersion frameworkVersion)
|
||||
{
|
||||
switch (frameworkVersion)
|
||||
{
|
||||
case FrameworkVersion.v4_0:
|
||||
case FrameworkVersion.v3_5:
|
||||
return "ToolsVersion=\"4.0\"";
|
||||
case FrameworkVersion.v3_0:
|
||||
return "ToolsVersion=\"3.0\"";
|
||||
default:
|
||||
return "ToolsVersion=\"2.0\"";
|
||||
}
|
||||
}
|
||||
|
||||
public override string SolutionTag
|
||||
{
|
||||
get { return "# Visual Studio 2010"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="VS2005Target"/> class.
|
||||
/// </summary>
|
||||
public VS2010Target()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
using Prebuild.Core.Attributes;
|
||||
using Prebuild.Core.Interfaces;
|
||||
using Prebuild.Core.Nodes;
|
||||
using Prebuild.Core.Utilities;
|
||||
using System.CodeDom.Compiler;
|
||||
|
||||
namespace Prebuild.Core.Targets
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Target("vs2010")]
|
||||
public class VS2010Target : VSGenericTarget
|
||||
{
|
||||
#region Fields
|
||||
|
||||
string solutionVersion = "11.00";
|
||||
string productVersion = "9.0.30729";
|
||||
string schemaVersion = "2.0";
|
||||
string versionName = "Visual Studio 2010";
|
||||
string name = "vs2010";
|
||||
VSVersion version = VSVersion.VS10;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the solution version.
|
||||
/// </summary>
|
||||
/// <value>The solution version.</value>
|
||||
public override string SolutionVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return solutionVersion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the product version.
|
||||
/// </summary>
|
||||
/// <value>The product version.</value>
|
||||
public override string ProductVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return productVersion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the schema version.
|
||||
/// </summary>
|
||||
/// <value>The schema version.</value>
|
||||
public override string SchemaVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return schemaVersion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the version.
|
||||
/// </summary>
|
||||
/// <value>The name of the version.</value>
|
||||
public override string VersionName
|
||||
{
|
||||
get
|
||||
{
|
||||
return versionName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the version.
|
||||
/// </summary>
|
||||
/// <value>The version.</value>
|
||||
public override VSVersion Version
|
||||
{
|
||||
get
|
||||
{
|
||||
return version;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name.
|
||||
/// </summary>
|
||||
/// <value>The name.</value>
|
||||
public override string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
protected override string GetToolsVersionXml(FrameworkVersion frameworkVersion)
|
||||
{
|
||||
switch (frameworkVersion)
|
||||
{
|
||||
case FrameworkVersion.v4_0:
|
||||
case FrameworkVersion.v3_5:
|
||||
return "ToolsVersion=\"4.0\"";
|
||||
case FrameworkVersion.v3_0:
|
||||
return "ToolsVersion=\"3.0\"";
|
||||
default:
|
||||
return "ToolsVersion=\"2.0\"";
|
||||
}
|
||||
}
|
||||
|
||||
public override string SolutionTag
|
||||
{
|
||||
get { return "# Visual Studio 2010"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="VS2005Target"/> class.
|
||||
/// </summary>
|
||||
public VS2010Target()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -27,7 +27,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
|
|||
/*
|
||||
* $Source$
|
||||
* $Author: kunnis $
|
||||
* $Date: 2009-04-15 02:33:14 +0100 (Wed, 15 Apr 2009) $
|
||||
* $Date: 2009-04-14 21:33:14 -0400 (Tue, 14 Apr 2009) $
|
||||
* $Revision: 308 $
|
||||
*/
|
||||
#endregion
|
||||
|
|
|
@ -1,350 +1,350 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd">
|
||||
<xs:annotation>
|
||||
<xs:documentation>
|
||||
Copyright (c) 2004-2007
|
||||
Matthew Holmes (calefaction at houston . rr . com),
|
||||
Dan Moorehead (dan05a at gmail . com),
|
||||
David Hudson (jendave at yahoo dot com),
|
||||
C.J. Adams-Collier (cjac at colliertech dot com)
|
||||
|
||||
.NET Prebuild is a cross-platform XML-driven pre-build tool which
|
||||
allows developers to easily generate project or make files for major
|
||||
IDE's and .NET development tools including: Visual Studio .NET 2002,
|
||||
2003, and 2005, SharpDevelop, MonoDevelop, NAnt, Xcode and the GNU Autotools.
