Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

0.7.1-dev
Melanie 2011-02-05 04:25:14 +00:00
commit f78831ec98
27 changed files with 197 additions and 1694 deletions

View File

@ -44,7 +44,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// private static readonly int PARM_PATH = 1; // private static readonly int PARM_PATH = 1;
private bool enabled = false; // private bool enabled = false;
private string qPrefix = "appearance"; private string qPrefix = "appearance";
/// <summary> /// <summary>
@ -74,7 +74,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// Activate if everything went OK // Activate if everything went OK
enabled = true; // enabled = true;
Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId); Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId);
} }
@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
public void Close() public void Close()
{ {
enabled = false; // enabled = false;
Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId); Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId);
} }

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@ -46,12 +46,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
public class RestInventoryServices : IRest public class RestInventoryServices : IRest
{ {
// private static readonly int PARM_USERID = 0; // private static readonly int PARM_USERID = 0;
private static readonly int PARM_PATH = 1; // private static readonly int PARM_PATH = 1;
// private bool enabled = false; // private bool enabled = false;
private string qPrefix = "inventory"; private string qPrefix = "inventory";
private static readonly string PRIVATE_ROOT_NAME = "My Inventory"; // private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
/// <summary> /// <summary>
/// The constructor makes sure that the service prefix is absolute /// The constructor makes sure that the service prefix is absolute

View File

@ -303,7 +303,7 @@ namespace OpenSim.Framework.Serialization.External
writer.WriteStartElement("GroupOwned"); writer.WriteStartElement("GroupOwned");
writer.WriteString(inventoryItem.GroupOwned.ToString()); writer.WriteString(inventoryItem.GroupOwned.ToString());
writer.WriteEndElement(); writer.WriteEndElement();
if (inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty) if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
writer.WriteElementString("CreatorData", inventoryItem.CreatorData); writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
else if (options.ContainsKey("profile")) else if (options.ContainsKey("profile"))
{ {

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@ -319,6 +319,8 @@ namespace OpenSim.Framework.Servers
return; return;
} }
if (cmd.Length > 3)
{
string rawLevel = cmd[3]; string rawLevel = cmd[3];
ILoggerRepository repository = LogManager.GetRepository(); ILoggerRepository repository = LogManager.GetRepository();
@ -331,6 +333,7 @@ namespace OpenSim.Framework.Servers
String.Format( String.Format(
"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF", "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
rawLevel)); rawLevel));
}
Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
} }

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@ -1334,6 +1334,11 @@ namespace OpenSim.Framework
return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri; return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
} }
public static byte[] StringToBytes256(string str, params object[] args)
{
return StringToBytes256(string.Format(str, args));
}
public static byte[] StringToBytes256(string str) public static byte[] StringToBytes256(string str)
{ {
if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
@ -1352,6 +1357,11 @@ namespace OpenSim.Framework
return data; return data;
} }
public static byte[] StringToBytes1024(string str, params object[] args)
{
return StringToBytes1024(string.Format(str, args));
}
public static byte[] StringToBytes1024(string str) public static byte[] StringToBytes1024(string str)
{ {
if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }

View File

@ -128,6 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ "<last> is the user's last name." + Environment.NewLine + "<last> is the user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
+ "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
+ "-v|--verbose extra debug messages." + Environment.NewLine + "-v|--verbose extra debug messages." + Environment.NewLine
+ "<IAR path> is the filesystem path at which to save the IAR." + "<IAR path> is the filesystem path at which to save the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
@ -396,6 +397,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
//ops.Add("v|version=", delegate(string v) { options["version"] = v; }); //ops.Add("v|version=", delegate(string v) { options["version"] = v; });
ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
List<string> mainParams = ops.Parse(cmdparams); List<string> mainParams = ops.Parse(cmdparams);

View File

@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// </summary> /// </summary>
public void EnableChildAgent(ScenePresence sp, GridRegion region) public void EnableChildAgent(ScenePresence sp, GridRegion region)
{ {
m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName); m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();

