and more changes on uuid gatherer and libomv
parent
8ac70b6155
commit
f0581ff1ff
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@ -435,6 +435,19 @@ namespace OpenSim.Region.Framework.Scenes
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AddForInspection(tii.AssetID, (sbyte)tii.Type);
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}
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if(part.Animations != null && part.Animations.Count > 0)
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{
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foreach(UUID id in part.Animations.Keys)
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{
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if(id != UUID.Zero &&
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!ToSkip.Contains(id) &&
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!FailedUUIDs.Contains(id))
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{
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GatheredUuids[id] = (sbyte)AssetType.Animation;
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}
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}
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}
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RecordMaterialsUuids(part);
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}
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catch (Exception e)
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@ -588,6 +601,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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RecordSceneObjectAssetUuids(assetBase);
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}
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else if ((sbyte)AssetType.Settings == assetType)
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{
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RecordEmbeddedAssetDataUuids(assetBase); // BAD to do
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}
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}
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catch (Exception e)
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{
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@ -647,8 +664,13 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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private void RecordTextureEntryAssetUuids(Primitive.TextureEntryFace texture)
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{
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if (texture.TextureID != UUID.Zero)
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GatheredUuids[texture.TextureID] = (sbyte)AssetType.Texture;
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UUID teid = texture.TextureID;
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if (teid != UUID.Zero &&
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!ToSkip.Contains(teid) &&
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!FailedUUIDs.Contains(teid))
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{
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GatheredUuids[teid] = (sbyte)AssetType.Texture;
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}
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if (texture.MaterialID != UUID.Zero)
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AddForInspection(texture.MaterialID);
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@ -843,7 +865,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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private int getxmlheader(osUTF8 data, out osUTF8 h)
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private int getxmlNode(ref osUTF8 data, out osUTF8 h)
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{
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h = data;
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int st = -1;
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@ -868,9 +890,83 @@ namespace OpenSim.Region.Framework.Scenes
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h = data.osUTF8SubString(st, ed - st);
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h.SelfTrim();
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return ed + 1;
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++ed;
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data.osUTF8SubStringSelf(ed);
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return ed;
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}
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private bool TryGetxmlUUIDValue(ref osUTF8 data, out UUID id)
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{
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id = UUID.Zero;
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if(getxmlNode(ref data, out osUTF8 h) < 0)
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return false;
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if (h.StartsWith(UUIDB))
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{
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if (h.EndsWith((byte)'/'))
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return true;
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int indx = data.IndexOf((byte)'<');
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if (indx < 0)
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return false;
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osUTF8 tmp = data.osUTF8SubString(0, indx);
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tmp.SelfTrim();
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data.osUTF8SubStringSelf(indx + 1);
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return UUID.TryParse(tmp.ToString(), out id);
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}
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if (h.StartsWith(uuidB))
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{
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if (h.EndsWith((byte)'/'))
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return true;
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int indx = data.IndexOf((byte)'<');
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if (indx < 0)
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return false;
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osUTF8 tmp = data.osUTF8SubString(0, indx);
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tmp.SelfTrim();
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return UUID.TryParse(tmp.ToString(), out id);
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}
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return false;
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}
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private bool TryGetXMLBinary(ref osUTF8 data, out byte[] te)
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{
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te = null;
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int indx = data.IndexOf((byte)'<');
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if(indx <= 0)
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return false;
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osUTF8 tmp = data.osUTF8SubString(0, indx);
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data.osUTF8SubStringSelf(indx + 1);
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tmp.SelfTrim();
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if(tmp.Lenght == 0)
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return false;
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try
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{
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te = Convert.FromBase64String(tmp.ToString()); // need to replace
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return true;
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}
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catch { }
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return false;
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}
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// bad ugly and ulgy
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private static osUTF8 UUIDB = new osUTF8("UUID");
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private static osUTF8 uuidB = new osUTF8("uuid");
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private static osUTF8 SOPAnimsB = new osUTF8("SOPAnims");
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private static osUTF8 CollisionSoundB = new osUTF8("CollisionSound");
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private static osUTF8 SoundIDB = new osUTF8("SoundID");
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private static osUTF8 SculptTextureB = new osUTF8("SculptTexture");
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private static osUTF8 ExtraParamsB = new osUTF8("ExtraParams");
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private static osUTF8 ParticleSystemB = new osUTF8("ParticleSystem");
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private static osUTF8 TextureEntryB = new osUTF8("TextureEntry");
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private static osUTF8 TaskInventoryB = new osUTF8("TaskInventory");
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private static osUTF8 endTaskInventoryB = new osUTF8("/TaskInventory");
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private static osUTF8 AssetIDB = new osUTF8("AssetID");
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/// <summary>
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/// Get all the asset uuids associated with a given object. This includes both those directly associated with
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/// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
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@ -879,46 +975,170 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="sceneObjectAsset"></param>
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private void RecordSceneObjectAssetUuids(AssetBase sceneObjectAsset)
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{
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string xml = Utils.BytesToString(sceneObjectAsset.Data);
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osUTF8 data = new osUTF8(sceneObjectAsset.Data);
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CoalescedSceneObjects coa;
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if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa))
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int next;
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osUTF8 nodeName;
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while ((next = getxmlNode(ref data, out nodeName)) > 0)
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{
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foreach (SceneObjectGroup sog in coa.Objects)
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if (nodeName.StartsWith((byte)'/'))
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continue;
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if (nodeName.StartsWith(SOPAnimsB))
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{
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sog.TemporaryInstance = true;
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AddForInspection(sog);
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}
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}
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else
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{
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SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
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if (null != sog)
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{
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sog.TemporaryInstance = true;
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AddForInspection(sog);
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}
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}
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if (nodeName.EndsWith((byte)'/'))
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continue;
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/*
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if (CoalescedSceneObjectsSerializer.TryFromXmlData(sceneObjectAsset.Data, out CoalescedSceneObjects coa))