|
||||
|
||||
BSD License:
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
</xs:documentation>
|
||||
</xs:annotation>
|
||||
|
||||
<xs:element name="Prebuild">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Solution" minOccurs="1" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="version" />
|
||||
<xs:attribute name="checkOsVars" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Process" type="xs:string" />
|
||||
|
||||
<xs:element name="Solution">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Options" minOccurs="0" />
|
||||
<xs:element ref="Files" minOccurs="0" />
|
||||
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Cleanup" minOccurs="0" maxOccurs="1" />
|
||||
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="EmbeddedSolution">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Files" minOccurs="0" />
|
||||
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="DatabaseProject">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseReference" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="DatabaseReference">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="providerId" type="xs:string" />
|
||||
<xs:attribute name="providerName" type="xs:string" />
|
||||
<xs:attribute name="connectionString" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Project">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element name="Description" type="xs:string" minOccurs="0" maxOccurs="1" />
|
||||
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
|
||||
<xs:element name="ReferencePath" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element name="Reference" minOccurs="0" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
<xs:attribute name="localCopy" type="xs:boolean" />
|
||||
<xs:attribute name="version" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element ref="Files" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="designerFolder" type="xs:string" default="" />
|
||||
<xs:attribute name="filterGroups" type="xs:string" default="" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="icon" type="xs:string" default="" />
|
||||
<xs:attribute name="configFile" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
<xs:attribute name="guid" type="xs:string"/>
|
||||
<xs:attribute name="language" default="C#">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="C#" />
|
||||
<xs:enumeration value="VB.NET" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="type" default="Exe">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Exe" />
|
||||
<xs:enumeration value="WinExe" />
|
||||
<xs:enumeration value="Library" />
|
||||
<xs:enumeration value="Web" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="runtime" default="Microsoft">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Microsoft" />
|
||||
<xs:enumeration value="Mono" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="frameworkVersion" default="v2_0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="v2_0" />
|
||||
<xs:enumeration value="v3_0" />
|
||||
<xs:enumeration value="v3_5" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="startupObject" type="xs:string" default="" />
|
||||
<xs:attribute name="rootNamespace" type="xs:string" />
|
||||
<xs:attribute name="debugStartParameters" type="xs:string" />
|
||||
<xs:attribute name="assemblyName" type="xs:string" />
|
||||
<xs:attribute name="generateAssemblyInfoFile" type="xs:boolean" default="false" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Configuration">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Options" minOccurs="0" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Options">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="CompilerDefines" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="OptimizeCode" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="CheckUnderflowOverflow" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="AllowUnsafe" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="PreBuildEvent" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PostBuildEvent" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="RunPostBuildEvent" minOccurs="0" default="OnBuildSuccess">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="OnBuildSuccess" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="OnOutputUpdated" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="RunScript" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PreBuildEventArgs" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PostBuildEventArgs" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="WarningLevel" minOccurs="0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:integer">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="4" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="WarningsAsErrors" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="SuppressWarnings" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="OutputPath" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="GenerateDocumentation" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="XmlDocFile" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="DebugInformation" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="RegisterComInterop" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="RemoveIntegerChecks" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="IncrementalBuild" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="BaseAddress" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="FileAlignment" type="xs:integer" minOccurs="0" />
|
||||
<xs:element name="NoStdLib" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="KeyFile" type="xs:string" minOccurs="0" />
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Files">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="File" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Match" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="File">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="resourceName" type="xs:string" default="" />
|
||||
<xs:attribute name="buildAction" default="Compile">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="None" />
|
||||
<xs:enumeration value="Compile" />
|
||||
<xs:enumeration value="Content" />
|
||||
<xs:enumeration value="EmbeddedResource" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="subType" default="Code">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Code" />
|
||||
<xs:enumeration value="CodeBehind" />