View File

@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
} }
private string m_ProfileServerURI; private string m_ProfileServerURI;
private bool m_OutboundPermission;
// private bool m_Initialized = false; // private bool m_Initialized = false;
@ -78,7 +79,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
if (thisModuleConfig != null) if (thisModuleConfig != null)
{
m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty);
m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
}
else else
m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
} }
@ -103,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
{ {
string userAssetServer = string.Empty; string userAssetServer = string.Empty;
if (IsForeignUser(avatarID, out userAssetServer)) if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission)
{ {
Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
} }
@ -197,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (IsForeignUser(sender, out userAssetServer)) if (IsForeignUser(sender, out userAssetServer))
m_assMapper.Get(item.AssetID, sender, userAssetServer); m_assMapper.Get(item.AssetID, sender, userAssetServer);
if (IsForeignUser(receiver, out userAssetServer)) if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission)
m_assMapper.Post(item.AssetID, receiver, userAssetServer); m_assMapper.Post(item.AssetID, receiver, userAssetServer);
} }

View File

@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return; return;
} }
} }
else
{
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID);
return;
}
} }
} }
} }

View File

@ -1,362 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Services.Connectors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private bool m_Initialized = false;
private Scene m_Scene;
private InventoryServicesConnector m_RemoteConnector;
private IUserManagement m_UserManager;
private IUserManagement UserManager
{
get
{
if (m_UserManager == null)
{
m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
}
return m_UserManager;
}
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "RemoteInventoryServicesConnector"; }
}
public RemoteInventoryServicesConnector()
{
}
public RemoteInventoryServicesConnector(IConfigSource source)
{
Init(source);
}
protected override void Init(IConfigSource source)
{
m_RemoteConnector = new InventoryServicesConnector(source);
base.Init(source);
}
#region ISharedRegionModule
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("InventoryServices", "");
if (name == Name)
{
Init(source);
m_Enabled = true;
m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
// m_Scene = scene;
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
if (!m_Enabled)
return;
if (!m_Initialized)
{
m_Initialized = true;
}
scene.RegisterModuleInterface<IInventoryService>(this);
m_cache.AddRegion(scene);
if (m_Scene == null)
m_Scene = scene;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
}
#endregion ISharedRegionModule
#region IInventoryService
public override bool CreateUserInventory(UUID user)
{
return false;
}
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return new List<InventoryFolderBase>();
}
public override InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
UUID sessionID = GetSessionID(userID);
try
{
m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
}
catch (Exception e)
{
if (StatsManager.SimExtraStats != null)
StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
e.Source, e.Message);
}
}
// inherited. See base class
// public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
}
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
try
{
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
foreach (InventoryItemBase item in invCol.Items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
return invCol;
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}",
e.Source, e.Message);
}
InventoryCollection nullCollection = new InventoryCollection();
nullCollection.Folders = new List<InventoryFolderBase>();
nullCollection.Items = new List<InventoryItemBase>();
nullCollection.UserID = userID;
return nullCollection;
}
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID);
}
public override bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
if (folderIDs == null)
return false;
if (folderIDs.Count == 0)
return false;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID);
}
public override bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
}
// public bool AddItem(InventoryItemBase item) inherited
// Uses AddItemPlain
protected override bool AddItemPlain(InventoryItemBase item)
{
if (item == null)
return false;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
}
public override bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
}
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
if (items == null)
return false;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
}
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
{
if (itemIDs == null)
return false;
if (itemIDs.Count == 0)
return true;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID);
}
public override InventoryItemBase GetItem(InventoryItemBase item)
{
if (item == null)
return null;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
}
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool HasInventoryForUser(UUID userID)
{
return false;
}
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}
public override int GetAssetPermissions(UUID userID, UUID assetID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
}
#endregion
private UUID GetSessionID(UUID userID)
{
return UUID.Zero;
}
}
}

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@ -225,17 +225,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
if (destination == null) if (destination == null)
return false; return false;
// We limit the number of messages sent for a position change to just one per
// simulator so when we receive the update we need to hand it to each of the
// scenes; scenes each check to see if the is a scene presence for the avatar
// note that we really don't need the GridRegion for this call
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{ {
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
s.IncomingChildAgentDataUpdate(cAgentData); s.IncomingChildAgentDataUpdate(cAgentData);
return true;
}
} }
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
return false; return true;
} }
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)

