Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
f78831ec98
|
@ -44,7 +44,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// private static readonly int PARM_PATH = 1;
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private bool enabled = false;
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// private bool enabled = false;
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private string qPrefix = "appearance";
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/// <summary>
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@ -74,7 +74,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// Activate if everything went OK
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enabled = true;
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// enabled = true;
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Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId);
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}
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@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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public void Close()
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{
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enabled = false;
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// enabled = false;
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Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId);
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}
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@ -46,12 +46,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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public class RestInventoryServices : IRest
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{
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// private static readonly int PARM_USERID = 0;
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private static readonly int PARM_PATH = 1;
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// private static readonly int PARM_PATH = 1;
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// private bool enabled = false;
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private string qPrefix = "inventory";
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private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
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// private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
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/// <summary>
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/// The constructor makes sure that the service prefix is absolute
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@ -303,7 +303,7 @@ namespace OpenSim.Framework.Serialization.External
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writer.WriteStartElement("GroupOwned");
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writer.WriteString(inventoryItem.GroupOwned.ToString());
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writer.WriteEndElement();
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if (inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
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if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
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writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
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else if (options.ContainsKey("profile"))
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{
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@ -319,18 +319,21 @@ namespace OpenSim.Framework.Servers
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return;
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}
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string rawLevel = cmd[3];
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ILoggerRepository repository = LogManager.GetRepository();
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Level consoleLevel = repository.LevelMap[rawLevel];
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if (consoleLevel != null)
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m_consoleAppender.Threshold = consoleLevel;
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else
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Notice(
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String.Format(
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"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
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rawLevel));
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if (cmd.Length > 3)
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{
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string rawLevel = cmd[3];
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ILoggerRepository repository = LogManager.GetRepository();
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Level consoleLevel = repository.LevelMap[rawLevel];
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if (consoleLevel != null)
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m_consoleAppender.Threshold = consoleLevel;
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else
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Notice(
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String.Format(
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"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
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rawLevel));
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}
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Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
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}
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@ -1334,6 +1334,11 @@ namespace OpenSim.Framework
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return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
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}
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public static byte[] StringToBytes256(string str, params object[] args)
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{
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return StringToBytes256(string.Format(str, args));
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}
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public static byte[] StringToBytes256(string str)
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{
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if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
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@ -1352,6 +1357,11 @@ namespace OpenSim.Framework
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return data;
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}
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public static byte[] StringToBytes1024(string str, params object[] args)
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{
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return StringToBytes1024(string.Format(str, args));
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}
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public static byte[] StringToBytes1024(string str)
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{
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if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
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@ -128,6 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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+ "<last> is the user's last name." + Environment.NewLine
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+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
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+ "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
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+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
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+ "-v|--verbose extra debug messages." + Environment.NewLine
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+ "<IAR path> is the filesystem path at which to save the IAR."
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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@ -396,6 +397,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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//ops.Add("v|version=", delegate(string v) { options["version"] = v; });
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ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
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ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
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ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
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List<string> mainParams = ops.Parse(cmdparams);
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@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// </summary>
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public void EnableChildAgent(ScenePresence sp, GridRegion region)
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{
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m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName);
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m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
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@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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private string m_ProfileServerURI;
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private bool m_OutboundPermission;
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// private bool m_Initialized = false;
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@ -78,7 +79,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
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if (thisModuleConfig != null)
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{
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m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty);
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m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
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}
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else
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m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
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}
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@ -103,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
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{
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string userAssetServer = string.Empty;
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if (IsForeignUser(avatarID, out userAssetServer))
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if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission)
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{
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Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
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}
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@ -197,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (IsForeignUser(sender, out userAssetServer))
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m_assMapper.Get(item.AssetID, sender, userAssetServer);
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if (IsForeignUser(receiver, out userAssetServer))
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if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission)
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m_assMapper.Post(item.AssetID, receiver, userAssetServer);
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}
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@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return;
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}
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}
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else
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{
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID);
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return;
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}
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}
