Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

iar_mods
Dan Lake 2012-01-03 16:52:53 -08:00
commit ecf9824b63
75 changed files with 4804 additions and 4703 deletions

View File

@ -240,78 +240,84 @@ namespace OpenSim.Capabilities.Handlers
if (containingFolder != null)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
// containingFolder.Name, containingFolder.ID, agentID);
version = containingFolder.Version;
if (fetchItems)
{
/*
List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
foreach (InventoryItemBase item in contents.Items)
{
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link && linkedItem.AssetType == (int)AssetType.Object)
linkedItemsToAdd.Add(linkedItem);
}
}
foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
{
m_log.DebugFormat(
"[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
linkedItem.Name, folderID, agentID);
contents.Items.Insert(0, linkedItem);
}
*/
/*
// If the folder requested contains links, then we need to send those folders first, otherwise the links
// will be broken in the viewer.
HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
foreach (InventoryItemBase item in contents.Items)
{
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
{
// We don't need to send the folder if source and destination of the link are in the same
// folder.
if (linkedItem.Folder != containingFolder.ID)
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
}
}
}
foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
{
m_log.DebugFormat(
"[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
linkedItemFolderId, folderID, agentID);
int dummyVersion;
InventoryCollection linkedCollection
= Fetch(
agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
contents.Folders.AddRange(linkedCollection.Folders);
contents.Items.AddRange(linkedCollection.Items);
}
*/
}
//
// if (fetchItems)
// {
// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
//
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// linkedItemsToAdd.Insert(0, linkedItem);
// }
// }
//
// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
// linkedItem.Name, folderID, agentID);
//
// contents.Items.Add(linkedItem);
// }
//
// // If the folder requested contains links, then we need to send those folders first, otherwise the links
// // will be broken in the viewer.
// HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// {
// // We don't need to send the folder if source and destination of the link are in the same
// // folder.
// if (linkedItem.Folder != containingFolder.ID)
// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
// }
// }
// }
//
// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
// linkedItemFolderId, folderID, agentID);
//
// int dummyVersion;
// InventoryCollection linkedCollection
// = Fetch(
// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
//
// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
// linkedFolder.Owner = agentID;
// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
//
//// contents.Folders.AddRange(linkedCollection.Folders);
//
// contents.Folders.Add(linkedFolder);
// contents.Items.AddRange(linkedCollection.Items);
// }
// }
}
}
else

View File

@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework
{
public interface IProfileModule
{
void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID);
}
}

View File

@ -56,9 +56,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public IAssetService AssetService;
public UUID AgentID;
public IInventoryAccessModule InventoryAccessModule;
public OpenJPEG.J2KLayerInfo[] Layers;
public bool IsDecoded;
public bool HasAsset;
private OpenJPEG.J2KLayerInfo[] m_layers;
public bool IsDecoded { get; private set; }
public bool HasAsset { get; private set; }
public C5.IPriorityQueueHandle<J2KImage> PriorityQueueHandle;
private uint m_currentPacket;
@ -170,14 +170,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (DiscardLevel >= 0 || m_stopPacket == 0)
{
// This shouldn't happen, but if it does, we really can't proceed
if (Layers == null)
if (m_layers == null)
{
m_log.Warn("[J2KIMAGE]: RunUpdate() called with missing Layers. Canceling texture transfer");
m_currentPacket = m_stopPacket;
return;
}
int maxDiscardLevel = Math.Max(0, Layers.Length - 1);
int maxDiscardLevel = Math.Max(0, m_layers.Length - 1);
// Treat initial texture downloads with a DiscardLevel of -1 a request for the highest DiscardLevel
if (DiscardLevel < 0 && m_stopPacket == 0)
@ -187,9 +187,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
DiscardLevel = (sbyte)Math.Min(DiscardLevel, maxDiscardLevel);
//Calculate the m_stopPacket
if (Layers.Length > 0)
if (m_layers.Length > 0)
{
m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - DiscardLevel].End);
m_stopPacket = (uint)GetPacketForBytePosition(m_layers[(m_layers.Length - 1) - DiscardLevel].End);
//I don't know why, but the viewer seems to expect the final packet if the file
//is just one packet bigger.
if (TexturePacketCount() == m_stopPacket + 1)
@ -341,7 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
{
Layers = layers;
m_layers = layers;
IsDecoded = true;
RunUpdate();
}
@ -385,8 +385,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
string assetServerURL = string.Empty;
if (InventoryAccessModule.IsForeignUser(AgentID, out assetServerURL))
{
m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
AssetService.Get(assetServerURL + "/" + id, InventoryAccessModule, AssetReceived);
if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("="))
assetServerURL = assetServerURL + "/";
m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id);
AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived);
return;
}
}

View File

@ -39,6 +39,9 @@ using log4net;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// This class handles UDP texture requests.
/// </summary>
public class LLImageManager
{
private sealed class J2KImageComparer : IComparer<J2KImage>
@ -208,7 +211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Priority Queue Helpers
J2KImage GetHighestPriorityImage()
private J2KImage GetHighestPriorityImage()
{
J2KImage image = null;
@ -223,23 +226,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return image;
}
void AddImageToQueue(J2KImage image)
private void AddImageToQueue(J2KImage image)
{
image.PriorityQueueHandle = null;
lock (m_syncRoot)
{
try { m_priorityQueue.Add(ref image.PriorityQueueHandle, image); }
catch (Exception) { }
}
}
void RemoveImageFromQueue(J2KImage image)
private void RemoveImageFromQueue(J2KImage image)
{
lock (m_syncRoot)
{
try { m_priorityQueue.Delete(image.PriorityQueueHandle); }
catch (Exception) { }
}
}
void UpdateImageInQueue(J2KImage image)
private void UpdateImageInQueue(J2KImage image)
{
lock (m_syncRoot)
{

View File

@ -152,6 +152,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
/// <param name="j2kData">JPEG2000 data</param>
private void DoJ2KDecode(UUID assetID, byte[] j2kData)
{
// m_log.DebugFormat(
// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
//int DecodeTime = 0;
//DecodeTime = Environment.TickCount;
OpenJPEG.J2KLayerInfo[] layers;

View File

@ -50,6 +50,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
IUserManagement m_uMan;
IUserManagement UserManagementModule
{
get
{
if (m_uMan == null)
m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
return m_uMan;
}
}
#region ISharedRegionModule
public override string Name
{
@ -369,9 +380,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override FriendInfo[] GetFriendsFromService(IClientAPI client)
{
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
Boolean agentIsLocal = true;
if (UserManagementModule != null)
agentIsLocal = UserManagementModule.IsLocalGridUser(client.AgentId);
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId);
if (account1 != null)
if (agentIsLocal)
return base.GetFriendsFromService(client);
FriendInfo[] finfos = new FriendInfo[0];
@ -392,16 +405,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override bool StoreRights(UUID agentID, UUID friendID, int rights)
{
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
Boolean agentIsLocal = true;
Boolean friendIsLocal = true;
if (UserManagementModule != null)
{
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
}
// Are they both local users?
if (account1 != null && account2 != null)
if (agentIsLocal && friendIsLocal)
{
// local grid users
return base.StoreRights(agentID, friendID, rights);
}
if (account1 != null) // agent is local, friend is foreigner
if (agentIsLocal) // agent is local, friend is foreigner
{
FriendInfo[] finfos = GetFriends(agentID);
FriendInfo finfo = GetFriend(finfos, friendID);
@ -412,7 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
if (account2 != null) // agent is foreigner, friend is local
if (friendIsLocal) // agent is foreigner, friend is local
{
string agentUUI = GetUUI(friendID, agentID);
if (agentUUI != string.Empty)
@ -427,10 +446,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override void StoreBackwards(UUID friendID, UUID agentID)
{
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
Boolean agentIsLocal = true;
Boolean friendIsLocal = true;
if (UserManagementModule != null)
{
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
}
// Are they both local users?
if (account1 != null && account2 != null)
if (agentIsLocal && friendIsLocal)
{
// local grid users
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
@ -444,10 +469,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override void StoreFriendships(UUID agentID, UUID friendID)
{
UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
Boolean agentIsLocal = true;
Boolean friendIsLocal = true;
if (UserManagementModule != null)
{
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
}
// Are they both local users?
if (agentAccount != null && friendAccount != null)
if (agentIsLocal && friendIsLocal)
{
// local grid users
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
@ -465,13 +496,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
string agentFriendService = string.Empty;
string friendFriendService = string.Empty;
if (agentClient != null)
if (agentIsLocal)
{
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
}
if (friendClient != null)
if (friendIsLocal)
{
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
@ -484,7 +515,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Generate a random 8-character hex number that will sign this friendship
string secret = UUID.Random().ToString().Substring(0, 8);
if (agentAccount != null) // agent is local, 'friend' is foreigner
if (agentIsLocal) // agent is local, 'friend' is foreigner
{
// This may happen when the agent returned home, in which case the friend is not there
// We need to look for its information in the friends list itself
@ -520,7 +551,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
}
}
else if (friendAccount != null) // 'friend' is local, agent is foreigner
else if (friendIsLocal) // 'friend' is local, agent is foreigner
{
// store in the local friends service a reference to the foreign agent
FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
@ -553,10 +584,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
{
UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, exfriendID);
Boolean agentIsLocal = true;
Boolean friendIsLocal = true;
if (UserManagementModule != null)
{
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
friendIsLocal = UserManagementModule.IsLocalGridUser(exfriendID);
}
// Are they both local users?
if (agentAccount != null && friendAccount != null)
if (agentIsLocal && friendIsLocal)
{
// local grid users
return base.DeleteFriendship(agentID, exfriendID);
@ -566,7 +603,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
string agentUUI = string.Empty;
string friendUUI = string.Empty;
if (agentAccount != null) // agent is local, 'friend' is foreigner
if (agentIsLocal) // agent is local, 'friend' is foreigner
{
// We need to look for its information in the friends list itself
FriendInfo[] finfos = GetFriends(agentID);
@ -587,7 +624,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return true;
}
}
else if (friendAccount != null) // agent is foreigner, 'friend' is local
else if (friendIsLocal) // agent is foreigner, 'friend' is local
{
agentUUI = GetUUI(exfriendID, agentID);

