Add perms check to the teleport home client command handlers.
parent
49efec2ef1
commit
efc3241541
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@ -470,6 +470,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
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private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
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{
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{
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if (!m_scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
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return;
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if (prey != UUID.Zero)
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if (prey != UUID.Zero)
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{
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{
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ScenePresence s = m_scene.GetScenePresence(prey);
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ScenePresence s = m_scene.GetScenePresence(prey);
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@ -483,6 +486,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
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private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
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{
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{
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if (!m_scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
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return;
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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{
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if (sp.UUID != senderID)
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if (sp.UUID != senderID)
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