Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order.
This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless). The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region. This looks to address http://opensimulator.org/mantis/view.php?id=6557cpu-performance
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@ -121,6 +121,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <remarks>
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/// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is
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/// necessary.
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/// NOTE: To avoid deadlocks, do not lock m_attachments and then perform other tasks under that lock. Take a copy
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/// of the list and act on that instead.
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/// </remarks>
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private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
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@ -971,19 +973,27 @@ namespace OpenSim.Region.Framework.Scenes
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// and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
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// be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
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// not transporting the required data.
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lock (m_attachments)
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{
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if (HasAttachments())
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{
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
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//
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// We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of
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// the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here
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// which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status.
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//
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// FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts().
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// But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing
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// is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the
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// script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine.
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List<SceneObjectGroup> attachments = GetAttachments();
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// Resume scripts
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foreach (SceneObjectGroup sog in m_attachments)
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{
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sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
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sog.ResumeScripts();
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}
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if (attachments.Count > 0)
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{
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
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// Resume scripts
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foreach (SceneObjectGroup sog in attachments)
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{
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sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
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sog.ResumeScripts();
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}
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}
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}
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