Merge branch 'master' into careminster
commit
ed148eba32
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@ -29,7 +29,7 @@ namespace OpenSim
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{
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{
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public class VersionInfo
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public class VersionInfo
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{
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{
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private const string VERSION_NUMBER = "0.6.8";
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private const string VERSION_NUMBER = "0.6.9";
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private const Flavour VERSION_FLAVOUR = Flavour.Dev;
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private const Flavour VERSION_FLAVOUR = Flavour.Dev;
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public enum Flavour
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public enum Flavour
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@ -388,6 +388,11 @@ namespace OpenSim.Region.Framework.Scenes
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get { return StatsReporter.getLastReportedSimFPS(); }
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get { return StatsReporter.getLastReportedSimFPS(); }
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}
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}
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public float[] SimulatorStats
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{
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get { return StatsReporter.getLastReportedSimStats(); }
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}
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public string DefaultScriptEngine
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public string DefaultScriptEngine
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{
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{
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get { return m_defaultScriptEngine; }
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get { return m_defaultScriptEngine; }
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@ -82,6 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_fps = 0;
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private int m_fps = 0;
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// saved last reported value so there is something available for llGetRegionFPS
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// saved last reported value so there is something available for llGetRegionFPS
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private float lastReportedSimFPS = 0;
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private float lastReportedSimFPS = 0;
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private float[] lastReportedSimStats = new float[21];
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private float m_pfps = 0;
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private float m_pfps = 0;
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private int m_agentUpdates = 0;
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private int m_agentUpdates = 0;
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@ -260,6 +261,11 @@ namespace OpenSim.Region.Framework.Scenes
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sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
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sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
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sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
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sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
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for (int i = 0; i < 21; i++)
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{
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lastReportedSimStats[i] = sb[i].StatValue;
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}
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SimStats simStats
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SimStats simStats
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= new SimStats(
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= new SimStats(
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
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@ -439,6 +445,11 @@ namespace OpenSim.Region.Framework.Scenes
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return lastReportedSimFPS;
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return lastReportedSimFPS;
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}
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}
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public float[] getLastReportedSimStats()
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{
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return lastReportedSimStats;
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}
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public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
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public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
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{
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{
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AddInPackets(inPackets);
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AddInPackets(inPackets);
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@ -5841,6 +5841,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return World.SimulatorFPS;
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return World.SimulatorFPS;
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}
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}
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/* particle system rules should be coming into this routine as doubles, that is
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/* particle system rules should be coming into this routine as doubles, that is
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rule[0] should be an integer from this list and rule[1] should be the arg
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rule[0] should be an integer from this list and rule[1] should be the arg
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for the same integer. wiki.secondlife.com has most of this mapping, but some
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for the same integer. wiki.secondlife.com has most of this mapping, but some
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@ -1952,5 +1952,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return key.ToString();
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return key.ToString();
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}
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}
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/// <summary>
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/// Return information regarding various simulator statistics (sim fps, physics fps, time
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/// dilation, total number of prims, total number of active scripts, script lps, various
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/// timing data, packets in/out, etc. Basically much the information that's shown in the
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/// client's Statistics Bar (Ctrl-Shift-1)
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/// </summary>
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/// <returns>List of floats</returns>
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public LSL_List osGetRegionStats()
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{
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CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
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m_host.AddScriptLPS(1);
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LSL_List ret = new LSL_List();
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float[] stats = World.SimulatorStats;
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for (int i = 0; i < 21; i++)
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{
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ret.Add(new LSL_Float( stats[i] ));
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}
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return ret;
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}
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}
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}
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}
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}
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@ -162,5 +162,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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key osGetMapTexture();
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key osGetMapTexture();
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key osGetRegionMapTexture(string regionName);
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key osGetRegionMapTexture(string regionName);
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LSL_List osGetRegionStats();
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}
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}
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}
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}
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@ -516,5 +516,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
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public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
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public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
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public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
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// Constants for osGetRegionStats
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public const int STATS_TIME_DILATION = 0;
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public const int STATS_SIM_FPS = 1;
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public const int STATS_PHYSICS_FPS = 2;
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public const int STATS_AGENT_UPDATES = 3;
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public const int STATS_ROOT_AGENTS = 4;
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public const int STATS_CHILD_AGENTS = 5;
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public const int STATS_TOTAL_PRIMS = 6;
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public const int STATS_ACTIVE_PRIMS = 7;
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public const int STATS_FRAME_MS = 8;
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public const int STATS_NET_MS = 9;
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public const int STATS_PHYSICS_MS = 10;
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public const int STATS_IMAGE_MS = 11;
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public const int STATS_OTHER_MS = 12;
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public const int STATS_IN_PACKETS_PER_SECOND = 13;
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public const int STATS_OUT_PACKETS_PER_SECOND = 14;
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public const int STATS_UNACKED_BYTES = 15;
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public const int STATS_AGENT_MS = 16;
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public const int STATS_PENDING_DOWNLOADS = 17;
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public const int STATS_PENDING_UPLOADS = 18;
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public const int STATS_ACTIVE_SCRIPTS = 19;
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public const int STATS_SCRIPT_LPS = 20;
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}
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}
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}
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}
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@ -632,5 +632,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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{
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return m_OSSL_Functions.osGetRegionMapTexture(regionName);
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return m_OSSL_Functions.osGetRegionMapTexture(regionName);
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}
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}
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public LSL_List osGetRegionStats()
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{
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return m_OSSL_Functions.osGetRegionStats();
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}
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}
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}
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}
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}
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