Fix a regression where animations would only be sent if the avatar has
attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.0.6.5-rc1
parent
217b2d93ae
commit
f6f3737fe8
|
@ -1961,10 +1961,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] {16384});
|
||||
}
|
||||
SendAnimPack();
|
||||
}
|
||||
}
|
||||
}
|
||||
SendAnimPack();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -219,7 +219,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
|
||||
public bool PostScriptEvent(UUID itemID, string name, Object[] p)
|
||||
{
|
||||
return PostScriptEvent(itemID, new EventParams(name, p, new DetectParams[0]));
|
||||
Object[] lsl_p = new Object[p.Length];
|
||||
for (int i = 0; i < p.Length ; i++)
|
||||
{
|
||||
if (p[i] is int)
|
||||
lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]);
|
||||
else if (p[i] is string)
|
||||
lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
|
||||
else if (p[i] is Vector3)
|
||||
lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
|
||||
else if (p[i] is Quaternion)
|
||||
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
||||
else if (p[i] is float)
|
||||
lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
|
||||
else
|
||||
lsl_p[i] = p[i];
|
||||
}
|
||||
|
||||
return PostScriptEvent(itemID, new EventParams(name, lsl_p, new DetectParams[0]));
|
||||
}
|
||||
|
||||
public bool PostObjectEvent(UUID itemID, string name, Object[] p)
|
||||
|
@ -228,7 +245,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
if (part == null)
|
||||
return false;
|
||||
|
||||
return PostObjectEvent(part.LocalId, new EventParams(name, p, new DetectParams[0]));
|
||||
Object[] lsl_p = new Object[p.Length];
|
||||
for (int i = 0; i < p.Length ; i++)
|
||||
{
|
||||
if (p[i] is int)
|
||||
lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]);
|
||||
else if (p[i] is string)
|
||||
lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
|
||||
else if (p[i] is Vector3)
|
||||
lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
|
||||
else if (p[i] is Quaternion)
|
||||
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
||||
else if (p[i] is float)
|
||||
lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
|
||||
else
|
||||
lsl_p[i] = p[i];
|
||||
}
|
||||
|
||||
return PostObjectEvent(part.LocalId, new EventParams(name, lsl_p, new DetectParams[0]));
|
||||
}
|
||||
|
||||
public DetectParams GetDetectParams(UUID itemID, int number)
|
||||
|
|
|
@ -935,7 +935,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
public bool PostScriptEvent(UUID itemID, string name, Object[] p)
|
||||
{
|
||||
return PostScriptEvent(itemID, new EventParams(name, p, new DetectParams[0]));
|
||||
Object[] lsl_p = new Object[p.Length];
|
||||
for (int i = 0; i < p.Length ; i++)
|
||||
{
|
||||
if (p[i] is int)
|
||||
lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]);
|
||||
else if (p[i] is string)
|
||||
lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
|
||||
else if (p[i] is Vector3)
|
||||
lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
|
||||
else if (p[i] is Quaternion)
|
||||
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
||||
else if (p[i] is float)
|
||||
lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
|
||||
else
|
||||
lsl_p[i] = p[i];
|
||||
}
|
||||
|
||||
return PostScriptEvent(itemID, new EventParams(name, lsl_p, new DetectParams[0]));
|
||||
}
|
||||
|
||||
public bool PostObjectEvent(UUID itemID, string name, Object[] p)
|
||||
|
@ -944,7 +961,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (part == null)
|
||||
return false;
|
||||
|
||||
return PostObjectEvent(part.LocalId, new EventParams(name, p, new DetectParams[0]));
|
||||
Object[] lsl_p = new Object[p.Length];
|
||||
for (int i = 0; i < p.Length ; i++)
|
||||
{
|
||||
if (p[i] is int)
|
||||
lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]);
|
||||
else if (p[i] is string)
|
||||
lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
|
||||
else if (p[i] is Vector3)
|
||||
lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
|
||||
else if (p[i] is Quaternion)
|
||||
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
||||
else if (p[i] is float)
|
||||
lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
|
||||
else
|
||||
lsl_p[i] = p[i];
|
||||
}
|
||||
|
||||
return PostObjectEvent(part.LocalId, new EventParams(name, lsl_p, new DetectParams[0]));
|
||||
}
|
||||
|
||||
public Assembly OnAssemblyResolve(object sender,
|
||||
|
|
Loading…
Reference in New Issue