Merge branch 'ubitwork'
commit
f53c322b7e
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
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||||
public enum PhysShapeType : byte
|
||||
{
|
||||
prim = 0,
|
||||
none = 1,
|
||||
convex = 2,
|
||||
|
||||
invalid = 255 // use to mark invalid data in ExtraPhysicsData
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||||
}
|
||||
|
||||
public struct ExtraPhysicsData
|
||||
{
|
||||
public float Density;
|
||||
public float GravitationModifier;
|
||||
public float Friction;
|
||||
public float Bounce;
|
||||
public PhysShapeType PhysShapeType;
|
||||
|
||||
}
|
||||
}
|
|
@ -124,7 +124,7 @@ namespace OpenSim.Framework
|
|||
public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
|
||||
|
||||
public delegate void UpdatePrimFlags(
|
||||
uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient);
|
||||
uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom,ExtraPhysicsData PhysData, IClientAPI remoteClient);
|
||||
|
||||
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
|
||||
|
||||
|
|
|
@ -7006,10 +7006,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// 46,47,48 are special positions within the packet
|
||||
// This may change so perhaps we need a better way
|
||||
// of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
|
||||
bool UsePhysics = (data[46] != 0) ? true : false;
|
||||
bool IsTemporary = (data[47] != 0) ? true : false;
|
||||
bool IsPhantom = (data[48] != 0) ? true : false;
|
||||
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
|
||||
/*
|
||||
bool UsePhysics = (data[46] != 0) ? true : false;
|
||||
bool IsTemporary = (data[47] != 0) ? true : false;
|
||||
bool IsPhantom = (data[48] != 0) ? true : false;
|
||||
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
|
||||
*/
|
||||
bool UsePhysics = flags.AgentData.UsePhysics;
|
||||
bool IsPhantom = flags.AgentData.IsPhantom;
|
||||
bool IsTemporary = flags.AgentData.IsTemporary;
|
||||
ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
|
||||
ExtraPhysicsData physdata = new ExtraPhysicsData();
|
||||
|
||||
if (blocks == null || blocks.Length == 0)
|
||||
{
|
||||
physdata.PhysShapeType = PhysShapeType.invalid;
|
||||
}
|
||||
else
|
||||
{
|
||||
ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
|
||||
physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
|
||||
physdata.Bounce = phsblock.Restitution;
|
||||
physdata.Density = phsblock.Density;
|
||||
physdata.Friction = phsblock.Friction;
|
||||
}
|
||||
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
public static class SOPMaterialData
|
||||
{
|
||||
public enum SopMaterial : int // redundante and not in use for now
|
||||
{
|
||||
Stone = 0,
|
||||
Metal = 1,
|
||||
Glass = 2,
|
||||
Wood = 3,
|
||||
Flesh = 4,
|
||||
Plastic = 5,
|
||||
Rubber = 6,
|
||||
light = 7 // compatibility with old viewers
|
||||
}
|
||||
|
||||
private struct MaterialData
|
||||
{
|
||||
public float friction;
|
||||
public float bounce;
|
||||
public MaterialData(float f, float b)
|
||||
{
|
||||
friction = f;
|
||||
bounce = b;
|
||||
}
|
||||
}
|
||||
|
||||
private static MaterialData[] m_materialdata = {
|
||||
new MaterialData(0.8f,0.4f), // Stone
|
||||
new MaterialData(0.3f,0.4f), // Metal
|
||||
new MaterialData(0.2f,0.7f), // Glass
|
||||
new MaterialData(0.6f,0.5f), // Wood
|
||||
new MaterialData(0.9f,0.3f), // Flesh
|
||||
new MaterialData(0.4f,0.7f), // Plastic
|
||||
new MaterialData(0.9f,0.95f), // Rubber
|
||||
new MaterialData(0.0f,0.0f) // light ??
