several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :(
parent
f5365cb06d
commit
ee6034f751
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@ -26,10 +26,12 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography; // for computing md5 hash
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Scenes
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{
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@ -93,38 +95,74 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public class FaceMaterial
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{
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public UUID ID;
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public UUID NormalMapID = UUID.Zero;
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public float NormalOffsetX = 0.0f;
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public float NormalOffsetY = 0.0f;
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public float NormalRepeatX = 1.0f;
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public float NormalRepeatY = 1.0f;
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public float NormalRotation = 0.0f;
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// ll material data
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public byte DiffuseAlphaMode = 1;
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public byte AlphaMaskCutoff = 0;
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public byte SpecularLightExponent = 51;
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public byte EnvironmentIntensity = 0;
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// need to have 4 bytes here
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public float NormalOffsetX = 0.0f;
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public float NormalOffsetY = 0.0f;
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public float NormalRepeatX = 1.0f;
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public float NormalRepeatY = 1.0f;
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public float NormalRotation = 0.0f;
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public UUID SpecularMapID = UUID.Zero;
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public float SpecularOffsetX = 0.0f;
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public float SpecularOffsetY = 0.0f;
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public float SpecularRepeatX = 1.0f;
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public float SpecularRepeatY = 1.0f;
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public float SpecularRotation = 0.0f;
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public float SpecularOffsetX = 0.0f;
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public float SpecularOffsetY = 0.0f;
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public float SpecularRepeatX = 1.0f;
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public float SpecularRepeatY = 1.0f;
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public float SpecularRotation = 0.0f;
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public Color4 SpecularLightColor = new Color4(255,255,255,255);
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public Byte SpecularLightExponent = 51;
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public Byte EnvironmentIntensity = 0;
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public Byte DiffuseAlphaMode = 1;
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public Byte AlphaMaskCutoff = 0;
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public byte SpecularLightColorR = 255;
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public byte SpecularLightColorG = 255;
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public byte SpecularLightColorB = 255;
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public byte SpecularLightColorA = 255;
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// data size 12 ints so far
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public UUID NormalMapID = UUID.Zero;
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public UUID SpecularMapID = UUID.Zero;
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// other data
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public UUID ID;
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private int inthash;
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private bool validinthash;
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public FaceMaterial()
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{ }
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public FaceMaterial(UUID pID, OSDMap mat)
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public FaceMaterial(FaceMaterial other)
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{
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if(other == null)
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return;
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DiffuseAlphaMode = other.DiffuseAlphaMode;
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AlphaMaskCutoff = other.AlphaMaskCutoff;
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SpecularLightExponent = other.SpecularLightExponent;
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EnvironmentIntensity = other.EnvironmentIntensity;
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NormalOffsetX = other.NormalOffsetX;
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NormalOffsetY = other.NormalOffsetY;
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NormalRepeatX = other.NormalRepeatX;
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NormalRepeatY = other.NormalRepeatY;
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NormalRotation = other.NormalRotation;
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SpecularOffsetX = other.SpecularOffsetX;
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SpecularOffsetY = other.SpecularOffsetY;
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SpecularRepeatX = other.SpecularRepeatX;
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SpecularRepeatY = other.SpecularRepeatY;
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SpecularRotation = other.SpecularRotation;
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SpecularLightColorR = other.SpecularLightColorR;
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SpecularLightColorG = other.SpecularLightColorG;
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SpecularLightColorB = other.SpecularLightColorB;
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NormalMapID = other.NormalMapID;
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SpecularMapID = other.SpecularMapID;
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}
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public FaceMaterial(OSDMap mat)
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{
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ID = pID;
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if(mat == null)
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return;
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float scale = 0.0001f;
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const float scale = 0.0001f;
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NormalMapID = mat["NormMap"].AsUUID();
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NormalOffsetX = scale * (float)mat["NormOffsetX"].AsReal();
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NormalOffsetY = scale * (float)mat["NormOffsetY"].AsReal();
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@ -138,14 +176,88 @@ namespace OpenSim.Region.Framework.Scenes
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SpecularRepeatX = scale * (float)mat["SpecRepeatX"].AsReal();
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SpecularRepeatY = scale * (float)mat["SpecRepeatY"].AsReal();
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SpecularRotation = scale * (float)mat["SpecRotation"].AsReal();
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Color4 SpecularLightColortmp = mat["SpecColor"].AsColor4(); // we can read as color4
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SpecularLightColorR = (byte)(SpecularLightColortmp.R);
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SpecularLightColorG = (byte)(SpecularLightColortmp.G);
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SpecularLightColorB = (byte)(SpecularLightColortmp.B);
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SpecularLightColor = mat["SpecColor"].AsColor4();
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SpecularLightExponent = (Byte)mat["SpecExp"].AsUInteger();
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EnvironmentIntensity = (Byte)mat["EnvIntensity"].AsUInteger();
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DiffuseAlphaMode = (Byte)mat["DiffuseAlphaMode"].AsUInteger();
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AlphaMaskCutoff = (Byte)mat["AlphaMaskCutoff"].AsUInteger();
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}
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public void genID()
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{
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string lslx = toLLSDxml();
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Byte[] data = System.Text.Encoding.ASCII.GetBytes(lslx);
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using (var md5 = MD5.Create())
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ID = new UUID(md5.ComputeHash(data), 0);
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}
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public unsafe override int GetHashCode()
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{
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if(!validinthash)
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{
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unchecked
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{
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// if you don't like this, don't read...
