and more changes on uuid gatherer and libomv

master
UbitUmarov 2020-05-31 01:35:03 +01:00
parent 8ac70b6155
commit f0581ff1ff
5 changed files with 261 additions and 41 deletions

View File

@ -435,6 +435,19 @@ namespace OpenSim.Region.Framework.Scenes
AddForInspection(tii.AssetID, (sbyte)tii.Type);
}
if(part.Animations != null && part.Animations.Count > 0)
{
foreach(UUID id in part.Animations.Keys)
{
if(id != UUID.Zero &&
!ToSkip.Contains(id) &&
!FailedUUIDs.Contains(id))
{
GatheredUuids[id] = (sbyte)AssetType.Animation;
}
}
}
RecordMaterialsUuids(part);
}
catch (Exception e)
@ -588,6 +601,10 @@ namespace OpenSim.Region.Framework.Scenes
{
RecordSceneObjectAssetUuids(assetBase);
}
else if ((sbyte)AssetType.Settings == assetType)
{
RecordEmbeddedAssetDataUuids(assetBase); // BAD to do
}
}
catch (Exception e)
{
@ -647,8 +664,13 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
private void RecordTextureEntryAssetUuids(Primitive.TextureEntryFace texture)
{
if (texture.TextureID != UUID.Zero)
GatheredUuids[texture.TextureID] = (sbyte)AssetType.Texture;
UUID teid = texture.TextureID;
if (teid != UUID.Zero &&
!ToSkip.Contains(teid) &&
!FailedUUIDs.Contains(teid))
{
GatheredUuids[teid] = (sbyte)AssetType.Texture;
}
if (texture.MaterialID != UUID.Zero)
AddForInspection(texture.MaterialID);
@ -843,7 +865,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
private int getxmlheader(osUTF8 data, out osUTF8 h)
private int getxmlNode(ref osUTF8 data, out osUTF8 h)
{
h = data;
int st = -1;
@ -868,9 +890,83 @@ namespace OpenSim.Region.Framework.Scenes
h = data.osUTF8SubString(st, ed - st);
h.SelfTrim();
return ed + 1;
++ed;
data.osUTF8SubStringSelf(ed);
return ed;
}
private bool TryGetxmlUUIDValue(ref osUTF8 data, out UUID id)
{
id = UUID.Zero;
if(getxmlNode(ref data, out osUTF8 h) < 0)
return false;
if (h.StartsWith(UUIDB))
{
if (h.EndsWith((byte)'/'))
return true;
int indx = data.IndexOf((byte)'<');
if (indx < 0)
return false;
osUTF8 tmp = data.osUTF8SubString(0, indx);
tmp.SelfTrim();
data.osUTF8SubStringSelf(indx + 1);
return UUID.TryParse(tmp.ToString(), out id);
}
if (h.StartsWith(uuidB))
{
if (h.EndsWith((byte)'/'))
return true;
int indx = data.IndexOf((byte)'<');
if (indx < 0)
return false;
osUTF8 tmp = data.osUTF8SubString(0, indx);
tmp.SelfTrim();
return UUID.TryParse(tmp.ToString(), out id);
}
return false;
}
private bool TryGetXMLBinary(ref osUTF8 data, out byte[] te)
{
te = null;
int indx = data.IndexOf((byte)'<');
if(indx <= 0)
return false;
osUTF8 tmp = data.osUTF8SubString(0, indx);
data.osUTF8SubStringSelf(indx + 1);
tmp.SelfTrim();
if(tmp.Lenght == 0)
return false;
try
{
te = Convert.FromBase64String(tmp.ToString()); // need to replace
return true;
}
catch { }
return false;
}
// bad ugly and ulgy
private static osUTF8 UUIDB = new osUTF8("UUID");
private static osUTF8 uuidB = new osUTF8("uuid");
private static osUTF8 SOPAnimsB = new osUTF8("SOPAnims");
private static osUTF8 CollisionSoundB = new osUTF8("CollisionSound");
private static osUTF8 SoundIDB = new osUTF8("SoundID");
private static osUTF8 SculptTextureB = new osUTF8("SculptTexture");
private static osUTF8 ExtraParamsB = new osUTF8("ExtraParams");
private static osUTF8 ParticleSystemB = new osUTF8("ParticleSystem");
private static osUTF8 TextureEntryB = new osUTF8("TextureEntry");
private static osUTF8 TaskInventoryB = new osUTF8("TaskInventory");
private static osUTF8 endTaskInventoryB = new osUTF8("/TaskInventory");
private static osUTF8 AssetIDB = new osUTF8("AssetID");
/// <summary>
/// Get all the asset uuids associated with a given object. This includes both those directly associated with
/// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
@ -879,46 +975,170 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="sceneObjectAsset"></param>
private void RecordSceneObjectAssetUuids(AssetBase sceneObjectAsset)
{
string xml = Utils.BytesToString(sceneObjectAsset.Data);
osUTF8 data = new osUTF8(sceneObjectAsset.Data);
CoalescedSceneObjects coa;
if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa))
int next;
osUTF8 nodeName;
while ((next = getxmlNode(ref data, out nodeName)) > 0)
{
foreach (SceneObjectGroup sog in coa.Objects)
if (nodeName.StartsWith((byte)'/'))
continue;
if (nodeName.StartsWith(SOPAnimsB))
{
sog.TemporaryInstance = true;
AddForInspection(sog);
}
}
else
{
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
if (null != sog)
{
sog.TemporaryInstance = true;
AddForInspection(sog);
}
}
if (nodeName.EndsWith((byte)'/'))
continue;
/*
if (CoalescedSceneObjectsSerializer.TryFromXmlData(sceneObjectAsset.Data, out CoalescedSceneObjects coa))
{
foreach (SceneObjectGroup sog in coa.Objects)
if (TryGetXMLBinary(ref data, out byte[] abytes) && abytes != null && abytes.Length > 16)
{
try
{
int count = Utils.BytesToUInt16(abytes, 0);
if (count >0)
{
int pos = 2;
while (--count >= 0)
{
UUID id = new UUID(abytes, pos);
if (id == UUID.Zero)
break;
if (!ToSkip.Contains(id) &&
!FailedUUIDs.Contains(id))
{
GatheredUuids[id] = (sbyte)AssetType.Animation;
}
pos += 16;
int strlen = data[pos++];
pos += strlen;
}
}
abytes = null;
}
catch { }
}
}
else if (nodeName.StartsWith(CollisionSoundB))
{
sog.TemporaryInstance = true;
AddForInspection(sog);
if (!nodeName.EndsWith((byte)'d'))
continue;
if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
GatheredUuids[id] = (sbyte)AssetType.Sound;
}
else if (nodeName.StartsWith(SoundIDB))
{
if (nodeName.EndsWith((byte)'/'))
continue;
if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
GatheredUuids[id] = (sbyte)AssetType.Sound;
}
else if (nodeName.StartsWith(SculptTextureB))
{
if (nodeName.EndsWith((byte)'/'))
continue;
if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
GatheredUuids[id] = (sbyte)AssetType.Texture; // can be mesh but no prob
}
else if (nodeName.StartsWith(ExtraParamsB))
{
if (nodeName.EndsWith((byte)'/'))
continue;
if (TryGetXMLBinary(ref data, out byte[] exbytes) && exbytes != null && exbytes.Length > 16)
{
try
{
PrimitiveBaseShape ps = new PrimitiveBaseShape();
ps.ReadInExtraParamsBytes(exbytes);
UUID teid = ps.ProjectionTextureUUID;
if (teid != UUID.Zero &&
!ToSkip.Contains(teid) &&
!FailedUUIDs.Contains(teid))
{
GatheredUuids[teid] = (sbyte)AssetType.Texture;
}
/* multiple store
teid = ps.SculptTexture; //??
if (teid != UUID.Zero &&
!ToSkip.Contains(teid) &&
!FailedUUIDs.Contains(teid))
{
GatheredUuids[teid] = (sbyte)AssetType.Texture;
}
*/
ps = null;
exbytes = null;
}
catch { }
}
}
else if (nodeName.StartsWith(ParticleSystemB))
{
if (nodeName.EndsWith((byte)'/'))
continue;
if (TryGetXMLBinary(ref data, out byte[] psbytes) && psbytes != null && psbytes.Length > 16)
{
try
{
Primitive.ParticleSystem ps = new Primitive.ParticleSystem(psbytes, 0);
UUID teid = ps.Texture;
if (teid != UUID.Zero &&
!ToSkip.Contains(teid) &&
!FailedUUIDs.Contains(teid))
{
GatheredUuids[teid] = (sbyte)AssetType.Texture;
}
psbytes = null;
}
catch { }
}
}
else if (nodeName.StartsWith(TextureEntryB))
{
if (nodeName.EndsWith((byte)'/'))
continue;
if (TryGetXMLBinary(ref data, out byte[] tebytes) && tebytes != null && tebytes.Length > 16)
{
try
{
Primitive.TextureEntry te = new Primitive.TextureEntry(tebytes, 0, tebytes.Length);
if (te != null)
{
// Get the prim's default texture. This will be used for faces which don't have their own texture
if (te.DefaultTexture != null)
RecordTextureEntryAssetUuids(te.DefaultTexture);
if (te.FaceTextures != null)
{
// Loop through the rest of the texture faces (a non-null face means the face is different from DefaultTexture)
foreach (Primitive.TextureEntryFace texture in te.FaceTextures)
{
if (texture != null)
RecordTextureEntryAssetUuids(texture);
}
}
}
te = null;
}
catch { }
}
}
else if (nodeName.StartsWith(TaskInventoryB))
{
if (nodeName.EndsWith((byte)'/'))
continue;
while ((next = getxmlNode(ref data, out nodeName)) > 0)
{
if (nodeName.StartsWith(AssetIDB))
{
if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
AddForInspection(id);
}
else if (nodeName.StartsWith(endTaskInventoryB))
break;
}
}
}
else
{
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlData(sceneObjectAsset.Data);
if (null != sog)
{
sog.TemporaryInstance = true;
AddForInspection(sog);
}
}
*/
}
/// <summary>
@ -990,12 +1210,12 @@ namespace OpenSim.Region.Framework.Scenes
{
osUTF8 data = new osUTF8(materialAsset.Data);
int next;
while ((next = getxmlheader(data, out osUTF8 header)) > 0)
while ((next = getxmlNode(ref data, out osUTF8 header)) > 0)
{
data.osUTF8SubStringSelf(next);
if (header.StartsWith("/"))
if (header.StartsWith((byte)'/'))
continue;
if (header.StartsWith("uuid"))
if (header.StartsWith(uuidB))
{
if(header.EndsWith((byte)'/'))
continue;

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