|
||||
};
|
||||
|
||||
public static Material MaxMaterial
|
||||
{
|
||||
get { return (Material)(m_materialdata.Length - 1); }
|
||||
}
|
||||
|
||||
public static float friction(Material material)
|
||||
{
|
||||
int indx = (int)material;
|
||||
if (indx < m_materialdata.Length)
|
||||
return (m_materialdata[indx].friction);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static float bounce(Material material)
|
||||
{
|
||||
int indx = (int)material;
|
||||
if (indx < m_materialdata.Length)
|
||||
return (m_materialdata[indx].bounce);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1536,7 +1536,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="SetPhantom"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
protected internal void UpdatePrimFlags(
|
||||
uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient)
|
||||
uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient)
|
||||
{
|
||||
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||
if (group != null)
|
||||
|
@ -1544,7 +1544,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
|
||||
{
|
||||
// VolumeDetect can't be set via UI and will always be off when a change is made there
|
||||
group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false);
|
||||
if (PhysData.PhysShapeType == PhysShapeType.invalid)
|
||||
group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false);
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||
if (part != null)
|
||||
part.UpdateExtraPhysics(PhysData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2556,7 +2556,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
linkPart.CreateSelected = true;
|
||||
|
||||
// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
|
||||
linkPart.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((linkPart.Flags & PrimFlags.Phantom) != null), linkPart.VolumeDetectActive, true);
|
||||
linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true);
|
||||
if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
|
||||
{
|
||||
linkPart.PhysActor.link(m_rootPart.PhysActor);
|
||||
|
@ -2578,7 +2578,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
|
||||
// let physics know
|
||||
part.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((part.Flags & PrimFlags.Phantom) != null), part.VolumeDetectActive, true);
|
||||
part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true);
|
||||
if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
|
||||
{
|
||||
part.PhysActor.link(m_rootPart.PhysActor);
|
||||
|
|
|
@ -296,6 +296,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected Vector3 m_force;
|
||||
protected Vector3 m_torque;
|
||||
|
||||
protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
|
||||
protected float m_density = 1000.0f; // in kg/m^3
|
||||
protected float m_gravitymod = 1.0f;
|
||||
protected float m_friction = 0.6f; // wood
|
||||
protected float m_bounce = 0.5f; // wood
|
||||
|
||||
/// <summary>
|
||||
/// Stores media texture data
|
||||
/// </summary>
|
||||
|
@ -556,19 +562,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public byte Material
|
||||
{
|
||||
get { return (byte) m_material; }
|
||||
set
|
||||
{
|
||||
m_material = (Material)value;
|
||||
if (PhysActor != null)
|
||||
{
|
||||
PhysActor.SetMaterial((int)value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool PassTouches
|
||||
{
|
||||
get { return m_passTouches; }
|
||||
|
@ -1377,6 +1370,87 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public byte Material
|
||||
{
|
||||
get { return (byte)m_material; }
|
||||
set
|
||||
{
|
||||
if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
|
||||
{
|
||||
m_material = (Material)value;
|
||||
m_friction = SOPMaterialData.friction(m_material);
|
||||
m_bounce = SOPMaterialData.bounce(m_material);
|
||||
if (PhysActor != null)
|
||||
{
|
||||
PhysActor.SetMaterial((int)value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public byte PhysicsShapeType
|
||||
{
|
||||
get { return m_physicsShapeType; }
|
||||
set
|
||||
{
|
||||
if (value < 0 || value >= (byte)PhysShapeType.convex)
|
||||
value = (byte)PhysShapeType.prim; //convex not supported ?
|
||||
|
||||
else if (value == (byte)PhysShapeType.none)
|
||||
{
|
||||
if (ParentGroup == null || ParentGroup.RootPart == this)
|
||||
value = (byte)PhysShapeType.prim;
|
||||
}
|
||||
m_physicsShapeType = value;
|
||||
}
|
||||
}
|
||||
|
||||
public float Density // in kg/m^3
|
||||
{
|
||||
get { return m_density; }
|
||||
set
|
||||
{
|
||||
if (value >=1 && value <= 22587.0)
|
||||
{
|
||||
m_density = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float GravityModifier
|
||||
{
|
||||
get { return m_gravitymod; }
|
||||
set
|
||||
{ if( value >= -1 && value <=28.0f)
|
||||
m_gravitymod = value;
|
||||
}
|
||||
}
|
||||
|
||||
public float Friction
|
||||
{
|
||||
get { return m_friction; }
|
||||
set
|
||||
{
|
||||
if (value >= 0 && value <= 255.0f)
|
||||
{
|
||||
m_friction = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float Bounciness
|
||||
{
|
||||
get { return m_bounce; }
|
||||
set
|
||||
{
|
||||
if (value >= 0 && value <= 1.0f)
|
||||
{
|
||||
m_bounce = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion Public Properties with only Get
|
||||
|
||||
private uint ApplyMask(uint val, bool set, uint mask)
|
||||
|
@ -1583,9 +1657,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!ParentGroup.Scene.CollidablePrims)
|
||||
return;
|
||||
|
||||
if (PhysicsShapeType == (byte)PhysShapeType.none)
|
||||
return;
|
||||
|
||||
bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0;
|
||||
bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0;
|
||||
|
||||
|
||||
if (IsJoint())
|
||||
{
|
||||
DoPhysicsPropertyUpdate(isPhysical, true);
|
||||
|
@ -1942,6 +2020,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (PhysActor.Phantom != phan)
|
||||
PhysActor.Phantom = phan;
|
||||
|
||||
|
||||
// If this part is a sculpt then delay the physics update until we've asynchronously loaded the
|
||||
// mesh data.
