Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge
commit
f387e84e51
|
@ -896,13 +896,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Another region is up.
|
||||
///
|
||||
/// Process the fact that a neighbouring region has come up.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// We only add it to the neighbor list if it's within 1 region from here.
|
||||
/// Agents may have draw distance values that cross two regions though, so
|
||||
/// we add it to the notify list regardless of distance. We'll check
|
||||
/// the agent's draw distance before notifying them though.
|
||||
/// </summary>
|
||||
/// </remarks>
|
||||
/// <param name="otherRegion">RegionInfo handle for the new region.</param>
|
||||
/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
|
||||
public override void OtherRegionUp(GridRegion otherRegion)
|
||||
|
@ -914,7 +915,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
|
||||
{
|
||||
|
||||
// If these are cast to INT because long + negative values + abs returns invalid data
|
||||
int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
|
||||
int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
|
||||
|
|
Loading…
Reference in New Issue