Documenting parameters of methods on the IDialogModule interface
parent
791c4d5b9f
commit
ee3d06220e
|
@ -36,59 +36,75 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
|
||||
/// small interval.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="client">
|
||||
/// IClientAPI object representing the user.
|
||||
/// </param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
void SendAlertToUser(IClientAPI client, string message);
|
||||
|
||||
/// <summary>
|
||||
/// Send an alert message to a particular user.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="modal"></param>
|
||||
/// <param name="client">
|
||||
/// IClientAPI object representing the user.
|
||||
/// </param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
/// <param name="modal">Flag to control modality.</param>
|
||||
void SendAlertToUser(IClientAPI client, string message, bool modal);
|
||||
|
||||
/// <summary>
|
||||
/// Send a non-modal alert message to a particular user.
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="agentID">UUID of agent representing the user.</param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
void SendAlertToUser(UUID agentID, string message);
|
||||
|
||||
/// <summary>
|
||||
/// Send an alert message to a particular user.
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="modal"></param>
|
||||
/// <param name="agentID">UUID of agent representing the user.</param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
/// <param name="modal">Flag to control modality.</param>
|
||||
void SendAlertToUser(UUID agentID, string message, bool modal);
|
||||
|
||||
/// <summary>
|
||||
/// Send an alert message to a particular user.
|
||||
/// </summary>
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="modal"></param>
|
||||
/// <param name="firstName">Account first name</param>
|
||||
/// <param name="lastName">Account last name</param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
/// <param name="modal">Flag to control modality.</param>
|
||||
void SendAlertToUser(string firstName, string lastName, string message, bool modal);
|
||||
|
||||
/// <summary>
|
||||
/// Send an alert message to all users in the scene.
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="message">Message text to send to all users.</param>
|
||||
void SendGeneralAlert(string message);
|
||||
|
||||
/// <summary>
|
||||
/// Send a dialog box to a particular user.
|
||||
/// </summary>
|
||||
/// <param name="avatarID"></param>
|
||||
/// <param name="objectName"></param>
|
||||
/// <param name="objectID"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="textureID"></param>
|
||||
/// <param name="ch"></param>
|
||||
/// <param name="buttonlabels"></param>
|
||||
/// <param name="avatarID">
|
||||
/// UUID of the avatar representing the user.
|
||||
/// </param>
|
||||
/// <param name="objectName">
|
||||
/// Name of the object sending the dialog.
|
||||
/// </param>
|
||||
/// <param name="objectID">
|
||||
/// UUID of the object sending the dialog.
|
||||
/// </param>
|
||||
/// <param name="ownerID">
|
||||
/// UUID of the user that owns the object.
|
||||
/// </param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
/// <param name="textureID">
|
||||
/// Texture UUID to pass along with the dialog.
|
||||
/// </param>
|
||||
/// <param name="ch">
|
||||
/// Channel on which the selected button text should be broadcast.
|
||||
/// </param>
|
||||
/// <param name="buttonlabels">Dialog button text.</param>
|
||||
void SendDialogToUser(
|
||||
UUID avatarID, string objectName, UUID objectID, UUID ownerID,
|
||||
string message, UUID textureID, int ch, string[] buttonlabels);
|
||||
|
@ -96,13 +112,23 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <summary>
|
||||
/// Send a url to a particular user.
|
||||
/// </summary>
|
||||
/// <param name="avatarID"></param>
|
||||
/// <param name="objectName"></param>
|
||||
/// <param name="objectID"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="groupOwned"></param>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="url"></param>
|
||||
/// <param name="avatarID">
|
||||
/// UUID of the avatar representing the user.
|
||||
/// </param>
|
||||
/// <param name="objectName">
|
||||
/// Name of the object sending the dialog.
|
||||
/// </param>
|
||||
/// <param name="objectID">
|
||||
/// UUID of the object sending the dialog.
|
||||
/// </param>
|
||||
/// <param name="ownerID">
|
||||
/// UUID of the user that owns the object.
|
||||
/// </param>
|
||||
/// <param name="groupOwned">
|
||||
/// Flag indicating whether or not the object is group-owned.
|
||||
/// </param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
/// <param name="url">Url to send to the user.</param>
|
||||
void SendUrlToUser(
|
||||
UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
|
||||
|
||||
|
@ -110,10 +136,10 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// Send a notification to all users in the scene. This notification should remain around until the
|
||||
/// user explicitly dismisses it.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
|
||||
/// screen.
|
||||
///
|
||||
/// </remarks>
|
||||
/// <param name="fromAvatarID">The user sending the message</param>
|
||||
/// <param name="fromAvatarName">The name of the user doing the sending</param>
|
||||
/// <param name="message">The message being sent to the user</param>
|
||||
|
@ -122,6 +148,20 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <summary>
|
||||
/// Send a textbox entry for the client to respond to
|
||||
/// </summary>
|
||||
/// <param name="avatarID">
|
||||
/// UUID of the avatar representing the user.
|
||||
/// </param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
/// <param name="chatChannel">
|
||||
/// Chat channel that the user's input should be broadcast on.
|
||||
/// </param>
|
||||
/// <param name="name">Name of the object sending the dialog.</param>
|
||||
/// <param name="objectid">
|
||||
/// UUID of the object sending the dialog.
|
||||
/// </param>
|
||||
/// <param name="ownerid">
|
||||
/// UUID of the user that owns the object.
|
||||
/// </param>
|
||||
void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue