add wearable type PHYSICS
parent
fd19601c6b
commit
f194c48cd3
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@ -62,10 +62,14 @@ namespace OpenSim.Framework
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public static readonly int UNDERSHIRT = 10;
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public static readonly int UNDERPANTS = 11;
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public static readonly int SKIRT = 12;
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public static readonly int MAX_BASICWEARABLES = 13;
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public static readonly int ALPHA = 13;
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public static readonly int TATTOO = 14;
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public static readonly int PHYSICS = 15;
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public static readonly int MAX_WEARABLES = 15;
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public static readonly int MAX_WEARABLES = 16;
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public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
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@ -219,7 +223,7 @@ namespace OpenSim.Framework
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{
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get
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{
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AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
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AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES];
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for (int i = 0; i < MAX_WEARABLES; i++)
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{
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defaultWearables[i] = new AvatarWearable();
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@ -243,8 +247,11 @@ namespace OpenSim.Framework
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// // Alpha
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// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
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// // Tattoo
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// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
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// // Tattoo
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// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
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// // Physics
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// defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
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return defaultWearables;
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}
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