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int* ptr;
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fixed(byte* ptrbase = &DiffuseAlphaMode)
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{
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ptr = (int*)ptrbase;
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inthash = *ptr;
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for(int i = 0; i < 11; i++)
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inthash ^= *ptr++;
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}
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fixed(Guid* ptrbase = &NormalMapID.Guid)
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{
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ptr = (int*)ptrbase;
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for(int i = 0; i < 16; i++)
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inthash ^= ptr[i];
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}
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fixed(Guid* ptrbase = &SpecularMapID.Guid)
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{
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ptr = (int*)ptrbase;
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for(int i = 0; i < 16; i++)
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inthash ^= ptr[i];
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}
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}
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validinthash = true;
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}
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return inthash;
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}
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public override bool Equals(Object o)
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{
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if(o == null || !(o is FaceMaterial))
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return false;
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FaceMaterial other = (FaceMaterial)o;
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return (
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DiffuseAlphaMode == other.DiffuseAlphaMode
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&& AlphaMaskCutoff == other.AlphaMaskCutoff
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&& SpecularLightExponent == other.SpecularLightExponent
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&& EnvironmentIntensity == other.EnvironmentIntensity
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&& NormalMapID == other.NormalMapID
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&& NormalOffsetX == other.NormalOffsetX
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&& NormalOffsetY == other.NormalOffsetY
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&& NormalRepeatX == other.NormalRepeatX
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&& NormalRepeatY == other.NormalRepeatY
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&& NormalRotation == other.NormalRotation
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&& SpecularMapID == other.SpecularMapID
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&& SpecularOffsetX == other.SpecularOffsetX
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&& SpecularOffsetY == other.SpecularOffsetY
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&& SpecularRepeatX == other.SpecularRepeatX
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&& SpecularRepeatY == other.SpecularRepeatY
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&& SpecularRotation == other.SpecularRotation
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&& SpecularLightColorR == other.SpecularLightColorR
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&& SpecularLightColorG == other.SpecularLightColorG
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&& SpecularLightColorB == other.SpecularLightColorB
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);
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}
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public OSDMap toOSD()
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{
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OSDMap mat = new OSDMap();
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@ -165,7 +277,12 @@ namespace OpenSim.Region.Framework.Scenes
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mat["SpecRepeatY"] = (int) (scale * SpecularRepeatY);
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mat["SpecRotation"] = (int) (scale * SpecularRotation);
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mat["SpecColor"] = SpecularLightColor;
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OSDArray carray = new OSDArray(4);
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carray.Add(SpecularLightColorR);
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carray.Add(SpecularLightColorG);
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carray.Add(SpecularLightColorB);
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carray.Add(255); // solid color
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mat["SpecColor"] = carray;
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mat["SpecExp"] = SpecularLightExponent;
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mat["EnvIntensity"] = EnvironmentIntensity;
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mat["DiffuseAlphaMode"] = DiffuseAlphaMode;
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@ -173,5 +290,53 @@ namespace OpenSim.Region.Framework.Scenes
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return mat;
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}
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public string toLLSDxml(StringBuilder sb = null)
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{
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const float scale = 10000f;
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bool fullLLSD = false;
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if(sb == null)
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{
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sb = LLSDxmlEncode.Start(1024,false);
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fullLLSD = true;
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}
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LLSDxmlEncode.AddMap(sb);
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LLSDxmlEncode.AddElem("NormMap", NormalMapID, sb);
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LLSDxmlEncode.AddElem("NormOffsetX", (int) (scale * NormalOffsetX + 0.5f), sb);
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LLSDxmlEncode.AddElem("NormOffsetY", (int) (scale * NormalOffsetY + 0.5f), sb);
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LLSDxmlEncode.AddElem("NormRepeatX", (int) (scale * NormalRepeatX + 0.5f), sb);
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LLSDxmlEncode.AddElem("NormRepeatY", (int) (scale * NormalRepeatY + 0.5f), sb);
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LLSDxmlEncode.AddElem("NormRotation", (int) (scale * NormalRotation + 0.5f), sb);
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LLSDxmlEncode.AddElem("SpecMap", SpecularMapID, sb);
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LLSDxmlEncode.AddElem("SpecOffsetX", (int) (scale * SpecularOffsetX + 0.5f), sb);
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LLSDxmlEncode.AddElem("SpecOffsetY", (int) (scale * SpecularOffsetY + 0.5f), sb);
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LLSDxmlEncode.AddElem("SpecRepeatX", (int) (scale * SpecularRepeatX + 0.5f), sb);
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LLSDxmlEncode.AddElem("SpecRepeatY", (int) (scale * SpecularRepeatY + 0.5f), sb);
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LLSDxmlEncode.AddElem("SpecRotation", (int) (scale * SpecularRotation + 0.5f), sb);
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LLSDxmlEncode.AddArray("SpecColor", sb);
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LLSDxmlEncode.AddElem(SpecularLightColorR, sb);
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LLSDxmlEncode.AddElem(SpecularLightColorG, sb);
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LLSDxmlEncode.AddElem(SpecularLightColorB, sb);
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LLSDxmlEncode.AddElem(255, sb);
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LLSDxmlEncode.AddEndArray(sb);
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LLSDxmlEncode.AddElem("SpecExp", SpecularLightExponent, sb);
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LLSDxmlEncode.AddElem("EnvIntensity", EnvironmentIntensity, sb);
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LLSDxmlEncode.AddElem("DiffuseAlphaMode", DiffuseAlphaMode, sb);
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LLSDxmlEncode.AddElem("AlphaMaskCutoff", AlphaMaskCutoff, sb);
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LLSDxmlEncode.AddEndMap(sb);
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if(fullLLSD)
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{
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return LLSDxmlEncode.End(sb);
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}
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else
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return String.Empty; // ignored if appending
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}
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}
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}
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@ -46,16 +46,10 @@ using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
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using Ionic.Zlib;
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// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
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// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
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// the available DLLs
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//[assembly: Addin("MaterialsModule", "1.0")]
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//[assembly: AddinDependency("OpenSim", "0.8.1")]
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namespace OpenSim.Region.OptionalModules.Materials
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
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public class MaterialsModule : INonSharedRegionModule
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public class MaterialsModule : INonSharedRegionModule, IMaterialsModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -67,12 +61,12 @@ namespace OpenSim.Region.OptionalModules.Materials
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private Scene m_scene = null;
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private bool m_enabled = false;
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private int m_maxMaterialsPerTransaction = 50;
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private object materialslock = new object();
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public Dictionary<UUID, OSDMap> m_Materials = new Dictionary<UUID, OSDMap>();
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public Dictionary<UUID, FaceMaterial> m_Materials = new Dictionary<UUID, FaceMaterial>();
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public Dictionary<UUID, int> m_MaterialsRefCount = new Dictionary<UUID, int>();
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private Dictionary<ulong, AssetBase> m_changes = new Dictionary<ulong, AssetBase>();
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private Dictionary<ulong, double> m_changesTime = new Dictionary<ulong, double>();
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private Dictionary<FaceMaterial, double> m_changed = new Dictionary<FaceMaterial, double>();
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public void Initialise(IConfigSource source)
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{
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return;
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m_scene = scene;
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m_scene.RegisterModuleInterface<IMaterialsModule>(this);
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m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
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m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManager_OnObjectDeleteFromScene;
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m_scene.EventManager.OnBackup += EventManager_OnBackup;
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
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m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
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m_scene.EventManager.OnObjectBeingRemovedFromScene -= EventManager_OnObjectDeleteFromScene;
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m_scene.EventManager.OnBackup -= EventManager_OnBackup;
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m_scene.UnregisterModuleInterface<IMaterialsModule>(this);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_enabled) return;
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m_cache = scene.RequestModuleInterface<IAssetCache>();
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ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
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if (featuresModule != null)
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featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
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}
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private void EventManager_OnBackup(ISimulationDataService datastore, bool forcedBackup)
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{
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List<AssetBase> toStore;
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List<ulong> hashlist;
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List<FaceMaterial> toStore;
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lock (m_Materials)
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lock (materialslock)
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{
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if(m_changes.Count == 0)
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if(m_changed.Count == 0)
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return;
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if(forcedBackup)
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{
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toStore = new List<AssetBase>(m_changes.Values);
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m_changes.Clear();
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m_changesTime.Clear();
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toStore = new List<FaceMaterial>(m_changed.Keys);
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m_changed.Clear();
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}
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else
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{
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toStore = new List<AssetBase>();
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hashlist = new List<ulong>();
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double storetime = Util.GetTimeStampMS() - 60000;
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foreach(KeyValuePair<ulong,double> kvp in m_changesTime)
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toStore = new List<FaceMaterial>();
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double storetime = Util.GetTimeStamp() - 60.0;
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foreach(KeyValuePair<FaceMaterial, double> kvp in m_changed)
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{
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if(kvp.Value < storetime)
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{
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toStore.Add(m_changes[kvp.Key]);
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hashlist.Add(kvp.Key);
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toStore.Add(kvp.Key);
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}
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}
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foreach(ulong u in hashlist)
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foreach(FaceMaterial fm in toStore)
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{
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m_changesTime.Remove(u);
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m_changes.Remove(u);
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m_changed.Remove(fm);
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}
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}
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if(toStore.Count > 0)
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Util.FireAndForget(delegate
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{
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foreach(AssetBase a in toStore)
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foreach(FaceMaterial fm in toStore)
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{
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a.Local = false;
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AssetBase a = MakeAsset(fm, false);
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m_scene.AssetService.Store(a);
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}
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});
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GetStoredMaterialsInPart(part);
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}
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private void EventManager_OnObjectDeleteFromScene(SceneObjectGroup obj)
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{
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foreach (var part in obj.Parts)
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if (part != null)
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RemoveMaterialsInPart(part);
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}
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private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
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{
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string capsBase = "/CAPS/" + caps.CapsObjectPath;
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@ -193,26 +212,6 @@ namespace OpenSim.Region.OptionalModules.Materials
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MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
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m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
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m_scene.EventManager.OnBackup -= EventManager_OnBackup;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_enabled) return;
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m_cache = scene.RequestModuleInterface<IAssetCache>();
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ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
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if (featuresModule != null)
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featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
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}
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private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
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{
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features["MaxMaterialsPerTransaction"] = m_maxMaterialsPerTransaction;
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@ -222,14 +221,16 @@ namespace OpenSim.Region.OptionalModules.Materials
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/// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
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/// </summary>
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/// <param name="part"></param>
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private void GetLegacyStoredMaterialsInPart(SceneObjectPart part)
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private bool GetLegacyStoredMaterialsInPart(SceneObjectPart part)
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{
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if (part.DynAttrs == null)
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return;
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return false;
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OSD OSMaterials = null;
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OSDArray matsArr = null;
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bool partchanged = false;
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lock (part.DynAttrs)
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{
|
||||
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
|
||||
|
@ -237,20 +238,22 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
|
||||
|
||||
if (materialsStore == null)
|
||||
return;
|
||||
return false;
|
||||
|
||||
materialsStore.TryGetValue("Materials", out OSMaterials);
|
||||
part.DynAttrs.RemoveStore("OpenSim", "Materials");
|
||||
partchanged = true;
|
||||
}
|
||||
|
||||
if (OSMaterials != null && OSMaterials is OSDArray)
|
||||
matsArr = OSMaterials as OSDArray;
|
||||
else
|
||||
return;
|
||||
return partchanged;
|
||||
}
|
||||
|
||||
if (matsArr == null)
|
||||
return;
|
||||
|
||||
return partchanged;
|
||||
|
||||
foreach (OSD elemOsd in matsArr)
|
||||
{
|
||||
if (elemOsd != null && elemOsd is OSDMap)
|
||||
|
@ -260,16 +263,24 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
{
|
||||
try
|
||||
{
|
||||
lock (m_Materials)
|
||||
lock (materialslock)
|
||||
{
|
||||
UUID id = matMap["ID"].AsUUID();
|
||||
if(m_Materials.ContainsKey(id))
|
||||
m_MaterialsRefCount[id]++;
|
||||
else
|
||||
{
|
||||
m_Materials[id] = (OSDMap)matMap["Material"];
|
||||
m_MaterialsRefCount[id] = 1;
|
||||
}
|
||||
continue;
|
||||
|
||||
OSDMap theMatMap = (OSDMap)matMap["Material"];
|
||||
FaceMaterial fmat = new FaceMaterial(theMatMap);
|
||||
|
||||
if(fmat == null ||
|
||||
( fmat.DiffuseAlphaMode == 1
|
||||
&& fmat.NormalMapID == UUID.Zero
|
||||
&& fmat.SpecularMapID == UUID.Zero))
|
||||
continue;
|
||||
|
||||
fmat.ID = id;
|
||||
m_Materials[id] = fmat;
|
||||
m_MaterialsRefCount[id] = 0;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -279,6 +290,7 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
}
|
||||
}
|
||||
}
|
||||
return partchanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -289,14 +301,16 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
if (part.Shape == null)
|
||||
return;
|
||||
|
||||
bool partchanged = false;
|
||||
bool facechanged = false;
|
||||
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
|
||||
if (te == null)
|
||||
return;
|
||||
|
||||
GetLegacyStoredMaterialsInPart(part);
|
||||
partchanged = GetLegacyStoredMaterialsInPart(part);
|
||||
|
||||
if (te.DefaultTexture != null)
|
||||
GetStoredMaterialInFace(part, te.DefaultTexture);
|
||||
facechanged = GetStoredMaterialInFace(part, te.DefaultTexture);
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
|
||||
|
@ -305,36 +319,47 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
|
||||
{
|
||||
if (face != null)
|
||||
GetStoredMaterialInFace(part, face);
|
||||
facechanged |= GetStoredMaterialInFace(part, face);
|
||||
}
|
||||
|
||||
if(facechanged)
|
||||
part.Shape.TextureEntry = te.GetBytes();
|
||||
|
||||
if(facechanged || partchanged)
|
||||
{
|
||||
if (part.ParentGroup != null && !part.ParentGroup.IsDeleted)
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the materials used in one Face, and add them to 'm_regionMaterials'.
|
||||
/// </summary>
|
||||
private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
|
||||
private bool GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
|
||||
{
|
||||
UUID id = face.MaterialID;
|
||||
if (id == UUID.Zero)
|
||||
return;
|
||||
return false;
|
||||
|
||||
lock (m_Materials)
|
||||
OSDMap mat;
|
||||
lock (materialslock)
|
||||
{
|
||||
if (m_Materials.ContainsKey(id))
|
||||
if(m_Materials.ContainsKey(id))
|
||||
{
|
||||
m_MaterialsRefCount[id]++;
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
AssetBase matAsset = m_scene.AssetService.Get(id.ToString());
|
||||
if (matAsset == null || matAsset.Data == null || matAsset.Data.Length == 0 )
|
||||
{
|
||||
//m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
|
||||
return;
|
||||
// grid may just be down...