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@ -193,7 +193,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle); public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest);
/// <summary> /// <summary>
/// This informs all neighboring regions about the settings of it's child agent. /// This informs all neighboring regions about the settings of it's child agent.
@ -202,31 +203,17 @@ namespace OpenSim.Region.Framework.Scenes
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
/// ///
/// </summary> /// </summary>
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle) private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, GridRegion dest)
{ {
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
try try
{ {
//m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); m_scene.SimulationService.UpdateAgent(dest, cAgentData);
uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
m_scene.SimulationService.UpdateAgent(destination, cAgentData);
} }
catch catch
{ {
// Ignore; we did our best // Ignore; we did our best
} }
//if (regionAccepted)
//{
// //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
//}
//else
//{
// //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
//}
} }
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
@ -240,17 +227,31 @@ namespace OpenSim.Region.Framework.Scenes
// This assumes that we know what our neighbors are. // This assumes that we know what our neighbors are.
try try
{ {
uint x = 0, y = 0;
List<string> simulatorList = new List<string>();
foreach (ulong regionHandle in presence.KnownChildRegionHandles) foreach (ulong regionHandle in presence.KnownChildRegionHandles)
{ {
if (regionHandle != m_regionInfo.RegionHandle) if (regionHandle != m_regionInfo.RegionHandle)
{ {
// we only want to send one update to each simulator; the simulator will
// hand it off to the regions where a child agent exists, this does assume
// that the region position is cached or performance will degrade
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
if (! simulatorList.Contains(dest.ServerURI))
{
// we havent seen this simulator before, add it to the list
// and send it an update
simulatorList.Add(dest.ServerURI);
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle, d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
SendChildAgentDataUpdateCompleted, SendChildAgentDataUpdateCompleted,
d); d);
} }
} }
} }
}
catch (InvalidOperationException) catch (InvalidOperationException)
{ {
// We're ignoring a collection was modified error because this data gets old and outdated fast. // We're ignoring a collection was modified error because this data gets old and outdated fast.

View File

@ -2055,8 +2055,9 @@ namespace OpenSim.Region.Framework.Scenes
public void GetProperties(IClientAPI client) public void GetProperties(IClientAPI client)
{ {
//Viewer wants date in microseconds so multiply it by 1,000,000.
client.SendObjectPropertiesReply( client.SendObjectPropertiesReply(
m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero, m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,

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@ -1748,15 +1748,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected void SetTexture(SceneObjectPart part, string texture, int face) protected void SetTexture(SceneObjectPart part, string texture, int face)
{ {
UUID textureID=new UUID(); UUID textureID = new UUID();
if (!UUID.TryParse(texture, out textureID))
{
textureID=InventoryKey(texture, (int)AssetType.Texture);
}
textureID = InventoryKey(texture, (int)AssetType.Texture);
if (textureID == UUID.Zero) if (textureID == UUID.Zero)
{
if (!UUID.TryParse(texture, out textureID))
return; return;
}
Primitive.TextureEntry tex = part.Shape.Textures; Primitive.TextureEntry tex = part.Shape.Textures;
@ -3062,14 +3061,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
msg.fromGroup = false;// fromGroup; msg.fromGroup = false;// fromGroup;
msg.offline = (byte)0; //offline; msg.offline = (byte)0; //offline;
msg.ParentEstateID = 0; //ParentEstateID; msg.ParentEstateID = 0; //ParentEstateID;
msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); msg.Position = new Vector3(m_host.AbsolutePosition);
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
msg.binaryBucket = new byte[0];// binaryBucket; msg.binaryBucket
= Util.StringToBytes256(
"{0}/{1}/{2}/{3}",
World.RegionInfo.RegionName,
(int)Math.Floor(m_host.AbsolutePosition.X),
(int)Math.Floor(m_host.AbsolutePosition.Y),
(int)Math.Floor(m_host.AbsolutePosition.Z));
if (m_TransferModule != null) if (m_TransferModule != null)
{ {
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
} }
ScriptSleep(2000); ScriptSleep(2000);
} }