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{
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foreach (SceneObjectGroup sog in coa.Objects)
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if (TryGetXMLBinary(ref data, out byte[] abytes) && abytes != null && abytes.Length > 16)
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{
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try
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{
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int count = Utils.BytesToUInt16(abytes, 0);
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if (count >0)
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{
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int pos = 2;
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while (--count >= 0)
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{
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UUID id = new UUID(abytes, pos);
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if (id == UUID.Zero)
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break;
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if (!ToSkip.Contains(id) &&
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!FailedUUIDs.Contains(id))
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{
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GatheredUuids[id] = (sbyte)AssetType.Animation;
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}
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pos += 16;
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int strlen = data[pos++];
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pos += strlen;
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}
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}
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abytes = null;
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}
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catch { }
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}
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}
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else if (nodeName.StartsWith(CollisionSoundB))
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{
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sog.TemporaryInstance = true;
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AddForInspection(sog);
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if (!nodeName.EndsWith((byte)'d'))
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continue;
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if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
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GatheredUuids[id] = (sbyte)AssetType.Sound;
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}
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else if (nodeName.StartsWith(SoundIDB))
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{
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
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GatheredUuids[id] = (sbyte)AssetType.Sound;
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}
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else if (nodeName.StartsWith(SculptTextureB))
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{
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
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GatheredUuids[id] = (sbyte)AssetType.Texture; // can be mesh but no prob
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}
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else if (nodeName.StartsWith(ExtraParamsB))
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{
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetXMLBinary(ref data, out byte[] exbytes) && exbytes != null && exbytes.Length > 16)
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{
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try
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{
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PrimitiveBaseShape ps = new PrimitiveBaseShape();
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ps.ReadInExtraParamsBytes(exbytes);
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UUID teid = ps.ProjectionTextureUUID;
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if (teid != UUID.Zero &&
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!ToSkip.Contains(teid) &&
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!FailedUUIDs.Contains(teid))
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{
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GatheredUuids[teid] = (sbyte)AssetType.Texture;
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}
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/* multiple store
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teid = ps.SculptTexture; //??
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if (teid != UUID.Zero &&
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!ToSkip.Contains(teid) &&
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!FailedUUIDs.Contains(teid))
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{
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GatheredUuids[teid] = (sbyte)AssetType.Texture;
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}
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*/
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ps = null;
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exbytes = null;
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}
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catch { }
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}
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}
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else if (nodeName.StartsWith(ParticleSystemB))
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{
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetXMLBinary(ref data, out byte[] psbytes) && psbytes != null && psbytes.Length > 16)
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{
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try
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{
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Primitive.ParticleSystem ps = new Primitive.ParticleSystem(psbytes, 0);
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UUID teid = ps.Texture;
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if (teid != UUID.Zero &&
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!ToSkip.Contains(teid) &&
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!FailedUUIDs.Contains(teid))
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{
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GatheredUuids[teid] = (sbyte)AssetType.Texture;
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}
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psbytes = null;
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}
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catch { }
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}
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}
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else if (nodeName.StartsWith(TextureEntryB))
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{
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetXMLBinary(ref data, out byte[] tebytes) && tebytes != null && tebytes.Length > 16)
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{
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try
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{
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Primitive.TextureEntry te = new Primitive.TextureEntry(tebytes, 0, tebytes.Length);
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if (te != null)
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{
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// Get the prim's default texture. This will be used for faces which don't have their own texture
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if (te.DefaultTexture != null)
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RecordTextureEntryAssetUuids(te.DefaultTexture);
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if (te.FaceTextures != null)
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{
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// Loop through the rest of the texture faces (a non-null face means the face is different from DefaultTexture)
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foreach (Primitive.TextureEntryFace texture in te.FaceTextures)
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{
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if (texture != null)
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RecordTextureEntryAssetUuids(texture);
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}
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}
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}
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te = null;
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}
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catch { }
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}
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}
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else if (nodeName.StartsWith(TaskInventoryB))
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{
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if (nodeName.EndsWith((byte)'/'))
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continue;
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while ((next = getxmlNode(ref data, out nodeName)) > 0)
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{
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if (nodeName.StartsWith(AssetIDB))
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{
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if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
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AddForInspection(id);
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}
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else if (nodeName.StartsWith(endTaskInventoryB))
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break;
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}
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}
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}
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else
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{
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SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlData(sceneObjectAsset.Data);
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if (null != sog)
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{
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sog.TemporaryInstance = true;
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AddForInspection(sog);
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}
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}
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*/
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}
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/// <summary>
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@ -990,12 +1210,12 @@ namespace OpenSim.Region.Framework.Scenes
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{
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osUTF8 data = new osUTF8(materialAsset.Data);
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int next;
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while ((next = getxmlheader(data, out osUTF8 header)) > 0)
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while ((next = getxmlNode(ref data, out osUTF8 header)) > 0)
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{
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data.osUTF8SubStringSelf(next);
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if (header.StartsWith("/"))
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if (header.StartsWith((byte)'/'))
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continue;
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if (header.StartsWith("uuid"))
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if (header.StartsWith(uuidB))
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{
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if(header.EndsWith((byte)'/'))
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continue;
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