|
||||
return false;
|
||||
}
|
||||
|
||||
byte[] data = matAsset.Data;
|
||||
OSDMap mat;
|
||||
|
||||
string txt = System.Text.Encoding.ASCII.GetString(data);
|
||||
try
|
||||
{
|
||||
mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
|
||||
|
@ -342,11 +367,76 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_Materials[id] = mat;
|
||||
m_MaterialsRefCount[id] = 1;
|
||||
FaceMaterial fmat = new FaceMaterial(mat);
|
||||
|
||||
if(fmat == null ||
|
||||
(fmat.DiffuseAlphaMode == 1
|
||||
&& fmat.NormalMapID == UUID.Zero
|
||||
&& fmat.SpecularMapID == UUID.Zero))
|
||||
{
|
||||
face.MaterialID = UUID.Zero;
|
||||
return true;
|
||||
}
|
||||
|
||||
fmat.ID = id;
|
||||
|
||||
if (m_Materials.ContainsKey(id))
|
||||
{
|
||||
m_MaterialsRefCount[id]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Materials[id] = fmat;
|
||||
m_MaterialsRefCount[id] = 1;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveMaterialsInPart(SceneObjectPart part)
|
||||
{
|
||||
if (part.Shape == null)
|
||||
return;
|
||||
|
||||
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
|
||||
if (te == null)
|
||||
return;
|
||||
|
||||
if (te.DefaultTexture != null)
|
||||
RemoveMaterialInFace(te.DefaultTexture);
|
||||
|
||||
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
|
||||
{
|
||||
if(face != null)
|
||||
RemoveMaterialInFace(face);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveMaterialInFace(Primitive.TextureEntryFace face)
|
||||
{
|
||||
UUID id = face.MaterialID;
|
||||
if (id == UUID.Zero)
|
||||
return;
|
||||
|
||||
lock (materialslock)
|
||||
{
|
||||
if(!m_Materials.ContainsKey(id))
|
||||
return;
|
||||
else
|
||||
{
|
||||
m_MaterialsRefCount[id]--;
|
||||
if(m_MaterialsRefCount[id] <= 0)
|
||||
{
|
||||
FaceMaterial oldFaceMat = m_Materials[id];
|
||||
m_changed.Remove(oldFaceMat);
|
||||
m_Materials.Remove(id);
|
||||
m_MaterialsRefCount.Remove(id);
|
||||
m_cache.Expire(id.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -375,13 +465,13 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
{
|
||||
UUID id = new UUID(elem.AsBinary(), 0);
|
||||
|
||||
lock (m_Materials)
|
||||
lock (materialslock)
|
||||
{
|
||||
if (m_Materials.ContainsKey(id))
|
||||
{
|
||||
OSDMap matMap = new OSDMap();
|
||||
matMap["ID"] = OSD.FromBinary(id.GetBytes());
|
||||
matMap["Material"] = m_Materials[id];
|
||||
matMap["Material"] = m_Materials[id].toOSD();
|
||||
respArr.Add(matMap);
|
||||
}
|
||||
else
|
||||
|
@ -455,10 +545,12 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
foreach (OSDMap matsMap in matsArr)
|
||||
{
|
||||
uint primLocalID = 0;
|
||||
try {
|
||||
try
|
||||
{
|
||||
primLocalID = matsMap["ID"].AsUInteger();
|
||||
}
|
||||
catch (Exception e) {
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
|
||||
continue;
|
||||
}
|
||||
|
@ -494,7 +586,22 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
continue;
|
||||
}
|
||||
|
||||
int face = -1;
|
||||
UUID oldid = UUID.Zero;
|
||||
Primitive.TextureEntryFace faceEntry = null;
|
||||
if (matsMap.ContainsKey("Face"))
|
||||
{
|
||||
face = matsMap["Face"].AsInteger();
|
||||
faceEntry = te.CreateFace((uint)face);
|
||||
}
|
||||
else
|
||||
faceEntry = te.DefaultTexture;
|
||||
|
||||
if (faceEntry == null)
|
||||
continue;
|
||||
|
||||
UUID id;
|
||||
FaceMaterial newFaceMat = null;
|
||||
if (mat == null)
|
||||
{
|
||||
// This happens then the user removes a material from a prim
|
||||
|
@ -502,60 +609,48 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
}
|
||||
else
|
||||
{
|
||||
id = getNewID(mat);
|
||||
}
|
||||
|
||||
int face = -1;
|
||||
UUID oldid = UUID.Zero;
|
||||
if (matsMap.ContainsKey("Face"))
|
||||
{
|
||||
face = matsMap["Face"].AsInteger();
|
||||
Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
|
||||
oldid = faceEntry.MaterialID;
|
||||
faceEntry.MaterialID = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (te.DefaultTexture == null)
|
||||
m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
|
||||
newFaceMat = new FaceMaterial(mat);
|
||||
if(newFaceMat.DiffuseAlphaMode == 1
|
||||
&& newFaceMat.NormalMapID == UUID.Zero
|
||||
&& newFaceMat.SpecularMapID == UUID.Zero
|
||||
)
|
||||
id = UUID.Zero;
|
||||
else
|
||||
{
|
||||
oldid = te.DefaultTexture.MaterialID;
|
||||
te.DefaultTexture.MaterialID = id;
|
||||
newFaceMat.genID();
|
||||
id = newFaceMat.ID;
|
||||
}
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
|
||||
oldid = faceEntry.MaterialID;
|
||||
|
||||
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
|
||||
sop.Shape.TextureEntry = te.GetBytes();
|
||||
if(oldid == id)
|
||||
continue;
|
||||
|
||||
lock(m_Materials)
|
||||
if (faceEntry != null)
|
||||
{
|
||||
if(oldid != UUID.Zero && m_MaterialsRefCount.ContainsKey(oldid))
|
||||
{
|
||||
m_MaterialsRefCount[oldid]--;
|
||||
if(m_MaterialsRefCount[oldid] <= 0)
|
||||
{
|
||||
m_Materials.Remove(oldid);
|
||||
m_MaterialsRefCount.Remove(oldid);
|
||||
m_cache.Expire(oldid.ToString());
|
||||
}
|
||||
}
|
||||
faceEntry.MaterialID = id;
|
||||
|
||||
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
|
||||
|
||||
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
|
||||
sop.Shape.TextureEntry = te.GetBytes();
|
||||
}
|
||||
|
||||
if(oldid != UUID.Zero)
|
||||
RemoveMaterial(oldid);
|
||||
|
||||
lock(materialslock)
|
||||
{
|
||||
if(id != UUID.Zero)
|
||||
{
|
||||
AssetBase asset = CacheMaterialAsAsset(id, agentID, mat, sop);
|
||||
if(asset != null)
|
||||
if (m_Materials.ContainsKey(id))
|
||||
m_MaterialsRefCount[id]++;
|
||||
else
|
||||
{
|
||||
ulong materialHash = (ulong)primLocalID << 32;
|
||||
if(face < 0)
|
||||
materialHash += 0xffffffff;
|
||||
else
|
||||
materialHash +=(ulong)face;
|
||||
|
||||
m_changes[materialHash] = asset;
|
||||
m_changesTime[materialHash] = Util.GetTimeStampMS();
|
||||
m_Materials[id] = newFaceMat;
|
||||
m_MaterialsRefCount[id] = 1;
|
||||
m_changed[newFaceMat] = Util.GetTimeStamp();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -598,119 +693,39 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
return response;
|
||||
}
|
||||
|
||||
private UUID getNewID(OSDMap mat)
|
||||
{
|
||||
// ugly and done twice but keep compatibility for now
|
||||
Byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
|
||||
using (var md5 = MD5.Create())
|
||||
return new UUID(md5.ComputeHash(data), 0);
|
||||
}
|
||||
|
||||
private AssetBase CacheMaterialAsAsset(UUID id, UUID agentID, OSDMap mat, SceneObjectPart sop)
|
||||
private AssetBase MakeAsset(FaceMaterial fm, bool local)
|
||||
{
|
||||
// this are not true assets, should had never been...