|
||||
<xs:enumeration value="Component" />
|
||||
<xs:enumeration value="Form" />
|
||||
<xs:enumeration value="Settings" />
|
||||
<xs:enumeration value="UserControl" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="link" type="xs:boolean" />
|
||||
<xs:attribute name="copyToOutput" default="Never">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Never" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="PreserveNewest" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="preservePath" type="xs:boolean" />
|
||||
<xs:attribute name="linkPath" type="xs:string" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Match">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Exclude" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
<xs:attribute name="pattern" type="xs:string" use="required" />
|
||||
<xs:attribute name="recurse" type="xs:boolean" default="false" />
|
||||
<xs:attribute name="useRegex" type="xs:boolean" default="false" />
|
||||
<xs:attribute name="buildAction" default="Compile">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="None" />
|
||||
<xs:enumeration value="Compile" />
|
||||
<xs:enumeration value="Content" />
|
||||
<xs:enumeration value="EmbeddedResource" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="resourceName" type="xs:string" default="" />
|
||||
<xs:attribute name="subType" default="Code">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Code" />
|
||||
<xs:enumeration value="CodeBehind" />
|
||||
<xs:enumeration value="Component" />
|
||||
<xs:enumeration value="Designer" />
|
||||
<xs:enumeration value="Form" />
|
||||
<xs:enumeration value="Settings" />
|
||||
<xs:enumeration value="UserControl" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="link" type="xs:boolean" />
|
||||
<xs:attribute name="copyToOutput" default="Never">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Never" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="PreserveNewest" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="preservePath" type="xs:boolean" />
|
||||
<xs:attribute name="linkPath" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Exclude">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" />
|
||||
<xs:attribute name="pattern" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Cleanup">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="CleanFiles" minOccurs="1" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="CleanFiles">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="pattern" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd">
|
||||
<xs:annotation>
|
||||
<xs:documentation>
|
||||
Copyright (c) 2004-2007
|
||||
Matthew Holmes (calefaction at houston . rr . com),
|
||||
Dan Moorehead (dan05a at gmail . com),
|
||||
David Hudson (jendave at yahoo dot com),
|
||||
C.J. Adams-Collier (cjac at colliertech dot com)
|
||||
|
||||
.NET Prebuild is a cross-platform XML-driven pre-build tool which
|
||||
allows developers to easily generate project or make files for major
|
||||
IDE's and .NET development tools including: Visual Studio .NET 2002,
|
||||
2003, and 2005, SharpDevelop, MonoDevelop, NAnt, Xcode and the GNU Autotools.
|
||||
|
||||
BSD License:
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
</xs:documentation>
|
||||
</xs:annotation>
|
||||
|
||||
<xs:element name="Prebuild">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Solution" minOccurs="1" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="version" />
|
||||
<xs:attribute name="checkOsVars" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Process" type="xs:string" />
|
||||
|
||||
<xs:element name="Solution">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Options" minOccurs="0" />
|
||||
<xs:element ref="Files" minOccurs="0" />
|
||||
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Cleanup" minOccurs="0" maxOccurs="1" />
|
||||
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="EmbeddedSolution">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Files" minOccurs="0" />
|
||||
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="DatabaseProject">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseReference" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="DatabaseReference">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="providerId" type="xs:string" />
|
||||
<xs:attribute name="providerName" type="xs:string" />
|
||||
<xs:attribute name="connectionString" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Project">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element name="Description" type="xs:string" minOccurs="0" maxOccurs="1" />
|
||||
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
|
||||
<xs:element name="ReferencePath" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element name="Reference" minOccurs="0" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
<xs:attribute name="localCopy" type="xs:boolean" />
|
||||
<xs:attribute name="version" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element ref="Files" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="designerFolder" type="xs:string" default="" />
|
||||
<xs:attribute name="filterGroups" type="xs:string" default="" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="icon" type="xs:string" default="" />
|
||||
<xs:attribute name="configFile" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
<xs:attribute name="guid" type="xs:string"/>
|
||||
<xs:attribute name="language" default="C#">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="C#" />
|
||||
<xs:enumeration value="VB.NET" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="type" default="Exe">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Exe" />
|
||||
<xs:enumeration value="WinExe" />
|
||||
<xs:enumeration value="Library" />
|
||||
<xs:enumeration value="Web" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="runtime" default="Microsoft">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Microsoft" />
|
||||
<xs:enumeration value="Mono" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="frameworkVersion" default="v2_0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="v2_0" />
|
||||
<xs:enumeration value="v3_0" />
|
||||
<xs:enumeration value="v3_5" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="startupObject" type="xs:string" default="" />
|
||||
<xs:attribute name="rootNamespace" type="xs:string" />
|
||||
