Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
parent
b42cfe49a2
commit
f4fe8763ad
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@ -2701,7 +2701,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
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foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
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{
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{
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if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
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if (item.Value.Type == (int)AssetType.Sound && item.Value.Name == sound)
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{
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{
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soundID = item.Value.ItemID;
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soundID = item.Value.ItemID;
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break;
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break;
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