|
||||
AssetBase asset = null;
|
||||
lock (m_Materials)
|
||||
{
|
||||
if (!m_Materials.ContainsKey(id))
|
||||
{
|
||||
m_Materials[id] = mat;
|
||||
m_MaterialsRefCount[id] = 1;
|
||||
string txt = fm.toLLSDxml();
|
||||
byte[] data = System.Text.Encoding.ASCII.GetBytes(txt);
|
||||
|
||||
byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
|
||||
|
||||
// This asset might exist already, but it's ok to try to store it again
|
||||
string name = "Material " + ChooseMaterialName(mat, sop);
|
||||
name = name.Substring(0, Math.Min(64, name.Length)).Trim();
|
||||
asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
|
||||
asset.Data = data;
|
||||
asset.Local = true;
|
||||
m_cache.Cache(asset);
|
||||
}
|
||||
else
|
||||
m_MaterialsRefCount[id]++;
|
||||
}
|
||||
asset = new AssetBase(fm.ID, "llmaterial", (sbyte)OpenSimAssetType.Material, "00000000-0000-0000-0000-000000000000");
|
||||
asset.Data = data;
|
||||
asset.Local = local;
|
||||
return asset;
|
||||
}
|
||||
|
||||
private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop)
|
||||
{
|
||||
UUID id;
|
||||
// Material UUID = hash of the material's data.
|
||||
// This makes materials deduplicate across the entire grid (but isn't otherwise required).
|
||||
byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
|
||||
using (var md5 = MD5.Create())
|
||||
id = new UUID(md5.ComputeHash(data), 0);
|
||||
|
||||
lock (m_Materials)
|
||||
{
|
||||
if (!m_Materials.ContainsKey(id))
|
||||
{
|
||||
m_Materials[id] = mat;
|
||||
m_MaterialsRefCount[id] = 1;
|
||||
|
||||
// This asset might exist already, but it's ok to try to store it again
|
||||
string name = "Material " + ChooseMaterialName(mat, sop);
|
||||
name = name.Substring(0, Math.Min(64, name.Length)).Trim();
|
||||
AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
|
||||
asset.Data = data;
|
||||
m_scene.AssetService.Store(asset);
|
||||
}
|
||||
else
|
||||
m_MaterialsRefCount[id]++;
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use heuristics to choose a good name for the material.
|
||||
/// </summary>
|
||||
private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
|
||||
{
|
||||
UUID normMap = mat["NormMap"].AsUUID();
|
||||
if (normMap != UUID.Zero)
|
||||
{
|
||||
AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
|
||||
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
|
||||
return asset.Name;
|
||||
}
|
||||
|
||||
UUID specMap = mat["SpecMap"].AsUUID();
|
||||
if (specMap != UUID.Zero)
|
||||
{
|
||||
AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
|
||||
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
|
||||
return asset.Name;
|
||||
}
|
||||
|
||||
if (sop.Name != "Primitive")
|
||||
return sop.Name;
|
||||
|
||||
if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
|
||||
return sop.ParentGroup.Name;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
public string RenderMaterialsGetCap(string request)
|
||||
{
|
||||
OSDMap resp = new OSDMap();
|
||||
int matsCount = 0;
|
||||
OSDArray allOsd = new OSDArray();
|
||||
/*
|
||||
// this violates all idea of caching and geting things only if needed, so disabled
|
||||
|
||||
int matsCount = 0;
|
||||
lock (m_Materials)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, OSDMap> kvp in m_Materials)
|
||||
foreach (KeyValuePair<UUID, FaceMaterial> kvp in m_Materials)
|
||||
{
|
||||
OSDMap matMap = new OSDMap();
|
||||
|
||||
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
|
||||
matMap["Material"] = kvp.Value;
|
||||
matMap["Material"] = kvp.Value.toOSD();
|
||||
allOsd.Add(matMap);
|
||||
matsCount++;
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
resp["Zipped"] = ZCompressOSD(allOsd, false);
|
||||
|
||||
return OSDParser.SerializeLLSDXmlString(resp);
|
||||
|
@ -728,18 +743,6 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// computes a UUID by hashing a OSD object
|
||||
/// </summary>
|
||||
/// <param name="osd"></param>
|
||||
/// <returns></returns>
|
||||
private static UUID HashOsd(OSD osd)
|
||||
{
|
||||
byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
|
||||
using (var md5 = MD5.Create())
|
||||
return new UUID(md5.ComputeHash(data), 0);
|
||||
}
|
||||
|
||||
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
@ -761,7 +764,6 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
return osd;
|
||||
}
|
||||
|
||||
|
||||
public static OSD ZDecompressBytesToOsd(byte[] input)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
@ -779,5 +781,67 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
|
||||
return osd;
|
||||
}
|
||||
|
||||
public FaceMaterial GetMaterial(UUID ID)
|
||||
{
|
||||
FaceMaterial fm = null;
|
||||
if(m_Materials.TryGetValue(ID, out fm))
|
||||
return fm;
|
||||
return null;
|
||||
}
|
||||
|
||||
public FaceMaterial GetMaterialCopy(UUID ID)
|
||||
{
|
||||
FaceMaterial fm = null;
|
||||
if(m_Materials.TryGetValue(ID, out fm))
|
||||
return new FaceMaterial(fm);
|
||||
return null;
|
||||
}
|
||||
|
||||
public UUID AddNewMaterial(FaceMaterial fm)
|
||||
{
|
||||
if(fm.DiffuseAlphaMode == 1 && fm.NormalMapID == UUID.Zero && fm.SpecularMapID == UUID.Zero)
|
||||
{
|
||||
fm.ID = UUID.Zero;
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
fm.genID();
|
||||
UUID id = fm.ID;
|
||||
lock(materialslock)
|
||||
{
|
||||
if(m_Materials.ContainsKey(id))
|
||||
m_MaterialsRefCount[id]++;
|
||||
else
|
||||
{
|
||||
m_Materials[id] = fm;
|
||||
m_MaterialsRefCount[id] = 1;
|
||||
m_changed[fm] = Util.GetTimeStamp();
|
||||
}
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
public void RemoveMaterial(UUID id)
|
||||
{
|
||||
if(id == UUID.Zero)
|
||||
return;
|
||||
|
||||
lock(materialslock)
|
||||
{
|
||||
if(m_Materials.ContainsKey(id))
|
||||
{
|
||||
m_MaterialsRefCount[id]--;
|
||||
if(m_MaterialsRefCount[id] <= 0)
|
||||
{
|
||||
FaceMaterial fm = m_Materials[id];
|
||||
m_changed.Remove(fm);
|
||||
m_Materials.Remove(id);
|
||||
m_MaterialsRefCount.Remove(id);
|
||||
m_cache.Expire(id.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -124,6 +124,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
protected bool m_debuggerSafe = false;
|