<xs:attribute name="debugStartParameters" type="xs:string" />
|
||||
<xs:attribute name="assemblyName" type="xs:string" />
|
||||
<xs:attribute name="generateAssemblyInfoFile" type="xs:boolean" default="false" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Configuration">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Options" minOccurs="0" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Options">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="CompilerDefines" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="OptimizeCode" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="CheckUnderflowOverflow" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="AllowUnsafe" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="PreBuildEvent" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PostBuildEvent" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="RunPostBuildEvent" minOccurs="0" default="OnBuildSuccess">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="OnBuildSuccess" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="OnOutputUpdated" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="RunScript" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PreBuildEventArgs" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PostBuildEventArgs" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="WarningLevel" minOccurs="0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:integer">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="4" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="WarningsAsErrors" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="SuppressWarnings" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="OutputPath" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="GenerateDocumentation" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="XmlDocFile" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="DebugInformation" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="RegisterComInterop" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="RemoveIntegerChecks" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="IncrementalBuild" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="BaseAddress" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="FileAlignment" type="xs:integer" minOccurs="0" />
|
||||
<xs:element name="NoStdLib" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="KeyFile" type="xs:string" minOccurs="0" />
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Files">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="File" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Match" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="File">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="resourceName" type="xs:string" default="" />
|
||||
<xs:attribute name="buildAction" default="Compile">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="None" />
|
||||
<xs:enumeration value="Compile" />
|
||||
<xs:enumeration value="Content" />
|
||||
<xs:enumeration value="EmbeddedResource" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="subType" default="Code">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Code" />
|
||||
<xs:enumeration value="CodeBehind" />
|
||||
<xs:enumeration value="Component" />
|
||||
<xs:enumeration value="Form" />
|
||||
<xs:enumeration value="Settings" />
|
||||
<xs:enumeration value="UserControl" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="link" type="xs:boolean" />
|
||||
<xs:attribute name="copyToOutput" default="Never">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Never" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="PreserveNewest" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="preservePath" type="xs:boolean" />
|
||||
<xs:attribute name="linkPath" type="xs:string" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Match">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Exclude" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
<xs:attribute name="pattern" type="xs:string" use="required" />
|
||||
<xs:attribute name="recurse" type="xs:boolean" default="false" />
|
||||
<xs:attribute name="useRegex" type="xs:boolean" default="false" />
|
||||
<xs:attribute name="buildAction" default="Compile">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="None" />
|
||||
<xs:enumeration value="Compile" />
|
||||
<xs:enumeration value="Content" />
|
||||
<xs:enumeration value="EmbeddedResource" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="resourceName" type="xs:string" default="" />
|
||||
<xs:attribute name="subType" default="Code">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Code" />
|
||||
<xs:enumeration value="CodeBehind" />
|
||||
<xs:enumeration value="Component" />
|
||||
<xs:enumeration value="Designer" />
|
||||
<xs:enumeration value="Form" />
|
||||
<xs:enumeration value="Settings" />
|
||||
<xs:enumeration value="UserControl" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="link" type="xs:boolean" />
|
||||
<xs:attribute name="copyToOutput" default="Never">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Never" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="PreserveNewest" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="preservePath" type="xs:boolean" />
|
||||
<xs:attribute name="linkPath" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Exclude">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" />
|
||||
<xs:attribute name="pattern" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Cleanup">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="CleanFiles" minOccurs="1" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="CleanFiles">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="pattern" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
|
|
|
@ -1,336 +1,336 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd">
|
||||
<xs:annotation>
|
||||
<xs:documentation>
|
||||
Copyright (c) 2004-2007
|
||||
Matthew Holmes (calefaction at houston . rr . com),
|
||||
Dan Moorehead (dan05a at gmail . com),
|
||||
David Hudson (jendave at yahoo dot com),
|
||||
C.J. Adams-Collier (cjac at colliertech dot com)
|
||||
|
||||
.NET Prebuild is a cross-platform XML-driven pre-build tool which
|
||||
allows developers to easily generate project or make files for major
|
||||
IDE's and .NET development tools including: Visual Studio .NET 2002,
|
||||
2003, and 2005, SharpDevelop, MonoDevelop, NAnt, Xcode and the GNU Autotools.