View File

@ -180,10 +180,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
// Is the user a local user?
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, toAgentID);
string url = string.Empty;
bool foreigner = false;
if (account == null) // foreign user
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(toAgentID)) // foreign user
{
url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI");
foreigner = true;

View File

@ -43,7 +43,7 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Profile
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class BasicProfileModule : ISharedRegionModule
public class BasicProfileModule : IProfileModule, ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -57,6 +57,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
public void Initialise(IConfigSource config)
{
// This can be reduced later as the loader will determine
// whether we are needed
if (config.Configs["Profile"] != null)
{
if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule")
@ -65,7 +67,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled");
m_Enabled = true;
}
public void AddRegion(Scene scene)
@ -80,6 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
m_Scenes.Add(scene);
// Hook up events
scene.EventManager.OnNewClient += OnNewClient;
scene.RegisterModuleInterface<IProfileModule>(this);
}
}
}
@ -116,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
public Type ReplaceableInterface
{
get { return null; }
get { return typeof(IProfileModule); }
}
#endregion

View File

@ -676,9 +676,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
// distance to edge that will trigger crossing
// distance into new region to place avatar
const float enterDistance = 0.5f;
@ -961,28 +958,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
pos = pos + (agent.Velocity);
pos = pos + agent.Velocity;
Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
agent.RemoveFromPhysicalScene();
SetInTransit(agent.UUID);
AgentData cAgent = new AgentData();
agent.CopyTo(cAgent);
cAgent.Position = pos;
if (isFlying)
cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
cAgent.CallbackURI = m_scene.RegionInfo.ServerURI +
"agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/";
// We don't need the callback anymnore
cAgent.CallbackURI = String.Empty;
if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
{
// region doesn't take it
ReInstantiateScripts(agent);
agent.AddToPhysicalScene(isFlying);
ResetFromTransit(agent.UUID);
return agent;
}
// Next, let's close the child agent connections that are too far away.
agent.CloseChildAgents(neighbourx, neighboury);
//AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
agent.ControllingClient.RequestClientInfo();
@ -1003,7 +1002,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
{
eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
capsPath, agent.UUID, agent.ControllingClient.SessionId);
}
else
@ -1012,32 +1011,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
capsPath);
}
if (!WaitForCallback(agent.UUID))
{
m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent");
ReInstantiateScripts(agent);
ResetFromTransit(agent.UUID);
// Yikes! We should just have a ref to scene here.
//agent.Scene.InformClientOfNeighbours(agent);
EnableChildAgents(agent);
return agent;
}
// SUCCESS!
agent.MakeChildAgent();
ResetFromTransit(agent.UUID);
// now we have a child agent in this region. Request all interesting data about other (root) agents
agent.SendOtherAgentsAvatarDataToMe();
agent.SendOtherAgentsAppearanceToMe();
// Backwards compatibility
// Backwards compatibility. Best effort
if (version == "Unknown" || version == string.Empty)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old neighbor, passing attachments one by one...");
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
}
// Next, let's close the child agent connections that are too far away.
agent.CloseChildAgents(neighbourx, neighboury);
AgentHasMovedAway(agent, false);
// the user may change their profile information in other region,
@ -1069,16 +1062,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
ScenePresence agent = icon.EndInvoke(iar);
// If the cross was successful, this agent is a child agent
if (agent.IsChildAgent)
agent.Reset();
else // Not successful
agent.RestoreInCurrentScene();
//// If the cross was successful, this agent is a child agent
//if (agent.IsChildAgent)
// agent.Reset();
//else // Not successful
// agent.RestoreInCurrentScene();
// In any case
agent.IsInTransit = false;
//m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
}
#endregion
@ -1712,9 +1705,23 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
uint x = 0, y = 0;
Utils.LongToUInts(newRegionHandle, out x, out y);
GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent))
if (destination == null || !CrossPrimGroupIntoNewRegion(destination, grp, silent))
{
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID);
// We are going to move the object back to the old position so long as the old position
// is in the region
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1);
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1);
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
grp.RootPart.GroupPosition = oldGroupPosition;
// Need to turn off the physics flags, otherwise the object will continue to attempt to
// move out of the region creating an infinite loop of failed attempts to cross
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
grp.ScheduleGroupForFullUpdate();
}
}

View File

@ -187,8 +187,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
// Let's find out if this is a foreign user or a local user
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, id);
if (account != null)
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
if (uMan != null && uMan.IsLocalGridUser(id))
{
// local grid user
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
@ -227,8 +227,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
GridRegion homeGatekeeper = MakeRegion(aCircuit);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}:{5}",
aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ExternalHostName, homeGatekeeper.HttpPort, homeGatekeeper.RegionName);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq);
}
@ -313,8 +313,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
// Let's find out if this is a foreign user or a local user
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, obj.AgentId);
if (account != null)
if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
{
// local grid user
return;
@ -347,6 +348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
region.ExternalHostName = uri.Host;
region.HttpPort = (uint)uri.Port;
region.ServerURI = uri.ToString();
region.RegionName = string.Empty;
region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
return region;

View File

@ -73,7 +73,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
public AssetBase FetchAsset(string url, UUID assetID)
{
AssetBase asset = m_scene.AssetService.Get(url + "/" + assetID.ToString());
if (!url.EndsWith("/") && !url.EndsWith("="))
url = url + "/";
AssetBase asset = m_scene.AssetService.Get(url + assetID.ToString());
if (asset != null)
{
@ -87,6 +90,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
if (asset != null)
{
if (!url.EndsWith("/") && !url.EndsWith("="))
url = url + "/";
// See long comment in AssetCache.AddAsset
if (!asset.Temporary || asset.Local)
{
@ -99,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
Copy(asset, asset1);
try
{
asset1.ID = url + "/" + asset.ID;
asset1.ID = url + asset.ID;
}
catch
{

View File

@ -124,8 +124,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
{
UserAccount account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, presence.UUID);
if (account == null)
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(presence.UUID))
prefix = "HG ";
else
prefix = string.Empty;
@ -210,12 +209,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
public override bool IsForeignUser(UUID userID, out string assetServerURL)
{
assetServerURL = string.Empty;
UserAccount account = null;
if (m_Scene.UserAccountService != null)
account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
if (account == null) // foreign
{
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
{ // foreign
ScenePresence sp = null;
if (m_Scene.TryGetScenePresence(userID, out sp))
{