||||
protected IUrlModule m_UrlModule = null;
|
||||
|
||||
protected IMaterialsModule m_materialsModule = null;
|
||||
|
||||
protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>();
|
||||
protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
|
||||
protected int m_sleepMsOnSetTexture = 200;
|
||||
|
@ -306,6 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
|
||||
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
|
||||
m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
|
||||
m_materialsModule = m_ScriptEngine.World.RequestModuleInterface<IMaterialsModule>();
|
||||
|
||||
AsyncCommands = new AsyncCommandManager(m_ScriptEngine);
|
||||
}
|
||||
|
@ -2458,7 +2461,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
Primitive.TextureEntry tex = part.Shape.Textures;
|
||||
int nsides = GetNumberOfSides(part);
|
||||
|
||||
|
@ -8910,6 +8912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
SceneObjectGroup parentgrp = part.ParentGroup;
|
||||
|
||||
bool positionChanged = false;
|
||||
bool materialChanged = false;
|
||||
LSL_Vector currentPosition = GetPartLocalPos(part);
|
||||
|
||||
try
|
||||
|
@ -10206,6 +10209,231 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
break;
|
||||
|
||||
case ScriptBaseClass.PRIM_ALPHA_MODE:
|
||||
if (remain < 3)
|
||||
return new LSL_List();
|
||||
|
||||
try
|
||||
{
|
||||
face = rules.GetLSLIntegerItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
int materialAlphaMode;
|
||||
try
|
||||
{
|
||||
materialAlphaMode = rules.GetLSLIntegerItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
if(materialAlphaMode < 0 || materialAlphaMode > 3)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be 0 to 3", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
int materialMaskCutoff;
|
||||
try
|
||||
{
|
||||
materialMaskCutoff = rules.GetLSLIntegerItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
if(materialMaskCutoff < 0 || materialMaskCutoff > 255)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be 0 to 255", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
materialChanged |= SetMaterialAlphaMode(part, face, materialAlphaMode, materialMaskCutoff);
|
||||
break;
|
||||
|
||||
case ScriptBaseClass.PRIM_NORMAL:
|
||||
if (remain < 5)
|
||||
return new LSL_List();
|
||||
|
||||
try
|
||||
{
|
||||
face = rules.GetLSLIntegerItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
string mapname = rules.Data[idx++].ToString();
|
||||
|
||||
UUID mapID = ScriptUtils.GetAssetIdFromItemName(m_host, mapname, (int)AssetType.Texture);
|
||||
if (mapID == UUID.Zero)
|
||||
{
|
||||
if (!UUID.TryParse(mapname, out mapID))
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be a UUID or a texture name on object inventory", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
}
|
||||
|
||||
LSL_Vector mnrepeat;
|
||||
try
|
||||
{
|
||||
mnrepeat = rules.GetVector3Item(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
LSL_Vector mnoffset;
|
||||
try
|
||||
{
|
||||
mnoffset = rules.GetVector3Item(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
LSL_Float mnrot;
|
||||
try
|
||||
{
|
||||
mnrot = rules.GetLSLFloatItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be float", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
float repeatX = (float)Util.Clamp(mnrepeat.x,-100.0, 100.0);
|
||||
float repeatY = (float)Util.Clamp(mnrepeat.y,-100.0, 100.0);
|
||||
float offsetX = (float)Util.Clamp(mnoffset.x, 0, 1.0);
|
||||
float offsetY = (float)Util.Clamp(mnoffset.y, 0, 1.0);
|
||||
|
||||
materialChanged |= SetMaterialNormalMap(part, face, mapID, repeatX, repeatY, offsetX, offsetY, (float)mnrot);
|
||||
break;
|
||||
|
||||
case ScriptBaseClass.PRIM_SPECULAR:
|
||||
if (remain < 8)
|
||||
return new LSL_List();
|
||||
|
||||
try
|
||||
{
|
||||
face = rules.GetLSLIntegerItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
string smapname = rules.Data[idx++].ToString();
|
||||
|
||||
UUID smapID = ScriptUtils.GetAssetIdFromItemName(m_host, smapname, (int)AssetType.Texture);
|
||||
if (smapID == UUID.Zero)
|
||||
{
|
||||
if (!UUID.TryParse(smapname, out smapID))
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be a UUID or a texture name on object inventory", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
}
|
||||
|
||||
LSL_Vector msrepeat;
|
||||
try
|
||||
{
|
||||
msrepeat = rules.GetVector3Item(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
LSL_Vector msoffset;
|
||||
try
|
||||
{
|
||||
msoffset = rules.GetVector3Item(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
LSL_Float msrot;
|
||||
try
|
||||
{
|
||||
msrot = rules.GetLSLFloatItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be float", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
LSL_Vector mscolor;
|
||||
try
|
||||
{
|
||||
mscolor = rules.GetVector3Item(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
LSL_Integer msgloss;
|
||||
try
|
||||
{
|
||||
msgloss = rules.GetLSLIntegerItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
LSL_Integer msenv;
|
||||
try
|
||||
{
|
||||
msenv = rules.GetLSLIntegerItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
float srepeatX = (float)Util.Clamp(msrepeat.x, -100.0, 100.0);
|
||||
float srepeatY = (float)Util.Clamp(msrepeat.y, -100.0, 100.0);
|
||||
float soffsetX = (float)Util.Clamp(msoffset.x, -1.0, 1.0);
|
||||
float soffsetY = (float)Util.Clamp(msoffset.y, -1.0, 1.0);
|
||||
byte colorR = (byte)(255.0 * Util.Clamp(mscolor.x, 0, 1.0) + 0.5);
|
||||
byte colorG = (byte)(255.0 * Util.Clamp(mscolor.y, 0, 1.0) + 0.5);
|
||||
byte colorB = (byte)(255.0 * Util.Clamp(mscolor.z, 0, 1.0) + 0.5);
|
||||
byte gloss = (byte)Util.Clamp((int)msgloss, 0, 255);
|
||||
byte env = (byte)Util.Clamp((int)msenv, 0, 255);
|
||||
|
||||
materialChanged |= SetMaterialSpecMap(part, face, smapID, srepeatX, srepeatY, soffsetX, soffsetY,
|
||||
(float)msrot, colorR, colorG, colorB, gloss, env);
|
||||
|
||||
break;
|
||||
|
||||
case ScriptBaseClass.PRIM_LINK_TARGET:
|
||||
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
|
||||
return new LSL_List();
|
||||
|
@ -10242,11 +10470,194 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