|
||||
|
||||
BSD License:
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
</xs:documentation>
|
||||
</xs:annotation>
|
||||
|
||||
<xs:element name="Prebuild">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Solution" minOccurs="1" maxOccurs="1" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="version" />
|
||||
<xs:attribute name="checkOsVars" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Process" type="xs:string" />
|
||||
|
||||
<xs:element name="Solution">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Options" minOccurs="0" />
|
||||
<xs:element ref="Files" minOccurs="0" />
|
||||
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="EmbeddedSolution">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Files" minOccurs="0" />
|
||||
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="DatabaseProject">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseReference" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="DatabaseReference">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="providerId" type="xs:string" />
|
||||
<xs:attribute name="providerName" type="xs:string" />
|
||||
<xs:attribute name="connectionString" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Project">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element name="Description" type="xs:string" minOccurs="0" maxOccurs="1" />
|
||||
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
|
||||
<xs:element name="ReferencePath" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element name="Reference" minOccurs="0" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
<xs:attribute name="localCopy" type="xs:boolean" />
|
||||
<xs:attribute name="version" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element ref="Files" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="designerFolder" type="xs:string" default="" />
|
||||
<xs:attribute name="filterGroups" type="xs:string" default="" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="icon" type="xs:string" default="" />
|
||||
<xs:attribute name="configFile" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
<xs:attribute name="guid" type="xs:string"/>
|
||||
<xs:attribute name="language" default="C#">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="C#" />
|
||||
<xs:enumeration value="VB.NET" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="type" default="Exe">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Exe" />
|
||||
<xs:enumeration value="WinExe" />
|
||||
<xs:enumeration value="Library" />
|
||||
<xs:enumeration value="Web" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="runtime" default="Microsoft">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Microsoft" />
|
||||
<xs:enumeration value="Mono" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="frameworkVersion" default="v2_0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="v2_0" />
|
||||
<xs:enumeration value="v3_0" />
|
||||
<xs:enumeration value="v3_5" />
|
||||
<xs:enumeration value="v4_0" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="startupObject" type="xs:string" default="" />
|
||||
<xs:attribute name="rootNamespace" type="xs:string" />
|
||||
<xs:attribute name="assemblyName" type="xs:string" />
|
||||
<xs:attribute name="generateAssemblyInfoFile" type="xs:boolean" default="false" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Configuration">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Options" minOccurs="0" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="platform" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Options">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="CompilerDefines" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="OptimizeCode" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="CheckUnderflowOverflow" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="AllowUnsafe" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="PreBuildEvent" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PostBuildEvent" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="RunPostBuildEvent" minOccurs="0" default="OnBuildSuccess">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="OnBuildSuccess" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="OnOutputUpdated" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="RunScript" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PreBuildEventArgs" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PostBuildEventArgs" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="WarningLevel" minOccurs="0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:integer">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="4" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="WarningsAsErrors" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="SuppressWarnings" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="OutputPath" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="GenerateDocumentation" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="XmlDocFile" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="DebugInformation" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="RegisterComInterop" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="RemoveIntegerChecks" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="IncrementalBuild" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="BaseAddress" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="FileAlignment" type="xs:integer" minOccurs="0" />
|
||||
<xs:element name="NoStdLib" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="KeyFile" type="xs:string" minOccurs="0" />
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Files">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="File" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Match" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="File">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="resourceName" type="xs:string" default="" />
|
||||
<xs:attribute name="buildAction" default="Compile">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="None" />
|
||||
<xs:enumeration value="Compile" />
|
||||
<xs:enumeration value="Content" />
|
||||
<xs:enumeration value="EmbeddedResource" />
|
||||
<xs:enumeration value="ApplicationDefinition" />
|
||||
<xs:enumeration value="Page" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="subType" default="Code">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Code" />
|
||||
<xs:enumeration value="CodeBehind" />
|
||||
<xs:enumeration value="Component" />
|
||||
<xs:enumeration value="Form" />
|
||||
<xs:enumeration value="Settings" />
|
||||
<xs:enumeration value="UserControl" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="link" type="xs:boolean" />
|
||||
<xs:attribute name="copyToOutput" default="Never">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Never" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="PreserveNewest" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="preservePath" type="xs:boolean" />
|
||||
<xs:attribute name="linkPath" type="xs:string" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Match">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Exclude" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
<xs:attribute name="pattern" type="xs:string" use="required" />
|
||||
<xs:attribute name="recurse" type="xs:boolean" default="false" />
|
||||
<xs:attribute name="useRegex" type="xs:boolean" default="false" />
|
||||
<xs:attribute name="buildAction" default="Compile">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="None" />
|
||||
<xs:enumeration value="Compile" />
|
||||
<xs:enumeration value="Content" />
|
||||
<xs:enumeration value="EmbeddedResource" />
|
||||
<xs:enumeration value="ApplicationDefinition" />
|
||||
<xs:enumeration value="Page" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="resourceName" type="xs:string" default="" />
|
||||
<xs:attribute name="subType" default="Code">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Code" />
|
||||
<xs:enumeration value="CodeBehind" />
|
||||
<xs:enumeration value="Component" />
|
||||
<xs:enumeration value="Designer" />
|
||||
<xs:enumeration value="Form" />
|
||||
<xs:enumeration value="Settings" />
|
||||
<xs:enumeration value="UserControl" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="link" type="xs:boolean" />
|
||||
<xs:attribute name="copyToOutput" default="Never">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Never" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="PreserveNewest" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="preservePath" type="xs:boolean" />
|
||||
<xs:attribute name="linkPath" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Exclude">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" />
|
||||
<xs:attribute name="pattern" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd" xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd">
|
||||
<xs:annotation>
|
||||
<xs:documentation>
|
||||
Copyright (c) 2004-2007
|
||||
Matthew Holmes (calefaction at houston . rr . com),
|
||||
Dan Moorehead (dan05a at gmail . com),
|
||||
David Hudson (jendave at yahoo dot com),
|
||||
C.J. Adams-Collier (cjac at colliertech dot com)
|
||||
|
||||
.NET Prebuild is a cross-platform XML-driven pre-build tool which
|
||||
allows developers to easily generate project or make files for major
|
||||
IDE's and .NET development tools including: Visual Studio .NET 2002,
|
||||
2003, and 2005, SharpDevelop, MonoDevelop, NAnt, Xcode and the GNU Autotools.
