add processing of AvatarGroupsRequest message that should be used to get other avatars group memberships, but keep it disabled since some viewers no longer suport it correctly and expect memberships in reply to avatar properties, so we need to keep wasting bandwith sending useless information when some viewers really only want avatarproperties
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a580d945d1
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f2c8f83215
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@ -263,6 +263,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
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// Used for Notices and Group Invites/Accept/Reject
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sp.ControllingClient.OnInstantMessage += OnInstantMessage;
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// comented out bc some viewers wrongly stoped suporting it
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// sp.ControllingClient.AddGenericPacketHandler("avatargroupsrequest", AvatarGroupsRequest);
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// we should send a DataUpdate here for compatibility,
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// but this is a bad place and a bad thread to do it
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@ -283,8 +285,33 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
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client.OnRequestAvatarProperties += OnRequestAvatarProperties;
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}
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}
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/* this should be the right message to ask for other avatars groups
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private void AvatarGroupsRequest(Object sender, string method, List<String> args)
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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if (!(sender is IClientAPI))
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return;
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IClientAPI remoteClient = (IClientAPI)sender;
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UUID avatarID;
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UUID.TryParse(args[0], out avatarID);
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if (avatarID != UUID.Zero)
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{
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GroupMembershipData[] avatarGroups = GetProfileListedGroupMemberships(remoteClient, avatarID);
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remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups);
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}
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}
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*/
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// this should not be used to send groups memberships, but some viewers do expect it
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// it does send unnecessary memberships, when viewers just want other properties information
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private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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