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}
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}
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@ -1,362 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics;
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using OpenSim.Services.Connectors;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private bool m_Initialized = false;
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private Scene m_Scene;
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private InventoryServicesConnector m_RemoteConnector;
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private IUserManagement m_UserManager;
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private IUserManagement UserManager
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{
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get
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{
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if (m_UserManager == null)
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{
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m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
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}
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return m_UserManager;
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}
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "RemoteInventoryServicesConnector"; }
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}
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public RemoteInventoryServicesConnector()
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{
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}
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public RemoteInventoryServicesConnector(IConfigSource source)
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{
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Init(source);
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}
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protected override void Init(IConfigSource source)
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{
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m_RemoteConnector = new InventoryServicesConnector(source);
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base.Init(source);
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}
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#region ISharedRegionModule
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("InventoryServices", "");
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if (name == Name)
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{
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Init(source);
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m_Enabled = true;
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m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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// m_Scene = scene;
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//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
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if (!m_Enabled)
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return;
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if (!m_Initialized)
|
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{
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m_Initialized = true;
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}
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scene.RegisterModuleInterface<IInventoryService>(this);
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m_cache.AddRegion(scene);
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if (m_Scene == null)
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m_Scene = scene;
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}
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public void RemoveRegion(Scene scene)
|
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{
|
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if (!m_Enabled)
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return;
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m_cache.RemoveRegion(scene);
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}
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public void RegionLoaded(Scene scene)
|
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{
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if (!m_Enabled)
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return;
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m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
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}
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#endregion ISharedRegionModule
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#region IInventoryService
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public override bool CreateUserInventory(UUID user)
|
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{
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return false;
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}
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public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
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{
|
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return new List<InventoryFolderBase>();
|
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}
|
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|
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public override InventoryCollection GetUserInventory(UUID userID)
|
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{
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return null;
|
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}
|
||||
|
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public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
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{
|
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UUID sessionID = GetSessionID(userID);
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try
|
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{
|
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m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
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}
|
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catch (Exception e)
|
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{
|
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if (StatsManager.SimExtraStats != null)
|
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StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
|
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|
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
|
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e.Source, e.Message);
|
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}
|
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|
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}
|
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|
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// inherited. See base class
|
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// public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
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|
||||
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
|
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{
|
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UUID sessionID = GetSessionID(userID);
|
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return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
|
||||
}
|
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|
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public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
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{
|
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UUID sessionID = GetSessionID(userID);
|
||||
try
|
||||
{
|
||||
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
|
||||
foreach (InventoryItemBase item in invCol.Items)
|
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UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
|
||||
return invCol;
|
||||
}
|
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catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}",
|
||||
e.Source, e.Message);
|
||||
}
|
||||
InventoryCollection nullCollection = new InventoryCollection();
|
||||
nullCollection.Folders = new List<InventoryFolderBase>();
|
||||
nullCollection.Items = new List<InventoryItemBase>();
|
||||
nullCollection.UserID = userID;
|
||||
return nullCollection;
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID);
|
||||
}
|
||||
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
public override bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
public override bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||
{
|
||||
if (folderIDs == null)
|
||||
return false;
|
||||
if (folderIDs.Count == 0)
|
||||
return false;
|
||||
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID);
|
||||
}
|
||||
|
||||
|
||||
public override bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
// public bool AddItem(InventoryItemBase item) inherited
|
||||
// Uses AddItemPlain
|
||||
|
||||
protected override bool AddItemPlain(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
UUID sessionID = GetSessionID(item.Owner);
|
||||
return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public override bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
UUID sessionID = GetSessionID(item.Owner);
|
||||
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
if (items == null)
|
||||
return false;
|
||||
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
|
||||
}
|
||||
|
||||
|
||||
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
if (itemIDs == null)
|
||||
return false;
|
||||
if (itemIDs.Count == 0)
|
||||
return true;
|
||||
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID);
|
||||
}
|
||||
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return null;
|
||||
|
||||
UUID sessionID = GetSessionID(item.Owner);
|
||||
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
|
||||
}
|
||||
|
||||
public override bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
||||
public override int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
private UUID GetSessionID(UUID userID)
|
||||
{
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -225,17 +225,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
if (destination == null)
|
||||
return false;
|
||||
|
||||
// We limit the number of messages sent for a position change to just one per
|
||||
// simulator so when we receive the update we need to hand it to each of the
|
||||
// scenes; scenes each check to see if the is a scene presence for the avatar
|
||||
// note that we really don't need the GridRegion for this call
|
||||
foreach (Scene s in m_sceneList)
|
||||
{
|
||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||
{
|
||||
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
|
||||
s.IncomingChildAgentDataUpdate(cAgentData);
|
||||
return true;
|
||||
}
|
||||
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
|
||||
s.IncomingChildAgentDataUpdate(cAgentData);
|
||||
}
|
||||
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
|
||||
|
|
|
@ -193,7 +193,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle);
|
||||
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This informs all neighboring regions about the settings of it's child agent.
|
||||
|
@ -202,31 +203,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
|
||||
///
|
||||
/// </summary>
|
||||
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle)
|
||||
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, GridRegion dest)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
|
||||
try
|
||||
{
|
||||
//m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
m_scene.SimulationService.UpdateAgent(destination, cAgentData);
|
||||
m_scene.SimulationService.UpdateAgent(dest, cAgentData);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore; we did our best
|
||||
}
|
||||
|
||||
//if (regionAccepted)
|
||||
//{
|
||||
// //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
|
||||
|
@ -240,14 +227,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// This assumes that we know what our neighbors are.
