some reduction on time resolution efects on spare time report
parent
b019b20eb8
commit
f1d6b3e710
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@ -267,22 +267,26 @@ namespace OpenSim.Region.Framework.Scenes
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float factor = 1 / statsUpdateFactor;
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float factor = 1 / statsUpdateFactor;
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if (reportedFPS <= 0)
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if (reportedFPS <= 0)
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reportedFPS = 1;
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reportedFPS = 1;
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float TotalFrameTime = 1000.0f * statsUpdateFactor / (float)reportedFPS;
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float perframe = 1.0f / (float)reportedFPS;
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float perframe = 1.0f / (float)reportedFPS;
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float TotalFrameTime = 1000.0f * statsUpdateFactor * perframe;
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float targetframetime = 1100.0f / (float)m_nominalReportedFps;
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float sparetime;
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float sparetime;
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if (m_nominalReportedFps <= 0)
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if (TotalFrameTime > targetframetime )
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sparetime = 0;
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sparetime = 0;
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else
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else
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{
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{
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sparetime = 1000.0f / (float)m_nominalReportedFps;
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sparetime = TotalFrameTime - m_frameMS * perframe;
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sparetime -= m_frameMS * perframe;
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if (sparetime < 0)
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if (sparetime < 0)
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sparetime = 0;
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sparetime = 0;
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else if (sparetime > TotalFrameTime)
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else if (sparetime > TotalFrameTime)
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sparetime = TotalFrameTime;
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sparetime = TotalFrameTime;
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}
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}
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for (int i = 0; i < 23; i++)
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for (int i = 0; i < 23; i++)
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{
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{
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sb[i] = new SimStatsPacket.StatBlock();
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sb[i] = new SimStatsPacket.StatBlock();
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