* Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility with LibOMV based clients.
* Modifies the IClientAPI! So client stacks will need to be modified!0.6.5-rc1
parent
cd1bf3600d
commit
f5812b3702
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@ -1001,7 +1001,7 @@ namespace OpenSim.Client.MXP.ClientStack
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Session.Send(me);
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}
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public void SendCoarseLocationUpdate(List<Vector3> CoarseLocations)
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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// Minimap function, not used.
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}
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@ -855,7 +855,7 @@ namespace OpenSim.Framework
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
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Vector3 velocity, Quaternion rotation);
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void SendCoarseLocationUpdate(List<Vector3> CoarseLocations);
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void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
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void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID);
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void SetChildAgentThrottle(byte[] throttle);
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@ -2674,7 +2674,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(terse, ThrottleOutPacketType.Task);
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}
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public void SendCoarseLocationUpdate(List<Vector3> CoarseLocations)
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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if (!IsActive) return; // We don't need to update inactive clients.
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@ -2684,14 +2684,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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CoarseLocationUpdatePacket.IndexBlock ib =
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new CoarseLocationUpdatePacket.IndexBlock();
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loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
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loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total];
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for (int i = 0; i < total; i++)
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{
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CoarseLocationUpdatePacket.LocationBlock lb =
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new CoarseLocationUpdatePacket.LocationBlock();
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lb.X = (byte)CoarseLocations[i].X;
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lb.Y = (byte)CoarseLocations[i].Y;
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lb.Z = (byte)(CoarseLocations[i].Z / 4);
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lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25);
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loc.Location[i] = lb;
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loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock();
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loc.AgentData[i].AgentID = users[i];
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}
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ib.You = -1;
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ib.Prey = -1;
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@ -499,7 +499,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public virtual void SendCoarseLocationUpdate(List<Vector3> CoarseLocations)
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public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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}
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@ -2178,6 +2178,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_perfMonMS = System.Environment.TickCount;
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List<Vector3> CoarseLocations = new List<Vector3>();
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List<UUID> AvatarUUIDs = new List<UUID>();
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List<ScenePresence> avatars = m_scene.GetAvatars();
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for (int i = 0; i < avatars.Count; i++)
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{
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@ -2190,21 +2191,24 @@ namespace OpenSim.Region.Framework.Scenes
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if (sop != null)
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{
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CoarseLocations.Add(sop.AbsolutePosition + avatars[i].m_pos);
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AvatarUUIDs.Add(avatars[i].UUID);
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}
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else
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{
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// we can't find the parent.. ! arg!
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CoarseLocations.Add(avatars[i].m_pos);
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AvatarUUIDs.Add(avatars[i].UUID);
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}
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}
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else
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{
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CoarseLocations.Add(avatars[i].m_pos);
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AvatarUUIDs.Add(avatars[i].UUID);
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}
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}
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}
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m_controllingClient.SendCoarseLocationUpdate(CoarseLocations);
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m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
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m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
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}
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@ -588,7 +588,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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}
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public virtual void SendCoarseLocationUpdate(List<Vector3> CoarseLocations)
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public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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}
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@ -586,7 +586,7 @@ namespace OpenSim.Tests.Common.Mock
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{
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}
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public virtual void SendCoarseLocationUpdate(List<Vector3> CoarseLocations)
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public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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}
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