minor: comment out unused Scene.AgentCrossing() to reduce code complexity
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				|  | @ -4037,33 +4037,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
| //            } | ||||
| //        } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Triggered when an agent crosses into this sim.  Also happens on initial login. | ||||
|         /// </summary> | ||||
|         /// <param name="agentID"></param> | ||||
|         /// <param name="position"></param> | ||||
|         /// <param name="isFlying"></param> | ||||
|         public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | ||||
|         { | ||||
|             ScenePresence presence = GetScenePresence(agentID); | ||||
|             if (presence != null) | ||||
|             { | ||||
|                 try | ||||
|                 { | ||||
|                     presence.MakeRootAgent(position, isFlying); | ||||
|                 } | ||||
|                 catch (Exception e) | ||||
|                 { | ||||
|                     m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace); | ||||
|                 } | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 m_log.ErrorFormat( | ||||
|                     "[SCENE]: Could not find presence for agent {0} crossing into scene {1}", | ||||
|                     agentID, RegionInfo.RegionName); | ||||
|             } | ||||
|         } | ||||
| //        /// <summary> | ||||
| //        /// Triggered when an agent crosses into this sim.  Also happens on initial login. | ||||
| //        /// </summary> | ||||
| //        /// <param name="agentID"></param> | ||||
| //        /// <param name="position"></param> | ||||
| //        /// <param name="isFlying"></param> | ||||
| //        public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | ||||
| //        { | ||||
| //            ScenePresence presence = GetScenePresence(agentID); | ||||
| //            if (presence != null) | ||||
| //            { | ||||
| //                try | ||||
| //                { | ||||
| //                    presence.MakeRootAgent(position, isFlying); | ||||
| //                } | ||||
| //                catch (Exception e) | ||||
| //                { | ||||
| //                    m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace); | ||||
| //                } | ||||
| //            } | ||||
| //            else | ||||
| //            { | ||||
| //                m_log.ErrorFormat( | ||||
| //                    "[SCENE]: Could not find presence for agent {0} crossing into scene {1}", | ||||
| //                    agentID, RegionInfo.RegionName); | ||||
| //            } | ||||
| //        } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// We've got an update about an agent that sees into this region,  | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)