Tweaking the ModifyLand packet to be async. Advice from Adam
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4ef8dc7d96
commit
f046457249
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@ -4381,7 +4381,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship);
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AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship);
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AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
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AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
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AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
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AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
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AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand, false);
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AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
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AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply);
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AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply);
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AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
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AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
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AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);
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AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);
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