Remove extra forced updates. They're not needed for each prim. Really.
parent
fbefa8273b
commit
f2891e7738
|
@ -2292,14 +2292,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void LinkToGroup(SceneObjectGroup objectGroup)
|
public void LinkToGroup(SceneObjectGroup objectGroup)
|
||||||
{
|
{
|
||||||
// Make sure we have sent any pending unlinks or stuff.
|
// Make sure we have sent any pending unlinks or stuff.
|
||||||
if (objectGroup.RootPart.UpdateFlag > 0)
|
//if (objectGroup.RootPart.UpdateFlag > 0)
|
||||||
{
|
//{
|
||||||
m_log.WarnFormat(
|
// m_log.WarnFormat(
|
||||||
"[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.",
|
// "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.",
|
||||||
objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
||||||
|
|
||||||
objectGroup.RootPart.SendScheduledUpdates();
|
// objectGroup.RootPart.SendScheduledUpdates();
|
||||||
}
|
//}
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
||||||
|
|
Loading…
Reference in New Issue