|
||||
if (Shape.SculptEntry)
|
||||
|
@ -4334,6 +4413,41 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public void UpdateExtraPhysics(ExtraPhysicsData physdata)
|
||||
{
|
||||
if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
|
||||
return;
|
||||
|
||||
if (PhysicsShapeType != (byte)physdata.PhysShapeType)
|
||||
{
|
||||
PhysicsShapeType = (byte)physdata.PhysShapeType;
|
||||
|
||||
if (PhysicsShapeType == (byte)PhysShapeType.none)
|
||||
{
|
||||
if (PhysActor != null)
|
||||
{
|
||||
Velocity = new Vector3(0, 0, 0);
|
||||
Acceleration = new Vector3(0, 0, 0);
|
||||
if (ParentGroup.RootPart == this)
|
||||
AngularVelocity = new Vector3(0, 0, 0);
|
||||
ParentGroup.Scene.RemovePhysicalPrim(1);
|
||||
RemoveFromPhysics();
|
||||
}
|
||||
}
|
||||
else if (PhysActor == null)
|
||||
ApplyPhysics((uint)Flags, VolumeDetectActive, false);
|
||||
}
|
||||
|
||||
if(Density != physdata.Density)
|
||||
Density = physdata.Density;
|
||||
if(GravityModifier != physdata.GravitationModifier)
|
||||
GravityModifier = physdata.GravitationModifier;
|
||||
if(Friction != physdata.Friction)
|
||||
Friction = physdata.Friction;
|
||||
if(Bounciness != physdata.Bounce)
|
||||
Bounciness = physdata.Bounce;
|
||||
}
|
||||
/// <summary>
|
||||
/// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
|
||||
/// </summary>
|
||||
|
@ -4362,9 +4476,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// ... if VD is changed, all others are not.
|
||||
// ... if one of the others is changed, VD is not.
|
||||
|
||||
/*
|
||||
if (SetVD) // VD is active, special logic applies
|
||||
|
||||
/* volume detection is now independent of phantom in sl
|
||||
volume detection is now independent of phantom in sl
|
||||
|
||||
{
|
||||
// State machine logic for VolumeDetect
|
||||
|
@ -4385,9 +4500,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If volumedetect is active we don't want phantom to be applied.
|
||||
// If this is a new call to VD out of the state "phantom"
|
||||
// this will also cause the prim to be visible to physics
|
||||
*/
|
||||
SetPhantom = false;
|
||||
/* }
|
||||
}
|
||||
}
|
||||
else if (wasVD)
|
||||
{
|
||||
|
@ -4434,10 +4548,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else
|
||||
RemFlag(PrimFlags.Phantom);
|
||||
|
||||
if ((SetPhantom && !UsePhysics) || ParentGroup.IsAttachment
|
||||
if ((SetPhantom && !UsePhysics) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none
|
||||
|| (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
|
||||
{
|
||||
AddFlag(PrimFlags.Phantom);
|
||||
// AddFlag(PrimFlags.Phantom);
|
||||
|
||||
Velocity = new Vector3(0, 0, 0);
|
||||
Acceleration = new Vector3(0, 0, 0);
|
||||
|
|
|
@ -359,9 +359,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
m_SOPXmlProcessors.Add("Torque", ProcessTorque);
|
||||
m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
|
||||
|
||||
//Ubit comented until proper testing
|
||||
m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
|
||||
|
||||
m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
|
||||
|
||||
m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
|
||||
m_SOPXmlProcessors.Add("Density", ProcessDensity);
|
||||
m_SOPXmlProcessors.Add("Friction", ProcessFriction);
|
||||
m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
|
||||
m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -585,6 +590,31 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.Density = (byte)reader.ReadElementContentAsInt("Density", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.Friction = (byte)reader.ReadElementContentAsInt("Friction", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.Bounciness = (byte)reader.ReadElementContentAsInt("Bounce", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.GravityModifier = (byte)reader.ReadElementContentAsInt("GravityModifier", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
bool errors = false;
|
||||
|
@ -1288,9 +1318,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
|
||||
|
||||
//Ubit comented until proper testing
|
||||
if (sop.sopVehicle != null)
|
||||
sop.sopVehicle.ToXml2(writer);
|
||||
if (sop.sopVehicle != null)
|
||||
sop.sopVehicle.ToXml2(writer);
|
||||
|
||||
if(sop.PhysicsShapeType != (byte)PhysShapeType.prim)
|
||||
writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
|
||||
if (sop.Density != 1000.0f)
|
||||
writer.WriteElementString("Density", sop.Density.ToString().ToLower());
|
||||
if (sop.Friction != 0.6f)
|
||||
writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
|
||||
if (sop.Bounciness != 0.5f)
|
||||
writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
|
||||
if (sop.GravityModifier != 1.0f)
|
||||
writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
|
||||
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue