* reverted rev 1200 waiting for info re animations.xml
parent
7c68bbe754
commit
f62b7f3d1e
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@ -145,7 +145,6 @@ namespace OpenSim.Framework.Interfaces
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void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
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void SendRegionHandshake(RegionInfo regionInfo);
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void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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@ -527,21 +527,6 @@ namespace OpenSim.Region.ClientStack
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OutPacket(avp);
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}
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public void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
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{
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AvatarAnimationPacket ani = new AvatarAnimationPacket();
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ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
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ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
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ani.AnimationSourceList[0].ObjectID = sourceAgentId;
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ani.Sender = new AvatarAnimationPacket.SenderBlock();
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ani.Sender.ID = sourceAgentId;
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ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
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ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
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ani.AnimationList[0].AnimID = animID;
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ani.AnimationList[0].AnimSequenceID = seq;
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this.OutPacket(ani);
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}
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#endregion
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#region Avatar Packet/data sending Methods
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@ -122,8 +122,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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Wearables = AvatarWearable.DefaultWearables;
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Animations = new ScenePresence.AvatarAnimations();
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Animations.LoadAnims();
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this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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@ -276,27 +274,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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this.AddNewMovement(agent_control_v3, q);
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}
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UpdateMovementAnimations(update_movementflag);
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}
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protected void UpdateMovementAnimations(bool update_movementflag)
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{
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if (update_movementflag)
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{
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if (movementflag != 0) {
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if (this._physActor.Flying) {
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this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
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} else {
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this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
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}
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} else {
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this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
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}
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}
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}
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protected void AddNewMovement(Vector3 vec, Quaternion rotation)
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{
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NewForce newVelocity = new NewForce();
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@ -423,13 +403,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="seq"></param>
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public void SendAnimPack(LLUUID animID, int seq)
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{
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this.current_anim = animID;
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this.anim_seq = anim_seq;
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List<ScenePresence> avatars = this.m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
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}
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}
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/// <summary>
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@ -437,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendAnimPack()
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{
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this.SendAnimPack(this.current_anim, this.anim_seq);
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}
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#endregion
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