ubOde revert making vehicle hover height disable hover. This at least breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
parent
17cc238b44
commit
f7419ad52d
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@ -828,7 +828,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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// hover
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if (m_VhoverTimescale < 300 && m_VhoverHeight >0 && rootPrim.prim_geom != IntPtr.Zero)
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if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero)
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{
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// d.Vector3 pos = d.BodyGetPosition(Body);
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d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom);
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@ -6861,9 +6861,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (uuid == m_host.ParentGroup.RootPart.GroupID)
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return new LSL_Integer(1);
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// We got passed a UUID.Zero
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if (uuid == UUID.Zero)
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// Handle object case
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SceneObjectPart part = World.GetSceneObjectPart(uuid);
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if (part != null)
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{
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if(part.ParentGroup.IsAttachment)
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{
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uuid = part.ParentGroup.AttachedAvatar;
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}
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else
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{
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// This will handle both deed and non-deed and also the no
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// group case
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if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
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return new LSL_Integer(1);
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return new LSL_Integer(0);
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}
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}
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// Handle the case where id names an avatar
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ScenePresence presence = World.GetScenePresence(uuid);
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@ -6879,18 +6895,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return new LSL_Integer(0);
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}
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// Handle object case
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SceneObjectPart part = World.GetSceneObjectPart(uuid);
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if (part != null)
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{
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// This will handle both deed and non-deed and also the no
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// group case
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if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
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return new LSL_Integer(1);
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return new LSL_Integer(0);
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}
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return new LSL_Integer(0);
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}
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