If we fail to gather asset uuids for a particular asset, log the failing asset id and type
parent
b280ceb01f
commit
ed0d7e3b60
|
@ -85,6 +85,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="assetType">The type of the asset for the uuid given</param>
|
/// <param name="assetType">The type of the asset for the uuid given</param>
|
||||||
/// <param name="assetUuids">The assets gathered</param>
|
/// <param name="assetUuids">The assets gathered</param>
|
||||||
public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
|
public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
|
||||||
|
{
|
||||||
|
try
|
||||||
{
|
{
|
||||||
assetUuids[assetUuid] = assetType;
|
assetUuids[assetUuid] = assetType;
|
||||||
|
|
||||||
|
@ -105,6 +107,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
GetSceneObjectAssetUuids(assetUuid, assetUuids);
|
GetSceneObjectAssetUuids(assetUuid, assetUuids);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
|
||||||
|
assetUuid, assetType);
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gather all the asset uuids associated with a given object.
|
/// Gather all the asset uuids associated with a given object.
|
||||||
|
|
Loading…
Reference in New Issue