Added capbility to use MySQL as the database backend in stand alone mode for assets and inventory.
Added asset_plugin key to "StandAlone" section of OpenSim.iniafrisby
parent
e8c1de8e72
commit
f6aeff6cc3
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@ -40,28 +40,9 @@ namespace OpenSim.Framework.Data.MySQL
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}
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public AssetBase FetchAsset(LLUUID assetID)
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public AssetBase FetchAsset(LLUUID uuid)
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{
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AssetBase asset = null;
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MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection);
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MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
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p.Value = assetID.GetBytes();
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using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow))
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{
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if (dbReader.Read())
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{
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asset = new AssetBase();
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asset.Data = (byte[])dbReader["data"];
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asset.Description = (string)dbReader["description"];
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asset.FullID = assetID;
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asset.InvType = (sbyte)dbReader["invType"];
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asset.Local = ((sbyte)dbReader["local"])!=0?true:false;
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asset.Name = (string)dbReader["name"];
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asset.Type = (sbyte)dbReader["assetType"];
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}
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}
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return asset;
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throw new Exception("The method or operation is not implemented.");
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}
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public void CreateAsset(AssetBase asset)
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@ -225,13 +225,10 @@ namespace OpenSim.Framework.Data.MySQL
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MySqlDataReader reader = result.ExecuteReader();
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List<InventoryFolderBase> items = new List<InventoryFolderBase>();
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while (reader.Read())
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while(reader.Read())
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items.Add(readInventoryFolder(reader));
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InventoryFolderBase rootFolder = null;
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if (items.Count > 0)
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rootFolder = items[0]; //should only be one folder with parent set to zero (the root one).
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InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one).
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reader.Close();
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result.Dispose();
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@ -2,8 +2,8 @@ CREATE TABLE `assets` (
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`id` binary(16) NOT NULL,
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`name` varchar(64) NOT NULL,
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`description` varchar(64) NOT NULL,
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`assetType` TINYINT(4) NOT NULL,
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`invType` TINYINT(4) NOT NULL,
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`assetType` smallint(5) unsigned NOT NULL,
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`invType` smallint(5) unsigned NOT NULL,
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`local` tinyint(1) NOT NULL,
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`temporary` tinyint(1) NOT NULL,
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`data` longblob NOT NULL,
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@ -80,7 +80,6 @@ namespace OpenSim
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private string standaloneWelcomeMessage = null;
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private string standaloneInventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string standaloneUserPlugin = "OpenSim.Framework.Data.DB4o.dll";
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private string standaloneAssetPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string m_assetStorage = "db4o";
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@ -132,7 +131,6 @@ namespace OpenSim
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standaloneAuthenticate = configSource.Configs["StandAlone"].GetBoolean("accounts_authenticate", false);
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standaloneWelcomeMessage = configSource.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim");
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standaloneInventoryPlugin = configSource.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
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standaloneAssetPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll");
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standaloneUserPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
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m_networkServersInfo.loadFromConfiguration(configSource);
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@ -285,7 +283,7 @@ namespace OpenSim
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}
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else
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{
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assetServer = new SQLAssetServer(standaloneAssetPlugin);
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assetServer = new SQLAssetServer("OpenSim.Framework.Data.SQLite.dll");
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}
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assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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m_assetCache = new AssetCache(assetServer);
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