|
||||
|
||||
BSD License:
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* The name of the author may not be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
</xs:documentation>
|
||||
</xs:annotation>
|
||||
|
||||
<xs:element name="Prebuild">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Solution" minOccurs="1" maxOccurs="1" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="version" />
|
||||
<xs:attribute name="checkOsVars" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Process" type="xs:string" />
|
||||
|
||||
<xs:element name="Solution">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Options" minOccurs="0" />
|
||||
<xs:element ref="Files" minOccurs="0" />
|
||||
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="EmbeddedSolution">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Process" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Files" minOccurs="0" />
|
||||
<xs:element ref="Project" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseProject" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="EmbeddedSolution" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="activeConfig" type="xs:string" default="Debug" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="DatabaseProject">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="DatabaseReference" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="DatabaseReference">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="providerId" type="xs:string" />
|
||||
<xs:attribute name="providerName" type="xs:string" />
|
||||
<xs:attribute name="connectionString" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Project">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="Author" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element name="Description" type="xs:string" minOccurs="0" maxOccurs="1" />
|
||||
<xs:element ref="Configuration" minOccurs="1" maxOccurs="unbounded" />
|
||||
<xs:element name="ReferencePath" type="xs:string" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element name="Reference" minOccurs="0" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
<xs:attribute name="localCopy" type="xs:boolean" />
|
||||
<xs:attribute name="version" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element ref="Files" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="designerFolder" type="xs:string" default="" />
|
||||
<xs:attribute name="filterGroups" type="xs:string" default="" />
|
||||
<xs:attribute name="path" type="xs:string" default="" />
|
||||
<xs:attribute name="icon" type="xs:string" default="" />
|
||||
<xs:attribute name="configFile" type="xs:string" default="" />
|
||||
<xs:attribute name="version" type="xs:string" default="1.0.0" />
|
||||
<xs:attribute name="guid" type="xs:string"/>
|
||||
<xs:attribute name="language" default="C#">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="C#" />
|
||||
<xs:enumeration value="VB.NET" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="type" default="Exe">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Exe" />
|
||||
<xs:enumeration value="WinExe" />
|
||||
<xs:enumeration value="Library" />
|
||||
<xs:enumeration value="Web" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="runtime" default="Microsoft">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Microsoft" />
|
||||
<xs:enumeration value="Mono" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="frameworkVersion" default="v2_0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="v2_0" />
|
||||
<xs:enumeration value="v3_0" />
|
||||
<xs:enumeration value="v3_5" />
|
||||
<xs:enumeration value="v4_0" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="startupObject" type="xs:string" default="" />
|
||||
<xs:attribute name="rootNamespace" type="xs:string" />
|
||||
<xs:attribute name="assemblyName" type="xs:string" />
|
||||
<xs:attribute name="generateAssemblyInfoFile" type="xs:boolean" default="false" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="Configuration">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Options" minOccurs="0" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
<xs:attribute name="platform" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Options">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="CompilerDefines" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="OptimizeCode" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="CheckUnderflowOverflow" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="AllowUnsafe" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="PreBuildEvent" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PostBuildEvent" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="RunPostBuildEvent" minOccurs="0" default="OnBuildSuccess">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="OnBuildSuccess" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="OnOutputUpdated" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="RunScript" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PreBuildEventArgs" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="PostBuildEventArgs" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="WarningLevel" minOccurs="0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:integer">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="4" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="WarningsAsErrors" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="SuppressWarnings" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="OutputPath" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="GenerateDocumentation" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="XmlDocFile" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="DebugInformation" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="RegisterComInterop" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="RemoveIntegerChecks" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="IncrementalBuild" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="BaseAddress" type="xs:string" minOccurs="0" />
|
||||
<xs:element name="FileAlignment" type="xs:integer" minOccurs="0" />