}
|
||||
if(materialChanged)
|
||||
{
|
||||
if (part.ParentGroup != null && !part.ParentGroup.IsDeleted)
|
||||
{
|
||||
part.TriggerScriptChangedEvent(Changed.TEXTURE);
|
||||
part.ScheduleFullUpdate();
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
protected bool SetMaterialAlphaMode(SceneObjectPart part, int face, int materialAlphaMode, int materialMaskCutoff)
|
||||
{
|
||||
if(m_materialsModule == null)
|
||||
return false;
|
||||
|
||||
int nsides = part.GetNumberOfSides();
|
||||
|
||||
if(face == ScriptBaseClass.ALL_SIDES)
|
||||
{
|
||||
bool changed = false;
|
||||
for(int i = 0; i < nsides; i++)
|
||||
changed |= SetFaceMaterialAlphaMode(part, i, materialAlphaMode, materialMaskCutoff);
|
||||
return changed;
|
||||
}
|
||||
|
||||
if( face >= 0 && face < nsides)
|
||||
return SetFaceMaterialAlphaMode(part, face, materialAlphaMode, materialMaskCutoff);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool SetFaceMaterialAlphaMode(SceneObjectPart part, int face, int materialAlphaMode, int materialMaskCutoff)
|
||||
{
|
||||
Primitive.TextureEntry tex = part.Shape.Textures;
|
||||
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
|
||||
if(texface == null)
|
||||
return false;
|
||||
|
||||
FaceMaterial mat = null;
|
||||
UUID oldid = texface.MaterialID;
|
||||
|
||||
if(oldid != UUID.Zero)
|
||||
mat = m_materialsModule.GetMaterialCopy(oldid);
|
||||
|
||||
if(mat == null)
|
||||
mat = new FaceMaterial();
|
||||
|
||||
mat.DiffuseAlphaMode = (byte)materialAlphaMode;
|
||||
mat.AlphaMaskCutoff = (byte)materialMaskCutoff;
|
||||
|
||||
UUID id = m_materialsModule.AddNewMaterial(mat);
|
||||
if(oldid == id)
|
||||
return false;
|
||||
|
||||
texface.MaterialID = id;
|
||||
part.Shape.TextureEntry = tex.GetBytes();
|
||||
m_materialsModule.RemoveMaterial(oldid);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected bool SetMaterialNormalMap(SceneObjectPart part, int face, UUID mapID, float repeatX, float repeatY,
|
||||
float offsetX, float offsetY, float rot)
|
||||
{
|
||||
if(m_materialsModule == null)
|
||||
return false;
|
||||
|
||||
int nsides = part.GetNumberOfSides();
|
||||
|
||||
if(face == ScriptBaseClass.ALL_SIDES)
|
||||
{
|
||||
bool changed = false;
|
||||
for(int i = 0; i < nsides; i++)
|
||||
changed |= SetFaceMaterialNormalMap(part, i, mapID, repeatX, repeatY, offsetX, offsetY, rot);
|
||||
return changed;
|
||||
}
|
||||
|
||||
if( face >= 0 && face < nsides)
|
||||
return SetFaceMaterialNormalMap(part, face, mapID, repeatX, repeatY, offsetX, offsetY, rot);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool SetFaceMaterialNormalMap(SceneObjectPart part, int face, UUID mapID, float repeatX, float repeatY,
|
||||
float offsetX, float offsetY, float rot)
|
||||
|
||||
{
|
||||
Primitive.TextureEntry tex = part.Shape.Textures;
|
||||
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
|
||||
if(texface == null)
|
||||
return false;
|
||||
|
||||
FaceMaterial mat = null;
|
||||
UUID oldid = texface.MaterialID;
|
||||
|
||||
if(oldid != UUID.Zero)
|
||||
mat = m_materialsModule.GetMaterialCopy(oldid);
|
||||
|
||||
if(mat == null)
|
||||
mat = new FaceMaterial();
|
||||
|
||||
mat.NormalMapID = mapID;
|
||||
mat.NormalOffsetX = offsetX;
|
||||
mat.NormalOffsetY = offsetY;
|
||||
mat.NormalRepeatX = repeatX;
|
||||
mat.NormalRepeatY = repeatY;
|
||||
mat.NormalRotation = rot;
|
||||
|
||||
UUID id = m_materialsModule.AddNewMaterial(mat);
|
||||
if(oldid == id)
|
||||
return false;
|
||||
|
||||
texface.MaterialID = id;
|
||||
part.Shape.TextureEntry = tex.GetBytes();
|
||||
m_materialsModule.RemoveMaterial(oldid);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected bool SetMaterialSpecMap(SceneObjectPart part, int face, UUID mapID, float repeatX, float repeatY,
|
||||
float offsetX, float offsetY, float rot,
|
||||
byte colorR, byte colorG, byte colorB,
|
||||
byte gloss, byte env)
|
||||
{
|
||||
if(m_materialsModule == null)
|
||||
return false;
|
||||
|
||||
int nsides = part.GetNumberOfSides();
|
||||
|
||||
if(face == ScriptBaseClass.ALL_SIDES)
|
||||
{
|
||||
bool changed = false;
|
||||
for(int i = 0; i < nsides; i++)
|
||||
changed |= SetFaceMaterialSpecMap(part, i, mapID, repeatX, repeatY, offsetX, offsetY, rot,
|
||||
colorR, colorG, colorB, gloss, env);
|
||||
return changed;
|
||||
}
|
||||
|
||||
if( face >= 0 && face < nsides)
|
||||
return SetFaceMaterialSpecMap(part, face, mapID, repeatX, repeatY, offsetX, offsetY, rot,
|
||||
colorR, colorG, colorB, gloss, env);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool SetFaceMaterialSpecMap(SceneObjectPart part, int face, UUID mapID, float repeatX, float repeatY,
|
||||
float offsetX, float offsetY, float rot,
|
||||
byte colorR, byte colorG, byte colorB,
|
||||
byte gloss, byte env)
|
||||
{
|
||||
Primitive.TextureEntry tex = part.Shape.Textures;
|
||||
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
|
||||
if(texface == null)
|
||||
return false;
|
||||
|
||||
FaceMaterial mat = null;
|
||||
UUID oldid = texface.MaterialID;
|
||||
|
||||
if(oldid != UUID.Zero)
|
||||
mat = m_materialsModule.GetMaterialCopy(oldid);
|
||||
|
||||
if(mat == null)
|
||||
mat = new FaceMaterial();
|
||||
|
||||
mat.SpecularMapID = mapID;
|
||||
mat.SpecularOffsetX = offsetX;
|
||||
mat.SpecularOffsetY = offsetY;
|
||||
mat.SpecularRepeatX = repeatX;
|
||||
mat.SpecularRepeatY = repeatY;
|
||||
mat.SpecularRotation = rot;
|
||||
mat.SpecularLightColorR = colorR;
|
||||
mat.SpecularLightColorG = colorG;
|
||||
mat.SpecularLightColorB = colorB;
|
||||
mat.SpecularLightExponent = gloss;
|
||||
mat.EnvironmentIntensity = env;
|
||||
|
||||
UUID id = m_materialsModule.AddNewMaterial(mat);
|
||||
if(oldid == id)
|
||||
return false;
|
||||
|
||||
texface.MaterialID = id;
|
||||
part.Shape.TextureEntry = tex.GetBytes();
|
||||
m_materialsModule.RemoveMaterial(oldid);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected LSL_List SetAgentParams(ScenePresence sp, LSL_List rules, string originFunc, ref uint rulesParsed)
|
||||
{
|
||||
int idx = 0;
|
||||
|
@ -11363,107 +11774,83 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return new LSL_List();
