store terrain module trying to load plugins if plugin path does not exist
parent
c6bc1d28ec
commit
f37ec933ae
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@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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#endregion
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#endregion
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Commander m_commander = new Commander("terrain");
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private readonly Commander m_commander = new Commander("terrain");
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private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
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private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
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@ -381,8 +381,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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private void LoadPlugins()
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private void LoadPlugins()
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{
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{
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m_plugineffects = new Dictionary<string, ITerrainEffect>();
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m_plugineffects = new Dictionary<string, ITerrainEffect>();
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string plugineffectsPath = "Terrain";
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// Load the files in the Terrain/ dir
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// Load the files in the Terrain/ dir
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string[] files = Directory.GetFiles("Terrain");
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if (!Directory.Exists(plugineffectsPath))
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return;
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string[] files = Directory.GetFiles(plugineffectsPath);
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foreach (string file in files)
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foreach (string file in files)
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{
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{
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m_log.Info("Loading effects in " + file);
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m_log.Info("Loading effects in " + file);
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