Use system provided temporary file in "terrain save-tile" to avoid problems with drive letters on windows
Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).0.7.4.1
parent
cf61c74e90
commit
f53c6b2594
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@ -132,13 +132,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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{
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{
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// We need to do this because:
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// We need to do this because:
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// "Saving the image to the same file it was constructed from is not allowed and throws an exception."
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// "Saving the image to the same file it was constructed from is not allowed and throws an exception."
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string tempName = offsetX + "_ " + offsetY + "_" + filename;
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string tempName = Path.GetTempFileName();
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Bitmap entireBitmap = null;
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Bitmap entireBitmap = null;
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Bitmap thisBitmap = null;
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Bitmap thisBitmap = null;
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if (File.Exists(filename))
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if (File.Exists(filename))
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{
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{
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File.Copy(filename, tempName);
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File.Copy(filename, tempName, true);
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entireBitmap = new Bitmap(tempName);
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entireBitmap = new Bitmap(tempName);
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if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
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if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
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{
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{
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@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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}
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}
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thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
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thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
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Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
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// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
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for (int x = 0; x < regionSizeX; x++)
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for (int x = 0; x < regionSizeX; x++)
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for (int y = 0; y < regionSizeY; y++)
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for (int y = 0; y < regionSizeY; y++)
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entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
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entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
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