Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level
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1f34c8277d
commit
f726150afd
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@ -11650,7 +11650,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (DebugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect))
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if (DebugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect))
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logPacket = false;
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logPacket = false;
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if (DebugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate)
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if (DebugPacketLevel <= 50
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& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
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logPacket = false;
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logPacket = false;
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if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
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if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
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