|
||||
<xs:element name="NoStdLib" type="xs:boolean" minOccurs="0" />
|
||||
<xs:element name="KeyFile" type="xs:string" minOccurs="0" />
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Files">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="File" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xs:element ref="Match" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="File">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="resourceName" type="xs:string" default="" />
|
||||
<xs:attribute name="buildAction" default="Compile">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="None" />
|
||||
<xs:enumeration value="Compile" />
|
||||
<xs:enumeration value="Content" />
|
||||
<xs:enumeration value="EmbeddedResource" />
|
||||
<xs:enumeration value="ApplicationDefinition" />
|
||||
<xs:enumeration value="Page" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="subType" default="Code">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Code" />
|
||||
<xs:enumeration value="CodeBehind" />
|
||||
<xs:enumeration value="Component" />
|
||||
<xs:enumeration value="Form" />
|
||||
<xs:enumeration value="Settings" />
|
||||
<xs:enumeration value="UserControl" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="link" type="xs:boolean" />
|
||||
<xs:attribute name="copyToOutput" default="Never">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Never" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="PreserveNewest" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="preservePath" type="xs:boolean" />
|
||||
<xs:attribute name="linkPath" type="xs:string" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Match">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element ref="Exclude" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xs:sequence>
|
||||
<xs:attribute name="path" type="xs:string" />
|
||||
<xs:attribute name="pattern" type="xs:string" use="required" />
|
||||
<xs:attribute name="recurse" type="xs:boolean" default="false" />
|
||||
<xs:attribute name="useRegex" type="xs:boolean" default="false" />
|
||||
<xs:attribute name="buildAction" default="Compile">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="None" />
|
||||
<xs:enumeration value="Compile" />
|
||||
<xs:enumeration value="Content" />
|
||||
<xs:enumeration value="EmbeddedResource" />
|
||||
<xs:enumeration value="ApplicationDefinition" />
|
||||
<xs:enumeration value="Page" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="resourceName" type="xs:string" default="" />
|
||||
<xs:attribute name="subType" default="Code">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Code" />
|
||||
<xs:enumeration value="CodeBehind" />
|
||||
<xs:enumeration value="Component" />
|
||||
<xs:enumeration value="Designer" />
|
||||
<xs:enumeration value="Form" />
|
||||
<xs:enumeration value="Settings" />
|
||||
<xs:enumeration value="UserControl" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="link" type="xs:boolean" />
|
||||
<xs:attribute name="copyToOutput" default="Never">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:string">
|
||||
<xs:enumeration value="Never" />
|
||||
<xs:enumeration value="Always" />
|
||||
<xs:enumeration value="PreserveNewest" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="preservePath" type="xs:boolean" />
|
||||
<xs:attribute name="linkPath" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="Exclude">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="name" type="xs:string" />
|
||||
<xs:attribute name="pattern" type="xs:string" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
|
|
BIN
bin/C5.dll
BIN
bin/C5.dll
Binary file not shown.
|
@ -181,6 +181,11 @@
|
|||
; ## PHYSICS
|
||||
; ##
|
||||
|
||||
; If true then prims can be collided with by avatars, other prims, etc.
|
||||
; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
|
||||
; Also, no prims are subject to physics.
|
||||
collidable_prim = true
|
||||
|
||||
; If true then prims can be made subject to physics (gravity, pushing, etc.).
|
||||
; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
|
||||
physical_prim = true
|
||||
|
|
BIN
bin/Prebuild.exe
BIN
bin/Prebuild.exe
Binary file not shown.
|
@ -82,6 +82,8 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
; *
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
HypergridLinker = true
|
||||
|
||||
; Realm = "regions"
|
||||
; AllowDuplicateNames = "True"
|
||||
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
LandServices = "RemoteLandServicesConnector"
|
||||
FriendsModule = "HGFriendsModule"
|
||||
MapImageService = "MapImageServiceModule"
|
||||
HypergridLinker = "HypergridLinker"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
|
@ -60,6 +59,7 @@
|
|||
; Needed to display non-default map tile images for linked regions
|
||||
AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
|
||||
|
||||
HypergridLinker = true
|
||||
AllowHypergridMapSearch = true
|
||||
|
||||
[LibraryService]
|
||||
|
|
|
@ -40,7 +40,6 @@
|
|||
LibraryModule = false
|
||||
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
HypergridLinker = "HypergridLinker"
|
||||
|
||||
[SimulationDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
|
||||
|
@ -56,6 +55,7 @@
|
|||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
|
||||
|
||||
HypergridLinker = true
|
||||
AllowHypergridMapSearch = true
|
||||
|
||||
[LibraryService]
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
EntityTransferModule = "HGEntityTransferModule"
|
||||
InventoryAccessModule = "HGInventoryAccessModule"
|
||||
FriendsModule = "HGFriendsModule"
|
||||
HypergridLinker = "HypergridLinker"
|
||||
|
||||
InventoryServiceInConnector = true
|
||||
AssetServiceInConnector = true
|
||||
|
@ -84,6 +83,7 @@
|
|||
; Needed to display non-default map tile images for remote regions
|
||||
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
HypergridLinker = true
|
||||
AllowHypergridMapSearch = true
|
||||
|
||||
[PresenceService]
|
||||
|
|
|
@ -926,6 +926,7 @@
|
|||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
|
|
Loading…
Reference in New Issue