Added MW's fix for prim editing
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f2ea796ba8
commit
ee214468c2
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@ -66,7 +66,8 @@ namespace OpenSim.world
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objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0);
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objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0);
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objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0);
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objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0);
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objupdate.ObjectData[0].Material = 3;
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objupdate.ObjectData[0].Material = 3;
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objupdate.ObjectData[0].TextureAnim = new byte[0];
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objupdate.ObjectData[0].UpdateFlags=32+65536+131072+256+4+8+2048+524288+268435456;
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objupdate.ObjectData[0].TextureAnim = new byte[0];
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objupdate.ObjectData[0].Sound = LLUUID.Zero;
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objupdate.ObjectData[0].Sound = LLUUID.Zero;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
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objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
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