Merge branch 'master' of opensimulator.org:/var/git/opensim

httptests
UbitUmarov 2017-05-02 01:09:32 +01:00
commit ed22c5f3be
3 changed files with 176 additions and 18 deletions

View File

@ -1,6 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using Nini.Config;
using NUnit.Framework;
@ -10,7 +35,6 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using PermissionMask = OpenSim.Framework.PermissionMask;
@ -67,7 +91,7 @@ namespace OpenSim.Tests.Permissions
/// - 6 simple boxes inworld belonging to A0 and with Next Owner perms:
/// C, CT, MC, MCT, MT, T
/// - Copies of all of these boxes in A0's inventory in the Objects folder
/// - One additional box in A0's inventory which is a copy of MCT, but
/// - One additional box inworld and in A0's inventory which is a copy of MCT, but
/// with C removed in inventory. This one is called MCT-C
/// </summary>
private void SetUpBasicEnvironment()
@ -140,7 +164,7 @@ namespace OpenSim.Tests.Permissions
PrintPerms(box);
AssertPermissions(nextOwnerPerms, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
TakeCopyToInventory(box);
TakeCopyToInventory(0, box);
}
@ -218,14 +242,14 @@ namespace OpenSim.Tests.Permissions
return so;
}
public void TakeCopyToInventory(SceneObjectGroup sog)
public void TakeCopyToInventory(int userIndex, SceneObjectGroup sog)
{
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, sog.OwnerID, "Objects");
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[userIndex].UUID, "Objects");
Assert.That(objsFolder, Is.Not.Null);
List<uint> localIds = new List<uint>(); localIds.Add(sog.LocalId);
// This is an async operation
m_Scene.DeRezObjects((IClientAPI)m_Avatars[0].ClientView, localIds, sog.UUID, DeRezAction.TakeCopy, objsFolder.ID);
m_Scene.DeRezObjects((IClientAPI)m_Avatars[userIndex].ClientView, localIds, m_Avatars[userIndex].UUID, DeRezAction.TakeCopy, objsFolder.ID);
}
public InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
@ -262,6 +286,26 @@ namespace OpenSim.Tests.Permissions
return clone;
}
public void DeleteObjectsFolders()
{
// Delete everything in A2 and A3's Objects folders, so we can restart
for (int i = 1; i < 3; i++)
{
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(Common.TheScene.InventoryService, Common.TheAvatars[i].UUID, "Objects");
Assert.That(objsFolder, Is.Not.Null);
List<InventoryItemBase> items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[i].UUID, objsFolder.ID);
List<UUID> ids = new List<UUID>();
foreach (InventoryItemBase it in items)
ids.Add(it.ID);
Common.TheScene.InventoryService.DeleteItems(Common.TheAvatars[i].UUID, ids);
items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[i].UUID, objsFolder.ID);
Assert.That(items.Count, Is.EqualTo(0), "A" + (i + 1));
}
}
public string IdStr(InventoryItemBase item)
{
return item.Owner.ToString().Substring(34) + " : " + item.Name;

View File

@ -25,20 +25,10 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using PermissionMask = OpenSim.Framework.PermissionMask;
@ -54,6 +44,7 @@ namespace OpenSim.Tests.Permissions
[SetUp]
public void SetUp()
{
Common.TheInstance.DeleteObjectsFolders();
}
/// <summary>

View File

@ -0,0 +1,123 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Tests.Permissions
{
/// <summary>
/// Basic scene object tests (create, read and delete but not update).
/// </summary>
[TestFixture]
public class IndirectTransferTests
{
[SetUp]
public void SetUp()
{
Common.TheInstance.DeleteObjectsFolders();
}
/// <summary>
/// Test giving simple objecta with various combinations of next owner perms.
/// </summary>
[Test]
public void SimpleTakeCopy()
{
TestHelpers.InMethod();
// The Objects folder of A2
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(Common.TheScene.InventoryService, Common.TheAvatars[1].UUID, "Objects");
// C, CT, MC, MCT, MT, T
string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T" };
PermissionMask[] perms = new PermissionMask[6] {
PermissionMask.Copy,
PermissionMask.Copy | PermissionMask.Transfer,
PermissionMask.Modify | PermissionMask.Copy,
PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
PermissionMask.Modify | PermissionMask.Transfer,
PermissionMask.Transfer
};
// Try A2 takes copies of objects that cannot be copied.
for (int i = 0; i < 6; i++)
TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
Thread.Sleep(5000);
List<InventoryItemBase> items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
Assert.That(items.Count, Is.EqualTo(0));
// A1 makes the objects copyable
for (int i = 0; i < 6; i++)
MakeCopyable(Common.TheScene.GetSceneObjectGroups(), names[i]);
// Try A2 takes copies of objects that can be copied.
for (int i = 0; i < 6; i++)
TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
Thread.Sleep(5000);
items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
Assert.That(items.Count, Is.EqualTo(6));
for (int i = 0; i < 6; i++)
{
InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", names[i]);
Assert.That(item, Is.Not.Null);
Common.TheInstance.AssertPermissions(perms[i], (PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
}
}
private void TakeOneBox(List<SceneObjectGroup> objs, string name, PermissionMask mask)
{
SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
Assert.That(box, Is.Not.Null, name);
// A2's inventory (index 1)
Common.TheInstance.TakeCopyToInventory(1, box);
}
private void MakeCopyable(List<SceneObjectGroup> objs, string name)
{
SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
Assert.That(box, Is.Not.Null, name);
// field = 8 is Everyone
// set = 1 means add the permission; set = 0 means remove permission
Common.TheScene.HandleObjectPermissionsUpdate((IClientAPI)Common.TheAvatars[0].ClientView, Common.TheAvatars[0].UUID,
Common.TheAvatars[0].ControllingClient.SessionId, 8, box.LocalId, (uint)PermissionMask.Copy, 1);
Common.TheInstance.PrintPerms(box);
}
}
}