Merge branch 'master' into viewer-2-initial-appearance
commit
f7104dda44
|
@ -1,136 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Net;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using log4net;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Region.ClientStack;
|
|
||||||
using OpenSim.Region.ClientStack.LindenUDP;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
|
|
||||||
namespace OpenSim.Client.Linden
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Linden UDP Stack Region Module
|
|
||||||
/// </summary>
|
|
||||||
public class LLClientStackModule : INonSharedRegionModule
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
#region IRegionModule Members
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Scene that contains the region's data
|
|
||||||
/// </summary>
|
|
||||||
protected Scene m_scene;
|
|
||||||
protected bool m_createClientStack = false;
|
|
||||||
protected IClientNetworkServer m_clientServer;
|
|
||||||
protected ClientStackManager m_clientStackManager;
|
|
||||||
protected IConfigSource m_source;
|
|
||||||
|
|
||||||
protected string m_clientStackDll = "OpenSim.Region.ClientStack.LindenUDP.dll";
|
|
||||||
|
|
||||||
public void Initialise(IConfigSource source)
|
|
||||||
{
|
|
||||||
if (m_scene == null)
|
|
||||||
{
|
|
||||||
m_source = source;
|
|
||||||
|
|
||||||
IConfig startupConfig = m_source.Configs["Startup"];
|
|
||||||
if (startupConfig != null)
|
|
||||||
{
|
|
||||||
m_clientStackDll = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
|
||||||
{
|
|
||||||
if (m_scene == null)
|
|
||||||
{
|
|
||||||
m_scene = scene;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((m_scene != null) && (m_createClientStack))
|
|
||||||
{
|
|
||||||
m_log.Info("[LLClientStackModule] Starting up LLClientStack.");
|
|
||||||
IPEndPoint endPoint = m_scene.RegionInfo.InternalEndPoint;
|
|
||||||
|
|
||||||
uint port = (uint)endPoint.Port;
|
|
||||||
m_clientStackManager = new ClientStackManager(m_clientStackDll);
|
|
||||||
|
|
||||||
m_clientServer
|
|
||||||
= m_clientStackManager.CreateServer(endPoint.Address,
|
|
||||||
ref port, m_scene.RegionInfo.ProxyOffset, m_scene.RegionInfo.m_allow_alternate_ports, m_source,
|
|
||||||
m_scene.AuthenticateHandler);
|
|
||||||
|
|
||||||
m_clientServer.AddScene(m_scene);
|
|
||||||
|
|
||||||
m_clientServer.Start();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
|
||||||
{
|
|
||||||
get { return null; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Name
|
|
||||||
{
|
|
||||||
get { return "LLClientStackModule"; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsSharedModule
|
|
||||||
{
|
|
||||||
get { return false; }
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,13 +0,0 @@
|
||||||
<Addin id="OpenSim.Client.Linden.LindenModules" version="0.2">
|
|
||||||
<Runtime>
|
|
||||||
<Import assembly="OpenSim.Client.Linden.dll"/>
|
|
||||||
</Runtime>
|
|
||||||
|
|
||||||
<Dependencies>
|
|
||||||
<Addin id="OpenSim" version="0.5" />
|
|
||||||
</Dependencies>
|
|
||||||
|
|
||||||
<Extension path = "/OpenSim/RegionModules">
|
|
||||||
<RegionModule id="LLClientStackModule" type="OpenSim.Client.Linden.LLClientStackModule" />
|
|
||||||
</Extension>
|
|
||||||
</Addin>
|
|
|
@ -867,7 +867,7 @@ namespace OpenSim.Data.MySQL
|
||||||
dbcon.Open();
|
dbcon.Open();
|
||||||
|
|
||||||
using (MySqlCommand sqlCmd = new MySqlCommand(
|
using (MySqlCommand sqlCmd = new MySqlCommand(
|
||||||
"SELECT * FROM inventoryitems WHERE avatarId = ?uuid AND assetType = ?type and flags = 1", dbcon))
|
"SELECT * FROM inventoryitems WHERE avatarId = ?uuid AND assetType = ?type and flags & 1", dbcon))
|
||||||
{
|
{
|
||||||
sqlCmd.Parameters.AddWithValue("?uuid", avatarID.ToString());
|
sqlCmd.Parameters.AddWithValue("?uuid", avatarID.ToString());
|
||||||
sqlCmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
|
sqlCmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
|
||||||
|
|
|
@ -130,7 +130,7 @@ namespace OpenSim.Data.MySQL
|
||||||
{
|
{
|
||||||
using (MySqlCommand cmd = new MySqlCommand())
|
using (MySqlCommand cmd = new MySqlCommand())
|
||||||
{
|
{
|
||||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = ?uuid and assetType = ?type and flags = 1", m_Realm);
|
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = ?uuid and assetType = ?type and flags & 1", m_Realm);
|
||||||
|
|
||||||
cmd.Parameters.AddWithValue("?uuid", principalID.ToString());
|
cmd.Parameters.AddWithValue("?uuid", principalID.ToString());
|
||||||
cmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
|
cmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
|
||||||
|
|
|
@ -427,17 +427,28 @@ namespace OpenSim.Framework
|
||||||
/// 0x80 bit set then we assume this is an append
|
/// 0x80 bit set then we assume this is an append
|
||||||
/// operation otherwise we replace whatever is
|
/// operation otherwise we replace whatever is
|
||||||
/// currently attached at the attachpoint
|
/// currently attached at the attachpoint
|
||||||
|
/// return true if something actually changed
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetAttachment(int attachpoint, UUID item, UUID asset)
|
public bool SetAttachment(int attachpoint, UUID item, UUID asset)
|
||||||
{
|
{
|
||||||
if (attachpoint == 0)
|
if (attachpoint == 0)
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
if (item == UUID.Zero)
|
if (item == UUID.Zero)
|
||||||
{
|
{
|
||||||
if (m_attachments.ContainsKey(attachpoint))
|
if (m_attachments.ContainsKey(attachpoint))
|
||||||
|
{
|
||||||
m_attachments.Remove(attachpoint);
|
m_attachments.Remove(attachpoint);
|
||||||
return;
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if the item is already attached at this point
|
||||||
|
if (GetAttachpoint(item) == (attachpoint & 0x7F))
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[AVATAR APPEARANCE] attempt to attach an already attached item {0}",item);
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if this is an append or a replace, 0x80 marks it as an append
|
// check if this is an append or a replace, 0x80 marks it as an append
|
||||||
|
@ -451,6 +462,7 @@ namespace OpenSim.Framework
|
||||||
{
|
{
|
||||||
ReplaceAttachment(new AvatarAttachment(attachpoint,item,asset));
|
ReplaceAttachment(new AvatarAttachment(attachpoint,item,asset));
|
||||||
}
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetAttachpoint(UUID itemID)
|
public int GetAttachpoint(UUID itemID)
|
||||||
|
@ -465,7 +477,7 @@ namespace OpenSim.Framework
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DetachAttachment(UUID itemID)
|
public bool DetachAttachment(UUID itemID)
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
||||||
{
|
{
|
||||||
|
@ -478,9 +490,10 @@ namespace OpenSim.Framework
|
||||||
// And remove the list if there are no more attachments here
|
// And remove the list if there are no more attachments here
|
||||||
if (m_attachments[kvp.Key].Count == 0)
|
if (m_attachments[kvp.Key].Count == 0)
|
||||||
m_attachments.Remove(kvp.Key);
|
m_attachments.Remove(kvp.Key);
|
||||||
return;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClearAttachments()
|
public void ClearAttachments()
|
||||||
|
|
|
@ -765,8 +765,8 @@ namespace OpenSim.Framework.Capabilities
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
|
// m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
|
||||||
m_regionName);
|
// m_regionName);
|
||||||
|
|
||||||
string capsBase = "/CAPS/" + m_capsObjectPath;
|
string capsBase = "/CAPS/" + m_capsObjectPath;
|
||||||
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
||||||
|
@ -1332,7 +1332,7 @@ namespace OpenSim.Framework.Capabilities
|
||||||
newAssetID = UUID.Random();
|
newAssetID = UUID.Random();
|
||||||
uploaderPath = path;
|
uploaderPath = path;
|
||||||
httpListener = httpServer;
|
httpListener = httpServer;
|
||||||
m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
|
// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1360,7 +1360,7 @@ namespace OpenSim.Framework.Capabilities
|
||||||
|
|
||||||
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
||||||
|
|
||||||
m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
|
// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
|
||||||
|
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
|
@ -76,6 +76,11 @@ namespace OpenSim.Framework.Console
|
||||||
System.Console.WriteLine(text);
|
System.Console.WriteLine(text);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void OutputFormat(string format, params object[] components)
|
||||||
|
{
|
||||||
|
Output(string.Format(format, components));
|
||||||
|
}
|
||||||
|
|
||||||
public string CmdPrompt(string p)
|
public string CmdPrompt(string p)
|
||||||
{
|
{
|
||||||
return ReadLine(String.Format("{0}: ", p), false, true);
|
return ReadLine(String.Format("{0}: ", p), false, true);
|
||||||
|
|
|
@ -697,6 +697,8 @@ namespace OpenSim.Framework
|
||||||
landData._mediaLoop = _mediaLoop;
|
landData._mediaLoop = _mediaLoop;
|
||||||
landData._obscureMusic = _obscureMusic;
|
landData._obscureMusic = _obscureMusic;
|
||||||
landData._obscureMedia = _obscureMedia;
|
landData._obscureMedia = _obscureMedia;
|
||||||
|
landData._simwideArea = _simwideArea;
|
||||||
|
landData._simwidePrims = _simwidePrims;
|
||||||
|
|
||||||
landData._parcelAccessList.Clear();
|
landData._parcelAccessList.Clear();
|
||||||
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
|
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
|
||||||
|
|
|
@ -175,7 +175,7 @@ namespace OpenSim.Framework.Servers
|
||||||
|
|
||||||
m_console.Commands.AddCommand("base", false, "show info",
|
m_console.Commands.AddCommand("base", false, "show info",
|
||||||
"show info",
|
"show info",
|
||||||
"Show general information", HandleShow);
|
"Show general information about the server", HandleShow);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("base", false, "show stats",
|
m_console.Commands.AddCommand("base", false, "show stats",
|
||||||
"show stats",
|
"show stats",
|
||||||
|
@ -371,8 +371,7 @@ namespace OpenSim.Framework.Servers
|
||||||
switch (showParams[0])
|
switch (showParams[0])
|
||||||
{
|
{
|
||||||
case "info":
|
case "info":
|
||||||
Notice("Version: " + m_version);
|
ShowInfo();
|
||||||
Notice("Startup directory: " + m_startupDirectory);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "stats":
|
case "stats":
|
||||||
|
@ -389,24 +388,49 @@ namespace OpenSim.Framework.Servers
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "version":
|
case "version":
|
||||||
Notice(
|
Notice(GetVersionText());
|
||||||
String.Format(
|
|
||||||
"Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion));
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void ShowInfo()
|
||||||
|
{
|
||||||
|
Notice(GetVersionText());
|
||||||
|
Notice("Startup directory: " + m_startupDirectory);
|
||||||
|
if (null != m_consoleAppender)
|
||||||
|
Notice(String.Format("Console log level: {0}", m_consoleAppender.Threshold));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string GetVersionText()
|
||||||
|
{
|
||||||
|
return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Console output is only possible if a console has been established.
|
||||||
|
/// That is something that cannot be determined within this class. So
|
||||||
|
/// all attempts to use the console MUST be verified.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="msg"></param>
|
||||||
|
protected void Notice(string msg)
|
||||||
|
{
|
||||||
|
if (m_console != null)
|
||||||
|
{
|
||||||
|
m_console.Output(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Console output is only possible if a console has been established.
|
/// Console output is only possible if a console has been established.
|
||||||
/// That is something that cannot be determined within this class. So
|
/// That is something that cannot be determined within this class. So
|
||||||
/// all attempts to use the console MUST be verified.
|
/// all attempts to use the console MUST be verified.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected void Notice(string msg)
|
/// <param name="format"></param>
|
||||||
|
/// <param name="components"></param>
|
||||||
|
protected void Notice(string format, params string[] components)
|
||||||
{
|
{
|
||||||
if (m_console != null)
|
if (m_console != null)
|
||||||
{
|
m_console.OutputFormat(format, components);
|
||||||
m_console.Output(msg);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -587,8 +587,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
// Every month or so this will wrap and give bad numbers, not really a problem
|
// Every month or so this will wrap and give bad numbers, not really a problem
|
||||||
// since its just for reporting, 200ms limit can be adjusted
|
// since its just for reporting, 200ms limit can be adjusted
|
||||||
int tickdiff = Environment.TickCount - tickstart;
|
int tickdiff = Environment.TickCount - tickstart;
|
||||||
if (tickdiff > 200)
|
if (tickdiff > 500)
|
||||||
m_log.InfoFormat("[BASE HTTP SERVER]: slow request <{0}> for {1} took {2} ms",reqnum,request.RawUrl,tickdiff);
|
m_log.InfoFormat(
|
||||||
|
"[BASE HTTP SERVER]: slow request <{0}> for {1} took {2} ms", reqnum, request.RawUrl, tickdiff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -46,7 +46,7 @@ using System.Threading;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using Nwc.XmlRpc;
|
using Nwc.XmlRpc;
|
||||||
using BclExtras;
|
// using BclExtras;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
using Amib.Threading;
|
using Amib.Threading;
|
||||||
|
@ -1375,8 +1375,29 @@ namespace OpenSim.Framework
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Created to work around a limitation in Mono with nested delegates
|
/// Created to work around a limitation in Mono with nested delegates
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private class FireAndForgetWrapper
|
private sealed class FireAndForgetWrapper
|
||||||
{
|
{
|
||||||
|
private static volatile FireAndForgetWrapper instance;
|
||||||
|
private static object syncRoot = new Object();
|
||||||
|
|
||||||
|
public static FireAndForgetWrapper Instance {
|
||||||
|
get {
|
||||||
|
|
||||||
|
if (instance == null)
|
||||||
|
{
|
||||||
|
lock (syncRoot)
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
{
|
||||||
|
instance = new FireAndForgetWrapper();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void FireAndForget(System.Threading.WaitCallback callback)
|
public void FireAndForget(System.Threading.WaitCallback callback)
|
||||||
{
|
{
|
||||||
callback.BeginInvoke(null, EndFireAndForget, callback);
|
callback.BeginInvoke(null, EndFireAndForget, callback);
|
||||||
|
@ -1445,7 +1466,7 @@ namespace OpenSim.Framework
|
||||||
ThreadPool.QueueUserWorkItem(callback, obj);
|
ThreadPool.QueueUserWorkItem(callback, obj);
|
||||||
break;
|
break;
|
||||||
case FireAndForgetMethod.BeginInvoke:
|
case FireAndForgetMethod.BeginInvoke:
|
||||||
FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>();
|
FireAndForgetWrapper wrapper = FireAndForgetWrapper.Instance;
|
||||||
wrapper.FireAndForget(callback, obj);
|
wrapper.FireAndForget(callback, obj);
|
||||||
break;
|
break;
|
||||||
case FireAndForgetMethod.SmartThreadPool:
|
case FireAndForgetMethod.SmartThreadPool:
|
||||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
// number of milliseconds a call can take before it is considered
|
// number of milliseconds a call can take before it is considered
|
||||||
// a "long" call for warning & debugging purposes
|
// a "long" call for warning & debugging purposes
|
||||||
public const int LongCallTime = 200;
|
public const int LongCallTime = 500;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Send LLSD to an HTTP client in application/llsd+json form
|
/// Send LLSD to an HTTP client in application/llsd+json form
|
||||||
|
|
|
@ -283,10 +283,6 @@ namespace OpenSim
|
||||||
"kick user <first> <last> [message]",
|
"kick user <first> <last> [message]",
|
||||||
"Kick a user off the simulator", KickUserCommand);
|
"Kick a user off the simulator", KickUserCommand);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "show assets",
|
|
||||||
"show assets",
|
|
||||||
"Show asset data", HandleShow);
|
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "show users",
|
m_console.Commands.AddCommand("region", false, "show users",
|
||||||
"show users [full]",
|
"show users [full]",
|
||||||
"Show user data for users currently on the region",
|
"Show user data for users currently on the region",
|
||||||
|
@ -306,13 +302,6 @@ namespace OpenSim
|
||||||
"show regions",
|
"show regions",
|
||||||
"Show region data", HandleShow);
|
"Show region data", HandleShow);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "show queues",
|
|
||||||
"show queues [full]",
|
|
||||||
"Show queue data for each client",
|
|
||||||
"Without the 'full' option, only users actually on the region are shown."
|
|
||||||
+ " With the 'full' option child agents of users in neighbouring regions are also shown.",
|
|
||||||
HandleShow);
|
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "show ratings",
|
m_console.Commands.AddCommand("region", false, "show ratings",
|
||||||
"show ratings",
|
"show ratings",
|
||||||
"Show rating data", HandleShow);
|
"Show rating data", HandleShow);
|
||||||
|
@ -335,16 +324,19 @@ namespace OpenSim
|
||||||
"Restart all sims in this instance", RunCommand);
|
"Restart all sims in this instance", RunCommand);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "config set",
|
m_console.Commands.AddCommand("region", false, "config set",
|
||||||
"config set <section> <field> <value>",
|
"config set <section> <key> <value>",
|
||||||
"Set a config option", HandleConfig);
|
"Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "config get",
|
m_console.Commands.AddCommand("region", false, "config get",
|
||||||
"config get <section> <field>",
|
"config get [<section>] [<key>]",
|
||||||
"Read a config option", HandleConfig);
|
"Show a config option",
|
||||||
|
"If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine
|
||||||
|
+ "If a section is given but not a field, then all fields in that section are printed.",
|
||||||
|
HandleConfig);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "config save",
|
m_console.Commands.AddCommand("region", false, "config save",
|
||||||
"config save",
|
"config save <path>",
|
||||||
"Save current configuration", HandleConfig);
|
"Save current configuration to a file at the given path", HandleConfig);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "command-script",
|
m_console.Commands.AddCommand("region", false, "command-script",
|
||||||
"command-script <script>",
|
"command-script <script>",
|
||||||
|
@ -586,7 +578,6 @@ namespace OpenSim
|
||||||
List<string> args = new List<string>(cmd);
|
List<string> args = new List<string>(cmd);
|
||||||
args.RemoveAt(0);
|
args.RemoveAt(0);
|
||||||
string[] cmdparams = args.ToArray();
|
string[] cmdparams = args.ToArray();
|
||||||
string n = "CONFIG";
|
|
||||||
|
|
||||||
if (cmdparams.Length > 0)
|
if (cmdparams.Length > 0)
|
||||||
{
|
{
|
||||||
|
@ -595,8 +586,8 @@ namespace OpenSim
|
||||||
case "set":
|
case "set":
|
||||||
if (cmdparams.Length < 4)
|
if (cmdparams.Length < 4)
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output(String.Format("SYNTAX: {0} SET SECTION KEY VALUE",n));
|
Notice("Syntax: config set <section> <key> <value>");
|
||||||
MainConsole.Instance.Output(String.Format("EXAMPLE: {0} SET ScriptEngine.DotNetEngine NumberOfScriptThreads 5",n));
|
Notice("Example: config set ScriptEngine.DotNetEngine NumberOfScriptThreads 5");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -609,30 +600,50 @@ namespace OpenSim
|
||||||
c.Set(cmdparams[2], _value);
|
c.Set(cmdparams[2], _value);
|
||||||
m_config.Source.Merge(source);
|
m_config.Source.Merge(source);
|
||||||
|
|
||||||
MainConsole.Instance.Output(String.Format("{0} {0} {1} {2} {3}",n,cmdparams[1],cmdparams[2],_value));
|
Notice("In section [{0}], set {1} = {2}", c.Name, cmdparams[2], _value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "get":
|
case "get":
|
||||||
if (cmdparams.Length < 3)
|
if (cmdparams.Length == 1)
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output(String.Format("SYNTAX: {0} GET SECTION KEY",n));
|
foreach (IConfig config in m_config.Source.Configs)
|
||||||
MainConsole.Instance.Output(String.Format("EXAMPLE: {0} GET ScriptEngine.DotNetEngine NumberOfScriptThreads",n));
|
{
|
||||||
|
Notice("[{0}]", config.Name);
|
||||||
|
string[] keys = config.GetKeys();
|
||||||
|
foreach (string key in keys)
|
||||||
|
Notice(" {0} = {1}", key, config.GetString(key));
|
||||||
}
|
}
|
||||||
else
|
}
|
||||||
|
else if (cmdparams.Length == 2 || cmdparams.Length == 3)
|
||||||
{
|
{
|
||||||
IConfig c = m_config.Source.Configs[cmdparams[1]];
|
IConfig config = m_config.Source.Configs[cmdparams[1]];
|
||||||
if (c == null)
|
if (config == null)
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output(String.Format("Section \"{0}\" does not exist.",cmdparams[1]));
|
Notice("Section \"{0}\" does not exist.",cmdparams[1]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output(String.Format("{0} GET {1} {2} : {3}",n,cmdparams[1],cmdparams[2],
|
if (cmdparams.Length == 2)
|
||||||
c.GetString(cmdparams[2])));
|
{
|
||||||
|
Notice("[{0}]", config.Name);
|
||||||
|
foreach (string key in config.GetKeys())
|
||||||
|
Notice(" {0} = {1}", key, config.GetString(key));
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Notice(
|
||||||
|
"config get {0} {1} : {2}",
|
||||||
|
cmdparams[1], cmdparams[2], config.GetString(cmdparams[2]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Notice("Syntax: config get [<section>] [<key>]");
|
||||||
|
Notice("Example: config get ScriptEngine.DotNetEngine NumberOfScriptThreads");
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -640,17 +651,17 @@ namespace OpenSim
|
||||||
case "save":
|
case "save":
|
||||||
if (cmdparams.Length < 2)
|
if (cmdparams.Length < 2)
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output("SYNTAX: " + n + " SAVE FILE");
|
Notice("Syntax: config save <path>");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Application.iniFilePath == cmdparams[1])
|
if (Application.iniFilePath == cmdparams[1])
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output("FILE can not be " + Application.iniFilePath);
|
Notice("Path can not be " + Application.iniFilePath);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
MainConsole.Instance.Output("Saving configuration file: " + cmdparams[1]);
|
Notice("Saving configuration file: " + cmdparams[1]);
|
||||||
m_config.Save(cmdparams[1]);
|
m_config.Save(cmdparams[1]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -869,10 +880,6 @@ namespace OpenSim
|
||||||
|
|
||||||
switch (showParams[0])
|
switch (showParams[0])
|
||||||
{
|
{
|
||||||
case "assets":
|
|
||||||
MainConsole.Instance.Output("Not implemented.");
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "users":
|
case "users":
|
||||||
IList agents;
|
IList agents;
|
||||||
if (showParams.Length > 1 && showParams[1] == "full")
|
if (showParams.Length > 1 && showParams[1] == "full")
|
||||||
|
@ -959,10 +966,6 @@ namespace OpenSim
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "queues":
|
|
||||||
Notice(GetQueuesReport(showParams));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "ratings":
|
case "ratings":
|
||||||
m_sceneManager.ForEachScene(
|
m_sceneManager.ForEachScene(
|
||||||
delegate(Scene scene)
|
delegate(Scene scene)
|
||||||
|
@ -989,94 +992,6 @@ namespace OpenSim
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Generate UDP Queue data report for each client
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="showParams"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private string GetQueuesReport(string[] showParams)
|
|
||||||
{
|
|
||||||
bool showChildren = false;
|
|
||||||
|
|
||||||
if (showParams.Length > 1 && showParams[1] == "full")
|
|
||||||
showChildren = true;
|
|
||||||
|
|
||||||
StringBuilder report = new StringBuilder();
|
|
||||||
|
|
||||||
int columnPadding = 2;
|
|
||||||
int maxNameLength = 18;
|
|
||||||
int maxRegionNameLength = 14;
|
|
||||||
int maxTypeLength = 4;
|
|
||||||
int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
|
|
||||||
|
|
||||||
report.AppendFormat("{0,-" + maxNameLength + "}{1,-" + columnPadding + "}", "User", "");
|
|
||||||
report.AppendFormat("{0,-" + maxRegionNameLength + "}{1,-" + columnPadding + "}", "Region", "");
|
|
||||||
report.AppendFormat("{0,-" + maxTypeLength + "}{1,-" + columnPadding + "}", "Type", "");
|
|
||||||
|
|
||||||
report.AppendFormat(
|
|
||||||
"{0,9} {1,9} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n",
|
|
||||||
"Packets",
|
|
||||||
"Packets",
|
|
||||||
"Bytes",
|
|
||||||
"Bytes",
|
|
||||||
"Bytes",
|
|
||||||
"Bytes",
|
|
||||||
"Bytes",
|
|
||||||
"Bytes",
|
|
||||||
"Bytes",
|
|
||||||
"Bytes",
|
|
||||||
"Bytes");
|
|
||||||
|
|
||||||
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
|
|
||||||
report.AppendFormat(
|
|
||||||
"{0,9} {1,9} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n",
|
|
||||||
"Out",
|
|
||||||
"In",
|
|
||||||
"Unacked",
|
|
||||||
"Resend",
|
|
||||||
"Land",
|
|
||||||
"Wind",
|
|
||||||
"Cloud",
|
|
||||||
"Task",
|
|
||||||
"Texture",
|
|
||||||
"Asset",
|
|
||||||
"State");
|
|
||||||
|
|
||||||
m_sceneManager.ForEachScene(
|
|
||||||
delegate(Scene scene)
|
|
||||||
{
|
|
||||||
scene.ForEachClient(
|
|
||||||
delegate(IClientAPI client)
|
|
||||||
{
|
|
||||||
if (client is IStatsCollector)
|
|
||||||
{
|
|
||||||
bool isChild = scene.PresenceChildStatus(client.AgentId);
|
|
||||||
if (isChild && !showChildren)
|
|
||||||
return;
|
|
||||||
|
|
||||||
string name = client.Name;
|
|
||||||
string regionName = scene.RegionInfo.RegionName;
|
|
||||||
|
|
||||||
report.AppendFormat(
|
|
||||||
"{0,-" + maxNameLength + "}{1,-" + columnPadding + "}",
|
|
||||||
name.Length > maxNameLength ? name.Substring(0, maxNameLength) : name, "");
|
|
||||||
report.AppendFormat(
|
|
||||||
"{0,-" + maxRegionNameLength + "}{1,-" + columnPadding + "}",
|
|
||||||
regionName.Length > maxRegionNameLength ? regionName.Substring(0, maxRegionNameLength) : regionName, "");
|
|
||||||
report.AppendFormat(
|
|
||||||
"{0,-" + maxTypeLength + "}{1,-" + columnPadding + "}",
|
|
||||||
isChild ? "Cd" : "Rt", "");
|
|
||||||
|
|
||||||
IStatsCollector stats = (IStatsCollector)client;
|
|
||||||
|
|
||||||
report.AppendLine(stats.Report());
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
return report.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Use XML2 format to serialize data to a file
|
/// Use XML2 format to serialize data to a file
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1146,7 +1061,7 @@ namespace OpenSim
|
||||||
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
|
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset);
|
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -368,6 +368,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
#region Properties
|
#region Properties
|
||||||
|
|
||||||
public LLUDPClient UDPClient { get { return m_udpClient; } }
|
public LLUDPClient UDPClient { get { return m_udpClient; } }
|
||||||
|
public LLUDPServer UDPServer { get { return m_udpServer; } }
|
||||||
public IPEndPoint RemoteEndPoint { get { return m_udpClient.RemoteEndPoint; } }
|
public IPEndPoint RemoteEndPoint { get { return m_udpClient.RemoteEndPoint; } }
|
||||||
public UUID SecureSessionId { get { return m_secureSessionId; } }
|
public UUID SecureSessionId { get { return m_secureSessionId; } }
|
||||||
public IScene Scene { get { return m_scene; } }
|
public IScene Scene { get { return m_scene; } }
|
||||||
|
@ -3465,9 +3466,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
ani.AnimationList[i].AnimSequenceID = seqs[i];
|
ani.AnimationList[i].AnimSequenceID = seqs[i];
|
||||||
|
|
||||||
ani.AnimationSourceList[i] = new AvatarAnimationPacket.AnimationSourceListBlock();
|
ani.AnimationSourceList[i] = new AvatarAnimationPacket.AnimationSourceListBlock();
|
||||||
|
if (objectIDs[i].Equals(sourceAgentId))
|
||||||
|
ani.AnimationSourceList[i].ObjectID = UUID.Zero;
|
||||||
|
else
|
||||||
ani.AnimationSourceList[i].ObjectID = objectIDs[i];
|
ani.AnimationSourceList[i].ObjectID = objectIDs[i];
|
||||||
if (objectIDs[i] == UUID.Zero)
|
|
||||||
ani.AnimationSourceList[i].ObjectID = sourceAgentId;
|
|
||||||
}
|
}
|
||||||
ani.Header.Reliable = false;
|
ani.Header.Reliable = false;
|
||||||
OutPacket(ani, ThrottleOutPacketType.Task);
|
OutPacket(ani, ThrottleOutPacketType.Task);
|
||||||
|
@ -4331,7 +4333,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
updateMessage.SequenceID = sequence_id;
|
updateMessage.SequenceID = sequence_id;
|
||||||
if (landData.SimwideArea > 0)
|
if (landData.SimwideArea > 0)
|
||||||
{
|
{
|
||||||
updateMessage.SimWideMaxPrims = parcelObjectCapacity;
|
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
|
||||||
|
updateMessage.SimWideMaxPrims = simulatorCapacity;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -256,18 +256,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
public string GetStats()
|
public string GetStats()
|
||||||
{
|
{
|
||||||
return string.Format(
|
return string.Format(
|
||||||
"{0,9} {1,9} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}",
|
"{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}",
|
||||||
PacketsSent,
|
PacketsSent,
|
||||||
PacketsReceived,
|
PacketsReceived,
|
||||||
UnackedBytes,
|
UnackedBytes,
|
||||||
m_throttleCategories[(int)ThrottleOutPacketType.Resend].Content,
|
m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count,
|
||||||
m_throttleCategories[(int)ThrottleOutPacketType.Land].Content,
|
m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count,
|
||||||
m_throttleCategories[(int)ThrottleOutPacketType.Wind].Content,
|
m_packetOutboxes[(int)ThrottleOutPacketType.Wind].Count,
|
||||||
m_throttleCategories[(int)ThrottleOutPacketType.Cloud].Content,
|
m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count,
|
||||||
m_throttleCategories[(int)ThrottleOutPacketType.Task].Content,
|
m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count,
|
||||||
m_throttleCategories[(int)ThrottleOutPacketType.Texture].Content,
|
m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count,
|
||||||
m_throttleCategories[(int)ThrottleOutPacketType.Asset].Content,
|
m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count,
|
||||||
m_throttleCategories[(int)ThrottleOutPacketType.State].Content);
|
m_packetOutboxes[(int)ThrottleOutPacketType.State].Count);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendPacketStats()
|
public void SendPacketStats()
|
||||||
|
|
|
@ -114,8 +114,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
//private UDPClientCollection m_clients = new UDPClientCollection();
|
//private UDPClientCollection m_clients = new UDPClientCollection();
|
||||||
/// <summary>Bandwidth throttle for this UDP server</summary>
|
/// <summary>Bandwidth throttle for this UDP server</summary>
|
||||||
protected TokenBucket m_throttle;
|
protected TokenBucket m_throttle;
|
||||||
|
|
||||||
/// <summary>Bandwidth throttle rates for this UDP server</summary>
|
/// <summary>Bandwidth throttle rates for this UDP server</summary>
|
||||||
protected ThrottleRates m_throttleRates;
|
public ThrottleRates ThrottleRates { get; private set; }
|
||||||
|
|
||||||
/// <summary>Manages authentication for agent circuits</summary>
|
/// <summary>Manages authentication for agent circuits</summary>
|
||||||
private AgentCircuitManager m_circuitManager;
|
private AgentCircuitManager m_circuitManager;
|
||||||
/// <summary>Reference to the scene this UDP server is attached to</summary>
|
/// <summary>Reference to the scene this UDP server is attached to</summary>
|
||||||
|
@ -226,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
#endregion BinaryStats
|
#endregion BinaryStats
|
||||||
|
|
||||||
m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
|
m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
|
||||||
m_throttleRates = new ThrottleRates(configSource);
|
ThrottleRates = new ThrottleRates(configSource);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
|
@ -585,8 +587,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
// Stats tracking
|
// Stats tracking
|
||||||
Interlocked.Increment(ref udpClient.PacketsSent);
|
Interlocked.Increment(ref udpClient.PacketsSent);
|
||||||
if (isReliable)
|
|
||||||
Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength);
|
|
||||||
|
|
||||||
// Put the UDP payload on the wire
|
// Put the UDP payload on the wire
|
||||||
AsyncBeginSend(buffer);
|
AsyncBeginSend(buffer);
|
||||||
|
@ -859,9 +859,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// Acknowledge the UseCircuitCode packet
|
// Acknowledge the UseCircuitCode packet
|
||||||
SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
|
SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
|
||||||
|
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
||||||
buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
|
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
|
||||||
|
@ -924,7 +924,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
|
protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
|
||||||
{
|
{
|
||||||
// Create the LLUDPClient
|
// Create the LLUDPClient
|
||||||
LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
||||||
IClientAPI existingClient;
|
IClientAPI existingClient;
|
||||||
|
|
||||||
if (!m_scene.TryGetClient(agentID, out existingClient))
|
if (!m_scene.TryGetClient(agentID, out existingClient))
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
|
using System.Threading;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
@ -77,6 +78,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
public void Add(OutgoingPacket packet)
|
public void Add(OutgoingPacket packet)
|
||||||
{
|
{
|
||||||
m_pendingAdds.Enqueue(packet);
|
m_pendingAdds.Enqueue(packet);
|
||||||
|
Interlocked.Add(ref packet.Client.UnackedBytes, packet.Buffer.DataLength);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -139,34 +141,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
private void ProcessQueues()
|
private void ProcessQueues()
|
||||||
{
|
{
|
||||||
// Process all the pending adds
|
// Process all the pending adds
|
||||||
|
|
||||||
OutgoingPacket pendingAdd;
|
OutgoingPacket pendingAdd;
|
||||||
if (m_pendingAdds != null)
|
|
||||||
{
|
|
||||||
while (m_pendingAdds.TryDequeue(out pendingAdd))
|
while (m_pendingAdds.TryDequeue(out pendingAdd))
|
||||||
{
|
|
||||||
if (pendingAdd != null && m_packets != null)
|
|
||||||
{
|
|
||||||
m_packets[pendingAdd.SequenceNumber] = pendingAdd;
|
m_packets[pendingAdd.SequenceNumber] = pendingAdd;
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Process all the pending removes, including updating statistics and round-trip times
|
// Process all the pending removes, including updating statistics and round-trip times
|
||||||
PendingAck pendingRemove;
|
PendingAck pendingRemove;
|
||||||
OutgoingPacket ackedPacket;
|
OutgoingPacket ackedPacket;
|
||||||
if (m_pendingRemoves != null)
|
|
||||||
{
|
|
||||||
while (m_pendingRemoves.TryDequeue(out pendingRemove))
|
while (m_pendingRemoves.TryDequeue(out pendingRemove))
|
||||||
{
|
|
||||||
if (m_pendingRemoves != null && m_packets != null)
|
|
||||||
{
|
{
|
||||||
if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
|
if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
|
||||||
{
|
{
|
||||||
m_packets.Remove(pendingRemove.SequenceNumber);
|
m_packets.Remove(pendingRemove.SequenceNumber);
|
||||||
|
|
||||||
// Update stats
|
// Update stats
|
||||||
System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
|
Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
|
||||||
|
|
||||||
if (!pendingRemove.FromResend)
|
if (!pendingRemove.FromResend)
|
||||||
{
|
{
|
||||||
|
@ -179,6 +168,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -41,8 +41,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class AgentAssetTransactions
|
public class AgentAssetTransactions
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(
|
// private static readonly ILog m_log = LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
// Fields
|
// Fields
|
||||||
private bool m_dumpAssetsToFile;
|
private bool m_dumpAssetsToFile;
|
||||||
|
|
|
@ -49,8 +49,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||||
public class GetMeshModule : INonSharedRegionModule
|
public class GetMeshModule : INonSharedRegionModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
private IAssetService m_assetService;
|
private IAssetService m_assetService;
|
||||||
|
|
||||||
|
@ -102,7 +103,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
||||||
{
|
{
|
||||||
UUID capID = UUID.Random();
|
UUID capID = UUID.Random();
|
||||||
|
|
||||||
m_log.Info("[GETMESH]: /CAPS/" + capID);
|
// m_log.Info("[GETMESH]: /CAPS/" + capID);
|
||||||
caps.RegisterHandler("GetMesh",
|
caps.RegisterHandler("GetMesh",
|
||||||
new RestHTTPHandler("GET", "/CAPS/" + capID,
|
new RestHTTPHandler("GET", "/CAPS/" + capID,
|
||||||
delegate(Hashtable m_dhttpMethod)
|
delegate(Hashtable m_dhttpMethod)
|
||||||
|
|
|
@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||||
{
|
{
|
||||||
UUID capID = UUID.Random();
|
UUID capID = UUID.Random();
|
||||||
|
|
||||||
m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
// m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
||||||
caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
|
caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||||
/// <returns>False for "caller try another codec"; true otherwise</returns>
|
/// <returns>False for "caller try another codec"; true otherwise</returns>
|
||||||
private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
|
private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
|
// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
|
||||||
AssetBase texture;
|
AssetBase texture;
|
||||||
|
|
||||||
string fullID = textureID.ToString();
|
string fullID = textureID.ToString();
|
||||||
|
|
|
@ -50,8 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||||
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
|
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
private IAssetService m_assetService;
|
private IAssetService m_assetService;
|
||||||
private bool m_dumpAssetsToFile = false;
|
private bool m_dumpAssetsToFile = false;
|
||||||
|
@ -104,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
||||||
{
|
{
|
||||||
UUID capID = UUID.Random();
|
UUID capID = UUID.Random();
|
||||||
|
|
||||||
m_log.Info("[GETMESH]: /CAPS/" + capID);
|
// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
|
||||||
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
|
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
|
||||||
|
|
||||||
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
|
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
|
||||||
|
|
|
@ -132,8 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||||
+ ", AttachmentPoint: " + AttachmentPt);
|
+ ", AttachmentPoint: " + AttachmentPt);
|
||||||
|
|
||||||
if (m_scene.AvatarFactory != null)
|
|
||||||
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
@ -336,7 +334,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||||
item = m_scene.InventoryService.GetItem(item);
|
item = m_scene.InventoryService.GetItem(item);
|
||||||
|
|
||||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
|
||||||
|
if (changed && m_scene.AvatarFactory != null)
|
||||||
|
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
||||||
}
|
}
|
||||||
|
|
||||||
return att.UUID;
|
return att.UUID;
|
||||||
|
@ -380,9 +380,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
// XXYY!!
|
// XXYY!!
|
||||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||||
item = m_scene.InventoryService.GetItem(item);
|
item = m_scene.InventoryService.GetItem(item);
|
||||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
|
bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
|
||||||
|
if (changed && m_scene.AvatarFactory != null)
|
||||||
if (m_scene.AvatarFactory != null)
|
|
||||||
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -402,11 +401,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
ScenePresence presence;
|
ScenePresence presence;
|
||||||
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||||
{
|
{
|
||||||
presence.Appearance.DetachAttachment(itemID);
|
|
||||||
|
|
||||||
// Save avatar attachment information
|
// Save avatar attachment information
|
||||||
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
||||||
if (m_scene.AvatarFactory != null)
|
|
||||||
|
bool changed = presence.Appearance.DetachAttachment(itemID);
|
||||||
|
if (changed && m_scene.AvatarFactory != null)
|
||||||
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -431,9 +430,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
|
part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
presence.Appearance.DetachAttachment(itemID);
|
bool changed = presence.Appearance.DetachAttachment(itemID);
|
||||||
|
if (changed && m_scene.AvatarFactory != null)
|
||||||
if (m_scene.AvatarFactory != null)
|
|
||||||
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
||||||
|
|
||||||
part.ParentGroup.DetachToGround();
|
part.ParentGroup.DetachToGround();
|
||||||
|
|
|
@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId);
|
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
|
||||||
|
|
||||||
// If we only found default textures, then the appearance is not cached
|
// If we only found default textures, then the appearance is not cached
|
||||||
return (defonly ? false : true);
|
return (defonly ? false : true);
|
||||||
|
@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId);
|
// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
|
||||||
|
|
||||||
// TODO: This is probably not necessary any longer, just assume the
|
// TODO: This is probably not necessary any longer, just assume the
|
||||||
// textureEntry set implies that the appearance transaction is complete
|
// textureEntry set implies that the appearance transaction is complete
|
||||||
|
@ -210,13 +210,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
{
|
{
|
||||||
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
|
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
|
||||||
|
|
||||||
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId);
|
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
|
||||||
Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
|
Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
|
||||||
|
|
||||||
// This appears to be set only in the final stage of the appearance
|
// This appears to be set only in the final stage of the appearance
|
||||||
// update transaction. In theory, we should be able to do an immediate
|
// update transaction. In theory, we should be able to do an immediate
|
||||||
// appearance send and save here.
|
// appearance send and save here.
|
||||||
|
|
||||||
|
// save only if there were changes, send no matter what (doesn't hurt to send twice)
|
||||||
|
if (changed)
|
||||||
QueueAppearanceSave(client.AgentId);
|
QueueAppearanceSave(client.AgentId);
|
||||||
QueueAppearanceSend(client.AgentId);
|
QueueAppearanceSend(client.AgentId);
|
||||||
}
|
}
|
||||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
|
||||||
item = invService.GetItem(item);
|
item = invService.GetItem(item);
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
item.Flags = 1;
|
item.Flags |= 1;
|
||||||
invService.UpdateItem(item);
|
invService.UpdateItem(item);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
|
||||||
item = invService.GetItem(item);
|
item = invService.GetItem(item);
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
item.Flags = 0;
|
item.Flags &= ~(uint)1;
|
||||||
invService.UpdateItem(item);
|
invService.UpdateItem(item);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
if (!user.IsChildAgent)
|
if (!user.IsChildAgent)
|
||||||
{
|
{
|
||||||
// Local message
|
// Local message
|
||||||
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
|
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
|
||||||
user.ControllingClient.SendInstantMessage(im);
|
user.ControllingClient.SendInstantMessage(im);
|
||||||
|
|
||||||
// Message sent
|
// Message sent
|
||||||
|
@ -168,7 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
// Local message
|
// Local message
|
||||||
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
|
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
|
||||||
|
|
||||||
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
|
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
|
||||||
user.ControllingClient.SendInstantMessage(im);
|
user.ControllingClient.SendInstantMessage(im);
|
||||||
|
|
||||||
// Message sent
|
// Message sent
|
||||||
|
@ -177,7 +177,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
|
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
|
||||||
SendGridInstantMessageViaXMLRPC(im, result);
|
SendGridInstantMessageViaXMLRPC(im, result);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -139,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
|
protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
|
||||||
{
|
{
|
||||||
|
if (options.ContainsKey("verbose"))
|
||||||
|
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving item {0} with asset {1}", inventoryItem.ID, inventoryItem.AssetID);
|
||||||
|
|
||||||
string filename = path + CreateArchiveItemName(inventoryItem);
|
string filename = path + CreateArchiveItemName(inventoryItem);
|
||||||
|
|
||||||
// Record the creator of this item for user record purposes (which might go away soon)
|
// Record the creator of this item for user record purposes (which might go away soon)
|
||||||
|
@ -162,6 +165,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
|
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
|
||||||
Dictionary<string, object> options, IUserAccountService userAccountService)
|
Dictionary<string, object> options, IUserAccountService userAccountService)
|
||||||
{
|
{
|
||||||
|
if (options.ContainsKey("verbose"))
|
||||||
|
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
|
||||||
|
|
||||||
if (saveThisFolderItself)
|
if (saveThisFolderItself)
|
||||||
{
|
{
|
||||||
path += CreateArchiveFolderName(inventoryFolder);
|
path += CreateArchiveFolderName(inventoryFolder);
|
||||||
|
|
|
@ -122,12 +122,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
scene.AddCommand(
|
scene.AddCommand(
|
||||||
this, "save iar",
|
this, "save iar",
|
||||||
"save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>]",
|
"save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]",
|
||||||
"Save user inventory archive (IAR).",
|
"Save user inventory archive (IAR).",
|
||||||
"<first> is the user's first name." + Environment.NewLine
|
"<first> is the user's first name." + Environment.NewLine
|
||||||
+ "<last> is the user's last name." + Environment.NewLine
|
+ "<last> is the user's last name." + Environment.NewLine
|
||||||
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
|
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
|
||||||
+ "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
|
+ "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
|
||||||
|
+ "-v|--verbose extra debug messages." + Environment.NewLine
|
||||||
+ "<IAR path> is the filesystem path at which to save the IAR."
|
+ "<IAR path> is the filesystem path at which to save the IAR."
|
||||||
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
|
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
|
||||||
HandleSaveInvConsoleCommand);
|
HandleSaveInvConsoleCommand);
|
||||||
|
@ -394,6 +395,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
OptionSet ops = new OptionSet();
|
OptionSet ops = new OptionSet();
|
||||||
//ops.Add("v|version=", delegate(string v) { options["version"] = v; });
|
//ops.Add("v|version=", delegate(string v) { options["version"] = v; });
|
||||||
ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
|
ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
|
||||||
|
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
|
||||||
|
|
||||||
List<string> mainParams = ops.Parse(cmdparams);
|
List<string> mainParams = ops.Parse(cmdparams);
|
||||||
|
|
||||||
|
|
|
@ -43,8 +43,9 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||||
{
|
{
|
||||||
public class ObjectAdd : IRegionModule
|
public class ObjectAdd : IRegionModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
#region IRegionModule Members
|
#region IRegionModule Members
|
||||||
|
|
||||||
|
@ -63,7 +64,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||||
{
|
{
|
||||||
UUID capuuid = UUID.Random();
|
UUID capuuid = UUID.Random();
|
||||||
|
|
||||||
m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
|
// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
|
||||||
|
|
||||||
caps.RegisterHandler("ObjectAdd",
|
caps.RegisterHandler("ObjectAdd",
|
||||||
new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/",
|
new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/",
|
||||||
|
|
|
@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||||
{
|
{
|
||||||
UUID capID = UUID.Random();
|
UUID capID = UUID.Random();
|
||||||
|
|
||||||
m_log.Info("[UploadObjectAssetModule]: /CAPS/" + capID);
|
// m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID);
|
||||||
caps.RegisterHandler("UploadObjectAsset",
|
caps.RegisterHandler("UploadObjectAsset",
|
||||||
new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/",
|
new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/",
|
||||||
delegate(Hashtable m_dhttpMethod)
|
delegate(Hashtable m_dhttpMethod)
|
||||||
|
@ -156,7 +156,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString());
|
m_log.Error("[UPLOAD OBJECT ASSET MODULE]: Error deserializing message " + ex.ToString());
|
||||||
message = null;
|
message = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||||
Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation);
|
Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation);
|
||||||
Quaternion rot = Quaternion.Identity;
|
Quaternion rot = Quaternion.Identity;
|
||||||
Vector3 rootpos = Vector3.Zero;
|
Vector3 rootpos = Vector3.Zero;
|
||||||
Quaternion rootrot = Quaternion.Identity;
|
// Quaternion rootrot = Quaternion.Identity;
|
||||||
|
|
||||||
SceneObjectGroup rootGroup = null;
|
SceneObjectGroup rootGroup = null;
|
||||||
SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length];
|
SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length];
|
||||||
|
@ -186,11 +186,9 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||||
if (i == 0)
|
if (i == 0)
|
||||||
{
|
{
|
||||||
rootpos = obj.Position;
|
rootpos = obj.Position;
|
||||||
rootrot = obj.Rotation;
|
// rootrot = obj.Rotation;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Combine the extraparams data into it's ugly blob again....
|
// Combine the extraparams data into it's ugly blob again....
|
||||||
//int bytelength = 0;
|
//int bytelength = 0;
|
||||||
//for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
|
//for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
|
||||||
|
@ -363,9 +361,8 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||||
responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId));
|
responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId));
|
||||||
|
|
||||||
return responsedata;
|
return responsedata;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private string ConvertUintToBytes(uint val)
|
private string ConvertUintToBytes(uint val)
|
||||||
{
|
{
|
||||||
byte[] resultbytes = Utils.UIntToBytes(val);
|
byte[] resultbytes = Utils.UIntToBytes(val);
|
||||||
|
|
|
@ -53,6 +53,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
protected bool m_Enabled = false;
|
protected bool m_Enabled = false;
|
||||||
protected Scene m_aScene;
|
protected Scene m_aScene;
|
||||||
protected List<UUID> m_agentsInTransit;
|
protected List<UUID> m_agentsInTransit;
|
||||||
|
private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
|
||||||
|
new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
|
||||||
|
|
||||||
|
|
||||||
#region ISharedRegionModule
|
#region ISharedRegionModule
|
||||||
|
|
||||||
|
@ -281,6 +284,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero))
|
||||||
|
{
|
||||||
|
sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
||||||
|
|
||||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||||
|
@ -575,7 +584,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
#region Agent Crossings
|
#region Agent Crossings
|
||||||
|
|
||||||
public void Cross(ScenePresence agent, bool isFlying)
|
public bool Cross(ScenePresence agent, bool isFlying)
|
||||||
{
|
{
|
||||||
Scene scene = agent.Scene;
|
Scene scene = agent.Scene;
|
||||||
Vector3 pos = agent.AbsolutePosition;
|
Vector3 pos = agent.AbsolutePosition;
|
||||||
|
@ -611,6 +620,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
agent.InTransit();
|
||||||
|
|
||||||
neighboury = b.TriggerRegionY;
|
neighboury = b.TriggerRegionY;
|
||||||
neighbourx = b.TriggerRegionX;
|
neighbourx = b.TriggerRegionX;
|
||||||
|
|
||||||
|
@ -620,7 +631,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
agent.ControllingClient.SendAgentAlertMessage(
|
agent.ControllingClient.SendAgentAlertMessage(
|
||||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||||
return;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -632,6 +643,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
agent.InTransit();
|
||||||
|
|
||||||
neighboury = ba.TriggerRegionY;
|
neighboury = ba.TriggerRegionY;
|
||||||
neighbourx = ba.TriggerRegionX;
|
neighbourx = ba.TriggerRegionX;
|
||||||
|
|
||||||
|
@ -644,7 +657,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||||
|
|
||||||
|
|
||||||
return;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -664,6 +677,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
agent.InTransit();
|
||||||
|
|
||||||
neighboury = ba.TriggerRegionY;
|
neighboury = ba.TriggerRegionY;
|
||||||
neighbourx = ba.TriggerRegionX;
|
neighbourx = ba.TriggerRegionX;
|
||||||
Vector3 newposition = pos;
|
Vector3 newposition = pos;
|
||||||
|
@ -672,7 +687,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
agent.ControllingClient.SendAgentAlertMessage(
|
agent.ControllingClient.SendAgentAlertMessage(
|
||||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||||
return;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||||
|
@ -694,6 +709,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
agent.InTransit();
|
||||||
|
|
||||||
neighboury = b.TriggerRegionY;
|
neighboury = b.TriggerRegionY;
|
||||||
neighbourx = b.TriggerRegionX;
|
neighbourx = b.TriggerRegionX;
|
||||||
Vector3 newposition = pos;
|
Vector3 newposition = pos;
|
||||||
|
@ -702,7 +719,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
agent.ControllingClient.SendAgentAlertMessage(
|
agent.ControllingClient.SendAgentAlertMessage(
|
||||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||||
return;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||||
|
@ -738,9 +755,52 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||||
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
|
|
||||||
|
|
||||||
|
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
|
||||||
|
|
||||||
|
ExpiringCache<ulong, DateTime> r;
|
||||||
|
DateTime banUntil;
|
||||||
|
|
||||||
|
if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
|
||||||
|
{
|
||||||
|
if (r.TryGetValue(neighbourHandle, out banUntil))
|
||||||
|
{
|
||||||
|
if (DateTime.Now < banUntil)
|
||||||
|
return false;
|
||||||
|
r.Remove(neighbourHandle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
r = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||||
|
|
||||||
|
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos))
|
||||||
|
{
|
||||||
|
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
|
||||||
|
if (r == null)
|
||||||
|
{
|
||||||
|
r = new ExpiringCache<ulong, DateTime>();
|
||||||
|
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||||
|
|
||||||
|
m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
agent.InTransit();
|
||||||
|
|
||||||
|
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
||||||
|
d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d);
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -751,7 +811,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
|
private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
|
||||||
{
|
{
|
||||||
|
|
||||||
// This assumes that we know what our neighbors are.
|
// This assumes that we know what our neighbours are.
|
||||||
|
|
||||||
InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
|
InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
|
||||||
d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
|
d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
|
||||||
|
@ -795,21 +855,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
icon.EndInvoke(iar);
|
icon.EndInvoke(iar);
|
||||||
}
|
}
|
||||||
|
|
||||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
|
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This Closes child agents on neighboring regions
|
/// This Closes child agents on neighbouring regions
|
||||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
|
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying)
|
||||||
{
|
{
|
||||||
|
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||||
|
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
|
||||||
|
|
||||||
Scene m_scene = agent.Scene;
|
Scene m_scene = agent.Scene;
|
||||||
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
|
||||||
|
|
||||||
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
|
|
||||||
GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
|
||||||
|
|
||||||
if (neighbourRegion != null && agent.ValidateAttachments())
|
if (neighbourRegion != null && agent.ValidateAttachments())
|
||||||
{
|
{
|
||||||
|
@ -920,7 +978,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
#region Enable Child Agent
|
#region Enable Child Agent
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This informs a single neighboring region about agent "avatar".
|
/// This informs a single neighbouring region about agent "avatar".
|
||||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void EnableChildAgent(ScenePresence sp, GridRegion region)
|
public void EnableChildAgent(ScenePresence sp, GridRegion region)
|
||||||
|
@ -977,7 +1035,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
|
ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This informs all neighboring regions about agent "avatar".
|
/// This informs all neighbouring regions about agent "avatar".
|
||||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void EnableChildAgents(ScenePresence sp)
|
public void EnableChildAgents(ScenePresence sp)
|
||||||
|
@ -1108,7 +1166,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
catch (ArgumentOutOfRangeException)
|
catch (ArgumentOutOfRangeException)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
|
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
|
||||||
neighbour.ExternalHostName,
|
neighbour.ExternalHostName,
|
||||||
neighbour.RegionHandle,
|
neighbour.RegionHandle,
|
||||||
neighbour.RegionLocX,
|
neighbour.RegionLocX,
|
||||||
|
@ -1188,7 +1246,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbor region {2} @ {3} " +
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
|
||||||
"and EstablishAgentCommunication with seed cap {4}",
|
"and EstablishAgentCommunication with seed cap {4}",
|
||||||
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
||||||
|
|
||||||
|
|
|
@ -434,10 +434,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
|
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
|
||||||
item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
|
item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
|
||||||
|
|
||||||
// Magic number badness. Maybe this deserves an enum.
|
item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||||
// bit 4 (16) is the "Slam" bit, it means treat as passed
|
|
||||||
// and apply next owner perms on rez
|
|
||||||
item.CurrentPermissions |= 16; // Slam!
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -640,8 +637,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
rootPart.Name = item.Name;
|
rootPart.Name = item.Name;
|
||||||
rootPart.Description = item.Description;
|
rootPart.Description = item.Description;
|
||||||
|
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
|
||||||
|
{
|
||||||
|
rootPart.ObjectSaleType = item.SaleType;
|
||||||
|
rootPart.SalePrice = item.SalePrice;
|
||||||
|
}
|
||||||
|
|
||||||
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
|
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
|
||||||
if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
|
if ((rootPart.OwnerID != item.Owner) ||
|
||||||
|
(item.CurrentPermissions & 16) != 0 || // Magic number
|
||||||
|
(item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
|
||||||
{
|
{
|
||||||
//Need to kill the for sale here
|
//Need to kill the for sale here
|
||||||
rootPart.ObjectSaleType = 0;
|
rootPart.ObjectSaleType = 0;
|
||||||
|
@ -651,9 +656,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in group.Parts)
|
foreach (SceneObjectPart part in group.Parts)
|
||||||
{
|
{
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
|
||||||
part.EveryoneMask = item.EveryOnePermissions;
|
part.EveryoneMask = item.EveryOnePermissions;
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
|
||||||
part.NextOwnerMask = item.NextPermissions;
|
part.NextOwnerMask = item.NextPermissions;
|
||||||
part.GroupMask = 0; // DO NOT propagate here
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
|
||||||
|
part.GroupMask = item.GroupPermissions;
|
||||||
}
|
}
|
||||||
|
|
||||||
group.ApplyNextOwnerPermissions();
|
group.ApplyNextOwnerPermissions();
|
||||||
|
@ -669,8 +677,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
part.Inventory.ChangeInventoryOwner(item.Owner);
|
part.Inventory.ChangeInventoryOwner(item.Owner);
|
||||||
part.GroupMask = 0; // DO NOT propagate here
|
part.GroupMask = 0; // DO NOT propagate here
|
||||||
}
|
}
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
|
||||||
part.EveryoneMask = item.EveryOnePermissions;
|
part.EveryoneMask = item.EveryOnePermissions;
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
|
||||||
part.NextOwnerMask = item.NextPermissions;
|
part.NextOwnerMask = item.NextPermissions;
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
|
||||||
|
part.GroupMask = item.GroupPermissions;
|
||||||
}
|
}
|
||||||
|
|
||||||
rootPart.TrimPermissions();
|
rootPart.TrimPermissions();
|
||||||
|
|
|
@ -257,18 +257,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool QueryAccess(GridRegion destination, UUID id)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
||||||
{
|
{
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (Scene s in m_sceneList)
|
foreach (Scene s in m_sceneList)
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
if (s.RegionInfo.RegionID == destination.RegionID)
|
||||||
{
|
return s.QueryAccess(id, position);
|
||||||
//m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess");
|
|
||||||
return s.QueryAccess(id);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
|
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -239,18 +239,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool QueryAccess(GridRegion destination, UUID id)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
||||||
{
|
{
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Try local first
|
// Try local first
|
||||||
if (m_localBackend.QueryAccess(destination, id))
|
if (m_localBackend.QueryAccess(destination, id, position))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// else do the remote thing
|
// else do the remote thing
|
||||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||||
return m_remoteConnector.QueryAccess(destination, id);
|
return m_remoteConnector.QueryAccess(destination, id, position);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
|
@ -217,22 +217,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
m_scene.DeleteAllSceneObjects();
|
m_scene.DeleteAllSceneObjects();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
|
LoadParcels(serialisedParcels);
|
||||||
// otherwise, use the master avatar uuid instead
|
LoadObjects(serialisedSceneObjects);
|
||||||
|
|
||||||
// Reload serialized parcels
|
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
|
||||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
|
|
||||||
List<LandData> landData = new List<LandData>();
|
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
|
||||||
foreach (string serialisedParcel in serialisedParcels)
|
|
||||||
{
|
|
||||||
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
|
|
||||||
if (!ResolveUserUuid(parcel.OwnerID))
|
|
||||||
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
|
||||||
landData.Add(parcel);
|
|
||||||
}
|
}
|
||||||
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load serialized scene objects.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="serialisedSceneObjects"></param>
|
||||||
|
protected void LoadObjects(List<string> serialisedSceneObjects)
|
||||||
|
{
|
||||||
// Reload serialized prims
|
// Reload serialized prims
|
||||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
||||||
|
|
||||||
|
@ -262,6 +260,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
// to the same scene (when this is possible).
|
// to the same scene (when this is possible).
|
||||||
sceneObject.ResetIDs();
|
sceneObject.ResetIDs();
|
||||||
|
|
||||||
|
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
|
||||||
|
// or creator data is present. Otherwise, use the estate owner instead.
|
||||||
foreach (SceneObjectPart part in sceneObject.Parts)
|
foreach (SceneObjectPart part in sceneObject.Parts)
|
||||||
{
|
{
|
||||||
if (part.CreatorData == null || part.CreatorData == string.Empty)
|
if (part.CreatorData == null || part.CreatorData == string.Empty)
|
||||||
|
@ -319,10 +319,35 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
if (ignoredObjects > 0)
|
if (ignoredObjects > 0)
|
||||||
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
|
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
|
||||||
|
}
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
|
/// <summary>
|
||||||
|
/// Load serialized parcels.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="serialisedParcels"></param>
|
||||||
|
protected void LoadParcels(List<string> serialisedParcels)
|
||||||
|
{
|
||||||
|
// Reload serialized parcels
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
|
||||||
|
List<LandData> landData = new List<LandData>();
|
||||||
|
foreach (string serialisedParcel in serialisedParcels)
|
||||||
|
{
|
||||||
|
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
|
||||||
|
if (!ResolveUserUuid(parcel.OwnerID))
|
||||||
|
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
|
|
||||||
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
|
// m_log.DebugFormat(
|
||||||
|
// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
|
||||||
|
// parcel.Name, parcel.LocalID, parcel.Area);
|
||||||
|
|
||||||
|
landData.Add(parcel);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_merge)
|
||||||
|
m_scene.LandChannel.Clear(false);
|
||||||
|
|
||||||
|
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -249,14 +249,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
if (asset != null)
|
if (asset != null)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
|
if (m_options.ContainsKey("verbose"))
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
|
||||||
|
|
||||||
m_foundAssetUuids.Add(asset.FullID);
|
m_foundAssetUuids.Add(asset.FullID);
|
||||||
|
|
||||||
m_assetsArchiver.WriteAsset(PostProcess(asset));
|
m_assetsArchiver.WriteAsset(PostProcess(asset));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
|
if (m_options.ContainsKey("verbose"))
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
|
||||||
|
|
||||||
m_notFoundAssetUuids.Add(new UUID(id));
|
m_notFoundAssetUuids.Add(new UUID(id));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -767,6 +767,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
|
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
|
||||||
icon.EndInvoke(iar);
|
icon.EndInvoke(iar);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LookupUUID(List<UUID> uuidLst)
|
private void LookupUUID(List<UUID> uuidLst)
|
||||||
{
|
{
|
||||||
LookupUUIDS d = LookupUUIDsAsync;
|
LookupUUIDS d = LookupUUIDsAsync;
|
||||||
|
@ -775,6 +776,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
LookupUUIDSCompleted,
|
LookupUUIDSCompleted,
|
||||||
d);
|
d);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LookupUUIDsAsync(List<UUID> uuidLst)
|
private void LookupUUIDsAsync(List<UUID> uuidLst)
|
||||||
{
|
{
|
||||||
UUID[] uuidarr;
|
UUID[] uuidarr;
|
||||||
|
@ -789,12 +791,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
|
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
|
||||||
|
|
||||||
IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
||||||
string userName = "Unkown User";
|
|
||||||
if (userManager != null)
|
if (userManager != null)
|
||||||
userName = userManager.GetUserName(uuidarr[i]);
|
userManager.GetUserName(uuidarr[i]);
|
||||||
|
|
||||||
// we drop it. It gets cached though... so we're ready for the next request.
|
// we drop it. It gets cached though... so we're ready for the next request.
|
||||||
// diva commnent 11/21/2010: uh?!? wft?
|
// diva commnent 11/21/2010: uh?!? wft?
|
||||||
|
// justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -117,6 +117,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
return new List<ILandObject>();
|
return new List<ILandObject>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear(bool setupDefaultParcel)
|
||||||
|
{
|
||||||
|
if (m_landManagementModule != null)
|
||||||
|
m_landManagementModule.Clear(setupDefaultParcel);
|
||||||
|
}
|
||||||
|
|
||||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
||||||
{
|
{
|
||||||
if (m_landManagementModule != null)
|
if (m_landManagementModule != null)
|
||||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
@ -37,19 +38,22 @@ using OpenMetaverse.StructuredData;
|
||||||
using OpenMetaverse.Messages.Linden;
|
using OpenMetaverse.Messages.Linden;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Capabilities;
|
using OpenSim.Framework.Capabilities;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Region.Physics.Manager;
|
using OpenSim.Region.Physics.Manager;
|
||||||
using Caps=OpenSim.Framework.Capabilities.Caps;
|
using OpenSim.Services.Interfaces;
|
||||||
|
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.World.Land
|
namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
// used for caching
|
// used for caching
|
||||||
internal class ExtendedLandData {
|
internal class ExtendedLandData
|
||||||
|
{
|
||||||
public LandData LandData;
|
public LandData LandData;
|
||||||
public ulong RegionHandle;
|
public ulong RegionHandle;
|
||||||
public uint X, Y;
|
public uint X, Y;
|
||||||
|
@ -65,6 +69,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
private LandChannel landChannel;
|
private LandChannel landChannel;
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
|
protected Commander m_commander = new Commander("land");
|
||||||
|
|
||||||
|
protected IUserManagement m_userManager;
|
||||||
|
|
||||||
// Minimum for parcels to work is 64m even if we don't actually use them.
|
// Minimum for parcels to work is 64m even if we don't actually use them.
|
||||||
#pragma warning disable 0429
|
#pragma warning disable 0429
|
||||||
|
@ -127,19 +134,27 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
|
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
|
||||||
m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
|
m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
|
||||||
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
|
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
|
||||||
|
m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
|
||||||
|
|
||||||
lock (m_scene)
|
lock (m_scene)
|
||||||
{
|
{
|
||||||
m_scene.LandChannel = (ILandChannel)landChannel;
|
m_scene.LandChannel = (ILandChannel)landChannel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
InstallInterfaces();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
public void RegionLoaded(Scene scene)
|
||||||
{
|
{
|
||||||
|
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
{
|
{
|
||||||
|
// TODO: Also release other event manager listeners here
|
||||||
|
|
||||||
|
m_scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
|
||||||
|
m_scene.UnregisterModuleCommander(m_commander.Name);
|
||||||
}
|
}
|
||||||
|
|
||||||
// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
|
// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
|
||||||
|
@ -149,6 +164,29 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
// return nearestParcel != null;
|
// return nearestParcel != null;
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Processes commandline input. Do not call directly.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="args">Commandline arguments</param>
|
||||||
|
protected void EventManagerOnPluginConsole(string[] args)
|
||||||
|
{
|
||||||
|
if (args[0] == "land")
|
||||||
|
{
|
||||||
|
if (args.Length == 1)
|
||||||
|
{
|
||||||
|
m_commander.ProcessConsoleCommand("help", new string[0]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] tmpArgs = new string[args.Length - 2];
|
||||||
|
int i;
|
||||||
|
for (i = 2; i < args.Length; i++)
|
||||||
|
tmpArgs[i - 2] = args[i];
|
||||||
|
|
||||||
|
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void EventManagerOnNewClient(IClientAPI client)
|
void EventManagerOnNewClient(IClientAPI client)
|
||||||
{
|
{
|
||||||
//Register some client events
|
//Register some client events
|
||||||
|
@ -209,11 +247,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void PostInitialise()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -223,11 +256,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
get { return "LandManagementModule"; }
|
get { return "LandManagementModule"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSharedModule
|
|
||||||
{
|
|
||||||
get { return false; }
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Parcel Add/Remove/Get/Create
|
#region Parcel Add/Remove/Get/Create
|
||||||
|
@ -270,13 +298,19 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
|
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
|
||||||
m_landIDList.Initialize();
|
m_landIDList.Initialize();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a default parcel that spans the entire region and is owned by the estate owner.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The parcel created.</returns>
|
||||||
|
protected ILandObject CreateDefaultParcel()
|
||||||
|
{
|
||||||
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
||||||
|
|
||||||
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||||
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||||
AddLandObject(fullSimParcel);
|
return AddLandObject(fullSimParcel);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<ILandObject> AllParcels()
|
public List<ILandObject> AllParcels()
|
||||||
|
@ -549,15 +583,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a basic Parcel object without an owner (a zeroed key)
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public ILandObject CreateBaseLand()
|
|
||||||
{
|
|
||||||
return new LandObject(UUID.Zero, false, m_scene);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a land object to the stored list and adds them to the landIDList to what they own
|
/// Adds a land object to the stored list and adds them to the landIDList to what they own
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -618,6 +643,28 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clear the scene of all parcels
|
||||||
|
/// </summary>
|
||||||
|
public void Clear(bool setupDefaultParcel)
|
||||||
|
{
|
||||||
|
lock (m_landList)
|
||||||
|
{
|
||||||
|
foreach (ILandObject lo in m_landList.Values)
|
||||||
|
{
|
||||||
|
//m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
|
||||||
|
m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_landList.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
ResetSimLandObjects();
|
||||||
|
|
||||||
|
if (setupDefaultParcel)
|
||||||
|
CreateDefaultParcel();
|
||||||
|
}
|
||||||
|
|
||||||
private void performFinalLandJoin(ILandObject master, ILandObject slave)
|
private void performFinalLandJoin(ILandObject master, ILandObject slave)
|
||||||
{
|
{
|
||||||
bool[,] landBitmapSlave = slave.GetLandBitmap();
|
bool[,] landBitmapSlave = slave.GetLandBitmap();
|
||||||
|
@ -662,7 +709,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
|
|
||||||
if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0)
|
if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
try
|
try
|
||||||
|
@ -704,10 +751,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
|
//if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
|
||||||
return m_landList[m_landIDList[x / 4, y / 4]];
|
return m_landList[m_landIDList[x / 4, y / 4]];
|
||||||
else
|
//else
|
||||||
return null;
|
// return null;
|
||||||
}
|
}
|
||||||
catch (IndexOutOfRangeException)
|
catch (IndexOutOfRangeException)
|
||||||
{
|
{
|
||||||
|
@ -1283,7 +1330,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
|
void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
|
||||||
{
|
{
|
||||||
ILandObject land;
|
ILandObject land;
|
||||||
|
@ -1299,10 +1345,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
land.DeedToGroup(groupID);
|
land.DeedToGroup(groupID);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#region Land Object From Storage Functions
|
#region Land Object From Storage Functions
|
||||||
|
|
||||||
public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
|
public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
|
||||||
|
@ -1337,6 +1381,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
public void EventManagerOnNoLandDataFromStorage()
|
public void EventManagerOnNoLandDataFromStorage()
|
||||||
{
|
{
|
||||||
ResetSimLandObjects();
|
ResetSimLandObjects();
|
||||||
|
CreateDefaultParcel();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -1591,5 +1636,67 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
UpdateLandObject(localID, land.LandData);
|
UpdateLandObject(localID, land.LandData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void InstallInterfaces()
|
||||||
|
{
|
||||||
|
Command clearCommand
|
||||||
|
= new Command("clear", CommandIntentions.COMMAND_HAZARDOUS, ClearCommand, "Clears all the parcels from the region.");
|
||||||
|
Command showCommand
|
||||||
|
= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the region.");
|
||||||
|
|
||||||
|
m_commander.RegisterCommand("clear", clearCommand);
|
||||||
|
m_commander.RegisterCommand("show", showCommand);
|
||||||
|
|
||||||
|
// Add this to our scene so scripts can call these functions
|
||||||
|
m_scene.RegisterModuleCommander(m_commander);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ClearCommand(Object[] args)
|
||||||
|
{
|
||||||
|
string response = MainConsole.Instance.CmdPrompt(
|
||||||
|
string.Format(
|
||||||
|
"Are you sure that you want to clear all land parcels from {0} (y or n)",
|
||||||
|
m_scene.RegionInfo.RegionName),
|
||||||
|
"n");
|
||||||
|
|
||||||
|
if (response.ToLower() == "y")
|
||||||
|
{
|
||||||
|
Clear(true);
|
||||||
|
MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ShowParcelsCommand(Object[] args)
|
||||||
|
{
|
||||||
|
StringBuilder report = new StringBuilder();
|
||||||
|
|
||||||
|
report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
|
||||||
|
report.AppendFormat(
|
||||||
|
"{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
|
||||||
|
"Parcel Name",
|
||||||
|
"Local ID",
|
||||||
|
"Area",
|
||||||
|
"Starts",
|
||||||
|
"Ends",
|
||||||
|
"Owner");
|
||||||
|
|
||||||
|
lock (m_landList)
|
||||||
|
{
|
||||||
|
foreach (ILandObject lo in m_landList.Values)
|
||||||
|
{
|
||||||
|
LandData ld = lo.LandData;
|
||||||
|
|
||||||
|
report.AppendFormat(
|
||||||
|
"{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
|
||||||
|
ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MainConsole.Instance.Output(report.ToString());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -66,6 +66,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
#region ILandObject Members
|
#region ILandObject Members
|
||||||
|
|
||||||
|
public int GetPrimsFree()
|
||||||
|
{
|
||||||
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
|
int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims;
|
||||||
|
return free;
|
||||||
|
}
|
||||||
|
|
||||||
public LandData LandData
|
public LandData LandData
|
||||||
{
|
{
|
||||||
get { return m_landData; }
|
get { return m_landData; }
|
||||||
|
@ -78,6 +85,42 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
get { return m_scene.RegionInfo.RegionID; }
|
get { return m_scene.RegionInfo.RegionID; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector3 StartPoint
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
for (int y = 0; y < landArrayMax; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < landArrayMax; x++)
|
||||||
|
{
|
||||||
|
if (LandBitmap[x, y])
|
||||||
|
return new Vector3(x * 4, y * 4, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Vector3(-1, -1, -1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 EndPoint
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
for (int y = landArrayMax - 1; y >= 0; y--)
|
||||||
|
{
|
||||||
|
for (int x = landArrayMax - 1; x >= 0; x--)
|
||||||
|
{
|
||||||
|
if (LandBitmap[x, y])
|
||||||
|
{
|
||||||
|
return new Vector3(x * 4, y * 4, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Vector3(-1, -1, -1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Constructors
|
#region Constructors
|
||||||
|
|
||||||
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
|
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
|
||||||
|
@ -105,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
/// <returns>Returns true if the piece of land contains the specified point</returns>
|
/// <returns>Returns true if the piece of land contains the specified point</returns>
|
||||||
public bool ContainsPoint(int x, int y)
|
public bool ContainsPoint(int x, int y)
|
||||||
{
|
{
|
||||||
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
|
if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize)
|
||||||
{
|
{
|
||||||
return (LandBitmap[x / 4, y / 4] == true);
|
return (LandBitmap[x / 4, y / 4] == true);
|
||||||
}
|
}
|
||||||
|
@ -147,7 +190,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Normal Calculations
|
// Normal Calculations
|
||||||
return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
|
int parcelMax = (int)(((float)LandData.Area / 65536.0f)
|
||||||
|
* (float)m_scene.RegionInfo.ObjectCapacity
|
||||||
|
* (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
|
||||||
|
// TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
|
||||||
|
return parcelMax;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
|
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
|
||||||
|
@ -159,7 +206,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Normal Calculations
|
//Normal Calculations
|
||||||
return m_scene.RegionInfo.ObjectCapacity;
|
int simMax = (int)(((float)LandData.SimwideArea / 65536.0f)
|
||||||
|
* (float)m_scene.RegionInfo.ObjectCapacity);
|
||||||
|
return simMax;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -217,6 +266,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
ParcelFlags.AllowDamage |
|
ParcelFlags.AllowDamage |
|
||||||
ParcelFlags.CreateObjects |
|
ParcelFlags.CreateObjects |
|
||||||
ParcelFlags.RestrictPushObject |
|
ParcelFlags.RestrictPushObject |
|
||||||
|
ParcelFlags.AllowOtherScripts |
|
||||||
ParcelFlags.AllowGroupScripts |
|
ParcelFlags.AllowGroupScripts |
|
||||||
ParcelFlags.CreateGroupObjects |
|
ParcelFlags.CreateGroupObjects |
|
||||||
ParcelFlags.AllowAPrimitiveEntry |
|
ParcelFlags.AllowAPrimitiveEntry |
|
||||||
|
@ -332,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
newData.AuthBuyerID = UUID.Zero;
|
newData.AuthBuyerID = UUID.Zero;
|
||||||
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
|
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
|
||||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||||
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
SendLandUpdateToAvatarsOverMe(true);
|
SendLandUpdateToAvatarsOverMe(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -347,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
|
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
|
||||||
|
|
||||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||||
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
SendLandUpdateToAvatarsOverMe(true);
|
SendLandUpdateToAvatarsOverMe(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -413,6 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
|
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
|
||||||
{
|
{
|
||||||
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
SendLandProperties(0, snap_selection, 0, remote_client);
|
SendLandProperties(0, snap_selection, 0, remote_client);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
||||||
part.NextOwnerMask;
|
part.NextOwnerMask;
|
||||||
item.GroupPermissions = part.GroupMask &
|
item.GroupPermissions = part.GroupMask &
|
||||||
part.NextOwnerMask;
|
part.NextOwnerMask;
|
||||||
item.CurrentPermissions |= 16; // Slam!
|
item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||||
|
|
||||||
if (m_scene.AddInventoryItem(item))
|
if (m_scene.AddInventoryItem(item))
|
||||||
|
|
|
@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||||
private static readonly ILog m_log =
|
private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private Commander m_commander = new Commander("export");
|
// private Commander m_commander = new Commander("export");
|
||||||
private List<Scene> m_regions = new List<Scene>();
|
private List<Scene> m_regions = new List<Scene>();
|
||||||
private string m_savedir = "exports";
|
private string m_savedir = "exports";
|
||||||
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
|
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
|
||||||
|
@ -77,14 +77,13 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||||
m_serialisers.Add(new SerialiseObjects());
|
m_serialisers.Add(new SerialiseObjects());
|
||||||
}
|
}
|
||||||
|
|
||||||
LoadCommanderCommands();
|
// LoadCommanderCommands();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
public void AddRegion(Scene scene)
|
||||||
{
|
{
|
||||||
scene.RegisterModuleCommander(m_commander);
|
// scene.RegisterModuleCommander(m_commander);
|
||||||
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
// scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||||
scene.RegisterModuleInterface<IRegionSerialiserModule>(this);
|
scene.RegisterModuleInterface<IRegionSerialiserModule>(this);
|
||||||
|
|
||||||
lock (m_regions)
|
lock (m_regions)
|
||||||
|
@ -211,18 +210,18 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private void EventManager_OnPluginConsole(string[] args)
|
// private void EventManager_OnPluginConsole(string[] args)
|
||||||
{
|
// {
|
||||||
if (args[0] == "export")
|
// if (args[0] == "export")
|
||||||
{
|
// {
|
||||||
string[] tmpArgs = new string[args.Length - 2];
|
// string[] tmpArgs = new string[args.Length - 2];
|
||||||
int i = 0;
|
// int i = 0;
|
||||||
for (i = 2; i < args.Length; i++)
|
// for (i = 2; i < args.Length; i++)
|
||||||
tmpArgs[i - 2] = args[i];
|
// tmpArgs[i - 2] = args[i];
|
||||||
|
//
|
||||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
// m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
private void InterfaceSaveRegion(Object[] args)
|
private void InterfaceSaveRegion(Object[] args)
|
||||||
{
|
{
|
||||||
|
@ -245,15 +244,15 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LoadCommanderCommands()
|
// private void LoadCommanderCommands()
|
||||||
{
|
// {
|
||||||
Command serialiseSceneCommand = new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveRegion, "Saves the named region into the exports directory.");
|
// Command serialiseSceneCommand = new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveRegion, "Saves the named region into the exports directory.");
|
||||||
serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
|
// serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
|
||||||
|
//
|
||||||
Command serialiseAllScenesCommand = new Command("save-all",CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
|
// Command serialiseAllScenesCommand = new Command("save-all",CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
|
||||||
|
//
|
||||||
m_commander.RegisterCommand("save", serialiseSceneCommand);
|
// m_commander.RegisterCommand("save", serialiseSceneCommand);
|
||||||
m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
|
// m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -38,7 +38,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
||||||
{
|
{
|
||||||
public class SoundModule : IRegionModule, ISoundModule
|
public class SoundModule : IRegionModule, ISoundModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected Scene m_scene;
|
protected Scene m_scene;
|
||||||
|
|
||||||
|
|
|
@ -85,9 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
|
||||||
public static float noise1(float arg)
|
public static float noise1(float arg)
|
||||||
{
|
{
|
||||||
int bx0, bx1;
|
int bx0, bx1;
|
||||||
float rx0, rx1, sx, t, u, v, a;
|
float rx0, rx1, sx, t, u, v;
|
||||||
|
|
||||||
a = arg;
|
|
||||||
|
|
||||||
t = arg + N;
|
t = arg + N;
|
||||||
bx0 = ((int)t) & BM;
|
bx0 = ((int)t) & BM;
|
||||||
|
|
|
@ -641,7 +641,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
lock (m_openRequests)
|
lock (m_openRequests)
|
||||||
m_openRequests.Add(requestID, mrs);
|
m_openRequests.Add(requestID, mrs);
|
||||||
|
|
||||||
WebRequest mapitemsrequest = WebRequest.Create(httpserver);
|
WebRequest mapitemsrequest = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
mapitemsrequest = WebRequest.Create(httpserver);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
|
||||||
|
return new OSDMap();
|
||||||
|
}
|
||||||
|
|
||||||
mapitemsrequest.Method = "POST";
|
mapitemsrequest.Method = "POST";
|
||||||
mapitemsrequest.ContentType = "application/xml+llsd";
|
mapitemsrequest.ContentType = "application/xml+llsd";
|
||||||
OSDMap RAMap = new OSDMap();
|
OSDMap RAMap = new OSDMap();
|
||||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
|
||||||
void TeleportHome(UUID id, IClientAPI client);
|
void TeleportHome(UUID id, IClientAPI client);
|
||||||
|
|
||||||
void Cross(ScenePresence agent, bool isFlying);
|
bool Cross(ScenePresence agent, bool isFlying);
|
||||||
|
|
||||||
void AgentArrivedAtDestination(UUID agent);
|
void AgentArrivedAtDestination(UUID agent);
|
||||||
|
|
||||||
|
|
|
@ -69,6 +69,14 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
ILandObject GetLandObject(int localID);
|
ILandObject GetLandObject(int localID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clear the land channel of all parcels.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="setupDefaultParcel">
|
||||||
|
/// If true, set up a default parcel covering the whole region owned by the estate owner.
|
||||||
|
/// </param>
|
||||||
|
void Clear(bool setupDefaultParcel);
|
||||||
|
|
||||||
bool IsLandPrimCountTainted();
|
bool IsLandPrimCountTainted();
|
||||||
bool IsForcefulBansAllowed();
|
bool IsForcefulBansAllowed();
|
||||||
void UpdateLandObject(int localID, LandData data);
|
void UpdateLandObject(int localID, LandData data);
|
||||||
|
|
|
@ -39,11 +39,26 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
int GetParcelMaxPrimCount(ILandObject thisObject);
|
int GetParcelMaxPrimCount(ILandObject thisObject);
|
||||||
int GetSimulatorMaxPrimCount(ILandObject thisObject);
|
int GetSimulatorMaxPrimCount(ILandObject thisObject);
|
||||||
|
int GetPrimsFree();
|
||||||
|
|
||||||
LandData LandData { get; set; }
|
LandData LandData { get; set; }
|
||||||
bool[,] LandBitmap { get; set; }
|
bool[,] LandBitmap { get; set; }
|
||||||
UUID RegionUUID { get; }
|
UUID RegionUUID { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The start point for the land object. This is the western-most point as one scans land working from
|
||||||
|
/// north to south.
|
||||||
|
/// </summary>
|
||||||
|
Vector3 StartPoint { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The end point for the land object. This is the eastern-most point as one scans land working from
|
||||||
|
/// south to north.
|
||||||
|
/// </summary>
|
||||||
|
Vector3 EndPoint { get; }
|
||||||
|
|
||||||
bool ContainsPoint(int x, int y);
|
bool ContainsPoint(int x, int y);
|
||||||
|
|
||||||
ILandObject Copy();
|
ILandObject Copy();
|
||||||
|
|
||||||
void SendLandUpdateToAvatarsOverMe();
|
void SendLandUpdateToAvatarsOverMe();
|
||||||
|
|
|
@ -328,8 +328,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
item.Name = itemUpd.Name;
|
item.Name = itemUpd.Name;
|
||||||
item.Description = itemUpd.Description;
|
item.Description = itemUpd.Description;
|
||||||
|
if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
|
||||||
|
item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
|
||||||
item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
|
item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
|
||||||
|
if (item.EveryOnePermissions != (itemUpd.EveryOnePermissions & item.BasePermissions))
|
||||||
|
item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
|
||||||
item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions;
|
item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions;
|
||||||
|
if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions))
|
||||||
|
item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
|
||||||
item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions;
|
item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions;
|
||||||
item.GroupID = itemUpd.GroupID;
|
item.GroupID = itemUpd.GroupID;
|
||||||
item.GroupOwned = itemUpd.GroupOwned;
|
item.GroupOwned = itemUpd.GroupOwned;
|
||||||
|
@ -344,9 +350,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// TODO: Check if folder changed and move item
|
// TODO: Check if folder changed and move item
|
||||||
//item.NextPermissions = itemUpd.Folder;
|
//item.NextPermissions = itemUpd.Folder;
|
||||||
item.InvType = itemUpd.InvType;
|
item.InvType = itemUpd.InvType;
|
||||||
|
|
||||||
|
if (item.SalePrice != itemUpd.SalePrice ||
|
||||||
|
item.SaleType != itemUpd.SaleType)
|
||||||
|
item.Flags |= (uint)InventoryItemFlags.ObjectSlamSale;
|
||||||
item.SalePrice = itemUpd.SalePrice;
|
item.SalePrice = itemUpd.SalePrice;
|
||||||
item.SaleType = itemUpd.SaleType;
|
item.SaleType = itemUpd.SaleType;
|
||||||
item.Flags = itemUpd.Flags;
|
|
||||||
|
|
||||||
InventoryService.UpdateItem(item);
|
InventoryService.UpdateItem(item);
|
||||||
}
|
}
|
||||||
|
@ -527,7 +536,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Assign to the actual item. Make sure the slam bit is
|
// Assign to the actual item. Make sure the slam bit is
|
||||||
// set, if it wasn't set before.
|
// set, if it wasn't set before.
|
||||||
itemCopy.BasePermissions = basePerms;
|
itemCopy.BasePermissions = basePerms;
|
||||||
itemCopy.CurrentPermissions = ownerPerms | 16; // Slam
|
itemCopy.CurrentPermissions = ownerPerms;
|
||||||
|
itemCopy.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||||
|
|
||||||
itemCopy.NextPermissions = item.NextPermissions;
|
itemCopy.NextPermissions = item.NextPermissions;
|
||||||
|
|
||||||
|
@ -1043,7 +1053,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
else
|
else
|
||||||
agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
|
agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
|
||||||
|
|
||||||
agentItem.CurrentPermissions |= 16; // Slam
|
agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||||
agentItem.NextPermissions = taskItem.NextPermissions;
|
agentItem.NextPermissions = taskItem.NextPermissions;
|
||||||
agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
|
agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
|
||||||
agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
|
agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
|
||||||
|
@ -1254,7 +1264,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
|
(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
|
||||||
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
|
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
|
||||||
(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
|
(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
|
||||||
destTaskItem.CurrentPermissions |= 16; // Slam!
|
destTaskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1435,6 +1445,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Base ALWAYS has move
|
// Base ALWAYS has move
|
||||||
currentItem.BasePermissions |= (uint)PermissionMask.Move;
|
currentItem.BasePermissions |= (uint)PermissionMask.Move;
|
||||||
|
|
||||||
|
itemInfo.Flags = currentItem.Flags;
|
||||||
|
|
||||||
// Check if we're allowed to mess with permissions
|
// Check if we're allowed to mess with permissions
|
||||||
if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god
|
if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god
|
||||||
{
|
{
|
||||||
|
@ -1452,6 +1464,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Owner can't change base, and can change other
|
// Owner can't change base, and can change other
|
||||||
// only up to base
|
// only up to base
|
||||||
itemInfo.BasePermissions = currentItem.BasePermissions;
|
itemInfo.BasePermissions = currentItem.BasePermissions;
|
||||||
|
if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
|
||||||
|
if (itemInfo.GroupPermissions != currentItem.GroupPermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
|
||||||
|
if (itemInfo.CurrentPermissions != currentItem.CurrentPermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner;
|
||||||
|
if (itemInfo.NextPermissions != currentItem.NextPermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
|
||||||
itemInfo.EveryonePermissions &= currentItem.BasePermissions;
|
itemInfo.EveryonePermissions &= currentItem.BasePermissions;
|
||||||
itemInfo.GroupPermissions &= currentItem.BasePermissions;
|
itemInfo.GroupPermissions &= currentItem.BasePermissions;
|
||||||
itemInfo.CurrentPermissions &= currentItem.BasePermissions;
|
itemInfo.CurrentPermissions &= currentItem.BasePermissions;
|
||||||
|
@ -1459,6 +1479,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (itemInfo.BasePermissions != currentItem.BasePermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteBase;
|
||||||
|
if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
|
||||||
|
if (itemInfo.GroupPermissions != currentItem.GroupPermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
|
||||||
|
if (itemInfo.CurrentPermissions != currentItem.CurrentPermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner;
|
||||||
|
if (itemInfo.NextPermissions != currentItem.NextPermissions)
|
||||||
|
itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
|
||||||
|
}
|
||||||
|
|
||||||
// Next ALWAYS has move
|
// Next ALWAYS has move
|
||||||
itemInfo.NextPermissions |= (uint)PermissionMask.Move;
|
itemInfo.NextPermissions |= (uint)PermissionMask.Move;
|
||||||
|
@ -1667,7 +1700,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
srcTaskItem.NextPermissions;
|
srcTaskItem.NextPermissions;
|
||||||
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
|
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
|
||||||
srcTaskItem.NextPermissions;
|
srcTaskItem.NextPermissions;
|
||||||
destTaskItem.CurrentPermissions |= 16; // Slam!
|
destTaskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2131,5 +2164,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_sceneGraph.LinkObjects(root, children);
|
m_sceneGraph.LinkObjects(root, children);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string PermissionString(uint permissions)
|
||||||
|
{
|
||||||
|
PermissionMask perms = (PermissionMask)permissions &
|
||||||
|
(PermissionMask.Move |
|
||||||
|
PermissionMask.Copy |
|
||||||
|
PermissionMask.Transfer |
|
||||||
|
PermissionMask.Modify);
|
||||||
|
return perms.ToString();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -498,12 +498,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
get { return m_sceneGraph.Entities; }
|
get { return m_sceneGraph.Entities; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public Dictionary<UUID, ScenePresence> m_restorePresences
|
|
||||||
{
|
|
||||||
get { return m_sceneGraph.RestorePresences; }
|
|
||||||
set { m_sceneGraph.RestorePresences = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion Properties
|
#endregion Properties
|
||||||
|
|
||||||
#region Constructors
|
#region Constructors
|
||||||
|
@ -2483,37 +2477,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
(aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
|
(aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
|
||||||
|
|
||||||
CheckHeartbeat();
|
CheckHeartbeat();
|
||||||
ScenePresence presence;
|
|
||||||
|
|
||||||
if (m_restorePresences.ContainsKey(client.AgentId))
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName);
|
|
||||||
|
|
||||||
m_clientManager.Add(client);
|
|
||||||
SubscribeToClientEvents(client);
|
|
||||||
|
|
||||||
presence = m_restorePresences[client.AgentId];
|
|
||||||
m_restorePresences.Remove(client.AgentId);
|
|
||||||
|
|
||||||
// This is one of two paths to create avatars that are
|
|
||||||
// used. This tends to get called more in standalone
|
|
||||||
// than grid, not really sure why, but as such needs
|
|
||||||
// an explicity appearance lookup here.
|
|
||||||
AvatarAppearance appearance = null;
|
|
||||||
GetAvatarAppearance(client, out appearance);
|
|
||||||
presence.Appearance = appearance;
|
|
||||||
|
|
||||||
presence.initializeScenePresence(client, RegionInfo, this);
|
|
||||||
|
|
||||||
m_sceneGraph.AddScenePresence(presence);
|
|
||||||
|
|
||||||
lock (m_restorePresences)
|
|
||||||
{
|
|
||||||
Monitor.PulseAll(m_restorePresences);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here
|
if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here
|
||||||
{
|
{
|
||||||
m_log.Debug("[SCENE]: Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
|
m_log.Debug("[SCENE]: Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
|
||||||
|
@ -2521,20 +2485,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_clientManager.Add(client);
|
m_clientManager.Add(client);
|
||||||
SubscribeToClientEvents(client);
|
SubscribeToClientEvents(client);
|
||||||
|
|
||||||
ScenePresence sp = CreateAndAddScenePresence(client);
|
ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance);
|
||||||
if (aCircuit != null)
|
m_eventManager.TriggerOnNewPresence(sp);
|
||||||
sp.Appearance = aCircuit.Appearance;
|
|
||||||
|
sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags;
|
||||||
|
|
||||||
// HERE!!! Do the initial attachments right here
|
// HERE!!! Do the initial attachments right here
|
||||||
// first agent upon login is a root agent by design.
|
// first agent upon login is a root agent by design.
|
||||||
// All other AddNewClient calls find aCircuit.child to be true
|
// All other AddNewClient calls find aCircuit.child to be true
|
||||||
if (aCircuit == null || (aCircuit != null && aCircuit.child == false))
|
if (aCircuit.child == false)
|
||||||
{
|
{
|
||||||
sp.IsChildAgent = false;
|
sp.IsChildAgent = false;
|
||||||
Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
|
Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (GetScenePresence(client.AgentId) != null)
|
if (GetScenePresence(client.AgentId) != null)
|
||||||
{
|
{
|
||||||
|
@ -2996,25 +2960,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed.");
|
m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed.");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create a child agent scene presence and add it to this scene.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="client"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client)
|
|
||||||
{
|
|
||||||
CheckHeartbeat();
|
|
||||||
AvatarAppearance appearance = null;
|
|
||||||
GetAvatarAppearance(client, out appearance);
|
|
||||||
|
|
||||||
ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance);
|
|
||||||
//avatar.KnownRegions = GetChildrenSeeds(avatar.UUID);
|
|
||||||
|
|
||||||
m_eventManager.TriggerOnNewPresence(avatar);
|
|
||||||
|
|
||||||
return avatar;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the avatar apperance for the given client.
|
/// Get the avatar apperance for the given client.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -3324,6 +3269,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Let the SP know how we got here. This has a lot of interesting
|
||||||
|
// uses down the line.
|
||||||
|
sp.TeleportFlags = (TeleportFlags)teleportFlags;
|
||||||
|
|
||||||
if (sp.IsChildAgent)
|
if (sp.IsChildAgent)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
|
@ -3912,14 +3861,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark));
|
RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
|
public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
|
||||||
{
|
{
|
||||||
if (m_teleportModule != null)
|
if (m_teleportModule != null)
|
||||||
m_teleportModule.Cross(agent, isFlying);
|
return m_teleportModule.Cross(agent, isFlying);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
|
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
|
public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
|
||||||
|
@ -4970,7 +4921,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// from logging into the region, teleporting into the region
|
// from logging into the region, teleporting into the region
|
||||||
// or corssing the broder walking, but will NOT prevent
|
// or corssing the broder walking, but will NOT prevent
|
||||||
// child agent creation, thereby emulating the SL behavior.
|
// child agent creation, thereby emulating the SL behavior.
|
||||||
public bool QueryAccess(UUID agentID)
|
public bool QueryAccess(UUID agentID, Vector3 position)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -73,7 +73,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
|
protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
|
||||||
|
|
||||||
protected internal EntityManager Entities = new EntityManager();
|
protected internal EntityManager Entities = new EntityManager();
|
||||||
protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>();
|
|
||||||
|
|
||||||
protected RegionInfo m_regInfo;
|
protected RegionInfo m_regInfo;
|
||||||
protected Scene m_parentScene;
|
protected Scene m_parentScene;
|
||||||
|
@ -564,8 +563,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
ScenePresence newAvatar = null;
|
ScenePresence newAvatar = null;
|
||||||
|
|
||||||
|
// ScenePresence always defaults to child agent
|
||||||
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
|
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
|
||||||
newAvatar.IsChildAgent = true;
|
|
||||||
|
|
||||||
AddScenePresence(newAvatar);
|
AddScenePresence(newAvatar);
|
||||||
|
|
||||||
|
@ -578,6 +577,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="presence"></param>
|
/// <param name="presence"></param>
|
||||||
protected internal void AddScenePresence(ScenePresence presence)
|
protected internal void AddScenePresence(ScenePresence presence)
|
||||||
{
|
{
|
||||||
|
// Always a child when added to the scene
|
||||||
bool child = presence.IsChildAgent;
|
bool child = presence.IsChildAgent;
|
||||||
|
|
||||||
if (child)
|
if (child)
|
||||||
|
|
|
@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
taskItem.NextPermissions = item.NextPermissions;
|
taskItem.NextPermissions = item.NextPermissions;
|
||||||
// We're adding this to a prim we don't own. Force
|
// We're adding this to a prim we don't own. Force
|
||||||
// owner change
|
// owner change
|
||||||
taskItem.CurrentPermissions |= 16; // Slam
|
taskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -178,6 +178,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
item.LastOwnerID = item.OwnerID;
|
item.LastOwnerID = item.OwnerID;
|
||||||
item.OwnerID = ownerId;
|
item.OwnerID = ownerId;
|
||||||
|
item.PermsMask = 0;
|
||||||
|
item.PermsGranter = UUID.Zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -629,14 +631,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
group.SetGroup(m_part.GroupID, null);
|
group.SetGroup(m_part.GroupID, null);
|
||||||
|
|
||||||
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
|
// TODO: Remove magic number badness
|
||||||
|
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
|
||||||
{
|
{
|
||||||
if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
|
if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in partList)
|
foreach (SceneObjectPart part in partList)
|
||||||
{
|
{
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
|
||||||
part.EveryoneMask = item.EveryonePermissions;
|
part.EveryoneMask = item.EveryonePermissions;
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
|
||||||
part.NextOwnerMask = item.NextPermissions;
|
part.NextOwnerMask = item.NextPermissions;
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
|
||||||
|
part.GroupMask = item.GroupPermissions;
|
||||||
}
|
}
|
||||||
|
|
||||||
group.ApplyNextOwnerPermissions();
|
group.ApplyNextOwnerPermissions();
|
||||||
|
@ -645,15 +652,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
foreach (SceneObjectPart part in partList)
|
foreach (SceneObjectPart part in partList)
|
||||||
{
|
{
|
||||||
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
|
// TODO: Remove magic number badness
|
||||||
|
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
|
||||||
{
|
{
|
||||||
part.LastOwnerID = part.OwnerID;
|
part.LastOwnerID = part.OwnerID;
|
||||||
part.OwnerID = item.OwnerID;
|
part.OwnerID = item.OwnerID;
|
||||||
part.Inventory.ChangeInventoryOwner(item.OwnerID);
|
part.Inventory.ChangeInventoryOwner(item.OwnerID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
|
||||||
part.EveryoneMask = item.EveryonePermissions;
|
part.EveryoneMask = item.EveryonePermissions;
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
|
||||||
part.NextOwnerMask = item.NextPermissions;
|
part.NextOwnerMask = item.NextPermissions;
|
||||||
|
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
|
||||||
|
part.GroupMask = item.GroupPermissions;
|
||||||
}
|
}
|
||||||
|
|
||||||
rootPart.TrimPermissions();
|
rootPart.TrimPermissions();
|
||||||
|
@ -685,7 +697,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
item.ParentID = m_part.UUID;
|
item.ParentID = m_part.UUID;
|
||||||
item.ParentPartID = m_part.UUID;
|
item.ParentPartID = m_part.UUID;
|
||||||
item.Flags = m_items[item.ItemID].Flags;
|
|
||||||
|
|
||||||
// If group permissions have been set on, check that the groupID is up to date in case it has
|
// If group permissions have been set on, check that the groupID is up to date in case it has
|
||||||
// changed since permissions were last set.
|
// changed since permissions were last set.
|
||||||
|
@ -840,7 +851,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="xferManager"></param>
|
/// <param name="xferManager"></param>
|
||||||
public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
|
public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
|
||||||
{
|
{
|
||||||
bool changed = CreateInventoryFile();
|
CreateInventoryFile();
|
||||||
|
|
||||||
if (m_inventorySerial == 0) // No inventory
|
if (m_inventorySerial == 0) // No inventory
|
||||||
{
|
{
|
||||||
|
@ -946,6 +957,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
foreach (TaskInventoryItem item in m_items.Values)
|
||||||
{
|
{
|
||||||
|
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
|
||||||
|
mask &= ~((uint)PermissionMask.Copy >> 13);
|
||||||
|
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
|
||||||
|
mask &= ~((uint)PermissionMask.Transfer >> 13);
|
||||||
|
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
|
||||||
|
mask &= ~((uint)PermissionMask.Modify >> 13);
|
||||||
|
|
||||||
if (item.InvType != (int)InventoryType.Object)
|
if (item.InvType != (int)InventoryType.Object)
|
||||||
{
|
{
|
||||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
|
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
|
||||||
|
@ -996,6 +1014,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
item.BasePermissions &= item.NextPermissions;
|
item.BasePermissions &= item.NextPermissions;
|
||||||
item.EveryonePermissions &= item.NextPermissions;
|
item.EveryonePermissions &= item.NextPermissions;
|
||||||
item.OwnerChanged = true;
|
item.OwnerChanged = true;
|
||||||
|
item.PermsMask = 0;
|
||||||
|
item.PermsGranter = UUID.Zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1010,6 +1030,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
item.BasePermissions = perms;
|
item.BasePermissions = perms;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
m_inventorySerial++;
|
||||||
|
HasInventoryChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ContainsScripts()
|
public bool ContainsScripts()
|
||||||
|
|
|
@ -130,6 +130,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private bool m_updateflag;
|
private bool m_updateflag;
|
||||||
private byte m_movementflag;
|
private byte m_movementflag;
|
||||||
private Vector3? m_forceToApply;
|
private Vector3? m_forceToApply;
|
||||||
|
private TeleportFlags m_teleportFlags;
|
||||||
|
public TeleportFlags TeleportFlags
|
||||||
|
{
|
||||||
|
get { return m_teleportFlags; }
|
||||||
|
set { m_teleportFlags = value; }
|
||||||
|
}
|
||||||
|
|
||||||
private uint m_requestedSitTargetID;
|
private uint m_requestedSitTargetID;
|
||||||
private UUID m_requestedSitTargetUUID;
|
private UUID m_requestedSitTargetUUID;
|
||||||
public bool SitGround = false;
|
public bool SitGround = false;
|
||||||
|
@ -928,10 +935,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//else
|
//else
|
||||||
// m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
|
// m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
|
||||||
|
|
||||||
// On the next prim update, all objects will be sent
|
|
||||||
//
|
|
||||||
m_sceneViewer.Reset();
|
|
||||||
|
|
||||||
m_isChildAgent = false;
|
m_isChildAgent = false;
|
||||||
|
|
||||||
// send the animations of the other presences to me
|
// send the animations of the other presences to me
|
||||||
|
@ -953,6 +956,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void MakeChildAgent()
|
public void MakeChildAgent()
|
||||||
{
|
{
|
||||||
|
// Reset these so that teleporting in and walking out isn't seen
|
||||||
|
// as teleporting back
|
||||||
|
m_teleportFlags = TeleportFlags.Default;
|
||||||
|
|
||||||
// It looks like m_animator is set to null somewhere, and MakeChild
|
// It looks like m_animator is set to null somewhere, and MakeChild
|
||||||
// is called after that. Probably in aborted teleports.
|
// is called after that. Probably in aborted teleports.
|
||||||
if (m_animator == null)
|
if (m_animator == null)
|
||||||
|
@ -1108,7 +1115,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CompleteMovement(IClientAPI client)
|
public void CompleteMovement(IClientAPI client)
|
||||||
{
|
{
|
||||||
DateTime startTime = DateTime.Now;
|
// DateTime startTime = DateTime.Now;
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[SCENE PRESENCE]: Completing movement of {0} into region {1}",
|
"[SCENE PRESENCE]: Completing movement of {0} into region {1}",
|
||||||
|
@ -1161,9 +1168,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
|
// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
|
||||||
client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
|
// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -2718,29 +2725,57 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Makes sure avatar does not end up outside region
|
// Makes sure avatar does not end up outside region
|
||||||
if (neighbor <= 0)
|
if (neighbor <= 0)
|
||||||
{
|
{
|
||||||
if (!needsTransit)
|
if (needsTransit)
|
||||||
{
|
{
|
||||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||||
{
|
{
|
||||||
|
bool isFlying = m_physicsActor.Flying;
|
||||||
|
RemoveFromPhysicalScene();
|
||||||
|
|
||||||
Vector3 pos = AbsolutePosition;
|
Vector3 pos = AbsolutePosition;
|
||||||
if (AbsolutePosition.X < 0)
|
if (AbsolutePosition.X < 0)
|
||||||
pos.X += Velocity.X;
|
pos.X += Velocity.X * 2;
|
||||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||||
pos.X -= Velocity.X;
|
pos.X -= Velocity.X * 2;
|
||||||
if (AbsolutePosition.Y < 0)
|
if (AbsolutePosition.Y < 0)
|
||||||
pos.Y += Velocity.Y;
|
pos.Y += Velocity.Y * 2;
|
||||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||||
pos.Y -= Velocity.Y;
|
pos.Y -= Velocity.Y * 2;
|
||||||
|
Velocity = Vector3.Zero;
|
||||||
AbsolutePosition = pos;
|
AbsolutePosition = pos;
|
||||||
|
|
||||||
|
AddToPhysicalScene(isFlying);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (neighbor > 0)
|
else if (neighbor > 0)
|
||||||
CrossToNewRegion();
|
{
|
||||||
|
if (!CrossToNewRegion())
|
||||||
|
{
|
||||||
|
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||||
|
{
|
||||||
|
bool isFlying = m_physicsActor.Flying;
|
||||||
|
RemoveFromPhysicalScene();
|
||||||
|
|
||||||
|
Vector3 pos = AbsolutePosition;
|
||||||
|
if (AbsolutePosition.X < 0)
|
||||||
|
pos.X += Velocity.X * 2;
|
||||||
|
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||||
|
pos.X -= Velocity.X * 2;
|
||||||
|
if (AbsolutePosition.Y < 0)
|
||||||
|
pos.Y += Velocity.Y * 2;
|
||||||
|
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||||
|
pos.Y -= Velocity.Y * 2;
|
||||||
|
Velocity = Vector3.Zero;
|
||||||
|
AbsolutePosition = pos;
|
||||||
|
|
||||||
|
AddToPhysicalScene(isFlying);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RemoveFromPhysicalScene();
|
|
||||||
// This constant has been inferred from experimentation
|
// This constant has been inferred from experimentation
|
||||||
// I'm not sure what this value should be, so I tried a few values.
|
// I'm not sure what this value should be, so I tried a few values.
|
||||||
timeStep = 0.04f;
|
timeStep = 0.04f;
|
||||||
|
@ -2789,16 +2824,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// If the neighbor accepts, remove the agent's viewable avatar from this scene
|
/// If the neighbor accepts, remove the agent's viewable avatar from this scene
|
||||||
/// set them to a child agent.
|
/// set them to a child agent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected void CrossToNewRegion()
|
protected bool CrossToNewRegion()
|
||||||
{
|
{
|
||||||
InTransit();
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
|
return m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
m_scene.CrossAgentToNewRegion(this, false);
|
return m_scene.CrossAgentToNewRegion(this, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2952,10 +2986,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
|
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
|
||||||
ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
|
ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
|
||||||
|
|
||||||
// Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
|
|
||||||
if (m_scene.m_seeIntoRegionFromNeighbor)
|
|
||||||
m_sceneViewer.Reset();
|
|
||||||
|
|
||||||
//cAgentData.AVHeight;
|
//cAgentData.AVHeight;
|
||||||
m_rootRegionHandle = cAgentData.RegionHandle;
|
m_rootRegionHandle = cAgentData.RegionHandle;
|
||||||
//m_velocity = cAgentData.Velocity;
|
//m_velocity = cAgentData.Velocity;
|
||||||
|
|
|
@ -1441,6 +1441,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
{
|
{
|
||||||
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
|
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
|
||||||
|
|
||||||
|
if (reader.IsEmptyElement)
|
||||||
|
{
|
||||||
|
reader.Read();
|
||||||
|
return tinv;
|
||||||
|
}
|
||||||
|
|
||||||
reader.ReadStartElement(name, String.Empty);
|
reader.ReadStartElement(name, String.Empty);
|
||||||
|
|
||||||
while (reader.Name == "TaskInventoryItem")
|
while (reader.Name == "TaskInventoryItem")
|
||||||
|
@ -1474,6 +1480,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
{
|
{
|
||||||
PrimitiveBaseShape shape = new PrimitiveBaseShape();
|
PrimitiveBaseShape shape = new PrimitiveBaseShape();
|
||||||
|
|
||||||
|
if (reader.IsEmptyElement)
|
||||||
|
{
|
||||||
|
reader.Read();
|
||||||
|
return shape;
|
||||||
|
}
|
||||||
|
|
||||||
reader.ReadStartElement(name, String.Empty); // Shape
|
reader.ReadStartElement(name, String.Empty); // Shape
|
||||||
|
|
||||||
string nodeName = string.Empty;
|
string nodeName = string.Empty;
|
||||||
|
|
|
@ -0,0 +1,348 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using log4net;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
using OpenSim.Framework.Statistics;
|
||||||
|
using OpenSim.Region.ClientStack.LindenUDP;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.UDP.Linden
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A module that just holds commands for inspecting the current state of the Linden UDP stack.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// All actual client stack functionality remains in OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
/// </remarks>
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")]
|
||||||
|
public class LindenUDPInfoModule : ISharedRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||||
|
|
||||||
|
public string Name { get { return "Linden UDP Module"; } }
|
||||||
|
|
||||||
|
public Type ReplaceableInterface { get { return null; } }
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[LINDEN UDP INFO MODULE]: INITIALIZED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[LINDEN UDP INFO MODULE]: POST INITIALIZED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[LINDEN UDP INFO MODULE]: CLOSED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[LINDEN UDP INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
lock (m_scenes)
|
||||||
|
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||||
|
|
||||||
|
scene.AddCommand(
|
||||||
|
this, "show queues",
|
||||||
|
"show queues [full]",
|
||||||
|
"Show queue data for each client",
|
||||||
|
"Without the 'full' option, only root agents are shown."
|
||||||
|
+ " With the 'full' option child agents are also shown.",
|
||||||
|
ShowQueuesReport);
|
||||||
|
|
||||||
|
scene.AddCommand(
|
||||||
|
this, "show throttles",
|
||||||
|
"show throttles [full]",
|
||||||
|
"Show throttle settings for each client and for the server overall",
|
||||||
|
"Without the 'full' option, only root agents are shown."
|
||||||
|
+ " With the 'full' option child agents are also shown.",
|
||||||
|
ShowThrottlesReport);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[LINDEN UDP INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
lock (m_scenes)
|
||||||
|
m_scenes.Remove(scene.RegionInfo.RegionID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[LINDEN UDP INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ShowQueuesReport(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output(GetQueuesReport(cmd));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ShowThrottlesReport(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output(GetThrottlesReport(cmd));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string GetColumnEntry(string entry, int maxLength, int columnPadding)
|
||||||
|
{
|
||||||
|
return string.Format(
|
||||||
|
"{0,-" + maxLength + "}{1,-" + columnPadding + "}",
|
||||||
|
entry.Length > maxLength ? entry.Substring(0, maxLength) : entry,
|
||||||
|
"");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generate UDP Queue data report for each client
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="showParams"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected string GetQueuesReport(string[] showParams)
|
||||||
|
{
|
||||||
|
bool showChildren = false;
|
||||||
|
|
||||||
|
if (showParams.Length > 2 && showParams[2] == "full")
|
||||||
|
showChildren = true;
|
||||||
|
|
||||||
|
StringBuilder report = new StringBuilder();
|
||||||
|
|
||||||
|
int columnPadding = 2;
|
||||||
|
int maxNameLength = 18;
|
||||||
|
int maxRegionNameLength = 14;
|
||||||
|
int maxTypeLength = 4;
|
||||||
|
int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
|
||||||
|
|
||||||
|
report.Append(GetColumnEntry("User", maxNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry("Region", maxRegionNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
|
||||||
|
|
||||||
|
report.AppendFormat(
|
||||||
|
"{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n",
|
||||||
|
"Pkts",
|
||||||
|
"Pkts",
|
||||||
|
"Bytes",
|
||||||
|
"Pkts",
|
||||||
|
"Pkts",
|
||||||
|
"Pkts",
|
||||||
|
"Pkts",
|
||||||
|
"Pkts",
|
||||||
|
"Pkts",
|
||||||
|
"Pkts",
|
||||||
|
"Pkts");
|
||||||
|
|
||||||
|
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
|
||||||
|
report.AppendFormat(
|
||||||
|
"{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n",
|
||||||
|
"Out",
|
||||||
|
"In",
|
||||||
|
"Unacked",
|
||||||
|
"Resend",
|
||||||
|
"Land",
|
||||||
|
"Wind",
|
||||||
|
"Cloud",
|
||||||
|
"Task",
|
||||||
|
"Texture",
|
||||||
|
"Asset",
|
||||||
|
"State");
|
||||||
|
|
||||||
|
lock (m_scenes)
|
||||||
|
{
|
||||||
|
foreach (Scene scene in m_scenes.Values)
|
||||||
|
{
|
||||||
|
scene.ForEachClient(
|
||||||
|
delegate(IClientAPI client)
|
||||||
|
{
|
||||||
|
if (client is IStatsCollector)
|
||||||
|
{
|
||||||
|
bool isChild = scene.PresenceChildStatus(client.AgentId);
|
||||||
|
if (isChild && !showChildren)
|
||||||
|
return;
|
||||||
|
|
||||||
|
string name = client.Name;
|
||||||
|
string regionName = scene.RegionInfo.RegionName;
|
||||||
|
|
||||||
|
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
|
||||||
|
|
||||||
|
IStatsCollector stats = (IStatsCollector)client;
|
||||||
|
|
||||||
|
report.AppendLine(stats.Report());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return report.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Show throttle data
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="showParams"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected string GetThrottlesReport(string[] showParams)
|
||||||
|
{
|
||||||
|
bool showChildren = false;
|
||||||
|
|
||||||
|
if (showParams.Length > 2 && showParams[2] == "full")
|
||||||
|
showChildren = true;
|
||||||
|
|
||||||
|
StringBuilder report = new StringBuilder();
|
||||||
|
|
||||||
|
int columnPadding = 2;
|
||||||
|
int maxNameLength = 18;
|
||||||
|
int maxRegionNameLength = 14;
|
||||||
|
int maxTypeLength = 4;
|
||||||
|
int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
|
||||||
|
|
||||||
|
report.Append(GetColumnEntry("User", maxNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry("Region", maxRegionNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
|
||||||
|
|
||||||
|
report.AppendFormat(
|
||||||
|
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}\n",
|
||||||
|
"Total",
|
||||||
|
"Resend",
|
||||||
|
"Land",
|
||||||
|
"Wind",
|
||||||
|
"Cloud",
|
||||||
|
"Task",
|
||||||
|
"Texture",
|
||||||
|
"Asset");
|
||||||
|
|
||||||
|
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
|
||||||
|
report.AppendFormat(
|
||||||
|
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
|
||||||
|
"kb/s",
|
||||||
|
"kb/s",
|
||||||
|
"kb/s",
|
||||||
|
"kb/s",
|
||||||
|
"kb/s",
|
||||||
|
"kb/s",
|
||||||
|
"kb/s",
|
||||||
|
"kb/s");
|
||||||
|
|
||||||
|
report.AppendLine();
|
||||||
|
|
||||||
|
bool firstClient = true;
|
||||||
|
|
||||||
|
lock (m_scenes)
|
||||||
|
{
|
||||||
|
foreach (Scene scene in m_scenes.Values)
|
||||||
|
{
|
||||||
|
scene.ForEachClient(
|
||||||
|
delegate(IClientAPI client)
|
||||||
|
{
|
||||||
|
if (client is LLClientView)
|
||||||
|
{
|
||||||
|
LLClientView llClient = client as LLClientView;
|
||||||
|
|
||||||
|
if (firstClient)
|
||||||
|
{
|
||||||
|
report.AppendLine(GetServerThrottlesReport(llClient.UDPServer));
|
||||||
|
firstClient = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isChild = scene.PresenceChildStatus(client.AgentId);
|
||||||
|
if (isChild && !showChildren)
|
||||||
|
return;
|
||||||
|
|
||||||
|
string name = client.Name;
|
||||||
|
string regionName = scene.RegionInfo.RegionName;
|
||||||
|
|
||||||
|
LLUDPClient llUdpClient = llClient.UDPClient;
|
||||||
|
ClientInfo ci = llUdpClient.GetClientInfo();
|
||||||
|
|
||||||
|
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
|
||||||
|
|
||||||
|
report.AppendFormat(
|
||||||
|
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
|
||||||
|
(ci.totalThrottle * 8) / 1000,
|
||||||
|
(ci.resendThrottle * 8) / 1000,
|
||||||
|
(ci.landThrottle * 8) / 1000,
|
||||||
|
(ci.windThrottle * 8) / 1000,
|
||||||
|
(ci.cloudThrottle * 8) / 1000,
|
||||||
|
(ci.taskThrottle * 8) / 1000,
|
||||||
|
(ci.textureThrottle * 8) / 1000,
|
||||||
|
(ci.assetThrottle * 8) / 1000);
|
||||||
|
|
||||||
|
report.AppendLine();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return report.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string GetServerThrottlesReport(LLUDPServer udpServer)
|
||||||
|
{
|
||||||
|
StringBuilder report = new StringBuilder();
|
||||||
|
|
||||||
|
int columnPadding = 2;
|
||||||
|
int maxNameLength = 18;
|
||||||
|
int maxRegionNameLength = 14;
|
||||||
|
int maxTypeLength = 4;
|
||||||
|
|
||||||
|
string name = "SERVER AGENT LIMITS";
|
||||||
|
|
||||||
|
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry("-", maxRegionNameLength, columnPadding));
|
||||||
|
report.Append(GetColumnEntry("-", maxTypeLength, columnPadding));
|
||||||
|
|
||||||
|
ThrottleRates throttleRates = udpServer.ThrottleRates;
|
||||||
|
report.AppendFormat(
|
||||||
|
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
|
||||||
|
"n/a",
|
||||||
|
(throttleRates.ResendLimit * 8) / 1000,
|
||||||
|
(throttleRates.LandLimit * 8) / 1000,
|
||||||
|
(throttleRates.WindLimit * 8) / 1000,
|
||||||
|
(throttleRates.CloudLimit * 8) / 1000,
|
||||||
|
(throttleRates.TaskLimit * 8) / 1000,
|
||||||
|
(throttleRates.TextureLimit * 8) / 1000,
|
||||||
|
(throttleRates.AssetLimit * 8) / 1000);
|
||||||
|
|
||||||
|
return report.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -63,6 +63,11 @@ public class RegionCombinerLargeLandChannel : ILandChannel
|
||||||
return RootRegionLandChannel.AllParcels();
|
return RootRegionLandChannel.AllParcels();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear(bool setupDefaultParcel)
|
||||||
|
{
|
||||||
|
RootRegionLandChannel.Clear(setupDefaultParcel);
|
||||||
|
}
|
||||||
|
|
||||||
public ILandObject GetLandObject(int x, int y)
|
public ILandObject GetLandObject(int x, int y)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
|
//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
|
||||||
|
|
|
@ -558,7 +558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
else if (m_data[itemIndex] is Int32)
|
else if (m_data[itemIndex] is Int32)
|
||||||
return new LSLInteger((int)m_data[itemIndex]);
|
return new LSLInteger((int)m_data[itemIndex]);
|
||||||
else if (m_data[itemIndex] is LSL_Types.LSLString)
|
else if (m_data[itemIndex] is LSL_Types.LSLString)
|
||||||
return new LSLInteger((string)m_data[itemIndex]);
|
return new LSLInteger(m_data[itemIndex].ToString());
|
||||||
else
|
else
|
||||||
throw new InvalidCastException();
|
throw new InvalidCastException();
|
||||||
}
|
}
|
||||||
|
|
|
@ -39,7 +39,7 @@ namespace OpenSim.Server.Handlers.Grid
|
||||||
{
|
{
|
||||||
public class GridInfoServerInConnector : ServiceConnector
|
public class GridInfoServerInConnector : ServiceConnector
|
||||||
{
|
{
|
||||||
private string m_ConfigName = "GridInfoService";
|
// private string m_ConfigName = "GridInfoService";
|
||||||
|
|
||||||
public GridInfoServerInConnector(IConfigSource config, IHttpServer server, string configName) :
|
public GridInfoServerInConnector(IConfigSource config, IHttpServer server, string configName) :
|
||||||
base(config, server, configName)
|
base(config, server, configName)
|
||||||
|
|
|
@ -51,7 +51,8 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
||||||
{
|
{
|
||||||
public class GatekeeperAgentHandler : OpenSim.Server.Handlers.Simulation.AgentHandler
|
public class GatekeeperAgentHandler : OpenSim.Server.Handlers.Simulation.AgentHandler
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private IGatekeeperService m_GatekeeperService;
|
private IGatekeeperService m_GatekeeperService;
|
||||||
|
|
||||||
public GatekeeperAgentHandler(IGatekeeperService gatekeeper, bool proxy)
|
public GatekeeperAgentHandler(IGatekeeperService gatekeeper, bool proxy)
|
||||||
|
|
|
@ -41,9 +41,9 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
||||||
{
|
{
|
||||||
public class GatekeeperServiceInConnector : ServiceConnector
|
public class GatekeeperServiceInConnector : ServiceConnector
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(
|
// LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private IGatekeeperService m_GatekeeperService;
|
private IGatekeeperService m_GatekeeperService;
|
||||||
public IGatekeeperService GateKeeper
|
public IGatekeeperService GateKeeper
|
||||||
|
|
|
@ -215,12 +215,21 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
||||||
|
|
||||||
// We're behind a proxy
|
// We're behind a proxy
|
||||||
Hashtable headers = (Hashtable)request["headers"];
|
Hashtable headers = (Hashtable)request["headers"];
|
||||||
if (headers.ContainsKey("X-Forwarded-For") && headers["X-Forwarded-For"] != null)
|
string xff = "X-Forwarded-For";
|
||||||
|
if (headers.ContainsKey(xff.ToLower()))
|
||||||
|
xff = xff.ToLower();
|
||||||
|
|
||||||
|
if (!headers.ContainsKey(xff) || headers[xff] == null)
|
||||||
{
|
{
|
||||||
IPEndPoint ep = Util.GetClientIPFromXFF((string)headers["X-Forwarded-For"]);
|
m_log.WarnFormat("[AGENT HANDLER]: No XFF header");
|
||||||
|
return Util.GetCallerIP(request);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.DebugFormat("[AGENT HANDLER]: XFF is {0}", headers[xff]);
|
||||||
|
|
||||||
|
IPEndPoint ep = Util.GetClientIPFromXFF((string)headers[xff]);
|
||||||
if (ep != null)
|
if (ep != null)
|
||||||
return ep.Address.ToString();
|
return ep.Address.ToString();
|
||||||
}
|
|
||||||
|
|
||||||
// Oops
|
// Oops
|
||||||
return Util.GetCallerIP(request);
|
return Util.GetCallerIP(request);
|
||||||
|
|
|
@ -47,9 +47,9 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
||||||
{
|
{
|
||||||
public class UserAgentServerConnector : ServiceConnector
|
public class UserAgentServerConnector : ServiceConnector
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(
|
// LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private IUserAgentService m_HomeUsersService;
|
private IUserAgentService m_HomeUsersService;
|
||||||
|
|
||||||
|
|
|
@ -347,7 +347,6 @@ namespace OpenSim.Server.Handlers.Asset
|
||||||
|
|
||||||
byte[] HandleAddFolder(Dictionary<string,object> request)
|
byte[] HandleAddFolder(Dictionary<string,object> request)
|
||||||
{
|
{
|
||||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
|
||||||
InventoryFolderBase folder = BuildFolder(request);
|
InventoryFolderBase folder = BuildFolder(request);
|
||||||
|
|
||||||
if (m_InventoryService.AddFolder(folder))
|
if (m_InventoryService.AddFolder(folder))
|
||||||
|
@ -358,7 +357,6 @@ namespace OpenSim.Server.Handlers.Asset
|
||||||
|
|
||||||
byte[] HandleUpdateFolder(Dictionary<string,object> request)
|
byte[] HandleUpdateFolder(Dictionary<string,object> request)
|
||||||
{
|
{
|
||||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
|
||||||
InventoryFolderBase folder = BuildFolder(request);
|
InventoryFolderBase folder = BuildFolder(request);
|
||||||
|
|
||||||
if (m_InventoryService.UpdateFolder(folder))
|
if (m_InventoryService.UpdateFolder(folder))
|
||||||
|
@ -369,7 +367,6 @@ namespace OpenSim.Server.Handlers.Asset
|
||||||
|
|
||||||
byte[] HandleMoveFolder(Dictionary<string,object> request)
|
byte[] HandleMoveFolder(Dictionary<string,object> request)
|
||||||
{
|
{
|
||||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
|
||||||
UUID parentID = UUID.Zero;
|
UUID parentID = UUID.Zero;
|
||||||
UUID.TryParse(request["ParentID"].ToString(), out parentID);
|
UUID.TryParse(request["ParentID"].ToString(), out parentID);
|
||||||
UUID folderID = UUID.Zero;
|
UUID folderID = UUID.Zero;
|
||||||
|
@ -387,7 +384,6 @@ namespace OpenSim.Server.Handlers.Asset
|
||||||
|
|
||||||
byte[] HandleDeleteFolders(Dictionary<string,object> request)
|
byte[] HandleDeleteFolders(Dictionary<string,object> request)
|
||||||
{
|
{
|
||||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
|
||||||
UUID principal = UUID.Zero;
|
UUID principal = UUID.Zero;
|
||||||
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
|
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
|
||||||
List<string> slist = (List<string>)request["FOLDERS"];
|
List<string> slist = (List<string>)request["FOLDERS"];
|
||||||
|
@ -408,7 +404,6 @@ namespace OpenSim.Server.Handlers.Asset
|
||||||
|
|
||||||
byte[] HandlePurgeFolder(Dictionary<string,object> request)
|
byte[] HandlePurgeFolder(Dictionary<string,object> request)
|
||||||
{
|
{
|
||||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
|
||||||
UUID folderID = UUID.Zero;
|
UUID folderID = UUID.Zero;
|
||||||
UUID.TryParse(request["ID"].ToString(), out folderID);
|
UUID.TryParse(request["ID"].ToString(), out folderID);
|
||||||
|
|
||||||
|
@ -421,7 +416,6 @@ namespace OpenSim.Server.Handlers.Asset
|
||||||
|
|
||||||
byte[] HandleAddItem(Dictionary<string,object> request)
|
byte[] HandleAddItem(Dictionary<string,object> request)
|
||||||
{
|
{
|
||||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
|
||||||
InventoryItemBase item = BuildItem(request);
|
InventoryItemBase item = BuildItem(request);
|
||||||
|
|
||||||
if (m_InventoryService.AddItem(item))
|
if (m_InventoryService.AddItem(item))
|
||||||
|
@ -432,7 +426,6 @@ namespace OpenSim.Server.Handlers.Asset
|
||||||
|
|
||||||
byte[] HandleUpdateItem(Dictionary<string,object> request)
|
byte[] HandleUpdateItem(Dictionary<string,object> request)
|
||||||
{
|
{
|
||||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
|
||||||
InventoryItemBase item = BuildItem(request);
|
InventoryItemBase item = BuildItem(request);
|
||||||
|
|
||||||
if (m_InventoryService.UpdateItem(item))
|
if (m_InventoryService.UpdateItem(item))
|
||||||
|
@ -443,7 +436,6 @@ namespace OpenSim.Server.Handlers.Asset
|
||||||
|
|
||||||
byte[] HandleMoveItems(Dictionary<string,object> request)
|
byte[] HandleMoveItems(Dictionary<string,object> request)
|
||||||
{
|
{
|
||||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
|
||||||
List<string> idlist = (List<string>)request["IDLIST"];
|
List<string> idlist = (List<string>)request["IDLIST"];
|
||||||
List<string> destlist = (List<string>)request["DESTLIST"];
|
List<string> destlist = (List<string>)request["DESTLIST"];
|
||||||
UUID principal = UUID.Zero;
|
UUID principal = UUID.Zero;
|
||||||
|
@ -482,7 +474,6 @@ namespace OpenSim.Server.Handlers.Asset
|
||||||
|
|
||||||
byte[] HandleDeleteItems(Dictionary<string,object> request)
|
byte[] HandleDeleteItems(Dictionary<string,object> request)
|
||||||
{
|
{
|
||||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
|
||||||
UUID principal = UUID.Zero;
|
UUID principal = UUID.Zero;
|
||||||
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
|
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
|
||||||
List<string> slist = (List<string>)request["ITEMS"];
|
List<string> slist = (List<string>)request["ITEMS"];
|
||||||
|
|
|
@ -129,8 +129,6 @@ namespace OpenSim.Server.Handlers.Presence
|
||||||
byte[] LogoutAgent(Dictionary<string, object> request)
|
byte[] LogoutAgent(Dictionary<string, object> request)
|
||||||
{
|
{
|
||||||
UUID session = UUID.Zero;
|
UUID session = UUID.Zero;
|
||||||
Vector3 position = Vector3.Zero;
|
|
||||||
Vector3 lookat = Vector3.Zero;
|
|
||||||
|
|
||||||
if (!request.ContainsKey("SessionID"))
|
if (!request.ContainsKey("SessionID"))
|
||||||
return FailureResult();
|
return FailureResult();
|
||||||
|
|
|
@ -200,12 +200,21 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||||
|
|
||||||
// We're behind a proxy
|
// We're behind a proxy
|
||||||
Hashtable headers = (Hashtable)request["headers"];
|
Hashtable headers = (Hashtable)request["headers"];
|
||||||
if (headers.ContainsKey("X-Forwarded-For") && headers["X-Forwarded-For"] != null)
|
string xff = "X-Forwarded-For";
|
||||||
|
if (headers.ContainsKey(xff.ToLower()))
|
||||||
|
xff = xff.ToLower();
|
||||||
|
|
||||||
|
if (!headers.ContainsKey(xff) || headers[xff] == null)
|
||||||
{
|
{
|
||||||
IPEndPoint ep = Util.GetClientIPFromXFF((string)headers["X-Forwarded-For"]);
|
m_log.WarnFormat("[AGENT HANDLER]: No XFF header");
|
||||||
|
return Util.GetCallerIP(request);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.DebugFormat("[AGENT HANDLER]: XFF is {0}", headers[xff]);
|
||||||
|
|
||||||
|
IPEndPoint ep = Util.GetClientIPFromXFF((string)headers[xff]);
|
||||||
if (ep != null)
|
if (ep != null)
|
||||||
return ep.Address.ToString();
|
return ep.Address.ToString();
|
||||||
}
|
|
||||||
|
|
||||||
// Oops
|
// Oops
|
||||||
return Util.GetCallerIP(request);
|
return Util.GetCallerIP(request);
|
||||||
|
@ -317,10 +326,17 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// m_log.DebugFormat("[AGENT HANDLER]: Received QUERYACCESS with {0}", (string)request["body"]);
|
||||||
|
OSDMap args = Utils.GetOSDMap((string)request["body"]);
|
||||||
|
|
||||||
|
Vector3 position = Vector3.Zero;
|
||||||
|
if (args.ContainsKey("position"))
|
||||||
|
position = Vector3.Parse(args["position"].AsString());
|
||||||
|
|
||||||
GridRegion destination = new GridRegion();
|
GridRegion destination = new GridRegion();
|
||||||
destination.RegionID = regionID;
|
destination.RegionID = regionID;
|
||||||
|
|
||||||
bool result = m_SimulationService.QueryAccess(destination, id);
|
bool result = m_SimulationService.QueryAccess(destination, id, position);
|
||||||
|
|
||||||
responsedata["int_response_code"] = HttpStatusCode.OK;
|
responsedata["int_response_code"] = HttpStatusCode.OK;
|
||||||
responsedata["str_response_string"] = result.ToString();
|
responsedata["str_response_string"] = result.ToString();
|
||||||
|
|
|
@ -38,7 +38,7 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||||
public class SimulationServiceInConnector : ServiceConnector
|
public class SimulationServiceInConnector : ServiceConnector
|
||||||
{
|
{
|
||||||
private ISimulationService m_LocalSimulationService;
|
private ISimulationService m_LocalSimulationService;
|
||||||
private IAuthenticationService m_AuthenticationService;
|
// private IAuthenticationService m_AuthenticationService;
|
||||||
|
|
||||||
public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
|
public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
|
||||||
base(config, server, String.Empty)
|
base(config, server, String.Empty)
|
||||||
|
|
|
@ -0,0 +1,261 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Net;
|
||||||
|
using System.IO;
|
||||||
|
using System.Timers;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Drawing.Imaging;
|
||||||
|
|
||||||
|
using log4net;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.OptionalModules.Simian
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// </remarks>
|
||||||
|
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SimianGridMaptile")]
|
||||||
|
public class SimianGridMaptile : ISharedRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log =
|
||||||
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private bool m_enabled = false;
|
||||||
|
private string m_serverUrl = String.Empty;
|
||||||
|
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||||
|
|
||||||
|
private int m_refreshtime = 0;
|
||||||
|
private int m_lastrefresh = 0;
|
||||||
|
private System.Timers.Timer m_refreshTimer = new System.Timers.Timer();
|
||||||
|
|
||||||
|
#region ISharedRegionModule
|
||||||
|
|
||||||
|
public Type ReplaceableInterface { get { return null; } }
|
||||||
|
public string Name { get { return "SimianGridMaptile"; } }
|
||||||
|
public void RegionLoaded(Scene scene) { }
|
||||||
|
public void Close() { }
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///
|
||||||
|
///</summary>
|
||||||
|
public void Initialise(IConfigSource source)
|
||||||
|
{
|
||||||
|
IConfig config = source.Configs["SimianGridMaptiles"];
|
||||||
|
if (config == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (! config.GetBoolean("Enabled", false))
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_serverUrl = config.GetString("MaptileURL");
|
||||||
|
if (String.IsNullOrEmpty(m_serverUrl))
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_refreshtime = Convert.ToInt32(config.GetString("RefreshTime"));
|
||||||
|
if (m_refreshtime <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}",
|
||||||
|
m_refreshtime,m_serverUrl);
|
||||||
|
|
||||||
|
m_enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///
|
||||||
|
///</summary>
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
if (m_enabled)
|
||||||
|
{
|
||||||
|
m_refreshTimer.Enabled = true;
|
||||||
|
m_refreshTimer.AutoReset = true;
|
||||||
|
m_refreshTimer.Interval = 5 * 60 * 1000; // every 5 minutes
|
||||||
|
m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///
|
||||||
|
///</summary>
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
if (! m_enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Every shared region module has to maintain an indepedent list of
|
||||||
|
// currently running regions
|
||||||
|
lock (m_scenes)
|
||||||
|
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||||
|
}
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///
|
||||||
|
///</summary>
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
if (! m_enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
lock (m_scenes)
|
||||||
|
m_scenes.Remove(scene.RegionInfo.RegionID);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion ISharedRegionModule
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///
|
||||||
|
///</summary>
|
||||||
|
private void HandleMaptileRefresh(object sender, EventArgs ea)
|
||||||
|
{
|
||||||
|
// this approach is a bit convoluted becase we want to wait for the
|
||||||
|
// first upload to happen on startup but after all the objects are
|
||||||
|
// loaded and initialized
|
||||||
|
if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_log.DebugFormat("[SIMIAN MAPTILE] map refresh fired");
|
||||||
|
lock (m_scenes)
|
||||||
|
{
|
||||||
|
foreach (IScene scene in m_scenes.Values)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
UploadMapTile(scene);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[SIMIAN MAPTILE] something bad happened {0}",ex.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lastrefresh = Util.EnvironmentTickCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///
|
||||||
|
///</summary>
|
||||||
|
private void UploadMapTile(IScene scene)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[SIMIAN MAPTILE]: upload maptile for {0}",scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
// Create a PNG map tile and upload it to the AddMapTile API
|
||||||
|
byte[] pngData = Utils.EmptyBytes;
|
||||||
|
IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
|
||||||
|
if (tileGenerator == null)
|
||||||
|
{
|
||||||
|
m_log.Warn("[SIMIAN MAPTILE]: Cannot upload PNG map tile without an ImageGenerator");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
using (Image mapTile = tileGenerator.CreateMapTile())
|
||||||
|
{
|
||||||
|
using (MemoryStream stream = new MemoryStream())
|
||||||
|
{
|
||||||
|
mapTile.Save(stream, ImageFormat.Png);
|
||||||
|
pngData = stream.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
|
||||||
|
{
|
||||||
|
new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
|
||||||
|
new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
|
||||||
|
new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
|
||||||
|
};
|
||||||
|
|
||||||
|
string errorMessage = null;
|
||||||
|
int tickstart = Util.EnvironmentTickCount();
|
||||||
|
|
||||||
|
// Make the remote storage request
|
||||||
|
try
|
||||||
|
{
|
||||||
|
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl);
|
||||||
|
request.Timeout = 20000;
|
||||||
|
request.ReadWriteTimeout = 5000;
|
||||||
|
|
||||||
|
using (HttpWebResponse response = MultipartForm.Post(request, postParameters))
|
||||||
|
{
|
||||||
|
using (Stream responseStream = response.GetResponseStream())
|
||||||
|
{
|
||||||
|
string responseStr = responseStream.GetStreamString();
|
||||||
|
OSD responseOSD = OSDParser.Deserialize(responseStr);
|
||||||
|
if (responseOSD.Type == OSDType.Map)
|
||||||
|
{
|
||||||
|
OSDMap responseMap = (OSDMap)responseOSD;
|
||||||
|
if (responseMap["Success"].AsBoolean())
|
||||||
|
return;
|
||||||
|
|
||||||
|
errorMessage = "Upload failed: " + responseMap["Message"].AsString();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
errorMessage = "Response format was invalid:\n" + responseStr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (WebException we)
|
||||||
|
{
|
||||||
|
errorMessage = we.Message;
|
||||||
|
if (we.Status == WebExceptionStatus.ProtocolError)
|
||||||
|
{
|
||||||
|
HttpWebResponse webResponse = (HttpWebResponse)we.Response;
|
||||||
|
errorMessage = String.Format("[{0}] {1}",
|
||||||
|
webResponse.StatusCode,webResponse.StatusDescription);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
errorMessage = ex.Message;
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
// This just dumps a warning for any operation that takes more than 100 ms
|
||||||
|
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
|
||||||
|
m_log.DebugFormat("[SIMIAN MAPTILE]: map tile uploaded in {0}ms",tickdiff);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.WarnFormat("[SIMIAN MAPTILE]: Failed to store {0} byte tile for {1}: {2}",
|
||||||
|
pngData.Length, scene.RegionInfo.RegionName, errorMessage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -28,8 +28,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Specialized;
|
using System.Collections.Specialized;
|
||||||
using System.Drawing;
|
|
||||||
using System.Drawing.Imaging;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
@ -58,7 +56,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private string m_ServerURI = String.Empty;
|
private string m_ServerURI = String.Empty;
|
||||||
private bool m_Enabled = false;
|
// private bool m_Enabled = false;
|
||||||
|
|
||||||
public SimianGridServiceConnector() { }
|
public SimianGridServiceConnector() { }
|
||||||
public SimianGridServiceConnector(string serverURI)
|
public SimianGridServiceConnector(string serverURI)
|
||||||
|
@ -95,20 +93,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
if (!serviceUrl.EndsWith("/") && !serviceUrl.EndsWith("="))
|
if (!serviceUrl.EndsWith("/") && !serviceUrl.EndsWith("="))
|
||||||
serviceUrl = serviceUrl + '/';
|
serviceUrl = serviceUrl + '/';
|
||||||
m_ServerURI = serviceUrl;
|
m_ServerURI = serviceUrl;
|
||||||
m_Enabled = true;
|
// m_Enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region IGridService
|
#region IGridService
|
||||||
|
|
||||||
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
|
||||||
{
|
{
|
||||||
// Generate and upload our map tile in PNG format to the SimianGrid AddMapTile service
|
|
||||||
// Scene scene;
|
|
||||||
// if (m_scenes.TryGetValue(regionInfo.RegionID, out scene))
|
|
||||||
// UploadMapTile(scene);
|
|
||||||
// else
|
|
||||||
// m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking");
|
|
||||||
|
|
||||||
Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
|
Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
|
||||||
Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, 4096.0);
|
Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, 4096.0);
|
||||||
|
|
||||||
|
@ -184,7 +175,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Debug("[SIMIAN GRID CONNECTOR]: Found " + regions.Count + " neighbors for region " + regionID);
|
// m_log.Debug("[SIMIAN GRID CONNECTOR]: Found " + regions.Count + " neighbors for region " + regionID);
|
||||||
return regions;
|
return regions;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -380,83 +371,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
#endregion IGridService
|
#endregion IGridService
|
||||||
|
|
||||||
private void UploadMapTile(IScene scene)
|
|
||||||
{
|
|
||||||
string errorMessage = null;
|
|
||||||
|
|
||||||
// Create a PNG map tile and upload it to the AddMapTile API
|
|
||||||
byte[] pngData = Utils.EmptyBytes;
|
|
||||||
IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
|
|
||||||
if (tileGenerator == null)
|
|
||||||
{
|
|
||||||
m_log.Warn("[SIMIAN GRID CONNECTOR]: Cannot upload PNG map tile without an IMapImageGenerator");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
using (Image mapTile = tileGenerator.CreateMapTile())
|
|
||||||
{
|
|
||||||
using (MemoryStream stream = new MemoryStream())
|
|
||||||
{
|
|
||||||
mapTile.Save(stream, ImageFormat.Png);
|
|
||||||
pngData = stream.ToArray();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
|
|
||||||
{
|
|
||||||
new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
|
|
||||||
new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
|
|
||||||
new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Make the remote storage request
|
|
||||||
try
|
|
||||||
{
|
|
||||||
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
|
|
||||||
|
|
||||||
HttpWebResponse response = MultipartForm.Post(request, postParameters);
|
|
||||||
using (Stream responseStream = response.GetResponseStream())
|
|
||||||
{
|
|
||||||
string responseStr = null;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
responseStr = responseStream.GetStreamString();
|
|
||||||
OSD responseOSD = OSDParser.Deserialize(responseStr);
|
|
||||||
if (responseOSD.Type == OSDType.Map)
|
|
||||||
{
|
|
||||||
OSDMap responseMap = (OSDMap)responseOSD;
|
|
||||||
if (responseMap["Success"].AsBoolean())
|
|
||||||
m_log.Info("[SIMIAN GRID CONNECTOR]: Uploaded " + pngData.Length + " byte PNG map tile to AddMapTile");
|
|
||||||
else
|
|
||||||
errorMessage = "Upload failed: " + responseMap["Message"].AsString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
errorMessage = "Response format was invalid:\n" + responseStr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
if (!String.IsNullOrEmpty(responseStr))
|
|
||||||
errorMessage = "Failed to parse the response:\n" + responseStr;
|
|
||||||
else
|
|
||||||
errorMessage = "Failed to retrieve the response: " + ex.Message;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (WebException ex)
|
|
||||||
{
|
|
||||||
errorMessage = ex.Message;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!String.IsNullOrEmpty(errorMessage))
|
|
||||||
{
|
|
||||||
m_log.WarnFormat("[SIMIAN GRID CONNECTOR]: Failed to store {0} byte PNG map tile for {1}: {2}",
|
|
||||||
pngData.Length, scene.RegionInfo.RegionName, errorMessage.Replace('\n', ' '));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
|
private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
|
||||||
{
|
{
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
|
|
|
@ -757,7 +757,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Debug("[SIMIAN INVENTORY CONNECTOR]: Parsed " + invFolders.Count + " folders from SimianGrid response");
|
// m_log.Debug("[SIMIAN INVENTORY CONNECTOR]: Parsed " + invFolders.Count + " folders from SimianGrid response");
|
||||||
return invFolders;
|
return invFolders;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -824,7 +824,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Debug("[SIMIAN INVENTORY CONNECTOR]: Parsed " + invItems.Count + " items from SimianGrid response");
|
// m_log.Debug("[SIMIAN INVENTORY CONNECTOR]: Parsed " + invItems.Count + " items from SimianGrid response");
|
||||||
return invItems;
|
return invItems;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
public bool LogoutAgent(UUID sessionID)
|
public bool LogoutAgent(UUID sessionID)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[SIMIAN PRESENCE CONNECTOR]: Logout requested for agent with sessionID " + sessionID);
|
// m_log.InfoFormat("[SIMIAN PRESENCE CONNECTOR]: Logout requested for agent with sessionID " + sessionID);
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
{
|
||||||
|
@ -177,7 +177,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
public bool LogoutRegionAgents(UUID regionID)
|
public bool LogoutRegionAgents(UUID regionID)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[SIMIAN PRESENCE CONNECTOR]: Logout requested for all agents in region " + regionID);
|
// m_log.InfoFormat("[SIMIAN PRESENCE CONNECTOR]: Logout requested for all agents in region " + regionID);
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
{
|
||||||
|
@ -202,7 +202,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
public PresenceInfo GetAgent(UUID sessionID)
|
public PresenceInfo GetAgent(UUID sessionID)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for agent with sessionID " + sessionID);
|
// m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for agent with sessionID " + sessionID);
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
{
|
||||||
|
@ -262,7 +262,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
public bool LoggedOut(string userID, UUID sessionID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt)
|
public bool LoggedOut(string userID, UUID sessionID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Logging out user " + userID);
|
// m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Logging out user " + userID);
|
||||||
|
|
||||||
// Remove the session to mark this user offline
|
// Remove the session to mark this user offline
|
||||||
if (!LogoutAgent(sessionID))
|
if (!LogoutAgent(sessionID))
|
||||||
|
@ -287,7 +287,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
public bool SetHome(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
|
public bool SetHome(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Setting home location for user " + userID);
|
// m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Setting home location for user " + userID);
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
{
|
||||||
|
@ -312,10 +312,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
public GridUserInfo GetGridUserInfo(string user)
|
public GridUserInfo GetGridUserInfo(string user)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for agent " + user);
|
// m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for agent " + user);
|
||||||
|
|
||||||
UUID userID = new UUID(user);
|
UUID userID = new UUID(user);
|
||||||
m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting user data for " + userID);
|
// m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting user data for " + userID);
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
{
|
||||||
|
@ -338,7 +338,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
private OSDMap GetUserData(UUID userID)
|
private OSDMap GetUserData(UUID userID)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting user data for " + userID);
|
// m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting user data for " + userID);
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
{
|
||||||
|
@ -362,7 +362,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
OSDMap userResponse = GetUserData(userID);
|
OSDMap userResponse = GetUserData(userID);
|
||||||
if (userResponse != null)
|
if (userResponse != null)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting sessions for " + userID);
|
// m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting sessions for " + userID);
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
{
|
||||||
|
@ -377,10 +377,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
presences.Add(presence);
|
presences.Add(presence);
|
||||||
}
|
}
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
m_log.Debug("[SIMIAN PRESENCE CONNECTOR]: No session returned for " + userID + ": " + response["Message"].AsString());
|
// m_log.Debug("[SIMIAN PRESENCE CONNECTOR]: No session returned for " + userID + ": " + response["Message"].AsString());
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
return presences;
|
return presences;
|
||||||
|
@ -424,7 +424,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
{
|
{
|
||||||
if (userResponse != null && userResponse["User"] is OSDMap)
|
if (userResponse != null && userResponse["User"] is OSDMap)
|
||||||
{
|
{
|
||||||
|
|
||||||
GridUserInfo info = new GridUserInfo();
|
GridUserInfo info = new GridUserInfo();
|
||||||
|
|
||||||
info.Online = true;
|
info.Online = true;
|
||||||
|
|
|
@ -157,7 +157,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
{
|
{
|
||||||
List<UserAccount> accounts = new List<UserAccount>();
|
List<UserAccount> accounts = new List<UserAccount>();
|
||||||
|
|
||||||
m_log.DebugFormat("[SIMIAN ACCOUNT CONNECTOR]: Searching for user accounts with name query " + query);
|
// m_log.DebugFormat("[SIMIAN ACCOUNT CONNECTOR]: Searching for user accounts with name query " + query);
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
{
|
||||||
|
@ -193,7 +193,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
public bool StoreUserAccount(UserAccount data)
|
public bool StoreUserAccount(UserAccount data)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
|
// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
{
|
||||||
|
@ -250,7 +250,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
private UserAccount GetUser(NameValueCollection requestArgs)
|
private UserAccount GetUser(NameValueCollection requestArgs)
|
||||||
{
|
{
|
||||||
string lookupValue = (requestArgs.Count > 1) ? requestArgs[1] : "(Unknown)";
|
string lookupValue = (requestArgs.Count > 1) ? requestArgs[1] : "(Unknown)";
|
||||||
m_log.DebugFormat("[SIMIAN ACCOUNT CONNECTOR]: Looking up user account with query: " + lookupValue);
|
// m_log.DebugFormat("[SIMIAN ACCOUNT CONNECTOR]: Looking up user account with query: " + lookupValue);
|
||||||
|
|
||||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||||
if (response["Success"].AsBoolean())
|
if (response["Success"].AsBoolean())
|
||||||
|
|
|
@ -43,9 +43,9 @@ namespace OpenSim.Services.Connectors
|
||||||
{
|
{
|
||||||
public class EstateDataService : ServiceBase, IEstateDataService
|
public class EstateDataService : ServiceBase, IEstateDataService
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(
|
// LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected IEstateDataStore m_database;
|
protected IEstateDataStore m_database;
|
||||||
|
|
||||||
|
|
|
@ -43,9 +43,9 @@ namespace OpenSim.Services.Connectors
|
||||||
{
|
{
|
||||||
public class SimulationDataService : ServiceBase, ISimulationDataService
|
public class SimulationDataService : ServiceBase, ISimulationDataService
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(
|
// LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected ISimulationDataStore m_database;
|
protected ISimulationDataStore m_database;
|
||||||
|
|
||||||
|
|
|
@ -31,6 +31,7 @@ using System.IO;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
|
@ -206,9 +207,9 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool QueryAccess(GridRegion destination, UUID id)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start");
|
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
|
||||||
|
|
||||||
IPEndPoint ext = destination.ExternalEndPoint;
|
IPEndPoint ext = destination.ExternalEndPoint;
|
||||||
if (ext == null) return false;
|
if (ext == null) return false;
|
||||||
|
@ -216,10 +217,26 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
// Eventually, we want to use a caps url instead of the agentID
|
// Eventually, we want to use a caps url instead of the agentID
|
||||||
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
|
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
|
||||||
|
|
||||||
|
OSDMap request = new OSDMap();
|
||||||
|
request.Add("position", OSD.FromString(position.ToString()));
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OSDMap result = WebUtil.ServiceOSDRequest(uri,null,"QUERYACCESS",10000);
|
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000);
|
||||||
return result["Success"].AsBoolean();
|
bool success = result["Success"].AsBoolean();
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
if (result.ContainsKey("Message"))
|
||||||
|
{
|
||||||
|
string message = result["Message"].AsString();
|
||||||
|
if (message == "Service request failed: [MethodNotAllowed] MethodNotAllowed") // Old style region
|
||||||
|
{
|
||||||
|
m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return success;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -237,7 +254,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OSDMap result = WebUtil.ServiceOSDRequest(uri,null,"DELETE",10000);
|
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -257,7 +274,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OSDMap result = WebUtil.ServiceOSDRequest(uri,null,"DELETE",10000);
|
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -303,7 +320,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
args["destination_name"] = OSD.FromString(destination.RegionName);
|
args["destination_name"] = OSD.FromString(destination.RegionName);
|
||||||
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
|
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
|
||||||
|
|
||||||
OSDMap result = WebUtil.PostToService(uri,args);
|
WebUtil.PostToService(uri, args);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|
|
@ -303,7 +303,7 @@ namespace OpenSim.Services.HypergridService
|
||||||
return m_UserAgentService.VerifyAgent(aCircuit.SessionID, aCircuit.ServiceSessionID);
|
return m_UserAgentService.VerifyAgent(aCircuit.SessionID, aCircuit.ServiceSessionID);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Object[] args = new Object[] { userURL };
|
// Object[] args = new Object[] { userURL };
|
||||||
IUserAgentService userAgentService = new UserAgentServiceConnector(userURL);
|
IUserAgentService userAgentService = new UserAgentServiceConnector(userURL);
|
||||||
if (userAgentService != null)
|
if (userAgentService != null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,9 +13,10 @@ namespace OpenSim.Services.HypergridService
|
||||||
{
|
{
|
||||||
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
|
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
|
||||||
|
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(
|
// LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
|
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
|
||||||
|
|
||||||
private IUserAccountService m_UserAccountService;
|
private IUserAccountService m_UserAccountService;
|
||||||
|
|
|
@ -155,7 +155,7 @@ namespace OpenSim.Services.HypergridService
|
||||||
string myExternalIP = string.Empty;
|
string myExternalIP = string.Empty;
|
||||||
string gridName = gatekeeper.ServerURI;
|
string gridName = gatekeeper.ServerURI;
|
||||||
|
|
||||||
m_log.DebugFormat("[USER AGENT SERVICE]: m_grid - {0}, gn - {1}", m_GridName, gridName);
|
m_log.DebugFormat("[USER AGENT SERVICE]: this grid: {0}, desired grid: {1}", m_GridName, gridName);
|
||||||
|
|
||||||
if (m_GridName == gridName)
|
if (m_GridName == gridName)
|
||||||
success = m_GatekeeperService.LoginAgent(agentCircuit, finalDestination, out reason);
|
success = m_GatekeeperService.LoginAgent(agentCircuit, finalDestination, out reason);
|
||||||
|
@ -266,11 +266,13 @@ namespace OpenSim.Services.HypergridService
|
||||||
|
|
||||||
if (m_TravelingAgents.ContainsKey(sessionID))
|
if (m_TravelingAgents.ContainsKey(sessionID))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[USER AGENT SERVICE]: Comparing with login IP {0} and MyIP {1}",
|
bool result = m_TravelingAgents[sessionID].ClientIPAddress == reportedIP ||
|
||||||
m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress);
|
|
||||||
|
|
||||||
return m_TravelingAgents[sessionID].ClientIPAddress == reportedIP ||
|
|
||||||
m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed
|
m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed
|
||||||
|
|
||||||
|
m_log.DebugFormat("[USER AGENT SERVICE]: Comparing {0} with login IP {1} and MyIP {1}; result is {3}",
|
||||||
|
reportedIP, m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress, result);
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Services.Interfaces
|
||||||
|
|
||||||
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
|
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
|
||||||
|
|
||||||
bool QueryAccess(GridRegion destination, UUID id);
|
bool QueryAccess(GridRegion destination, UUID id, Vector3 position);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Message from receiving region to departing region, telling it got contacted by the client.