|
||||
try
|
||||
{
|
||||
uint x = 0, y = 0;
|
||||
List<string> simulatorList = new List<string>();
|
||||
foreach (ulong regionHandle in presence.KnownChildRegionHandles)
|
||||
{
|
||||
if (regionHandle != m_regionInfo.RegionHandle)
|
||||
{
|
||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle,
|
||||
SendChildAgentDataUpdateCompleted,
|
||||
d);
|
||||
// we only want to send one update to each simulator; the simulator will
|
||||
// hand it off to the regions where a child agent exists, this does assume
|
||||
// that the region position is cached or performance will degrade
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
if (! simulatorList.Contains(dest.ServerURI))
|
||||
{
|
||||
// we havent seen this simulator before, add it to the list
|
||||
// and send it an update
|
||||
simulatorList.Add(dest.ServerURI);
|
||||
|
||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
|
||||
SendChildAgentDataUpdateCompleted,
|
||||
d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2055,8 +2055,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void GetProperties(IClientAPI client)
|
||||
{
|
||||
//Viewer wants date in microseconds so multiply it by 1,000,000.
|
||||
client.SendObjectPropertiesReply(
|
||||
m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero,
|
||||
m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
|
||||
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
|
||||
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
|
||||
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
|
||||
|
|
|
@ -1748,15 +1748,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
protected void SetTexture(SceneObjectPart part, string texture, int face)
|
||||
{
|
||||
UUID textureID=new UUID();
|
||||
UUID textureID = new UUID();
|
||||
|
||||
if (!UUID.TryParse(texture, out textureID))
|
||||
{
|
||||
textureID=InventoryKey(texture, (int)AssetType.Texture);
|
||||
}
|
||||
|
||||
if (textureID == UUID.Zero)
|
||||
return;
|
||||
textureID = InventoryKey(texture, (int)AssetType.Texture);
|
||||
if (textureID == UUID.Zero)
|
||||
{
|
||||
if (!UUID.TryParse(texture, out textureID))
|
||||
return;
|
||||
}
|
||||
|
||||
Primitive.TextureEntry tex = part.Shape.Textures;
|
||||
|
||||
|
@ -3062,14 +3061,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
msg.fromGroup = false;// fromGroup;
|
||||
msg.offline = (byte)0; //offline;
|
||||
msg.ParentEstateID = 0; //ParentEstateID;
|
||||
msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition);
|
||||
msg.Position = new Vector3(m_host.AbsolutePosition);
|
||||
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
|
||||
msg.binaryBucket = new byte[0];// binaryBucket;
|
||||
msg.binaryBucket
|
||||
= Util.StringToBytes256(
|
||||
"{0}/{1}/{2}/{3}",
|
||||
World.RegionInfo.RegionName,
|
||||
(int)Math.Floor(m_host.AbsolutePosition.X),
|
||||
(int)Math.Floor(m_host.AbsolutePosition.Y),
|
||||
(int)Math.Floor(m_host.AbsolutePosition.Z));
|
||||
|
||||
if (m_TransferModule != null)
|
||||
{
|
||||
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
|
||||
}
|
||||
|
||||
ScriptSleep(2000);
|
||||
}
|
||||
|
||||
|
|
|
@ -702,7 +702,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// and convert the regionName to the target region
|
||||
if (regionName.Contains(".") && regionName.Contains(":"))
|
||||
{
|
||||
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||
World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||
|
||||
string[] parts = regionName.Split(new char[] { ':' });
|
||||
if (parts.Length > 2)
|
||||
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
|
||||
|
|
|
@ -1,335 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.Connectors.Inventory
|
||||
{
|
||||
public class HGInventoryServiceConnector : ISessionAuthInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>();
|
||||
|
||||
public HGInventoryServiceConnector(IConfigSource source)
|
||||
{
|
||||
IConfig moduleConfig = source.Configs["Modules"];
|
||||
if (moduleConfig != null)
|
||||
{
|
||||
|
||||
IConfig inventoryConfig = source.Configs["InventoryService"];
|
||||
if (inventoryConfig == null)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini");
|
||||
return;
|
||||
}
|
||||
|
||||
m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled");
|
||||
}
|
||||
}
|
||||
|
||||
private bool StringToUrlAndUserID(string id, out string url, out string userID)
|
||||
{
|
||||
url = String.Empty;
|
||||
userID = String.Empty;
|
||||
|
||||
Uri assetUri;
|
||||
|
||||
if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
|
||||
assetUri.Scheme == Uri.UriSchemeHttp)
|
||||
{
|
||||
url = "http://" + assetUri.Authority;
|
||||
userID = assetUri.LocalPath.Trim(new char[] { '/' });
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
private ISessionAuthInventoryService GetConnector(string url)
|
||||
{
|
||||
InventoryServicesConnector connector = null;
|
||||
lock (m_connectors)
|
||||
{
|
||||
if (m_connectors.ContainsKey(url))
|
||||
{
|
||||
connector = m_connectors[url];
|
||||
}
|
||||
else
|
||||
{
|
||||
// We're instantiating this class explicitly, but this won't
|
||||
// work in general, because the remote grid may be running
|
||||
// an inventory server that has a different protocol.
|
||||
// Eventually we will want a piece of protocol asking
|
||||
// the remote server about its kind. Definitely cool thing to do!
|
||||
connector = new InventoryServicesConnector(url);
|
||||
m_connectors.Add(url, connector);
|
||||
}
|
||||
}
|
||||
return connector;
|
||||
}
|
||||
|
||||
public string Host
|
||||
{
|
||||
get { return string.Empty; }
|
||||
}
|
||||
|
||||
public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
|
||||
{
|
||||
m_log.Debug("[HGInventory]: GetUserInventory " + id);
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
connector.GetUserInventory(userID, sessionID, callback);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user folder for the given folder-type
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID)
|
||||
{
|
||||
m_log.Debug("[HGInventory]: GetSystemFolders " + id);
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.GetSystemFolders(userID, sessionID);
|
||||
}
|
||||
|
||||
return new Dictionary<AssetType, InventoryFolderBase>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets everything (folders and items) inside a folder
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID)
|
||||
{
|
||||
m_log.Debug("[HGInventory]: GetFolderContent " + id);
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.GetFolderContent(userID, folderID, sessionID);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.AddFolder(userID, folder, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.UpdateFolder(userID, folder, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.MoveFolder(userID, folder, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string id, List<UUID> folders, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.DeleteFolders(userID, folders, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.PurgeFolder(userID, folder, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(string id, UUID folderID, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.GetFolderItems(userID, folderID, sessionID);
|
||||
}
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
||||
public bool AddItem(string id, InventoryItemBase item, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.AddItem(userID, item, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.UpdateItem(userID, item, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveItems(string id, List<InventoryItemBase> items, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.MoveItems(userID, items, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItems(string id, List<UUID> itemIDs, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.DeleteItems(userID, itemIDs, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
//m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url);
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.QueryItem(userID, item, sessionID);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.QueryFolder(userID, folder, sessionID);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(string id, UUID assetID, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.GetAssetPermissions(userID, assetID, sessionID);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,140 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.Connectors
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines all operations to access a remote inventory service
|
||||
/// using session authentication as a form of security.
|
||||
/// </summary>
|
||||
public interface ISessionAuthInventoryService
|
||||
{
|
||||
string Host
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
||||
/// inventory has been received
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="callback"></param>
|
||||
void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user folder for the given folder-type
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Gets everything (folders and items) inside a folder
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new folder to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully added</returns>
|
||||
bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Update a folder in the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully updated</returns>
|
||||
bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Move an inventory folder to a new location
|
||||
/// </summary>
|
||||
/// <param name="folder">A folder containing the details of the new location</param>
|
||||
/// <returns>true if the folder was successfully moved</returns>
|
||||
bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Delete a list of inventory folders (from trash)
|
||||
/// </summary>
|
||||
bool DeleteFolders(string userID, List<UUID> folders, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Purge an inventory folder of all its items and subfolders.
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully purged</returns>
|
||||
bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Get items from a folder.
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully purged</returns>
|
||||
List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new item to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully added</returns>
|
||||
bool AddItem(string userID, InventoryItemBase item, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Update an item in the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully updated</returns>
|
||||
bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
|
||||
|
||||
bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
bool DeleteItems(string userID, List<UUID> itemIDs, UUID session_id);
|
||||
|
||||
InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
|
||||
|
||||
InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
|
||||
|
||||
int GetAssetPermissions(string userID, UUID assetID, UUID session_id);
|
||||
|
||||
}
|
||||
}
|
|
@ -1,582 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using log4net;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.Connectors
|
||||
{
|
||||
public class InventoryServicesConnector : ISessionAuthInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_ServerURI = String.Empty;
|
||||
|
||||
private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
|
||||
private Dictionary<UUID, DateTime> m_RequestTime = new Dictionary<UUID, DateTime>();
|
||||
|
||||
public InventoryServicesConnector()
|
||||
{
|
||||
}
|
||||
|
||||
public InventoryServicesConnector(string serverURI)
|
||||
{
|
||||
m_ServerURI = serverURI.TrimEnd('/');
|
||||
}
|
||||
|
||||
public InventoryServicesConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public virtual void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig inventoryConfig = source.Configs["InventoryService"];
|
||||
if (inventoryConfig == null)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
|
||||
throw new Exception("InventoryService missing from OpenSim.ini");
|
||||
}
|
||||
|
||||
string serviceURI = inventoryConfig.GetString("InventoryServerURI",
|
||||
String.Empty);
|
||||
|
||||
if (serviceURI == String.Empty)
|
||||
{
|
||||
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
|
||||
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
|
||||
}
|
||||
m_ServerURI = serviceURI.TrimEnd('/');
|
||||
}
|
||||
|
||||
#region ISessionAuthInventoryService
|
||||
|
||||
public string Host
|
||||
{
|
||||
get { return m_ServerURI; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Caller must catch eventual Exceptions.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="sessionID"></param>
|
||||
/// <param name="callback"></param>
|
||||
public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback)
|
||||
{
|
||||
UUID userID = UUID.Zero;
|
||||
if (UUID.TryParse(userIDStr, out userID))
|
||||
{
|
||||
lock (m_RequestingInventory)
|
||||
{
|
||||
// *HACK ALERT*
|
||||
|
||||
// If an inventory request times out, it blocks any further requests from the
|
||||
// same user, even after a relog. This is bad, and makes me sad.
|
||||
|
||||
// Really, we should detect a timeout and report a failure to the callback,
|
||||
// BUT in my testing i found that it's hard to detect a timeout.. sometimes,
|
||||
// a partial response is recieved, and sometimes a null response.
|
||||
|
||||
// So, for now, add a timer of ten seconds (which is the request timeout).
|
||||
|
||||
// This should basically have the same effect.
|
||||
|
||||
lock (m_RequestTime)
|
||||
{
|
||||
if (m_RequestTime.ContainsKey(userID))
|
||||
{
|
||||
TimeSpan interval = DateTime.Now - m_RequestTime[userID];
|
||||
if (interval.TotalSeconds > 10)
|
||||
{
|
||||
m_RequestTime.Remove(userID);
|
||||
if (m_RequestingInventory.ContainsKey(userID))
|
||||
{
|
||||
m_RequestingInventory.Remove(userID);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!m_RequestingInventory.ContainsKey(userID))
|
||||
{
|
||||
m_RequestTime.Add(userID, DateTime.Now);
|
||||
m_RequestingInventory.Add(userID, callback);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}",
|
||||
m_ServerURI, userID);
|
||||
|
||||
RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
|
||||
= new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
|
||||
requester.ResponseCallback = InventoryResponse;
|
||||
|
||||
requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user folder for the given folder-type
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
|
||||
{
|
||||
List<InventoryFolderBase> folders = null;
|
||||
Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
|
||||
try
|
||||
{
|
||||
folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
|
||||
|
||||
foreach (InventoryFolderBase f in folders)
|
||||
dFolders[(AssetType)f.Type] = f;
|
||||
|
||||
return dFolders;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Maybe we're talking to an old inventory server. Try this other thing.
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1} (old sever?). Trying GetInventory.",
|
||||
e.Source, e.Message);
|
||||
|
||||
try
|
||||
{
|
||||
InventoryCollection inventory = SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString());
|
||||
folders = inventory.Folders;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.",
|
||||
e.Source, ex.Message);
|
||||
}
|
||||
|
||||
if ((folders != null) && (folders.Count > 0))
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}",
|
||||
folders.Count, userID);
|
||||
foreach (InventoryFolderBase f in folders)
|
||||
{
|
||||
if ((f.Type != (short)AssetType.Folder) && (f.Type != (short)AssetType.Unknown))
|
||||
dFolders[(AssetType)f.Type] = f;
|
||||
}
|
||||
|
||||
UUID rootFolderID = dFolders[AssetType.Animation].ParentID;
|
||||
InventoryFolderBase rootFolder = new InventoryFolderBase(rootFolderID, new UUID(userID));
|
||||
rootFolder = QueryFolder(userID, rootFolder, sessionID);
|
||||
dFolders[AssetType.Folder] = rootFolder;
|
||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: {0} system folders for user {1}", dFolders.Count, userID);
|
||||
return dFolders;
|
||||
}
|
||||
}
|
||||
|
||||
return new Dictionary<AssetType, InventoryFolderBase>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets everything (folders and items) inside a folder
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
// normal case
|
||||
return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString());
|
||||
}
|
||||
catch (TimeoutException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INVENTORY CONNECTOR]: GetFolderContent operation to {0} for {1} timed out {2} {3}.",
|
||||
m_ServerURI, folderID, e.Source, e.Message);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed for {0}, {1} {2} (old server?).",
|
||||
folderID, e.Source, e.Message);
|
||||
}
|
||||
|
||||
InventoryCollection nullCollection = new InventoryCollection();
|
||||
nullCollection.Folders = new List<InventoryFolderBase>();
|
||||
nullCollection.Items = new List<InventoryItemBase>();
|
||||
nullCollection.UserID = new UUID(userID);
|
||||
return nullCollection;
|
||||
}
|
||||
|
||||
public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed for {0} {1}, {2} {3}",
|
||||
folder.Name, folder.ID, e.Source, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed for {0} {1}, {2} {3}",
|
||||
folder.Name, folder.ID, e.Source, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string userID, List<UUID> folderIDs, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
List<Guid> guids = new List<Guid>();
|
||||
foreach (UUID u in folderIDs)
|
||||
guids.Add(u.Guid);
|
||||
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/DeleteFolders/", guids, sessionID.ToString(), userID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory folders operation failed, {0} {1}",
|
||||
e.Source, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed for {0} {1}, {2} {3}",
|
||||
folder.Name, folder.ID, e.Source, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Purge inventory folder operation failed for {0} {1}, {2} {3}",
|
||||
folder.Name, folder.ID, e.Source, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID, new UUID(userID));
|
||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, List<InventoryItemBase>>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/GetItems/", folder, sessionID.ToString(), userID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Get folder items operation failed for folder {0}, {1} {2}",
|
||||
folderID, e.Source, e.Message);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed for {0} {1}, {2} {3}",
|
||||
item.Name, item.ID, e.Source, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed for {0} {1}, {2} {3}",
|
||||
item.Name, item.ID, e.Source, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* MoveItems Async group
|
||||
*/
|
||||
|
||||
delegate void MoveItemsDelegate(string userID, List<InventoryItemBase> items, UUID sessionID);
|
||||
|
||||
private void MoveItemsAsync(string userID, List<InventoryItemBase> items, UUID sessionID)
|
||||
{
|
||||
if (items == null)
|
||||
{
|
||||
m_log.WarnFormat("[INVENTORY CONNECTOR]: request to move items got a null list.");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
//SynchronousRestSessionObjectPoster<List<InventoryItemBase>, bool>.BeginPostObject(
|
||||
// "POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString());
|
||||
|
||||
//// Success
|
||||
//return;
|
||||
string uri = m_ServerURI + "/inventory/" + userID;
|
||||
if (SynchronousRestObjectRequester.
|
||||
MakeRequest<List<InventoryItemBase>, bool>("PUT", uri, items))
|
||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster succeeded {1}", items.Count, uri);
|
||||
else
|
||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster failed {1}", items.Count, uri); ;
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.",
|
||||
e.Source, e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void MoveItemsCompleted(IAsyncResult iar)
|
||||
{
|
||||
MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState;
|
||||
d.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID)
|
||||
{
|
||||
MoveItemsDelegate d = MoveItemsAsync;
|
||||
d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteItems(string userID, List<UUID> items, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
List<Guid> guids = new List<Guid>();
|
||||
foreach (UUID u in items)
|
||||
guids.Add(u.Guid);
|
||||
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/DeleteItem/", guids, sessionID.ToString(), userID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory items operation failed, {0} {1}",
|
||||
e.Source, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
|
||||
e.Source, e.Message);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/QueryFolder/", folder, sessionID.ToString(), userID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory folder operation failed, {0} {1}",
|
||||
e.Source, e.Message);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(string userID, UUID assetID, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = new UUID(userID);
|
||||
item.AssetID = assetID;
|
||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, int>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/AssetPermissions/", item, sessionID.ToString(), userID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: AssetPermissions operation failed, {0} {1}",
|
||||
e.Source, e.Message);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Callback used by the inventory server GetInventory request
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
private void InventoryResponse(InventoryCollection response)
|
||||
{
|
||||
UUID userID = response.UserID;
|
||||
InventoryReceiptCallback callback = null;
|
||||
lock (m_RequestingInventory)
|
||||
{
|
||||
if (m_RequestingInventory.ContainsKey(userID))
|
||||
{
|
||||
callback = m_RequestingInventory[userID];
|
||||
m_RequestingInventory.Remove(userID);
|
||||
lock (m_RequestTime)
|
||||
{
|
||||
if (m_RequestTime.ContainsKey(userID))
|
||||
{
|
||||
m_RequestTime.Remove(userID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[INVENTORY CONNECTOR]: " +
|
||||
"Received inventory response for {0} for which we do not have a record of requesting!",
|
||||
userID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[INVENTORY CONNECTOR]: " +
|
||||
"Received inventory response for user {0} containing {1} folders and {2} items",
|
||||
userID, response.Folders.Count, response.Items.Count);
|
||||
|
||||
InventoryFolderImpl rootFolder = null;
|
||||
|
||||
ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
|
||||
ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||
|
||||
foreach (InventoryFolderBase folder in response.Folders)
|
||||
{
|
||||
if (folder.ParentID == UUID.Zero)
|
||||
{
|
||||
rootFolder = new InventoryFolderImpl(folder);
|
||||
folders.Add(rootFolder);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (rootFolder != null)
|
||||
{
|
||||
foreach (InventoryFolderBase folder in response.Folders)
|
||||
{
|
||||
if (folder.ID != rootFolder.ID)
|
||||
{
|
||||
folders.Add(new InventoryFolderImpl(folder));
|
||||
}
|
||||
}
|
||||
|
||||
foreach (InventoryItemBase item in response.Items)
|
||||
{
|
||||
items.Add(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID);
|
||||
}
|
||||
|
||||
callback(folders, items);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,196 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using log4net;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.Connectors
|
||||
{
|
||||
/// <summary>
|
||||
/// This connector is temporary. It's used by the user server, before that server is refactored.
|
||||
/// </summary>
|
||||
public class QuickAndDirtyInventoryServiceConnector : IInventoryService
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_ServerURI = String.Empty;
|
||||
|
||||
//private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
|
||||
|
||||
public QuickAndDirtyInventoryServiceConnector()
|
||||
{
|
||||
}
|
||||
|
||||
public QuickAndDirtyInventoryServiceConnector(string serverURI)
|
||||
{
|
||||
m_ServerURI = serverURI.TrimEnd('/');
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public bool CreateUserInventory(UUID userId)
|
||||
{
|
||||
return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
|
||||
"POST", m_ServerURI + "CreateInventory/", userId.Guid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
|
||||
"POST", m_ServerURI + "RootFolders/", userId.Guid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all the active gestures in a user's inventory.
|
||||
/// </summary>
|
||||
/// <param name="userId">
|
||||
/// The <see cref="UUID"/> of the user
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A flat list of the gesture items.
|
||||
/// </returns>
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
|
||||
"POST", m_ServerURI + "ActiveGestures/", userId.Guid);
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID owner, List<UUID> itemIDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -87,16 +87,17 @@ namespace OpenSim.Region.OptionalModules.Simian
|
|||
if (String.IsNullOrEmpty(m_serverUrl))
|
||||
return;
|
||||
|
||||
m_refreshtime = Convert.ToInt32(config.GetString("RefreshTime"));
|
||||
if (m_refreshtime <= 0)
|
||||
int refreshseconds = Convert.ToInt32(config.GetString("RefreshTime"));
|
||||
if (refreshseconds <= 0)
|
||||
return;
|
||||
|
||||
m_refreshtime = refreshseconds * 1000; // convert from seconds to ms
|
||||
m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}",
|
||||
m_refreshtime,m_serverUrl);
|
||||
|
||||
|
||||
m_enabled = true;
|
||||
}
|
||||
|
||||
|
||||
///<summary>
|
||||
///
|
||||
///</summary>
|
||||
|
@ -106,7 +107,7 @@ namespace OpenSim.Region.OptionalModules.Simian
|
|||
{
|
||||
m_refreshTimer.Enabled = true;
|
||||
m_refreshTimer.AutoReset = true;
|
||||
m_refreshTimer.Interval = 5 * 60 * 1000; // every 5 minutes
|
||||
m_refreshTimer.Interval = 5 * 60 * 1000; // every 5 minutes
|
||||
m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
|
||||
}
|
||||
}
|
||||
|
@ -120,12 +121,12 @@ namespace OpenSim.Region.OptionalModules.Simian
|
|||
if (! m_enabled)
|
||||
return;
|
||||
|
||||
// Every shared region module has to maintain an indepedent list of
|
||||
// currently running regions
|
||||
// Every shared region module has to maintain an indepedent list of
|
||||
// currently running regions
|
||||
lock (m_scenes)
|
||||
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||
}
|
||||
|
||||
|
||||
///<summary>
|
||||
///
|
||||
///</summary>
|
||||
|
@ -150,7 +151,7 @@ namespace OpenSim.Region.OptionalModules.Simian
|
|||
// loaded and initialized
|
||||
if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime)
|
||||
return;
|
||||
|
||||
|
||||
m_log.DebugFormat("[SIMIAN MAPTILE] map refresh fired");
|
||||
lock (m_scenes)
|
||||
{
|
||||
|
@ -169,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.Simian
|
|||
|
||||
m_lastrefresh = Util.EnvironmentTickCount();
|
||||
}
|
||||
|
||||
|
||||
///<summary>
|
||||
///
|
||||
///</summary>
|
||||
|
@ -211,7 +212,7 @@ namespace OpenSim.Region.OptionalModules.Simian
|
|||
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl);
|
||||
request.Timeout = 20000;
|
||||
request.ReadWriteTimeout = 5000;
|
||||
|
||||
|
||||
using (HttpWebResponse response = MultipartForm.Post(request, postParameters))
|
||||
{
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
|
|
|
@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// we use this dictionary to track the pending updateagent requests, maps URI --> position update
|
||||
private Dictionary<string,AgentPosition> m_updateAgentQueue = new Dictionary<string,AgentPosition>();
|
||||
|
||||
//private GridRegion m_Region;
|
||||
|
||||
public SimulationServiceConnector()
|
||||
|
@ -133,10 +136,56 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
/// </summary>
|
||||
public bool UpdateAgent(GridRegion destination, AgentPosition data)
|
||||
{
|
||||
// we need a better throttle for these
|
||||
// return false;
|
||||
// The basic idea of this code is that the first thread that needs to
|
||||
// send an update for a specific avatar becomes the worker for any subsequent
|
||||
// requests until there are no more outstanding requests. Further, only send the most
|
||||
// recent update; this *should* never be needed but some requests get
|
||||
// slowed down and once that happens the problem with service end point
|
||||
// limits kicks in and nothing proceeds
|
||||
string uri = destination.ServerURI + AgentPath() + data.AgentID + "/";
|
||||
lock (m_updateAgentQueue)
|
||||
{
|
||||
if (m_updateAgentQueue.ContainsKey(uri))
|
||||
{
|
||||
// Another thread is already handling
|
||||
// updates for this simulator, just update
|
||||
// the position and return, overwrites are
|
||||
// not a problem since we only care about the
|
||||
// last update anyway
|
||||
m_updateAgentQueue[uri] = data;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Otherwise update the reference and start processing
|
||||
m_updateAgentQueue[uri] = data;
|
||||
}
|
||||
|
||||
return UpdateAgent(destination, (IAgentData)data);
|
||||
AgentPosition pos = null;
|
||||
while (true)
|
||||
{
|
||||
lock (m_updateAgentQueue)
|
||||
{
|
||||
// save the position
|
||||
AgentPosition lastpos = pos;
|
||||
|
||||
pos = m_updateAgentQueue[uri];
|
||||
|
||||
// this is true if no one put a new
|
||||
// update in the map since the last
|
||||
// one we processed, if thats the
|
||||
// case then we are done
|
||||
if (pos == lastpos)
|
||||
{
|
||||
m_updateAgentQueue.Remove(uri);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateAgent(destination,(IAgentData)pos);
|
||||
}
|
||||
|
||||
// unreachable
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -286,7 +286,7 @@ namespace OpenSim.Services.GridService
|
|||
}
|
||||
|
||||
}
|
||||
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count);
|
||||
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
|
|
|
@ -220,9 +220,15 @@ namespace OpenSim.Services.GridService
|
|||
string[] parts = mapName.Split(new char[] {' '});
|
||||
string regionName = String.Empty;
|
||||
if (parts.Length > 1)
|
||||
regionName = parts[1];
|
||||
{
|
||||
regionName = mapName.Substring(parts[0].Length + 1);
|
||||
regionName = regionName.Trim(new char[] {'"'});
|
||||
}
|
||||
if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason))
|
||||
{
|
||||
regInfo.RegionName = mapName;
|
||||
return regInfo;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -317,9 +323,9 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
regInfo.RegionID = regionID;
|
||||
|
||||
if ( externalName == string.Empty )
|
||||
if (externalName == string.Empty)
|
||||
regInfo.RegionName = regInfo.ServerURI;
|
||||
else
|
||||
else
|
||||
regInfo.RegionName = externalName;
|
||||
|
||||
m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName);
|
||||
|
|
|
@ -413,6 +413,15 @@
|
|||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="fileName" Value="default_clear.jp2" />
|
||||
</Section>
|
||||
|
||||
<!-- 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 is a UUID that viewers assume exists in the asset server -->
|
||||
<!-- See http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 for more details -->
|
||||
<Section Name="Default Alpha Layer Texture">
|
||||
<Key Name="assetID" Value="3a367d1c-bef1-6d43-7595-e88c1e3aadb3"/>
|
||||
<Key Name="name" Value="Default Alpha Layer Texture"/>
|
||||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="fileName" Value="default_clear.jp2" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Default Avatar">
|
||||
<Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>
|
||||
|
|
|
@ -88,6 +88,10 @@
|
|||
; accessible from other grids
|
||||
;
|
||||
ProfileServerURI = "http://mygridserver.com:8002/user"
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||
; OutboundPermission = False
|
||||
|
||||
|
||||
[Modules]
|
||||
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
||||
|
|
|
@ -82,3 +82,14 @@
|
|||
|
||||
[Profiles]
|
||||
Module = "SimianProfiles"
|
||||
|
||||
[HGInventoryAccessModule]
|
||||
;
|
||||
; === HG ONLY ===
|
||||
; Change this to your profile server
|
||||
; accessible from other grids
|
||||
;
|
||||
ProfileServerURI = "http://mygridserver.com:8002/user"
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||
; OutboundPermission = False
|
||||
|
|
|
@ -33,6 +33,10 @@
|
|||
|
||||
[HGInventoryAccessModule]
|
||||
ProfileServerURI = "http://127.0.0.1:9000/profiles"
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||
; OutboundPermission = False
|
||||
|
||||
|
||||
[Modules]
|
||||
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
||||
|
|
Loading…
Reference in New Issue