|
||||
}
|
||||
|
||||
/*
|
||||
private string filterTextureUUIDbyRights(UUID origID, SceneObjectPart part, bool checkTaskInventory, bool returnInvName)
|
||||
private string GetMaterialTextureUUIDbyRights(UUID origID, SceneObjectPart part)
|
||||
{
|
||||
if(checkTaskInventory)
|
||||
{
|
||||
lock (part.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory)
|
||||
{
|
||||
if (inv.Value.AssetID == origID)
|
||||
{
|
||||
if(inv.Value.InvType == (int)InventoryType.Texture)
|
||||
{
|
||||
if(returnInvName)
|
||||
return inv.Value.Name;
|
||||
else
|
||||
return origID.ToString();
|
||||
}
|
||||
else
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(World.Permissions.CanEditObject(m_host.ParentGroup.UUID, m_host.ParentGroup.RootPart.OwnerID))
|
||||
return origID.ToString();
|
||||
|
||||
lock(part.TaskInventory)
|
||||
{
|
||||
foreach(KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory)
|
||||
{
|
||||
if(inv.Value.InvType == (int)InventoryType.Texture && inv.Value.AssetID == origID)
|
||||
return origID.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
*/
|
||||
|
||||
private void getLSLFaceMaterial(ref LSL_List res, int code, SceneObjectPart part, Primitive.TextureEntryFace texface)
|
||||
{
|
||||
UUID matID = texface.MaterialID;
|
||||
UUID matID = UUID.Zero;
|
||||
if(m_materialsModule != null)
|
||||
matID = texface.MaterialID;
|
||||
|
||||
if(matID != UUID.Zero)
|
||||
{
|
||||
AssetBase MatAsset = World.AssetService.Get(matID.ToString());
|
||||
if(MatAsset != null)
|
||||
FaceMaterial mat = m_materialsModule.GetMaterial(matID);
|
||||
if(mat != null)
|
||||
{
|
||||
Byte[] data = MatAsset.Data;
|
||||
OSDMap osdmat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
|
||||
if(osdmat != null && osdmat.ContainsKey("NormMap"))
|
||||
if(code == ScriptBaseClass.PRIM_NORMAL)
|
||||
{
|
||||
string mapIDstr;
|
||||
FaceMaterial mat = new FaceMaterial(matID, osdmat);
|
||||
if(code == ScriptBaseClass.PRIM_NORMAL)
|
||||
{
|
||||
// mapIDstr = filterTextureUUIDbyRights(mat.NormalMapID, part, true, false);
|
||||
mapIDstr = mat.NormalMapID.ToString();
|
||||
res.Add(new LSL_String(mapIDstr));
|
||||
res.Add(new LSL_Vector(mat.NormalRepeatX, mat.NormalRepeatY, 0));
|
||||
res.Add(new LSL_Vector(mat.NormalOffsetX, mat.NormalOffsetY, 0));
|
||||
res.Add(new LSL_Float(mat.NormalRotation));
|
||||
}
|
||||
else if(code == ScriptBaseClass.PRIM_SPECULAR )
|
||||
{
|
||||
// mapIDstr = filterTextureUUIDbyRights(mat.SpecularMapID, part, true, false);
|
||||
const float colorScale = 1.0f/255f;
|
||||
mapIDstr = mat.SpecularMapID.ToString();
|
||||
res.Add(new LSL_String(mapIDstr));
|
||||
res.Add(new LSL_Vector(mat.SpecularRepeatX, mat.SpecularRepeatY, 0));
|
||||
res.Add(new LSL_Vector(mat.SpecularOffsetX, mat.SpecularOffsetY, 0));
|
||||
res.Add(new LSL_Float(mat.SpecularRotation));
|
||||
res.Add(new LSL_Vector(mat.SpecularLightColor.R * colorScale,
|
||||
mat.SpecularLightColor.G * colorScale,
|
||||
mat.SpecularLightColor.B * colorScale));
|
||||
res.Add(new LSL_Integer(mat.SpecularLightExponent));
|
||||
res.Add(new LSL_Integer(mat.EnvironmentIntensity));
|
||||
}
|
||||
else if(code == ScriptBaseClass.PRIM_ALPHA_MODE)
|
||||
{
|
||||
res.Add(new LSL_Integer(mat.DiffuseAlphaMode));
|
||||
res.Add(new LSL_Integer(mat.AlphaMaskCutoff));
|
||||
}
|
||||
return;
|
||||
res.Add(new LSL_String(GetMaterialTextureUUIDbyRights(mat.NormalMapID, part)));
|
||||
res.Add(new LSL_Vector(mat.NormalRepeatX, mat.NormalRepeatY, 0));
|
||||
res.Add(new LSL_Vector(mat.NormalOffsetX, mat.NormalOffsetY, 0));
|
||||
res.Add(new LSL_Float(mat.NormalRotation));
|
||||
}
|
||||
else if(code == ScriptBaseClass.PRIM_SPECULAR)
|
||||
{
|
||||
const float colorScale = 1.0f / 255f;
|
||||
res.Add(new LSL_String(GetMaterialTextureUUIDbyRights(mat.SpecularMapID, part)));
|
||||
res.Add(new LSL_Vector(mat.SpecularRepeatX, mat.SpecularRepeatY, 0));
|
||||
res.Add(new LSL_Vector(mat.SpecularOffsetX, mat.SpecularOffsetY, 0));
|
||||
res.Add(new LSL_Float(mat.SpecularRotation));
|
||||
res.Add(new LSL_Vector(mat.SpecularLightColorR * colorScale,
|
||||
mat.SpecularLightColorG * colorScale,
|
||||
mat.SpecularLightColorB * colorScale));
|
||||
res.Add(new LSL_Integer(mat.SpecularLightExponent));
|
||||
res.Add(new LSL_Integer(mat.EnvironmentIntensity));
|
||||
}
|
||||
else if(code == ScriptBaseClass.PRIM_ALPHA_MODE)
|
||||
{
|
||||
res.Add(new LSL_Integer(mat.DiffuseAlphaMode));
|
||||
res.Add(new LSL_Integer(mat.AlphaMaskCutoff));
|
||||
}
|
||||
return;
|
||||
}
|
||||
matID = UUID.Zero;
|
||||
}
|
||||
if(matID == UUID.Zero)
|
||||
|
||||
// material not found
|
||||
if(code == (int)ScriptBaseClass.PRIM_NORMAL || code == (int)ScriptBaseClass.PRIM_SPECULAR)
|
||||
{
|
||||
if(code == (int)ScriptBaseClass.PRIM_NORMAL || code == (int)ScriptBaseClass.PRIM_SPECULAR )
|
||||
res.Add(new LSL_String(UUID.Zero.ToString()));
|
||||
res.Add(new LSL_Vector(1.0, 1.0, 0));
|
||||
res.Add(new LSL_Vector(0, 0, 0));
|
||||
res.Add(new LSL_Float(0));
|
||||
|
||||
if(code == (int)ScriptBaseClass.PRIM_SPECULAR)
|
||||
{
|
||||
res.Add(new LSL_String(UUID.Zero.ToString()));
|
||||
res.Add(new LSL_Vector(1.0, 1.0, 0));
|
||||
res.Add(new LSL_Vector(0, 0, 0));
|
||||
res.Add(new LSL_Float(0));
|
||||
|
||||
if(code == (int)ScriptBaseClass.PRIM_SPECULAR)
|
||||
{
|
||||
res.Add(new LSL_Vector(1.0, 1.0, 1.0));
|
||||
res.Add(new LSL_Integer(51));
|
||||
res.Add(new LSL_Integer(0));
|
||||
}
|
||||
}
|
||||
else if(code == (int)ScriptBaseClass.PRIM_ALPHA_MODE)
|
||||
{
|
||||
res.Add(new LSL_Integer(1));
|
||||
res.Add(new LSL_Vector(1.0, 1.0, 1.0));
|
||||
res.Add(new LSL_Integer(51));
|
||||
res.Add(new LSL_Integer(0));
|
||||
}
|
||||
}
|
||||
else if(code == (int)ScriptBaseClass.PRIM_ALPHA_MODE)
|
||||
{
|
||||
res.Add(new LSL_Integer(1));
|
||||
res.Add(new LSL_Integer(0));
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IMaterialsModule
|
||||
{
|
||||
FaceMaterial GetMaterial(UUID ID);
|
||||
FaceMaterial GetMaterialCopy(UUID ID);
|
||||
UUID AddNewMaterial(FaceMaterial fm);
|
||||
void RemoveMaterial(UUID id);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue