save a few more bits per flat patch
parent
58daecfccb
commit
f484773447
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@ -292,8 +292,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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// flat terrain spead up things
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// flat terrain spead up things
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// prequant and quant 2 bits both
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header.DCOffset -= 0.5f;
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header.QuantWBits = 0x04;
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header.QuantWBits = 0x00;
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output.PackBits(header.QuantWBits, 8);
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output.PackBits(header.QuantWBits, 8);
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output.PackFloat(header.DCOffset);
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output.PackFloat(header.DCOffset);
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output.PackBits(1, 16);
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output.PackBits(1, 16);
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@ -302,8 +303,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else
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else
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output.PackBits(header.PatchIDs, 10);
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output.PackBits(header.PatchIDs, 10);
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output.PackBits(NEGATIVE_VALUE, 3);
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// output.PackBits(NEGATIVE_VALUE, 3);
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output.PackBits(0x20, 6);
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// output.PackBits(0x20, 6);
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// and thats all
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// and thats all
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output.PackBits(ZERO_EOB, 2);
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output.PackBits(ZERO_EOB, 2);
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return;
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return;
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