replace godlevel compares by the new faster bool isViewerUIGod
parent
5bcb1c0e72
commit
effa32cfa4
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@ -11455,7 +11455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ScenePresence p;
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ScenePresence p;
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if (scene.TryGetScenePresence(sender.AgentId, out p))
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if (scene.TryGetScenePresence(sender.AgentId, out p))
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{
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{
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if (p.GodController.GodLevel >= 200)
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if (p.isViewerUIGod)
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{
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{
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groupProfileReply.GroupData.OpenEnrollment = true;
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groupProfileReply.GroupData.OpenEnrollment = true;
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groupProfileReply.GroupData.MembershipFee = 0;
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groupProfileReply.GroupData.MembershipFee = 0;
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@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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fromPos = avatar.AbsolutePosition;
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Name;
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fromName = avatar.Name;
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fromID = c.Sender.AgentId;
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fromID = c.Sender.AgentId;
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if (avatar.GodController.GodLevel >= 200)
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if (avatar.isViewerUIGod)
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{ // let gods speak to outside or things may get confusing
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{ // let gods speak to outside or things may get confusing
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fromNamePrefix = m_adminPrefix;
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fromNamePrefix = m_adminPrefix;
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checkParcelHide = false;
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checkParcelHide = false;
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@ -305,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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{
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if (checkParcelHide)
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if (checkParcelHide)
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{
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{
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if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodController.GodLevel < 200)
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if (sourceParcelID != Presencecheck.LandData.GlobalID && !presence.isViewerUIGod)
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return;
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return;
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}
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}
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if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
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if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
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@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// If we're in god mode, we reverse the meaning. Offer
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// If we're in god mode, we reverse the meaning. Offer
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// calling card becomes "Take a calling card" for that
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// calling card becomes "Take a calling card" for that
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// person, no matter if they agree or not.
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// person, no matter if they agree or not.
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if (sp.GodController.GodLevel >= 200)
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if (sp.isViewerUIGod)
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{
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{
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CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
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CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
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return;
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return;
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@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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sp.GrantGodlikePowers(token, godLike);
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sp.GrantGodlikePowers(token, godLike);
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if (godLike && sp.GodController.GodLevel < 200 && DialogModule != null)
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if (godLike && !sp.isViewerUIGod && DialogModule != null)
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DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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}
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}
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@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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GridInstantMessage m;
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GridInstantMessage m;
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if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodController.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
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if (scene.Permissions.IsAdministrator(client.AgentId) && presence.isViewerUIGod && (!scene.Permissions.IsAdministrator(targetid)))
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{
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{
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m = new GridInstantMessage(scene, client.AgentId,
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m = new GridInstantMessage(scene, client.AgentId,
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client.FirstName+" "+client.LastName, targetid,
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client.FirstName+" "+client.LastName, targetid,
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@ -5029,7 +5029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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else
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else
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{
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{
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// agent must not be a god
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// agent must not be a god
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if (presence.GodController.GodLevel >= 200) return;
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if (presence.isViewerUIGod) return;
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// agent must be over the owners land
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// agent must be over the owners land
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ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
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ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
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@ -5256,7 +5256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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return;
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// Pushee is in GodMode this pushing object isn't owned by them
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// Pushee is in GodMode this pushing object isn't owned by them
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if (avatar.GodController.GodLevel > 0 && m_host.OwnerID != targetID)
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if (avatar.isViewerUIGod && m_host.OwnerID != targetID)
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return;
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return;
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pusheeav = avatar;
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pusheeav = avatar;
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@ -6687,7 +6687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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delegate (ScenePresence ssp)
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delegate (ScenePresence ssp)
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{
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{
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// Gods are not listed in SL
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// Gods are not listed in SL
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if (!ssp.IsDeleted && ssp.GodController.GodLevel == 0.0 && !ssp.IsChildAgent)
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if (!ssp.IsDeleted && !ssp.isViewerUIGod && !ssp.IsChildAgent)
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{
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{
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if (!regionWide)
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if (!regionWide)
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{
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{
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@ -721,7 +721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (sp == null || sp.GodController.GodLevel < 200)
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if (sp == null || !sp.isViewerUIGod)
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{
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{
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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return 0;
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return 0;
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@ -768,7 +768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (sp == null || sp.GodController.GodLevel < 200)
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if (sp == null || !sp.isViewerUIGod)
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{
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{
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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return;
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return;
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@ -799,7 +799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (sp == null || sp.GodController.GodLevel < 200)
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if (sp == null || !sp.isViewerUIGod)
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{
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{
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LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
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LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
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return 0;
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return 0;
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@ -540,7 +540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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}
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}
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}
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if (presence.IsDeleted || presence.IsChildAgent || presence.GodController.GodLevel > 0.0)
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if (presence.IsDeleted || presence.IsChildAgent || presence.isViewerUIGod)
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return;
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return;
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// if the object the script is in is attached and the avatar is the owner
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// if the object the script is in is attached and the avatar is the owner
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