Remove extra forced updates. They're not needed for each prim. Really.

avinationmerge
Melanie 2009-12-06 00:50:28 +00:00
parent fbefa8273b
commit f2891e7738
1 changed files with 7 additions and 7 deletions

View File

@ -2292,14 +2292,14 @@ namespace OpenSim.Region.Framework.Scenes
public void LinkToGroup(SceneObjectGroup objectGroup) public void LinkToGroup(SceneObjectGroup objectGroup)
{ {
// Make sure we have sent any pending unlinks or stuff. // Make sure we have sent any pending unlinks or stuff.
if (objectGroup.RootPart.UpdateFlag > 0) //if (objectGroup.RootPart.UpdateFlag > 0)
{ //{
m_log.WarnFormat( // m_log.WarnFormat(
"[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.", // "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.",
objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
objectGroup.RootPart.SendScheduledUpdates(); // objectGroup.RootPart.SendScheduledUpdates();
} //}
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",