View File

@ -702,7 +702,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// and convert the regionName to the target region // and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":")) if (regionName.Contains(".") && regionName.Contains(":"))
{ {
World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); // List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
string[] parts = regionName.Split(new char[] { ':' }); string[] parts = regionName.Split(new char[] { ':' });
if (parts.Length > 2) if (parts.Length > 2)
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];

View File

@ -1,335 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors.Inventory
{
public class HGInventoryServiceConnector : ISessionAuthInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>();
public HGInventoryServiceConnector(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini");
return;
}
m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled");
}
}
private bool StringToUrlAndUserID(string id, out string url, out string userID)
{
url = String.Empty;
userID = String.Empty;
Uri assetUri;
if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
assetUri.Scheme == Uri.UriSchemeHttp)
{
url = "http://" + assetUri.Authority;
userID = assetUri.LocalPath.Trim(new char[] { '/' });
return true;
}
return false;
}
private ISessionAuthInventoryService GetConnector(string url)
{
InventoryServicesConnector connector = null;
lock (m_connectors)
{
if (m_connectors.ContainsKey(url))
{
connector = m_connectors[url];
}
else
{
// We're instantiating this class explicitly, but this won't
// work in general, because the remote grid may be running
// an inventory server that has a different protocol.
// Eventually we will want a piece of protocol asking
// the remote server about its kind. Definitely cool thing to do!
connector = new InventoryServicesConnector(url);
m_connectors.Add(url, connector);
}
}
return connector;
}
public string Host
{
get { return string.Empty; }
}
public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
{
m_log.Debug("[HGInventory]: GetUserInventory " + id);
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
connector.GetUserInventory(userID, sessionID, callback);
}
}
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID)
{
m_log.Debug("[HGInventory]: GetSystemFolders " + id);
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetSystemFolders(userID, sessionID);
}
return new Dictionary<AssetType, InventoryFolderBase>();
}
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID)
{
m_log.Debug("[HGInventory]: GetFolderContent " + id);
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetFolderContent(userID, folderID, sessionID);
}
return null;
}
public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.AddFolder(userID, folder, sessionID);
}
return false;
}
public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.UpdateFolder(userID, folder, sessionID);
}
return false;
}
public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.MoveFolder(userID, folder, sessionID);
}
return false;
}
public bool DeleteFolders(string id, List<UUID> folders, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.DeleteFolders(userID, folders, sessionID);
}
return false;
}
public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.PurgeFolder(userID, folder, sessionID);
}
return false;
}
public List<InventoryItemBase> GetFolderItems(string id, UUID folderID, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetFolderItems(userID, folderID, sessionID);
}
return new List<InventoryItemBase>();
}
public bool AddItem(string id, InventoryItemBase item, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.AddItem(userID, item, sessionID);
}
return false;
}
public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.UpdateItem(userID, item, sessionID);
}
return false;
}
public bool MoveItems(string id, List<InventoryItemBase> items, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.MoveItems(userID, items, sessionID);
}
return false;
}
public bool DeleteItems(string id, List<UUID> itemIDs, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.DeleteItems(userID, itemIDs, sessionID);
}
return false;
}
public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
//m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url);
ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryItem(userID, item, sessionID);
}
return null;
}
public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryFolder(userID, folder, sessionID);
}
return null;
}
public int GetAssetPermissions(string id, UUID assetID, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetAssetPermissions(userID, assetID, sessionID);
}
return 0;
}
}
}

View File

@ -1,140 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
/// <summary>
/// Defines all operations to access a remote inventory service
/// using session authentication as a form of security.
/// </summary>
public interface ISessionAuthInventoryService
{
string Host
{
get;
}
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id);
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id);
/// <summary>
/// Add a new folder to the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully added</returns>
bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Update a folder in the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully updated</returns>
bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Move an inventory folder to a new location
/// </summary>
/// <param name="folder">A folder containing the details of the new location</param>
/// <returns>true if the folder was successfully moved</returns>
bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Delete a list of inventory folders (from trash)
/// </summary>
bool DeleteFolders(string userID, List<UUID> folders, UUID session_id);
/// <summary>
/// Purge an inventory folder of all its items and subfolders.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Get items from a folder.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID session_id);
/// <summary>
/// Add a new item to the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully added</returns>
bool AddItem(string userID, InventoryItemBase item, UUID session_id);
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully updated</returns>
bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id);
/// <summary>
/// Delete an item from the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully deleted</returns>
bool DeleteItems(string userID, List<UUID> itemIDs, UUID session_id);
InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
int GetAssetPermissions(string userID, UUID assetID, UUID session_id);
}
}

View File

@ -1,582 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
public class InventoryServicesConnector : ISessionAuthInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
private Dictionary<UUID, DateTime> m_RequestTime = new Dictionary<UUID, DateTime>();
public InventoryServicesConnector()
{
}
public InventoryServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
public InventoryServicesConnector(IConfigSource source)
{
Initialise(source);
}
public virtual void Initialise(IConfigSource source)
{
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
throw new Exception("InventoryService missing from OpenSim.ini");
}
string serviceURI = inventoryConfig.GetString("InventoryServerURI",
String.Empty);
if (serviceURI == String.Empty)
{
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
}
m_ServerURI = serviceURI.TrimEnd('/');
}
#region ISessionAuthInventoryService
public string Host
{
get { return m_ServerURI; }
}
/// <summary>
/// Caller must catch eventual Exceptions.
/// </summary>
/// <param name="userID"></param>
/// <param name="sessionID"></param>
/// <param name="callback"></param>
public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback)
{
UUID userID = UUID.Zero;
if (UUID.TryParse(userIDStr, out userID))
{
lock (m_RequestingInventory)
{
// *HACK ALERT*
// If an inventory request times out, it blocks any further requests from the
// same user, even after a relog. This is bad, and makes me sad.
// Really, we should detect a timeout and report a failure to the callback,
// BUT in my testing i found that it's hard to detect a timeout.. sometimes,
// a partial response is recieved, and sometimes a null response.
// So, for now, add a timer of ten seconds (which is the request timeout).
// This should basically have the same effect.
lock (m_RequestTime)
{
if (m_RequestTime.ContainsKey(userID))
{
TimeSpan interval = DateTime.Now - m_RequestTime[userID];
if (interval.TotalSeconds > 10)
{
m_RequestTime.Remove(userID);
if (m_RequestingInventory.ContainsKey(userID))
{
m_RequestingInventory.Remove(userID);
}
}
}
if (!m_RequestingInventory.ContainsKey(userID))
{
m_RequestTime.Add(userID, DateTime.Now);
m_RequestingInventory.Add(userID, callback);
}
else
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID);
return;
}
}
}
m_log.InfoFormat(
"[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}",
m_ServerURI, userID);
RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
= new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
requester.ResponseCallback = InventoryResponse;
requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString());
}
}
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
{
List<InventoryFolderBase> folders = null;
Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
try
{
folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
"POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
foreach (InventoryFolderBase f in folders)
dFolders[(AssetType)f.Type] = f;
return dFolders;
}
catch (Exception e)
{
// Maybe we're talking to an old inventory server. Try this other thing.
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1} (old sever?). Trying GetInventory.",
e.Source, e.Message);
try
{
InventoryCollection inventory = SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
"POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString());
folders = inventory.Folders;
}
catch (Exception ex)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.",
e.Source, ex.Message);
}
if ((folders != null) && (folders.Count > 0))
{
m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}",
folders.Count, userID);
foreach (InventoryFolderBase f in folders)
{
if ((f.Type != (short)AssetType.Folder) && (f.Type != (short)AssetType.Unknown))
dFolders[(AssetType)f.Type] = f;
}
UUID rootFolderID = dFolders[AssetType.Animation].ParentID;
InventoryFolderBase rootFolder = new InventoryFolderBase(rootFolderID, new UUID(userID));
rootFolder = QueryFolder(userID, rootFolder, sessionID);
dFolders[AssetType.Folder] = rootFolder;
m_log.DebugFormat("[INVENTORY CONNECTOR]: {0} system folders for user {1}", dFolders.Count, userID);
return dFolders;
}
}
return new Dictionary<AssetType, InventoryFolderBase>();
}
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID)
{
try
{
// normal case
return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
"POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString());
}
catch (TimeoutException e)
{
m_log.ErrorFormat(
"[INVENTORY CONNECTOR]: GetFolderContent operation to {0} for {1} timed out {2} {3}.",
m_ServerURI, folderID, e.Source, e.Message);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed for {0}, {1} {2} (old server?).",
folderID, e.Source, e.Message);
}
InventoryCollection nullCollection = new InventoryCollection();
nullCollection.Folders = new List<InventoryFolderBase>();
nullCollection.Items = new List<InventoryItemBase>();
nullCollection.UserID = new UUID(userID);
return nullCollection;
}
public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public bool DeleteFolders(string userID, List<UUID> folderIDs, UUID sessionID)
{
try
{
List<Guid> guids = new List<Guid>();
foreach (UUID u in folderIDs)
guids.Add(u.Guid);
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
"POST", m_ServerURI + "/DeleteFolders/", guids, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory folders operation failed, {0} {1}",
e.Source, e.Message);
}
return false;
}
public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Purge inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID sessionID)
{
try
{
InventoryFolderBase folder = new InventoryFolderBase(folderID, new UUID(userID));
return SynchronousRestSessionObjectPoster<InventoryFolderBase, List<InventoryItemBase>>.BeginPostObject(
"POST", m_ServerURI + "/GetItems/", folder, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Get folder items operation failed for folder {0}, {1} {2}",
folderID, e.Source, e.Message);
}
return null;
}
public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed for {0} {1}, {2} {3}",
item.Name, item.ID, e.Source, e.Message);
}
return false;
}
public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed for {0} {1}, {2} {3}",
item.Name, item.ID, e.Source, e.Message);
}
return false;
}
/**
* MoveItems Async group
*/
delegate void MoveItemsDelegate(string userID, List<InventoryItemBase> items, UUID sessionID);
private void MoveItemsAsync(string userID, List<InventoryItemBase> items, UUID sessionID)
{
if (items == null)
{
m_log.WarnFormat("[INVENTORY CONNECTOR]: request to move items got a null list.");
return;
}
try
{
//SynchronousRestSessionObjectPoster<List<InventoryItemBase>, bool>.BeginPostObject(
// "POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString());
//// Success
//return;
string uri = m_ServerURI + "/inventory/" + userID;
if (SynchronousRestObjectRequester.
MakeRequest<List<InventoryItemBase>, bool>("PUT", uri, items))
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster succeeded {1}", items.Count, uri);
else
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster failed {1}", items.Count, uri); ;
return;
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.",
e.Source, e.Message);
}
}
private void MoveItemsCompleted(IAsyncResult iar)
{
MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState;
d.EndInvoke(iar);
}
public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID)
{
MoveItemsDelegate d = MoveItemsAsync;
d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d);
return true;
}
public bool DeleteItems(string userID, List<UUID> items, UUID sessionID)
{
try
{
List<Guid> guids = new List<Guid>();
foreach (UUID u in items)
guids.Add(u.Guid);
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
"POST", m_ServerURI + "/DeleteItem/", guids, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory items operation failed, {0} {1}",
e.Source, e.Message);
}
return false;
}
public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject(
"POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
e.Source, e.Message);
}
return null;
}
public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
"POST", m_ServerURI + "/QueryFolder/", folder, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory folder operation failed, {0} {1}",
e.Source, e.Message);
}
return null;
}
public int GetAssetPermissions(string userID, UUID assetID, UUID sessionID)
{
try
{
InventoryItemBase item = new InventoryItemBase();
item.Owner = new UUID(userID);
item.AssetID = assetID;
return SynchronousRestSessionObjectPoster<InventoryItemBase, int>.BeginPostObject(
"POST", m_ServerURI + "/AssetPermissions/", item, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: AssetPermissions operation failed, {0} {1}",
e.Source, e.Message);
}
return 0;
}
#endregion
/// <summary>
/// Callback used by the inventory server GetInventory request
/// </summary>
/// <param name="userID"></param>
private void InventoryResponse(InventoryCollection response)
{
UUID userID = response.UserID;
InventoryReceiptCallback callback = null;
lock (m_RequestingInventory)
{
if (m_RequestingInventory.ContainsKey(userID))
{
callback = m_RequestingInventory[userID];
m_RequestingInventory.Remove(userID);
lock (m_RequestTime)
{
if (m_RequestTime.ContainsKey(userID))
{
m_RequestTime.Remove(userID);
}
}
}
else
{
m_log.WarnFormat(
"[INVENTORY CONNECTOR]: " +
"Received inventory response for {0} for which we do not have a record of requesting!",
userID);
return;
}
}
m_log.InfoFormat("[INVENTORY CONNECTOR]: " +
"Received inventory response for user {0} containing {1} folders and {2} items",
userID, response.Folders.Count, response.Items.Count);
InventoryFolderImpl rootFolder = null;
ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.ParentID == UUID.Zero)
{
rootFolder = new InventoryFolderImpl(folder);
folders.Add(rootFolder);
break;
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.ID != rootFolder.ID)
{
folders.Add(new InventoryFolderImpl(folder));
}
}
foreach (InventoryItemBase item in response.Items)
{
items.Add(item);
}
}
else
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID);
}
callback(folders, items);
}
}
}

View File

@ -1,196 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
/// <summary>
/// This connector is temporary. It's used by the user server, before that server is refactored.
/// </summary>
public class QuickAndDirtyInventoryServiceConnector : IInventoryService
{
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
//private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
public QuickAndDirtyInventoryServiceConnector()
{
}
public QuickAndDirtyInventoryServiceConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public bool CreateUserInventory(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
"POST", m_ServerURI + "CreateInventory/", userId.Guid);
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
"POST", m_ServerURI + "RootFolders/", userId.Guid);
}
/// <summary>
/// Returns a list of all the active gestures in a user's inventory.
/// </summary>
/// <param name="userId">
/// The <see cref="UUID"/> of the user
/// </param>
/// <returns>
/// A flat list of the gesture items.
/// </returns>
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
"POST", m_ServerURI + "ActiveGestures/", userId.Guid);
}
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
return null;
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
return null;
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return null;
}
public bool AddFolder(InventoryFolderBase folder)
{
return false;
}
public bool UpdateFolder(InventoryFolderBase folder)
{
return false;
}
public bool MoveFolder(InventoryFolderBase folder)
{
return false;
}
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
return false;
}
public bool PurgeFolder(InventoryFolderBase folder)
{
return false;
}
public bool AddItem(InventoryItemBase item)
{
return false;
}
public bool UpdateItem(InventoryItemBase item)
{
return false;
}
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
return false;
}
public bool DeleteItems(UUID owner, List<UUID> itemIDs)
{
return false;
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
return null;
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
return null;
}
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public InventoryFolderBase GetRootFolder(UUID userID)
{
return null;
}
public int GetAssetPermissions(UUID userID, UUID assetID)
{
return 0;
}
}
}

View File

@ -87,10 +87,11 @@ namespace OpenSim.Region.OptionalModules.Simian
if (String.IsNullOrEmpty(m_serverUrl)) if (String.IsNullOrEmpty(m_serverUrl))
return; return;
m_refreshtime = Convert.ToInt32(config.GetString("RefreshTime")); int refreshseconds = Convert.ToInt32(config.GetString("RefreshTime"));
if (m_refreshtime <= 0) if (refreshseconds <= 0)
return; return;
m_refreshtime = refreshseconds * 1000; // convert from seconds to ms
m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}", m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}",
m_refreshtime,m_serverUrl); m_refreshtime,m_serverUrl);

View File

@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors.Simulation
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// we use this dictionary to track the pending updateagent requests, maps URI --> position update
private Dictionary<string,AgentPosition> m_updateAgentQueue = new Dictionary<string,AgentPosition>();
//private GridRegion m_Region; //private GridRegion m_Region;
public SimulationServiceConnector() public SimulationServiceConnector()
@ -133,10 +136,56 @@ namespace OpenSim.Services.Connectors.Simulation
/// </summary> /// </summary>
public bool UpdateAgent(GridRegion destination, AgentPosition data) public bool UpdateAgent(GridRegion destination, AgentPosition data)
{ {
// we need a better throttle for these // The basic idea of this code is that the first thread that needs to
// return false; // send an update for a specific avatar becomes the worker for any subsequent
// requests until there are no more outstanding requests. Further, only send the most
// recent update; this *should* never be needed but some requests get
// slowed down and once that happens the problem with service end point
// limits kicks in and nothing proceeds
string uri = destination.ServerURI + AgentPath() + data.AgentID + "/";
lock (m_updateAgentQueue)
{
if (m_updateAgentQueue.ContainsKey(uri))
{
// Another thread is already handling
// updates for this simulator, just update
// the position and return, overwrites are
// not a problem since we only care about the
// last update anyway
m_updateAgentQueue[uri] = data;
return true;
}
return UpdateAgent(destination, (IAgentData)data); // Otherwise update the reference and start processing
m_updateAgentQueue[uri] = data;
}
AgentPosition pos = null;
while (true)
{
lock (m_updateAgentQueue)
{
// save the position
AgentPosition lastpos = pos;
pos = m_updateAgentQueue[uri];
// this is true if no one put a new
// update in the map since the last
// one we processed, if thats the
// case then we are done
if (pos == lastpos)
{
m_updateAgentQueue.Remove(uri);
return true;
}
}
UpdateAgent(destination,(IAgentData)pos);
}
// unreachable
return true;
} }
/// <summary> /// <summary>

View File

@ -286,7 +286,7 @@ namespace OpenSim.Services.GridService
} }
} }
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count); m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
return rinfos; return rinfos;
} }

View File

@ -220,10 +220,16 @@ namespace OpenSim.Services.GridService
string[] parts = mapName.Split(new char[] {' '}); string[] parts = mapName.Split(new char[] {' '});
string regionName = String.Empty; string regionName = String.Empty;
if (parts.Length > 1) if (parts.Length > 1)
regionName = parts[1]; {
regionName = mapName.Substring(parts[0].Length + 1);
regionName = regionName.Trim(new char[] {'"'});
}
if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason)) if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason))
{
regInfo.RegionName = mapName;
return regInfo; return regInfo;
} }
}
return null; return null;
} }
@ -317,7 +323,7 @@ namespace OpenSim.Services.GridService
regInfo.RegionID = regionID; regInfo.RegionID = regionID;
if ( externalName == string.Empty ) if (externalName == string.Empty)
regInfo.RegionName = regInfo.ServerURI; regInfo.RegionName = regInfo.ServerURI;
else else
regInfo.RegionName = externalName; regInfo.RegionName = externalName;

View File

@ -414,6 +414,15 @@
<Key Name="fileName" Value="default_clear.jp2" /> <Key Name="fileName" Value="default_clear.jp2" />
</Section> </Section>
<!-- 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 is a UUID that viewers assume exists in the asset server -->
<!-- See http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 for more details -->
<Section Name="Default Alpha Layer Texture">
<Key Name="assetID" Value="3a367d1c-bef1-6d43-7595-e88c1e3aadb3"/>
<Key Name="name" Value="Default Alpha Layer Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="default_clear.jp2" />
</Section>
<Section Name="Default Avatar"> <Section Name="Default Avatar">
<Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/> <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>
<Key Name="name" Value="Default Avatar"/> <Key Name="name" Value="Default Avatar"/>

View File

@ -88,6 +88,10 @@
; accessible from other grids ; accessible from other grids
; ;
ProfileServerURI = "http://mygridserver.com:8002/user" ProfileServerURI = "http://mygridserver.com:8002/user"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False
[Modules] [Modules]
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.

View File

@ -82,3 +82,14 @@
[Profiles] [Profiles]
Module = "SimianProfiles" Module = "SimianProfiles"
[HGInventoryAccessModule]
;
; === HG ONLY ===
; Change this to your profile server
; accessible from other grids
;
ProfileServerURI = "http://mygridserver.com:8002/user"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False

View File

@ -33,6 +33,10 @@
[HGInventoryAccessModule] [HGInventoryAccessModule]
ProfileServerURI = "http://127.0.0.1:9000/profiles" ProfileServerURI = "http://127.0.0.1:9000/profiles"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False
[Modules] [Modules]
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.