|
/// Message from receiving region to departing region, telling it got contacted by the client.
|
||||||
|
|
|
@ -661,7 +661,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
protected virtual ArrayList GetInventoryLibrary(ILibraryService library)
|
protected virtual ArrayList GetInventoryLibrary(ILibraryService library)
|
||||||
{
|
{
|
||||||
Dictionary<UUID, InventoryFolderImpl> rootFolders = library.GetAllFolders();
|
Dictionary<UUID, InventoryFolderImpl> rootFolders = library.GetAllFolders();
|
||||||
m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count);
|
// m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count);
|
||||||
//Dictionary<UUID, InventoryFolderImpl> rootFolders = new Dictionary<UUID,InventoryFolderImpl>();
|
//Dictionary<UUID, InventoryFolderImpl> rootFolders = new Dictionary<UUID,InventoryFolderImpl>();
|
||||||
ArrayList folderHashes = new ArrayList();
|
ArrayList folderHashes = new ArrayList();
|
||||||
|
|
||||||
|
|
|
@ -282,7 +282,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
|
|
||||||
// Get active gestures
|
// Get active gestures
|
||||||
List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID);
|
List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID);
|
||||||
m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count);
|
// m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count);
|
||||||
|
|
||||||
//
|
//
|
||||||
// Login the presence
|
// Login the presence
|
||||||
|
@ -320,7 +320,8 @@ namespace OpenSim.Services.LLLoginService
|
||||||
Vector3 position = Vector3.Zero;
|
Vector3 position = Vector3.Zero;
|
||||||
Vector3 lookAt = Vector3.Zero;
|
Vector3 lookAt = Vector3.Zero;
|
||||||
GridRegion gatekeeper = null;
|
GridRegion gatekeeper = null;
|
||||||
GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt);
|
TeleportFlags flags;
|
||||||
|
GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt, out flags);
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
{
|
{
|
||||||
m_PresenceService.LogoutAgent(session);
|
m_PresenceService.LogoutAgent(session);
|
||||||
|
@ -328,6 +329,8 @@ namespace OpenSim.Services.LLLoginService
|
||||||
return LLFailedLoginResponse.GridProblem;
|
return LLFailedLoginResponse.GridProblem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (account.UserLevel >= 200)
|
||||||
|
flags |= TeleportFlags.Godlike;
|
||||||
//
|
//
|
||||||
// Get the avatar
|
// Get the avatar
|
||||||
//
|
//
|
||||||
|
@ -343,7 +346,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
string reason = string.Empty;
|
string reason = string.Empty;
|
||||||
GridRegion dest;
|
GridRegion dest;
|
||||||
AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where,
|
AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where,
|
||||||
clientVersion, channel, mac, id0, clientIP, out where, out reason, out dest);
|
clientVersion, channel, mac, id0, clientIP, flags, out where, out reason, out dest);
|
||||||
destination = dest;
|
destination = dest;
|
||||||
if (aCircuit == null)
|
if (aCircuit == null)
|
||||||
{
|
{
|
||||||
|
@ -378,8 +381,10 @@ namespace OpenSim.Services.LLLoginService
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected GridRegion FindDestination(UserAccount account, UUID scopeID, GridUserInfo pinfo, UUID sessionID, string startLocation, GridRegion home, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt)
|
protected GridRegion FindDestination(UserAccount account, UUID scopeID, GridUserInfo pinfo, UUID sessionID, string startLocation, GridRegion home, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt, out TeleportFlags flags)
|
||||||
{
|
{
|
||||||
|
flags = TeleportFlags.ViaLogin;
|
||||||
|
|
||||||
m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
|
m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
|
||||||
|
|
||||||
gatekeeper = null;
|
gatekeeper = null;
|
||||||
|
@ -473,6 +478,8 @@ namespace OpenSim.Services.LLLoginService
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
flags |= TeleportFlags.ViaRegionID;
|
||||||
|
|
||||||
// free uri form
|
// free uri form
|
||||||
// e.g. New Moon&135&46 New Moon@osgrid.org:8002&153&34
|
// e.g. New Moon&135&46 New Moon@osgrid.org:8002&153&34
|
||||||
where = "url";
|
where = "url";
|
||||||
|
@ -624,7 +631,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
|
|
||||||
protected AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarAppearance avatar,
|
protected AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarAppearance avatar,
|
||||||
UUID session, UUID secureSession, Vector3 position, string currentWhere, string viewer, string channel, string mac, string id0,
|
UUID session, UUID secureSession, Vector3 position, string currentWhere, string viewer, string channel, string mac, string id0,
|
||||||
IPEndPoint clientIP, out string where, out string reason, out GridRegion dest)
|
IPEndPoint clientIP, TeleportFlags flags, out string where, out string reason, out GridRegion dest)
|
||||||
{
|
{
|
||||||
where = currentWhere;
|
where = currentWhere;
|
||||||
ISimulationService simConnector = null;
|
ISimulationService simConnector = null;
|
||||||
|
@ -663,7 +670,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
{
|
{
|
||||||
circuitCode = (uint)Util.RandomClass.Next(); ;
|
circuitCode = (uint)Util.RandomClass.Next(); ;
|
||||||
aCircuit = MakeAgent(destination, account, avatar, session, secureSession, circuitCode, position, clientIP.Address.ToString(), viewer, channel, mac, id0);
|
aCircuit = MakeAgent(destination, account, avatar, session, secureSession, circuitCode, position, clientIP.Address.ToString(), viewer, channel, mac, id0);
|
||||||
success = LaunchAgentDirectly(simConnector, destination, aCircuit, out reason);
|
success = LaunchAgentDirectly(simConnector, destination, aCircuit, flags, out reason);
|
||||||
if (!success && m_GridService != null)
|
if (!success && m_GridService != null)
|
||||||
{
|
{
|
||||||
// Try the fallback regions
|
// Try the fallback regions
|
||||||
|
@ -672,7 +679,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
{
|
{
|
||||||
foreach (GridRegion r in fallbacks)
|
foreach (GridRegion r in fallbacks)
|
||||||
{
|
{
|
||||||
success = LaunchAgentDirectly(simConnector, r, aCircuit, out reason);
|
success = LaunchAgentDirectly(simConnector, r, aCircuit, flags | TeleportFlags.ViaRegionID, out reason);
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
where = "safe";
|
where = "safe";
|
||||||
|
@ -795,9 +802,9 @@ namespace OpenSim.Services.LLLoginService
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool LaunchAgentDirectly(ISimulationService simConnector, GridRegion region, AgentCircuitData aCircuit, out string reason)
|
private bool LaunchAgentDirectly(ISimulationService simConnector, GridRegion region, AgentCircuitData aCircuit, TeleportFlags flags, out string reason)
|
||||||
{
|
{
|
||||||
return simConnector.CreateAgent(region, aCircuit, (int)Constants.TeleportFlags.ViaLogin, out reason);
|
return simConnector.CreateAgent(region, aCircuit, (uint)flags, out reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool LaunchAgentIndirectly(GridRegion gatekeeper, GridRegion destination, AgentCircuitData aCircuit, IPEndPoint clientIP, out string reason)
|
private bool LaunchAgentIndirectly(GridRegion gatekeeper, GridRegion destination, AgentCircuitData aCircuit, IPEndPoint clientIP, out string reason)
|
||||||
|
|
|
@ -56,6 +56,11 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
return new List<ILandObject>();
|
return new List<ILandObject>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear(bool setupDefaultParcel)
|
||||||
|
{
|
||||||
|
// Intentionally blank since we don't save any parcel data in the test channel
|
||||||
|
}
|
||||||
|
|
||||||
protected ILandObject GetNoLand()
|
protected ILandObject GetNoLand()
|
||||||
{
|
{
|
||||||
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
|
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
|
||||||
|
|
Binary file not shown.
|
@ -1240,6 +1240,14 @@
|
||||||
; Enable media on a prim facilities
|
; Enable media on a prim facilities
|
||||||
Enabled = true;
|
Enabled = true;
|
||||||
|
|
||||||
|
;;
|
||||||
|
;; If you are using a simian grid frontend you can enable
|
||||||
|
;; this module to upload tile images for the mapping fn
|
||||||
|
;;
|
||||||
|
[SimianGridMaptiles]
|
||||||
|
Enabled = False
|
||||||
|
MaptileURL = "http://www.mygrid.com/Grid/"
|
||||||
|
RefreshTime = 3600
|
||||||
|
|
||||||
;;
|
;;
|
||||||
;; These are defaults that are overwritten below in [Architecture].
|
;; These are defaults that are overwritten below in [Architecture].
|
||||||
|
|
152
prebuild.xml
152
prebuild.xml
|
@ -158,7 +158,6 @@
|
||||||
<Reference name="System.Data"/>
|
<Reference name="System.Data"/>
|
||||||
<Reference name="System.Drawing"/>
|
<Reference name="System.Drawing"/>
|
||||||
<Reference name="System.Web"/>
|
<Reference name="System.Web"/>
|
||||||
<Reference name="BclExtras35" path="../../bin/"/>
|
|
||||||
<Reference name="OpenMetaverseTypes" path="../../bin/"/>
|
<Reference name="OpenMetaverseTypes" path="../../bin/"/>
|
||||||
<Reference name="OpenMetaverse" path="../../bin/"/>
|
<Reference name="OpenMetaverse" path="../../bin/"/>
|
||||||
<Reference name="OpenMetaverse.StructuredData" path="../../bin/"/>
|
<Reference name="OpenMetaverse.StructuredData" path="../../bin/"/>
|
||||||
|
@ -1440,60 +1439,6 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.OptionalModules" path="OpenSim/Region/OptionalModules" type="Library">
|
|
||||||
<Configuration name="Debug">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration name="Release">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
|
|
||||||
<ReferencePath>../../../bin/</ReferencePath>
|
|
||||||
<Reference name="System"/>
|
|
||||||
<Reference name="System.Xml"/>
|
|
||||||
<Reference name="System.Drawing"/>
|
|
||||||
<Reference name="System.Web"/>
|
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
|
||||||
<Reference name="PumaCode.SvnDotNet" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenSim.Framework"/>
|
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
|
||||||
<Reference name="OpenSim.Data"/>
|
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
|
||||||
<Reference name="OpenSim.Region.CoreModules"/>
|
|
||||||
<Reference name="OpenSim.Framework.Capabilities"/>
|
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
|
||||||
<Reference name="OpenSim.Framework.Statistics"/>
|
|
||||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
|
||||||
<Reference name="OpenSim.Server.Base"/>
|
|
||||||
<Reference name="OpenSim.Server.Handlers"/>
|
|
||||||
<Reference name="OpenSim.Services.Connectors"/>
|
|
||||||
<Reference name="OpenSim.Services.Base"/>
|
|
||||||
<Reference name="OpenSim.Services.Interfaces"/>
|
|
||||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
|
||||||
|
|
||||||
<!-- For scripting in funny languages by default -->
|
|
||||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
|
||||||
<Reference name="DotNetOpenMail" path="../../../bin/"/>
|
|
||||||
|
|
||||||
<Files>
|
|
||||||
<Match pattern="*.cs" recurse="true">
|
|
||||||
<Exclude name="Tests" pattern="Tests"/>
|
|
||||||
</Match>
|
|
||||||
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
|
|
||||||
</Files>
|
|
||||||
</Project>
|
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.RegionCombinerModule" path="OpenSim/Region/RegionCombinerModule" type="Library">
|
<Project frameworkVersion="v3_5" name="OpenSim.Region.RegionCombinerModule" path="OpenSim/Region/RegionCombinerModule" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
@ -1557,7 +1502,6 @@
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
<Reference name="OpenSim.Framework.Statistics"/>
|
<Reference name="OpenSim.Framework.Statistics"/>
|
||||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||||
<Reference name="OpenSim.Region.CoreModules"/>
|
|
||||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
<Reference name="Nini" path="../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
<Reference name="log4net" path="../../../bin/"/>
|
||||||
|
@ -1597,7 +1541,6 @@
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
<Reference name="OpenSim.Region.ClientStack"/>
|
||||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||||
<Reference name="OpenSim.Services.Interfaces"/>
|
<Reference name="OpenSim.Services.Interfaces"/>
|
||||||
<Reference name="BclExtras35" path="../../../../bin/"/>
|
|
||||||
<Reference name="XMLRPC" path="../../../../bin/"/>
|
<Reference name="XMLRPC" path="../../../../bin/"/>
|
||||||
<Reference name="Nini" path="../../../../bin/"/>
|
<Reference name="Nini" path="../../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../../bin/"/>
|
<Reference name="log4net" path="../../../../bin/"/>
|
||||||
|
@ -1609,6 +1552,61 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
|
<Project frameworkVersion="v3_5" name="OpenSim.Region.OptionalModules" path="OpenSim/Region/OptionalModules" type="Library">
|
||||||
|
<Configuration name="Debug">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration name="Release">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
|
||||||
|
<ReferencePath>../../../bin/</ReferencePath>
|
||||||
|
<Reference name="System"/>
|
||||||
|
<Reference name="System.Xml"/>
|
||||||
|
<Reference name="System.Drawing"/>
|
||||||
|
<Reference name="System.Web"/>
|
||||||
|
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||||
|
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||||
|
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||||
|
<Reference name="PumaCode.SvnDotNet" path="../../../bin/"/>
|
||||||
|
<Reference name="OpenSim.Framework"/>
|
||||||
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
|
<Reference name="OpenSim.Data"/>
|
||||||
|
<Reference name="OpenSim.Framework.Capabilities"/>
|
||||||
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
|
<Reference name="OpenSim.Framework.Servers"/>
|
||||||
|
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||||
|
<Reference name="OpenSim.Framework.Statistics"/>
|
||||||
|
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
|
||||||
|
<Reference name="OpenSim.Region.CoreModules"/>
|
||||||
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
|
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||||
|
<Reference name="OpenSim.Server.Base"/>
|
||||||
|
<Reference name="OpenSim.Server.Handlers"/>
|
||||||
|
<Reference name="OpenSim.Services.Connectors"/>
|
||||||
|
<Reference name="OpenSim.Services.Base"/>
|
||||||
|
<Reference name="OpenSim.Services.Interfaces"/>
|
||||||
|
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||||
|
|
||||||
|
<!-- For scripting in funny languages by default -->
|
||||||
|
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||||
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
|
<Reference name="Nini" path="../../../bin/"/>
|
||||||
|
<Reference name="log4net" path="../../../bin/"/>
|
||||||
|
<Reference name="DotNetOpenMail" path="../../../bin/"/>
|
||||||
|
|
||||||
|
<Files>
|
||||||
|
<Match pattern="*.cs" recurse="true">
|
||||||
|
<Exclude name="Tests" pattern="Tests"/>
|
||||||
|
</Match>
|
||||||
|
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
|
||||||
|
</Files>
|
||||||
|
</Project>
|
||||||
|
|
||||||
<!-- Datastore Plugins -->
|
<!-- Datastore Plugins -->
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.Null" path="OpenSim/Data/Null" type="Library">
|
<Project frameworkVersion="v3_5" name="OpenSim.Data.Null" path="OpenSim/Data/Null" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
|
@ -1993,7 +1991,6 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Client.VWoHTTP" path="OpenSim/Client/VWoHTTP" type="Library">
|
<Project frameworkVersion="v3_5" name="OpenSim.Client.VWoHTTP" path="OpenSim/Client/VWoHTTP" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
@ -2025,45 +2022,6 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Client.Linden" path="OpenSim/Client/Linden" type="Library">
|
|
||||||
<Configuration name="Debug">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration name="Release">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
|
|
||||||
<ReferencePath>../../../bin/</ReferencePath>
|
|
||||||
|
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
|
||||||
<Reference name="System"/>
|
|
||||||
<Reference name="OpenSim.Framework"/>
|
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenSim.Framework.Capabilities"/>
|
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
|
||||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
|
||||||
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
|
|
||||||
<Reference name="OpenSim.Services.Interfaces"/>
|
|
||||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
|
||||||
<Files>
|
|
||||||
<Match pattern="*.cs" recurse="true"/>
|
|
||||||
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
|
|
||||||
</Files>
|
|
||||||
</Project>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<!-- Data Base Modules -->
|
<!-- Data Base Modules -->
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.MySQL" path="OpenSim/Data/MySQL" type="Library">
|
<Project frameworkVersion="v3_5" name="OpenSim.Data.MySQL" path="OpenSim/Data/MySQL" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
|
|
Loading…
Reference in New Issue