work around some 'tests' errors: add a DefaultPermitions module to sceneB
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a4ed111de1
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f242137e31
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@ -39,6 +39,7 @@ using OpenSim.Region.CoreModules.Framework.EntityTransfer;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Region.CoreModules.World.Permissions;
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using OpenSim.Tests.Common;
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using System.Threading;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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@ -190,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// We need to set up the permisions module on scene B so that our later use of agent limit to deny
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// QueryAccess won't succeed anyway because administrators are always allowed in and the default
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// IsAdministrator if no permissions module is present is true.
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// SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new PermissionsModule(), etmB);
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SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new DefaultPermissionsModule(), etmB);
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
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TestClient tc = new TestClient(acd, sceneA);
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@ -229,7 +230,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID);
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// sceneB agent should also still be root
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// sceneB agent should still be child
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Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True);
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// sceneB should ignore unauthorized attempt to upgrade agent to root
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