Documenting parameters of methods on the IDialogModule interface
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@ -36,59 +36,75 @@ namespace OpenSim.Region.Framework.Interfaces
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/// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
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/// small interval.
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/// </summary>
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/// <param name="client"></param>
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/// <param name="message"></param>
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/// <param name="client">
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/// IClientAPI object representing the user.
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/// </param>
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/// <param name="message">Message text to send to the user.</param>
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void SendAlertToUser(IClientAPI client, string message);
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/// <summary>
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/// Send an alert message to a particular user.
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/// </summary>
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/// <param name="client"></param>
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/// <param name="message"></param>
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/// <param name="modal"></param>
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/// <param name="client">
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/// IClientAPI object representing the user.
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/// </param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="modal">Flag to control modality.</param>
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void SendAlertToUser(IClientAPI client, string message, bool modal);
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/// <summary>
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/// Send a non-modal alert message to a particular user.
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="message"></param>
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/// <param name="agentID">UUID of agent representing the user.</param>
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/// <param name="message">Message text to send to the user.</param>
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void SendAlertToUser(UUID agentID, string message);
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/// <summary>
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/// Send an alert message to a particular user.
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="message"></param>
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/// <param name="modal"></param>
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/// <param name="agentID">UUID of agent representing the user.</param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="modal">Flag to control modality.</param>
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void SendAlertToUser(UUID agentID, string message, bool modal);
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/// <summary>
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/// Send an alert message to a particular user.
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="message"></param>
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/// <param name="modal"></param>
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/// <param name="firstName">Account first name</param>
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/// <param name="lastName">Account last name</param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="modal">Flag to control modality.</param>
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void SendAlertToUser(string firstName, string lastName, string message, bool modal);
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/// <summary>
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/// Send an alert message to all users in the scene.
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/// </summary>
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/// <param name="message"></param>
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/// <param name="message">Message text to send to all users.</param>
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void SendGeneralAlert(string message);
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/// <summary>
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/// Send a dialog box to a particular user.
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/// </summary>
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/// <param name="avatarID"></param>
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/// <param name="objectName"></param>
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/// <param name="objectID"></param>
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/// <param name="ownerID"></param>
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/// <param name="message"></param>
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/// <param name="textureID"></param>
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/// <param name="ch"></param>
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/// <param name="buttonlabels"></param>
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/// <param name="avatarID">
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/// UUID of the avatar representing the user.
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/// </param>
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/// <param name="objectName">
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/// Name of the object sending the dialog.
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/// </param>
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/// <param name="objectID">
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/// UUID of the object sending the dialog.
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/// </param>
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/// <param name="ownerID">
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/// UUID of the user that owns the object.
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/// </param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="textureID">
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/// Texture UUID to pass along with the dialog.
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/// </param>
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/// <param name="ch">
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/// Channel on which the selected button text should be broadcast.
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/// </param>
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/// <param name="buttonlabels">Dialog button text.</param>
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void SendDialogToUser(
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UUID avatarID, string objectName, UUID objectID, UUID ownerID,
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string message, UUID textureID, int ch, string[] buttonlabels);
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@ -96,13 +112,23 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Send a url to a particular user.
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/// </summary>
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/// <param name="avatarID"></param>
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/// <param name="objectName"></param>
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/// <param name="objectID"></param>
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/// <param name="ownerID"></param>
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/// <param name="groupOwned"></param>
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/// <param name="message"></param>
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/// <param name="url"></param>
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/// <param name="avatarID">
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/// UUID of the avatar representing the user.
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/// </param>
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/// <param name="objectName">
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/// Name of the object sending the dialog.
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/// </param>
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/// <param name="objectID">
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/// UUID of the object sending the dialog.
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/// </param>
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/// <param name="ownerID">
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/// UUID of the user that owns the object.
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/// </param>
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/// <param name="groupOwned">
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/// Flag indicating whether or not the object is group-owned.
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/// </param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="url">Url to send to the user.</param>
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void SendUrlToUser(
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UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
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@ -110,18 +136,32 @@ namespace OpenSim.Region.Framework.Interfaces
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/// Send a notification to all users in the scene. This notification should remain around until the
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/// user explicitly dismisses it.
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/// </summary>
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///
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/// <remarks>
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/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
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/// screen.
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///
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/// </remarks>
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/// <param name="fromAvatarID">The user sending the message</param>
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/// <param name="fromAvatarName">The name of the user doing the sending</param>
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/// <param name="message">The message being sent to the user</param>
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void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
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/// <summary>
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/// Send a textbox entry for the client to respond to
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/// </summary>
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/// <param name="avatarID">
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/// UUID of the avatar representing the user.
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/// </param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="chatChannel">
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/// Chat channel that the user's input should be broadcast on.
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/// </param>
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/// <param name="name">Name of the object sending the dialog.</param>
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/// <param name="objectid">
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/// UUID of the object sending the dialog.
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/// </param>
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/// <param name="ownerid">
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/// UUID of the user that owns the object.
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/// </param>
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void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid);
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}
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}
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