View File

@ -50,6 +50,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public string LastName { get; set; }
public string HomeURL { get; set; }
public Dictionary<string, object> ServerURLs { get; set; }
public string Title { get; set; }
public int Flags { get; set; }
public int Created { get; set; }
}
public class UserManagementModule : ISharedRegionModule, IUserManagement
@ -281,6 +284,94 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
return string.Empty;
}
public int GetUserFlags(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Flags != -1)
return userdata.Flags;
return 0;
}
public int GetUserCreated(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Created != -1)
return userdata.Created;
return 0;
}
public string GetUserTitle(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Created != -1)
return userdata.Title;
return string.Empty;
}
// This will cache the user data
// Change this to return bool
private bool GetUserInfo(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata != null)
{
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Requested url type {0} for {1}", serverType, userID);
if (userdata.Flags >= 0)
{
// This is already populated
return true;
}
if (userdata.HomeURL != null && userdata.HomeURL != string.Empty)
{
m_log.DebugFormat(
"[USER MANAGEMENT MODULE]: Requesting user flags from '{0}' for {1}",
userdata.HomeURL, userID);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL);
Dictionary<string, object> info = uConn.GetUserInfo(userID);
// Pull our data now
if (info["result"].ToString() == "success")
{
userdata.Flags = (int)info["user_flags"];
userdata.Created = (int)info["user_created"];
userdata.Title = (string)info["user_title"];
return true;
}
}
}
return false;
}
public string GetUserUUI(UUID userID)
{
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID);
@ -352,6 +443,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
UserData user = new UserData();
user.Id = id;
user.Flags = -1;
user.Created = -1;
if (creatorData != null && creatorData != string.Empty)
{
@ -425,6 +518,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
//}
public bool IsLocalGridUser(UUID uuid)
{
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
if (account == null || (account != null && !account.LocalToGrid))
return false;
return true;
}
#endregion IUserManagement
private void HandleShowUsers(string module, string[] cmd)

View File

@ -153,10 +153,18 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
{
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
if (m_enableWindlight)
{
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", param);
if (m_scene.RegionInfo.WindlightSettings.valid)
{
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", param);
}
else
{
List<byte[]> param = new List<byte[]>();
client.SendGenericMessage("WindlightReset", param);
}
}
}
@ -175,8 +183,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
private void EventManager_OnSaveNewWindlightProfile()
{
if (m_scene.RegionInfo.WindlightSettings.valid)
m_scene.ForEachRootClient(SendProfileToClient);
m_scene.ForEachRootClient(SendProfileToClient);
}
public void PostInitialise()

View File

@ -411,8 +411,21 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
}
Request.Timeout = HttpTimeout;
// execute the request
response = (HttpWebResponse) Request.GetResponse();
try
{
// execute the request
response = (HttpWebResponse) Request.GetResponse();
}
catch (WebException e)
{
if (e.Status != WebExceptionStatus.ProtocolError)
{
throw;
}
response = (HttpWebResponse)e.Response;
}
Status = (int)response.StatusCode;
Stream resStream = response.GetResponseStream();
@ -436,17 +449,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
}
catch (Exception e)
{
if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError)
{
HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
Status = (int)webRsp.StatusCode;
ResponseBody = webRsp.StatusDescription;
}
else
{
Status = (int)OSHttpStatusCode.ClientErrorJoker;
ResponseBody = e.Message;
}
Status = (int)OSHttpStatusCode.ClientErrorJoker;
ResponseBody = e.Message;
_finished = true;
return;
@ -457,7 +461,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
response.Close();
}
Status = (int)OSHttpStatusCode.SuccessOk;
_finished = true;
}

View File

@ -382,23 +382,5 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
return result;
}
#region IHyperAssetService
public string GetUserAssetServer(UUID userID)
{
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, userID);
if (account != null && account.ServiceURLs.ContainsKey("AssetServerURI") && account.ServiceURLs["AssetServerURI"] != null)
return account.ServiceURLs["AssetServerURI"].ToString();
return string.Empty;
}
public string GetSimAssetServer()
{
return m_LocalAssetServiceURI;
}
#endregion
}
}

View File

@ -170,6 +170,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
public AssetBase GetCached(string id)
{
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Cache request for {0}", id);
if (m_Cache != null)
return m_Cache.Get(id);

View File

@ -1,223 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public abstract class BaseInventoryConnector : IInventoryService
{
protected static InventoryCache m_cache;
private static bool m_Initialized;
protected virtual void Init(IConfigSource source)
{
if (!m_Initialized)
{
m_cache = new InventoryCache();
m_cache.Init(source, this);
m_Initialized = true;
}
}
/// <summary>
/// Create the entire inventory for a given user
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
public abstract bool CreateUserInventory(UUID user);
/// <summary>
/// Gets the skeleton of the inventory -- folders only
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public abstract List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
/// <summary>
/// Synchronous inventory fetch.
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public abstract InventoryCollection GetUserInventory(UUID userID);
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
/// <summary>
/// Retrieve the root inventory folder for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no root folder was found</returns>
public InventoryFolderBase GetRootFolder(UUID userID)
{
// Root folder is here as system type Folder.
return m_cache.GetFolderForType(userID, AssetType.Folder);
}
public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
return m_cache.GetFolderForType(userID, type);
}
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID);
/// <summary>
/// Gets the items inside a folder
/// </summary>
/// <param name="userID"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public abstract List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID);
/// <summary>
/// Add a new folder to the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully added</returns>
public abstract bool AddFolder(InventoryFolderBase folder);
/// <summary>
/// Update a folder in the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully updated</returns>
public abstract bool UpdateFolder(InventoryFolderBase folder);
/// <summary>
/// Move an inventory folder to a new location
/// </summary>
/// <param name="folder">A folder containing the details of the new location</param>
/// <returns>true if the folder was successfully moved</returns>
public abstract bool MoveFolder(InventoryFolderBase folder);
/// <summary>
/// Delete a list of inventory folders (from trash)
/// </summary>
public abstract bool DeleteFolders(UUID ownerID, List<UUID> folderIDs);
/// <summary>
/// Purge an inventory folder of all its items and subfolders.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
public abstract bool PurgeFolder(InventoryFolderBase folder);
/// <summary>
/// Add a new item to the user's inventory.
/// If the given item has to parent folder, it tries to find the most
/// suitable folder for it.
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully added</returns>
public bool AddItem(InventoryItemBase item)
{
if (item == null)
return false;
if (item.Folder == UUID.Zero)
{
InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);
if (f != null)
item.Folder = f.ID;
else
{
f = GetRootFolder(item.Owner);
if (f != null)
item.Folder = f.ID;
else
return false;
}
}
return AddItemPlain(item);
}
protected abstract bool AddItemPlain(InventoryItemBase item);
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully updated</returns>
public abstract bool UpdateItem(InventoryItemBase item);
public abstract bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
/// <summary>
/// Delete an item from the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully deleted</returns>
public abstract bool DeleteItems(UUID ownerID, List<UUID> itemIDs);
public abstract InventoryItemBase GetItem(InventoryItemBase item);
public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
/// <summary>
/// Does the given user have an inventory structure?
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public abstract bool HasInventoryForUser(UUID userID);
/// <summary>
/// Get the active gestures of the agent.
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
public abstract int GetAssetPermissions(UUID userID, UUID assetID);
}
}

View File

@ -218,9 +218,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// <param name="userID"></param>
private void CacheInventoryServiceURL(UUID userID)
{
if (m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID) == null)
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
{
// The user does not have a local account; let's cache its service URL
// The user is not local; let's cache its service URL
string inventoryURL = string.Empty;
ScenePresence sp = null;
foreach (Scene scene in m_Scenes)

View File

@ -1,237 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using Nini.Config;
using log4net;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class InventoryCache
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected BaseInventoryConnector m_Connector;
protected List<Scene> m_Scenes;
// The cache proper
protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
// A cache of userIDs --> ServiceURLs, for HGBroker only
protected Dictionary<UUID, string> m_InventoryURLs =
new Dictionary<UUID, string>();
public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
{
m_Scenes = new List<Scene>();
m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>();
m_Connector = connector;
}
public virtual void AddRegion(Scene scene)
{
m_Scenes.Add(scene);
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnClientClosed += OnClientClosed;
}
public virtual void RemoveRegion(Scene scene)
{
if ((m_Scenes != null) && m_Scenes.Contains(scene))
{
m_Scenes.Remove(scene);
}
}
void OnMakeRootAgent(ScenePresence presence)
{
// Get system folders
// First check if they're here already
lock (m_InventoryCache)
{
if (m_InventoryCache.ContainsKey(presence.UUID))
{
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, system folders for {0} {1} already in cache", presence.Firstname, presence.Lastname);
return;
}
}
// If not, go get them and place them in the cache
Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID);
CacheInventoryServiceURL(presence.Scene, presence.UUID);
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
}
void OnClientClosed(UUID clientID, Scene scene)
{
if (m_InventoryCache.ContainsKey(clientID)) // if it's still in cache
{
ScenePresence sp = null;
foreach (Scene s in m_Scenes)
{
s.TryGetScenePresence(clientID, out sp);
if ((sp != null) && !sp.IsChildAgent && (s != scene))
{
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
scene.RegionInfo.RegionName, clientID);
return;
}
}
m_log.DebugFormat(
"[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
scene.RegionInfo.RegionName, clientID);
DropCachedSystemFolders(clientID);
DropInventoryServiceURL(clientID);
}
}
/// <summary>
/// Cache a user's 'system' folders.
/// </summary>
/// <param name="userID"></param>
/// <returns>Folders cached</returns>
protected Dictionary<AssetType, InventoryFolderBase> CacheSystemFolders(UUID userID)
{
// If not, go get them and place them in the cache
Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(userID);
if (folders.Count > 0)
lock (m_InventoryCache)
m_InventoryCache.Add(userID, folders);
return folders;
}
/// <summary>
/// Drop a user's cached 'system' folders
/// </summary>
/// <param name="userID"></param>
protected void DropCachedSystemFolders(UUID userID)
{
// Drop system folders
lock (m_InventoryCache)
if (m_InventoryCache.ContainsKey(userID))
m_InventoryCache.Remove(userID);
}
/// <summary>
/// Get the system folder for a particular asset type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
m_log.DebugFormat("[INVENTORY CACHE]: Getting folder for asset type {0} for user {1}", type, userID);
Dictionary<AssetType, InventoryFolderBase> folders = null;
lock (m_InventoryCache)
{
m_InventoryCache.TryGetValue(userID, out folders);
// In some situations (such as non-secured standalones), system folders can be requested without
// the user being logged in. So we need to try caching them here if we don't already have them.
if (null == folders)
CacheSystemFolders(userID);
m_InventoryCache.TryGetValue(userID, out folders);
}
if ((folders != null) && folders.ContainsKey(type))
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Returning folder {0} as type {1} for {2}", folders[type], type, userID);
return folders[type];
}
m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);
return null;
}
/// <summary>
/// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
/// and sticks it in the cache
/// </summary>
/// <param name="userID"></param>
private void CacheInventoryServiceURL(Scene scene, UUID userID)
{
if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
{
// The user does not have a local account; let's cache its service URL
string inventoryURL = string.Empty;
ScenePresence sp = null;
scene.TryGetScenePresence(userID, out sp);
if (sp != null)
{
AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
{
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
if (inventoryURL != null && inventoryURL != string.Empty)
{
inventoryURL = inventoryURL.Trim(new char[] { '/' });
m_InventoryURLs.Add(userID, inventoryURL);
}
}
}
}
}
private void DropInventoryServiceURL(UUID userID)
{
lock (m_InventoryURLs)
if (m_InventoryURLs.ContainsKey(userID))
m_InventoryURLs.Remove(userID);
}
public string GetInventoryServiceURL(UUID userID)
{
if (m_InventoryURLs.ContainsKey(userID))
return m_InventoryURLs[userID];
return null;
}
}
}

View File

@ -14,6 +14,9 @@ namespace OpenSim.Region.Framework.Interfaces
string GetUserHomeURL(UUID uuid);
string GetUserUUI(UUID uuid);
string GetUserServerURL(UUID uuid, string serverType);
int GetUserFlags(UUID userID);
int GetUserCreated(UUID userID);
string GetUserTitle(UUID userID);
/// <summary>
/// Add a user.
@ -48,5 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="firstName"></param>
/// <param name="profileURL"></param>
void AddUser(UUID uuid, string firstName, string lastName, string profileURL);
bool IsLocalGridUser(UUID uuid);
}
}

View File

@ -77,7 +77,15 @@ namespace OpenSim.Region.Framework.Scenes
/// Controls whether physics can be applied to prims. Even if false, prims still have entries in a
/// PhysicsScene in order to perform collision detection
/// </summary>
public bool m_physicalPrim;
public bool PhysicalPrims { get; private set; }
/// <summary>
/// Controls whether prims can be collided with.
/// </summary>
/// <remarks>
/// If this is set to false then prims cannot be subject to physics either.
/// </summary>
public bool CollidablePrims { get; private set; }
public float m_maxNonphys = 256;
public float m_maxPhys = 10;
@ -650,7 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
//Animation states
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
if (RegionInfo.NonphysPrimMax > 0)
@ -701,7 +710,7 @@ namespace OpenSim.Region.Framework.Scenes
if (maptileRefresh != 0)
{
m_mapGenerationTimer.Interval = maptileRefresh * 1000;
m_mapGenerationTimer.Elapsed += RegenerateMaptile;
m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
m_mapGenerationTimer.AutoReset = true;
m_mapGenerationTimer.Start();
}
@ -1638,21 +1647,17 @@ namespace OpenSim.Region.Framework.Scenes
{
m_sceneGridService.SetScene(this);
//// Unfortunately this needs to be here and it can't be async.
//// The map tile image is stored in RegionSettings, but it also needs to be
//// stored in the GridService, because that's what the world map module uses
//// to send the map image UUIDs (of other regions) to the viewer...
if (m_generateMaptiles)
RegenerateMaptile();
GridRegion region = new GridRegion(RegionInfo);
string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
if (error != String.Empty)
{
throw new Exception(error);
}
// Generate the maptile asynchronously, because sometimes it can be very slow and we
// don't want this to delay starting the region.
if (m_generateMaptiles)
{
Util.FireAndForget(delegate {
RegenerateMaptile(null, null);
});
}
}
#endregion
@ -5023,13 +5028,24 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void RegenerateMaptile(object sender, ElapsedEventArgs e)
private void RegenerateMaptile()
{
IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
if (mapModule != null)
mapModule.GenerateMaptile();
}
private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
{
RegenerateMaptile();
// We need to propagate the new image UUID to the grid service
// so that all simulators can retrieve it
string error = GridService.RegisterRegion(RegionInfo.ScopeID, new GridRegion(RegionInfo));
if (error != string.Empty)
throw new Exception(error);
}
// This method is called across the simulation connector to
// determine if a given agent is allowed in this region
// AS A ROOT AGENT. Returning false here will prevent them

View File

@ -333,7 +333,6 @@ namespace OpenSim.Region.Framework.Scenes
if (rot != null)
sceneObject.UpdateGroupRotationR((Quaternion)rot);
//group.ApplyPhysics(m_physicalPrim);
if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
{
sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);

View File

@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public bool UsesPhysics
{
get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; }
get { return (RootPart.Flags & PrimFlags.Physics) != 0; }
}
/// <summary>
@ -669,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
}
ApplyPhysics(m_scene.m_physicalPrim);
ApplyPhysics();
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
@ -1239,8 +1239,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Apply physics to this group
/// </summary>
/// <param name="m_physicalPrim"></param>
public void ApplyPhysics(bool m_physicalPrim)
public void ApplyPhysics()
{
// Apply physics to the root prim
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);

View File

@ -1473,6 +1473,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="VolumeDetectActive"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive)
{
if (!ParentGroup.Scene.CollidablePrims)
return;
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}",
// Name, LocalId, UUID, m_physicalPrim);
@ -1739,7 +1742,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="isNew"></param>
public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
{
if (!ParentGroup.Scene.m_physicalPrim && UsePhysics)
if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
return;
if (IsJoint())
@ -4318,7 +4321,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup.Scene == null)
return;
if (PhysActor == null)
if (ParentGroup.Scene.CollidablePrims && PhysActor == null)
{
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(

View File

@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes
/// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is
/// necessary.
/// </remarks>
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
public Object AttachmentsSyncLock { get; private set; }
@ -550,8 +550,12 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_pos = value;
ParentPosition = Vector3.Zero;
// Don't update while sitting
if (ParentID == 0)
{
m_pos = value;
ParentPosition = Vector3.Zero;
}
//m_log.DebugFormat(
// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
@ -566,6 +570,15 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 OffsetPosition
{
get { return m_pos; }
// Don't remove setter. It's not currently used in core but
// upcoming Avination code needs it.
set
{
// There is no offset position when not seated
if (ParentID == 0)
return;
m_pos = value;
}
}
/// <summary>
@ -1162,9 +1175,9 @@ namespace OpenSim.Region.Framework.Scenes
{
// DateTime startTime = DateTime.Now;
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Completing movement of {0} into region {1}",
// client.Name, Scene.RegionInfo.RegionName);
m_log.DebugFormat(
"[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}",
client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
Vector3 look = Velocity;
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
@ -2383,9 +2396,7 @@ namespace OpenSim.Region.Framework.Scenes
m_lastVelocity = Velocity;
}
// followed suggestion from mic bowman. reversed the two lines below.
if (ParentID == 0 && PhysicsActor != null || ParentID != 0) // Check that we have a physics actor or we're sitting on something
CheckForBorderCrossing();
CheckForBorderCrossing();
CheckForSignificantMovement(); // sends update to the modules.
}
@ -2738,142 +2749,145 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
protected void CheckForBorderCrossing()
{
// Check that we we are not a child
if (IsChildAgent)
return;
Vector3 pos2 = AbsolutePosition;
Vector3 vel = Velocity;
int neighbor = 0;
int[] fix = new int[2];
float timeStep = 0.1f;
pos2.X = pos2.X + (vel.X*timeStep);
pos2.Y = pos2.Y + (vel.Y*timeStep);
pos2.Z = pos2.Z + (vel.Z*timeStep);
// If we don't have a PhysActor, we can't cross anyway
// Also don't do this while sat, sitting avatars cross with the
// object they sit on.
if (ParentID != 0 || PhysicsActor == null)
return;
if (!IsInTransit)
{
// Checks if where it's headed exists a region
Vector3 pos2 = AbsolutePosition;
Vector3 vel = Velocity;
int neighbor = 0;
int[] fix = new int[2];
bool needsTransit = false;
if (m_scene.TestBorderCross(pos2, Cardinals.W))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix);
}
else
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix);
}
else
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix);
}
// Makes sure avatar does not end up outside region
if (neighbor <= 0)
{
if (needsTransit)
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
AddToPhysicalScene(isFlying);
}
}
}
else if (neighbor > 0)
{
if (!CrossToNewRegion())
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
}
}
}
}
else
{
// We must remove the agent from the physical scene if it has been placed in transit. If we don't,
// then this method continues to be called from ScenePresence.Update() until the handover of the client between
// regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
// event queue polling response from the server), this results in the avatar pausing on the border
// for the handover period.
RemoveFromPhysicalScene();
// This constant has been inferred from experimentation
// I'm not sure what this value should be, so I tried a few values.
timeStep = 0.04f;
pos2 = AbsolutePosition;
float timeStep = 0.1f;
pos2.X = pos2.X + (vel.X * timeStep);
pos2.Y = pos2.Y + (vel.Y * timeStep);
pos2.Z = pos2.Z + (vel.Z * timeStep);
m_pos = pos2;
if (!IsInTransit)
{
// Checks if where it's headed exists a region
bool needsTransit = false;
if (m_scene.TestBorderCross(pos2, Cardinals.W))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix);
}
else
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix);
}
else
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix);
}
// Makes sure avatar does not end up outside region
if (neighbor <= 0)
{
if (needsTransit)
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
AddToPhysicalScene(isFlying);
}
}
}
else if (neighbor > 0)
{
if (!CrossToNewRegion())
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
}
}
}
}
else
{
// This constant has been inferred from experimentation
// I'm not sure what this value should be, so I tried a few values.
timeStep = 0.04f;
pos2 = AbsolutePosition;
pos2.X = pos2.X + (vel.X * timeStep);
pos2.Y = pos2.Y + (vel.Y * timeStep);
// Don't touch the Z
m_pos = pos2;
m_log.DebugFormat("[SCENE PRESENCE]: In transit m_pos={0}", m_pos);
}
}
}
@ -3104,30 +3118,28 @@ namespace OpenSim.Region.Framework.Scenes
catch { }
// Attachment objects
lock (m_attachments)
List<SceneObjectGroup> attachments = GetAttachments();
if (attachments.Count > 0)
{
if (m_attachments.Count > 0)
{
cAgent.AttachmentObjects = new List<ISceneObject>();
cAgent.AttachmentObjectStates = new List<string>();
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
InTransitScriptStates.Clear();
cAgent.AttachmentObjects = new List<ISceneObject>();
cAgent.AttachmentObjectStates = new List<string>();
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
InTransitScriptStates.Clear();
foreach (SceneObjectGroup sog in m_attachments)
{
// We need to make a copy and pass that copy
// because of transfers withn the same sim
ISceneObject clone = sog.CloneForNewScene();
// Attachment module assumes that GroupPosition holds the offsets...!
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
((SceneObjectGroup)clone).IsAttachment = false;
cAgent.AttachmentObjects.Add(clone);
string state = sog.GetStateSnapshot();
cAgent.AttachmentObjectStates.Add(state);
InTransitScriptStates.Add(state);
// Let's remove the scripts of the original object here
sog.RemoveScriptInstances(true);
}
foreach (SceneObjectGroup sog in attachments)
{
// We need to make a copy and pass that copy
// because of transfers withn the same sim
ISceneObject clone = sog.CloneForNewScene();
// Attachment module assumes that GroupPosition holds the offsets...!
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
((SceneObjectGroup)clone).IsAttachment = false;
cAgent.AttachmentObjects.Add(clone);
string state = sog.GetStateSnapshot();
cAgent.AttachmentObjectStates.Add(state);
InTransitScriptStates.Add(state);
// Let's remove the scripts of the original object here
sog.RemoveScriptInstances(true);
}
}
}
@ -3535,26 +3547,29 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="args">The arguments for the event</param>
public void SendScriptEventToAttachments(string eventName, Object[] args)
{
if (m_scriptEngines.Length == 0)
return;
lock (m_attachments)
Util.FireAndForget(delegate(object x)
{
foreach (SceneObjectGroup grp in m_attachments)
{
// 16384 is CHANGED_ANIMATION
//
// Send this to all attachment root prims
//
foreach (IScriptModule m in m_scriptEngines)
{
if (m == null) // No script engine loaded
continue;
if (m_scriptEngines.Length == 0)
return;
m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
lock (m_attachments)
{
foreach (SceneObjectGroup grp in m_attachments)
{
// 16384 is CHANGED_ANIMATION
//
// Send this to all attachment root prims
//
foreach (IScriptModule m in m_scriptEngines)
{
if (m == null) // No script engine loaded
continue;
m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
}
}
}
}
});
}
internal void PushForce(Vector3 impulse)

View File

@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private const uint m_regionWidth = Constants.RegionSize;
private const uint m_regionHeight = Constants.RegionSize;
private float ODE_STEPSIZE = 0.020f;
private float ODE_STEPSIZE = 0.0178f;
private float metersInSpace = 29.9f;
private float m_timeDilation = 1.0f;
@ -456,7 +456,7 @@ namespace OpenSim.Region.Physics.OdePlugin
mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
avDensity = physicsconfig.GetFloat("av_density", 80f);
@ -2822,6 +2822,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_global_contactcount = 0;
d.WorldQuickStep(world, ODE_STEPSIZE);
d.JointGroupEmpty(contactgroup);
}
catch (Exception e)

View File

@ -486,6 +486,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
if (m_host.ParentGroup.Scene.SimulationDataService != null)
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
}
/// <summary>
/// Set the current Windlight scene to a target avatar

View File

@ -91,6 +91,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
server.AddXmlRPCHandler("status_notification", StatusNotification, false);
server.AddXmlRPCHandler("get_online_friends", GetOnlineFriends, false);
server.AddXmlRPCHandler("get_user_info", GetUserInfo, false);
server.AddXmlRPCHandler("get_server_urls", GetServerURLs, false);
server.AddXmlRPCHandler("locate_user", LocateUser, false);
@ -299,6 +300,38 @@ namespace OpenSim.Server.Handlers.Hypergrid
}
public XmlRpcResponse GetUserInfo(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable hash = new Hashtable();
Hashtable requestData = (Hashtable)request.Params[0];
// This needs checking!
if (requestData.ContainsKey("userID"))
{
string userID_str = (string)requestData["userID"];
UUID userID = UUID.Zero;
UUID.TryParse(userID_str, out userID);
//int userFlags = m_HomeUsersService.GetUserFlags(userID);
Dictionary<string,object> userInfo = m_HomeUsersService.GetUserInfo(userID);
if (userInfo.Count > 0)
{
foreach (KeyValuePair<string, object> kvp in userInfo)
{
hash[kvp.Key] = kvp.Value;
}
}
else
{
hash["result"] = "failure";
}
}
XmlRpcResponse response = new XmlRpcResponse();
response.Value = hash;
return response;
}
public XmlRpcResponse GetServerURLs(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable hash = new Hashtable();

View File

@ -231,7 +231,7 @@ namespace OpenSim.Server.Handlers.UserAccounts
int userLevel = 0;
if (request.ContainsKey("UserLevel") && int.TryParse(request["UserLevel"].ToString(), out userLevel))
existingAccount.UserFlags = userLevel;
existingAccount.UserLevel = userLevel;
int userFlags = 0;
if (request.ContainsKey("UserFlags") && int.TryParse(request["UserFlags"].ToString(), out userFlags))

View File

@ -100,6 +100,8 @@ namespace OpenSim.Services.Connectors
public AssetBase Get(string id)
{
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id);
string uri = m_ServerURI + "/assets/" + id;
AssetBase asset = null;
@ -119,6 +121,8 @@ namespace OpenSim.Services.Connectors
public AssetBase GetCached(string id)
{
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Cache request for {0}", id);
if (m_Cache != null)
return m_Cache.Get(id);
@ -177,6 +181,8 @@ namespace OpenSim.Services.Connectors
public bool Get(string id, Object sender, AssetRetrieved handler)
{
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id);
string uri = m_ServerURI + "/assets/" + id;
AssetBase asset = null;

View File

@ -29,7 +29,9 @@ using log4net;
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Reflection;
using System.Web;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.Hypergrid;
@ -73,11 +75,26 @@ namespace OpenSim.Services.Connectors
if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
assetUri.Scheme == Uri.UriSchemeHttp)
{
url = "http://" + assetUri.Authority;
assetID = assetUri.LocalPath.Trim(new char[] {'/'});
// Simian
if (assetUri.Query != string.Empty)
{
NameValueCollection qscoll = HttpUtility.ParseQueryString(assetUri.Query);
assetID = qscoll["id"];
if (assetID != null)
url = id.Replace(assetID, ""); // Malformed again, as simian expects
else
url = id; // !!! best effort
}
else // robust
{
url = "http://" + assetUri.Authority;
assetID = assetUri.LocalPath.Trim(new char[] { '/' });
}
return true;
}
m_log.DebugFormat("[HG ASSET SERVICE]: Malformed URL {0}", id);
return false;
}

View File

@ -47,13 +47,36 @@ namespace OpenSim.Services.Connectors
public HeloServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
if (!serverURI.EndsWith("="))
m_ServerURI = serverURI.TrimEnd('/') + "/helo/";
else
{
// Simian sends malformed urls like this:
// http://valley.virtualportland.org/simtest/Grid/?id=
//
try
{
Uri uri = new Uri(serverURI + "xxx");
if (uri.Query == string.Empty)
m_ServerURI = serverURI.TrimEnd('/') + "/helo/";
else
{
serverURI = serverURI + "xxx";
m_ServerURI = serverURI.Replace(uri.Query, "");
m_ServerURI = m_ServerURI.TrimEnd('/') + "/helo/";
}
}
catch (UriFormatException e)
{
m_log.WarnFormat("[HELO SERVICE]: Malformed URL {0}", serverURI);
}
}
}
public virtual string Helo()
{
HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI + "/helo");
HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
// Eventually we need to switch to HEAD
/* req.Method = "HEAD"; */

View File

@ -334,6 +334,9 @@ namespace OpenSim.Services.Connectors.Hypergrid
UInt32.TryParse((string)hash["http_port"], out p);
region.HttpPort = p;
}
if (hash.ContainsKey("server_uri") && hash["server_uri"] != null)
region.ServerURI = (string)hash["server_uri"];
if (hash["internal_port"] != null)
{
int p = 0;
@ -558,6 +561,60 @@ namespace OpenSim.Services.Connectors.Hypergrid
return online;
}
public Dictionary<string,object> GetUserInfo (UUID userID)
{
Hashtable hash = new Hashtable();
hash["userID"] = userID.ToString();
IList paramList = new ArrayList();
paramList.Add(hash);
XmlRpcRequest request = new XmlRpcRequest("get_user_info", paramList);
Dictionary<string, object> info = new Dictionary<string, object>();
XmlRpcResponse response = null;
try
{
response = request.Send(m_ServerURL, 10000);
}
catch
{
m_log.DebugFormat("[USER AGENT CONNECTOR]: Unable to contact remote server {0} for GetUserInfo", m_ServerURL);
return info;
}
if (response.IsFault)
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: remote call to {0} for GetServerURLs returned an error: {1}", m_ServerURL, response.FaultString);
return info;
}
hash = (Hashtable)response.Value;
try
{
if (hash == null)
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: GetUserInfo Got null response from {0}! THIS IS BAAAAD", m_ServerURL);
return info;
}
// Here is the actual response
foreach (object key in hash.Keys)
{
if (hash[key] != null)
{
info.Add(key.ToString(), hash[key]);
}
}
}
catch
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: Got exception on GetOnlineFriends response.");
}
return info;
}
public Dictionary<string, object> GetServerURLs(UUID userID)
{
Hashtable hash = new Hashtable();

View File

@ -86,6 +86,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
public SimianAssetServiceConnector(string url)
{
if (!url.EndsWith("/") && !url.EndsWith("="))
url = url + '/';
m_serverUrl = url;
}

View File

@ -341,26 +341,54 @@ namespace OpenSim.Services.Connectors.SimianGrid
public List<GridRegion> GetHyperlinks(UUID scopeID)
{
// Hypergrid/linked regions are not supported
return new List<GridRegion>();
List<GridRegion> foundRegions = new List<GridRegion>();
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetScenes" },
{ "HyperGrid", "true" },
{ "Enabled", "1" }
};
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] found regions with name {0}",name);
OSDArray array = response["Scenes"] as OSDArray;
if (array != null)
{
for (int i = 0; i < array.Count; i++)
{
GridRegion region = ResponseToGridRegion(array[i] as OSDMap);
if (region != null)
foundRegions.Add(region);
}
}
}
return foundRegions;
}
public int GetRegionFlags(UUID scopeID, UUID regionID)
{
const int REGION_ONLINE = 4;
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetScene" },
{ "SceneID", regionID.ToString() }
};
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request region flags for {0}",regionID.ToString());
m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request region flags for {0}",regionID.ToString());
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
return response["Enabled"].AsBoolean() ? REGION_ONLINE : 0;
OSDMap extraData = response["ExtraData"] as OSDMap;
int enabled = response["Enabled"].AsBoolean() ? (int) OpenSim.Data.RegionFlags.RegionOnline : 0;
int hypergrid = extraData["HyperGrid"].AsBoolean() ? (int) OpenSim.Data.RegionFlags.Hyperlink : 0;
int flags = enabled | hypergrid;
m_log.DebugFormat("[SGGC] enabled - {0} hg - {1} flags - {2}", enabled, hypergrid, flags);
return flags;
}
else
{
@ -412,23 +440,26 @@ namespace OpenSim.Services.Connectors.SimianGrid
region.RegionLocX = (int)minPosition.X;
region.RegionLocY = (int)minPosition.Y;
Uri httpAddress = response["Address"].AsUri();
region.ExternalHostName = httpAddress.Host;
region.HttpPort = (uint)httpAddress.Port;
if ( ! extraData["HyperGrid"] ) {
Uri httpAddress = response["Address"].AsUri();
region.ExternalHostName = httpAddress.Host;
region.HttpPort = (uint)httpAddress.Port;
region.ServerURI = extraData["ServerURI"].AsString();
IPAddress internalAddress;
IPAddress.TryParse(extraData["InternalAddress"].AsString(), out internalAddress);
if (internalAddress == null)
internalAddress = IPAddress.Any;
IPAddress internalAddress;
IPAddress.TryParse(extraData["InternalAddress"].AsString(), out internalAddress);
if (internalAddress == null)
internalAddress = IPAddress.Any;
region.InternalEndPoint = new IPEndPoint(internalAddress, extraData["InternalPort"].AsInteger());
region.TerrainImage = extraData["MapTexture"].AsUUID();
region.Access = (byte)extraData["Access"].AsInteger();
region.RegionSecret = extraData["RegionSecret"].AsString();
region.EstateOwner = extraData["EstateOwner"].AsUUID();
region.Token = extraData["Token"].AsString();
region.InternalEndPoint = new IPEndPoint(internalAddress, extraData["InternalPort"].AsInteger());
region.TerrainImage = extraData["MapTexture"].AsUUID();
region.Access = (byte)extraData["Access"].AsInteger();
region.RegionSecret = extraData["RegionSecret"].AsString();
region.EstateOwner = extraData["EstateOwner"].AsUUID();
region.Token = extraData["Token"].AsString();
region.ServerURI = extraData["ServerURI"].AsString();
} else {
region.ServerURI = response["Address"];
}
return region;
}

View File

@ -92,7 +92,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
public SimianInventoryServiceConnector(string url)
{
if (!url.EndsWith("/") && !url.EndsWith("="))
url = url + '/';
m_serverUrl = url;
}
public void Initialise(IConfigSource source)

View File

@ -287,6 +287,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
account.UserFlags = response["UserFlags"].AsInteger();
account.UserLevel = response["AccessLevel"].AsInteger();
account.UserTitle = response["UserTitle"].AsString();
account.LocalToGrid = true;
if (response.ContainsKey("LocalToGrid"))
account.LocalToGrid = (response["LocalToGrid"].AsString() == "true" ? true : false);
GetFirstLastName(response["Name"].AsString(), out account.FirstName, out account.LastName);
// Cache the user account info

View File

@ -102,50 +102,45 @@ namespace OpenSim.Services.GridService
public HypergridLinker(IConfigSource config, GridService gridService, IRegionData db)
{
IConfig modulesConfig = config.Configs["Modules"];
if (modulesConfig == null)
return;
IConfig gridConfig = config.Configs["GridService"];
if (gridConfig == null)
return;
if (modulesConfig.GetString("HypergridLinker", "") != "HypergridLinker")
return;
m_log.DebugFormat("[HYPERGRID LINKER]: Starting with db {0}", db.GetType());
if (!gridConfig.GetBoolean("HypergridLinker", false))
return;
m_Database = db;
m_GridService = gridService;
m_log.DebugFormat("[HYPERGRID LINKER]: Starting with db {0}", db.GetType());
IConfig gridConfig = config.Configs["GridService"];
if (gridConfig != null)
{
string assetService = gridConfig.GetString("AssetService", string.Empty);
string assetService = gridConfig.GetString("AssetService", string.Empty);
Object[] args = new Object[] { config };
Object[] args = new Object[] { config };
if (assetService != string.Empty)
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(assetService, args);
if (assetService != string.Empty)
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(assetService, args);
string scope = gridConfig.GetString("ScopeID", string.Empty);
if (scope != string.Empty)
UUID.TryParse(scope, out m_ScopeID);
string scope = gridConfig.GetString("ScopeID", string.Empty);
if (scope != string.Empty)
UUID.TryParse(scope, out m_ScopeID);
// m_Check4096 = gridConfig.GetBoolean("Check4096", true);
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", string.Empty);
try
{
m_ThisGatekeeperURI = new Uri(m_ThisGatekeeper);
}
catch
{
m_log.WarnFormat("[HYPERGRID LINKER]: Malformed URL in [GridService], variable Gatekeeper = {0}", m_ThisGatekeeper);
}
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
m_log.Debug("[HYPERGRID LINKER]: Loaded all services...");
m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", string.Empty);
try
{
m_ThisGatekeeperURI = new Uri(m_ThisGatekeeper);
}
catch
{
m_log.WarnFormat("[HYPERGRID LINKER]: Malformed URL in [GridService], variable Gatekeeper = {0}", m_ThisGatekeeper);
}
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
m_log.Debug("[HYPERGRID LINKER]: Loaded all services...");
if (!string.IsNullOrEmpty(m_MapTileDirectory))
{

View File

@ -161,6 +161,14 @@ namespace OpenSim.Services.HypergridService
{
m_log.DebugFormat("[USER AGENT SERVICE]: Request to login user {0} {1} (@{2}) to grid {3}",
agentCircuit.firstname, agentCircuit.lastname, ((clientIP == null) ? "stored IP" : clientIP.Address.ToString()), gatekeeper.ServerURI);
if (m_UserAccountService.GetUserAccount(UUID.Zero, agentCircuit.AgentID) == null)
{
m_log.WarnFormat("[USER AGENT SERVICE]: Someone attempted to lauch a foreign user from here {0} {1}", agentCircuit.firstname, agentCircuit.lastname);
reason = "Forbidden to launch your agents from here";
return false;
}
// Take the IP address + port of the gatekeeper (reg) plus the info of finalDestination
GridRegion region = new GridRegion(gatekeeper);
region.ServerURI = gatekeeper.ServerURI;
@ -480,6 +488,31 @@ namespace OpenSim.Services.HypergridService
return online;
}
public Dictionary<string, object> GetUserInfo(UUID userID)
{
Dictionary<string, object> info = new Dictionary<string, object>();
if (m_UserAccountService == null)
{
m_log.WarnFormat("[USER AGENT SERVICE]: Unable to get user flags because user account service is missing");
info["result"] = "fail";
info["message"] = "UserAccountService is missing!";
return info;
}
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero /*!!!*/, userID);
if (account != null)
{
info.Add("user_flags", (object)account.UserFlags);
info.Add("user_created", (object)account.Created);
info.Add("user_title", (object)account.UserTitle);
info.Add("result", "success");
}
return info;
}
public Dictionary<string, object> GetServerURLs(UUID userID)
{
if (m_UserAccountService == null)

View File

@ -55,6 +55,7 @@ namespace OpenSim.Services.Interfaces
void LogoutAgent(UUID userID, UUID sessionID);
GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);
Dictionary<string, object> GetServerURLs(UUID userID);
Dictionary<string,object> GetUserInfo(UUID userID);
string LocateUser(UUID userID);
// Tries to get the universal user identifier for the targetUserId

View File

@ -91,6 +91,7 @@ namespace OpenSim.Services.Interfaces
public int UserLevel;
public int UserFlags;
public string UserTitle;
public Boolean LocalToGrid = true;
public Dictionary<string, object> ServiceURLs;
@ -119,6 +120,8 @@ namespace OpenSim.Services.Interfaces
UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
if (kvp.ContainsKey("UserTitle"))
UserTitle = kvp["UserTitle"].ToString();
if (kvp.ContainsKey("LocalToGrid"))
Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid);
if (kvp.ContainsKey("Created"))
Created = Convert.ToInt32(kvp["Created"].ToString());
@ -152,6 +155,7 @@ namespace OpenSim.Services.Interfaces
result["UserLevel"] = UserLevel.ToString();
result["UserFlags"] = UserFlags.ToString();
result["UserTitle"] = UserTitle;
result["LocalToGrid"] = LocalToGrid.ToString();
string str = string.Empty;
foreach (KeyValuePair<string, object> kvp in ServiceURLs)

View File

@ -112,10 +112,10 @@ namespace pCampBot
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
" -password password for the bots\n" +
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
" current options are:" +
" p (physics)" +
" g (grab)" +
" t (teleport)" +
" current options are:\n" +
" p (physics)\n" +
" g (grab)\n" +
" t (teleport)\n" +
// " c (cross)" +
" -wear set appearance folder to load from (default: no)\n" +
" -h, -help show this message");

BIN
Prebuild/Prebuild.exe Executable file

Binary file not shown.

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.9.xsd" version="1.9">
<Solution name="Prebuild" version="2.0.4">
<Solution name="Prebuild" version="2.0.5">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE</CompilerDefines>
@ -31,13 +31,15 @@
type="Exe"
rootNamespace="Prebuild"
startupObject="Prebuild.Prebuild"
version="2.0.3"
version="2.0.5"
frameworkVersion="v3_5"
>
<Author>Matthew Holmes (matthew@wildfiregames.com)</Author>
<Author>Dan Moorehead (dan05a@gmail.com)</Author>
<Author>Dave Hudson (jendave@yahoo.com)</Author>
<Author>Rob Loach (http://robloach.net)</Author>
<Author>C.J. Adams-Collier (cjac@colliertech.org)</Author>
<Author>John Hurliman (john.hurliman@intel.com)</Author>
<Description>The Prebuild project generator</Description>
<Configuration name="Debug">
<Options>

View File

@ -62,7 +62,11 @@ namespace Prebuild.Core.Nodes
/// <summary>
///
/// </summary>
Page
Page,
/// <summary>
///
/// </summary>
Copy
}
/// <summary>
@ -245,6 +249,9 @@ namespace Prebuild.Core.Nodes
if (subType != String.Empty)
m_SubType = (SubType)Enum.Parse(typeof(SubType), subType);
Console.WriteLine("[FileNode]:BuildAction is {0}", buildAction);
m_ResourceName = Helper.AttributeValue(node, "resourceName", m_ResourceName.ToString());
this.m_Link = bool.Parse(Helper.AttributeValue(node, "link", bool.FalseString));
if ( this.m_Link == true )

View File

@ -25,6 +25,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Xml;
using Prebuild.Core.Attributes;
@ -49,6 +50,8 @@ namespace Prebuild.Core.Nodes
private readonly Dictionary<string, bool> m_Links = new Dictionary<string, bool>();
private readonly Dictionary<string, string> m_LinkPaths = new Dictionary<string, string>();
private readonly Dictionary<string, bool> m_PreservePaths = new Dictionary<string, bool>();
private readonly Dictionary<string, string> m_DestinationPath = new Dictionary<string, string>();
private readonly NameValueCollection m_CopyFiles = new NameValueCollection();
#endregion
@ -62,6 +65,16 @@ namespace Prebuild.Core.Nodes
}
}
public string[] Destinations
{
get { return m_CopyFiles.AllKeys; }
}
public int CopyFiles
{
get { return m_CopyFiles.Count; }
}
#endregion
#region Public Methods
@ -76,6 +89,20 @@ namespace Prebuild.Core.Nodes
return m_BuildActions[file];
}
public string GetDestinationPath(string file)
{
if( !m_DestinationPath.ContainsKey(file))
{
return null;
}
return m_DestinationPath[file];
}
public string[] SourceFiles(string dest)
{
return m_CopyFiles.GetValues(dest);
}
public CopyToOutput GetCopyToOutput(string file)
{
if (!m_CopyToOutputs.ContainsKey(file))
@ -178,6 +205,13 @@ namespace Prebuild.Core.Nodes
m_BuildActions[file] = GetBuildActionByFileName(file);
else
m_BuildActions[file] = matchNode.BuildAction.Value;
if (matchNode.BuildAction == BuildAction.Copy)
{
m_CopyFiles.Add(matchNode.DestinationPath, file);
m_DestinationPath[file] = matchNode.DestinationPath;
}
m_SubTypes[file] = matchNode.SubType == null ? GetSubTypeByFileName(file) : matchNode.SubType.Value;
m_ResourceNames[ file ] = matchNode.ResourceName;
m_PreservePaths[ file ] = matchNode.PreservePath;

View File

@ -52,6 +52,7 @@ namespace Prebuild.Core.Nodes
private bool m_Link;
private string m_LinkPath;
private bool m_PreservePath;
private string m_Destination = "";
private readonly List<ExcludeNode> m_Exclusions = new List<ExcludeNode>();
#endregion
@ -80,6 +81,13 @@ namespace Prebuild.Core.Nodes
}
}
public string DestinationPath
{
get
{
return m_Destination;
}
}
/// <summary>
///
/// </summary>
@ -285,12 +293,14 @@ namespace Prebuild.Core.Nodes
}
string path = Helper.AttributeValue(node, "path", ".");
string pattern = Helper.AttributeValue(node, "pattern", "*");
string destination = Helper.AttributeValue(node, "destination", string.Empty);
bool recurse = (bool)Helper.TranslateValue(typeof(bool), Helper.AttributeValue(node, "recurse", "false"));
bool useRegex = (bool)Helper.TranslateValue(typeof(bool), Helper.AttributeValue(node, "useRegex", "false"));
string buildAction = Helper.AttributeValue(node, "buildAction", String.Empty);
if (buildAction != string.Empty)
m_BuildAction = (BuildAction)Enum.Parse(typeof(BuildAction), buildAction);
//TODO: Figure out where the subtype node is being assigned
//string subType = Helper.AttributeValue(node, "subType", string.Empty);
//if (subType != String.Empty)
@ -304,11 +314,12 @@ namespace Prebuild.Core.Nodes
}
m_PreservePath = bool.Parse( Helper.AttributeValue( node, "preservePath", bool.FalseString ) );
if ( buildAction == "Copy")
m_Destination = destination;
if(path != null && path.Length == 0)
{
path = ".";//use current directory
}
//throw new WarningException("Match must have a 'path' attribute");
if(pattern == null)

View File

@ -27,7 +27,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
/*
* $Source$
* $Author: jendave $
* $Date: 2006-09-20 08:42:51 +0100 (Wed, 20 Sep 2006) $
* $Date: 2006-09-20 03:42:51 -0400 (Wed, 20 Sep 2006) $
* $Revision: 164 $
*/
#endregion

View File

@ -1,4 +1,4 @@
#region BSD License
#region BSD License
/*
Copyright (c) 2008 Matthew Holmes (matthew@wildfiregames.com), John Anderson (sontek@gmail.com)
@ -25,6 +25,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using Prebuild.Core.Interfaces;
using Prebuild.Core.Nodes;
@ -42,6 +43,7 @@ namespace Prebuild.Core.Targets
#region Fields
readonly Dictionary<string, ToolInfo> tools = new Dictionary<string, ToolInfo>();
// NameValueCollection CopyFiles = new NameValueCollection();
Kernel kernel;
#endregion
@ -168,7 +170,14 @@ namespace Prebuild.Core.Targets
#region Project File
using (ps)
{
ps.WriteLine("<Project DefaultTargets=\"Build\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\" {0}>", GetToolsVersionXml(project.FrameworkVersion));
string targets = "";
if(project.Files.CopyFiles > 0)
targets = "Build;CopyFiles";
else
targets = "Build";
ps.WriteLine("<Project DefaultTargets=\"{0}\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\" {1}>", targets, GetToolsVersionXml(project.FrameworkVersion));
ps.WriteLine(" <PropertyGroup>");
ps.WriteLine(" <ProjectType>Local</ProjectType>");
ps.WriteLine(" <ProductVersion>{0}</ProductVersion>", ProductVersion);
@ -334,8 +343,14 @@ namespace Prebuild.Core.Targets
}
foreach (string filePath in project.Files)
{
// Add the filePath with the destination as the key
// will use it later to form the copy parameters with Include lists
// for each destination
if (project.Files.GetBuildAction(filePath) == BuildAction.Copy)
continue;
// if (file == "Properties\\Bind.Designer.cs")
// {
// Console.WriteLine("Wait a minute!");
@ -446,7 +461,9 @@ namespace Prebuild.Core.Targets
ps.WriteLine("Include=\"{0}\">", file);
int last_period_index = file.LastIndexOf('.');
string short_file_name = file.Substring(0, last_period_index);
string short_file_name = (last_period_index >= 0)
? file.Substring(0, last_period_index)
: file;
string extension = Path.GetExtension(path);
// make this upper case, so that when File.Exists tests for the
// existence of a designer file on a case-sensitive platform,
@ -501,8 +518,41 @@ namespace Prebuild.Core.Targets
}
}
}
ps.WriteLine(" </ItemGroup>");
/*
* Copy Task
*
*/
if ( project.Files.CopyFiles > 0 ) {
Dictionary<string, string> IncludeTags = new Dictionary<string, string>();
int TagCount = 0;
// Handle Copy tasks
ps.WriteLine(" <ItemGroup>");
foreach (string destPath in project.Files.Destinations)
{
string tag = "FilesToCopy_" + TagCount.ToString("0000");
ps.WriteLine(" <{0} Include=\"{1}\" />", tag, String.Join(";", project.Files.SourceFiles(destPath)));
IncludeTags.Add(destPath, tag);
TagCount++;
}
ps.WriteLine(" </ItemGroup>");
ps.WriteLine(" <Target Name=\"CopyFiles\">");
foreach (string destPath in project.Files.Destinations)
{
ps.WriteLine(" <Copy SourceFiles=\"@({0})\" DestinationFolder=\"{1}\" />",
IncludeTags[destPath], destPath);
}
ps.WriteLine(" </Target>");
}
ps.WriteLine(" </ItemGroup>");
ps.WriteLine(" <Import Project=\"" + toolInfo.ImportProject + "\" />");
ps.WriteLine(" <PropertyGroup>");
ps.WriteLine(" <PreBuildEvent>");

View File

@ -27,7 +27,7 @@ IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY O
/*
* $Source$
* $Author: kunnis $
* $Date: 2009-04-15 02:33:14 +0100 (Wed, 15 Apr 2009) $
* $Date: 2009-04-14 21:33:14 -0400 (Tue, 14 Apr 2009) $
* $Revision: 308 $
*/
#endregion

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View File

@ -181,6 +181,11 @@
; ## PHYSICS
; ##
; If true then prims can be collided with by avatars, other prims, etc.
; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
; Also, no prims are subject to physics.
collidable_prim = true
; If true then prims can be made subject to physics (gravity, pushing, etc.).
; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
physical_prim = true

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View File

@ -82,6 +82,8 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
HypergridLinker = true
; Realm = "regions"
; AllowDuplicateNames = "True"

View File

@ -26,7 +26,6 @@
LandServices = "RemoteLandServicesConnector"
FriendsModule = "HGFriendsModule"
MapImageService = "MapImageServiceModule"
HypergridLinker = "HypergridLinker"
LandServiceInConnector = true
NeighbourServiceInConnector = true
@ -60,6 +59,7 @@
; Needed to display non-default map tile images for linked regions
AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
HypergridLinker = true
AllowHypergridMapSearch = true
[LibraryService]

View File

@ -40,7 +40,6 @@
LibraryModule = false
AssetCaching = "FlotsamAssetCache"
HypergridLinker = "HypergridLinker"
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
@ -56,6 +55,7 @@
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
HypergridLinker = true
AllowHypergridMapSearch = true
[LibraryService]

View File

@ -22,7 +22,6 @@
EntityTransferModule = "HGEntityTransferModule"
InventoryAccessModule = "HGInventoryAccessModule"
FriendsModule = "HGFriendsModule"
HypergridLinker = "HypergridLinker"
InventoryServiceInConnector = true
AssetServiceInConnector = true
@ -84,6 +83,7 @@
; Needed to display non-default map tile images for remote regions
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
HypergridLinker = true
AllowHypergridMapSearch = true
[PresenceService]

View File

@ -926,6 +926,7 @@
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>