Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
f78831ec98
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@ -44,7 +44,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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||||||
|
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// private static readonly int PARM_PATH = 1;
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// private static readonly int PARM_PATH = 1;
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private bool enabled = false;
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// private bool enabled = false;
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private string qPrefix = "appearance";
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private string qPrefix = "appearance";
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/// <summary>
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/// <summary>
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@ -74,7 +74,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// Activate if everything went OK
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// Activate if everything went OK
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enabled = true;
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// enabled = true;
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Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId);
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Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId);
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}
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}
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@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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public void Close()
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public void Close()
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{
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{
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enabled = false;
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// enabled = false;
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Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId);
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Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId);
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}
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}
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@ -46,12 +46,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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public class RestInventoryServices : IRest
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public class RestInventoryServices : IRest
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{
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{
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// private static readonly int PARM_USERID = 0;
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// private static readonly int PARM_USERID = 0;
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private static readonly int PARM_PATH = 1;
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// private static readonly int PARM_PATH = 1;
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// private bool enabled = false;
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// private bool enabled = false;
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private string qPrefix = "inventory";
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private string qPrefix = "inventory";
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private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
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// private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
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/// <summary>
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/// <summary>
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/// The constructor makes sure that the service prefix is absolute
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/// The constructor makes sure that the service prefix is absolute
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@ -303,7 +303,7 @@ namespace OpenSim.Framework.Serialization.External
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writer.WriteStartElement("GroupOwned");
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writer.WriteStartElement("GroupOwned");
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writer.WriteString(inventoryItem.GroupOwned.ToString());
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writer.WriteString(inventoryItem.GroupOwned.ToString());
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writer.WriteEndElement();
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writer.WriteEndElement();
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if (inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
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if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
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writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
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writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
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else if (options.ContainsKey("profile"))
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else if (options.ContainsKey("profile"))
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{
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{
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@ -319,6 +319,8 @@ namespace OpenSim.Framework.Servers
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return;
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return;
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}
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}
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if (cmd.Length > 3)
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{
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string rawLevel = cmd[3];
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string rawLevel = cmd[3];
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ILoggerRepository repository = LogManager.GetRepository();
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ILoggerRepository repository = LogManager.GetRepository();
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@ -331,6 +333,7 @@ namespace OpenSim.Framework.Servers
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String.Format(
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String.Format(
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"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
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"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
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rawLevel));
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rawLevel));
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}
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Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
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Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
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}
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}
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@ -1334,6 +1334,11 @@ namespace OpenSim.Framework
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return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
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return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
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}
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}
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public static byte[] StringToBytes256(string str, params object[] args)
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{
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return StringToBytes256(string.Format(str, args));
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}
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public static byte[] StringToBytes256(string str)
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public static byte[] StringToBytes256(string str)
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{
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{
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if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
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if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
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@ -1352,6 +1357,11 @@ namespace OpenSim.Framework
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return data;
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return data;
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}
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}
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public static byte[] StringToBytes1024(string str, params object[] args)
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|
{
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return StringToBytes1024(string.Format(str, args));
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}
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public static byte[] StringToBytes1024(string str)
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public static byte[] StringToBytes1024(string str)
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{
|
{
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if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
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if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
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@ -128,6 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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+ "<last> is the user's last name." + Environment.NewLine
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+ "<last> is the user's last name." + Environment.NewLine
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+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
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+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
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+ "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
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+ "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
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+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
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+ "-v|--verbose extra debug messages." + Environment.NewLine
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+ "-v|--verbose extra debug messages." + Environment.NewLine
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+ "<IAR path> is the filesystem path at which to save the IAR."
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+ "<IAR path> is the filesystem path at which to save the IAR."
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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@ -396,6 +397,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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//ops.Add("v|version=", delegate(string v) { options["version"] = v; });
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//ops.Add("v|version=", delegate(string v) { options["version"] = v; });
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ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
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ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
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ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
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ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
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ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
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List<string> mainParams = ops.Parse(cmdparams);
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List<string> mainParams = ops.Parse(cmdparams);
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@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// </summary>
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/// </summary>
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public void EnableChildAgent(ScenePresence sp, GridRegion region)
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public void EnableChildAgent(ScenePresence sp, GridRegion region)
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{
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{
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m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName);
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m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
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AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
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@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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}
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private string m_ProfileServerURI;
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private string m_ProfileServerURI;
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private bool m_OutboundPermission;
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// private bool m_Initialized = false;
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// private bool m_Initialized = false;
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@ -78,7 +79,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
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IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
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if (thisModuleConfig != null)
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if (thisModuleConfig != null)
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{
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m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty);
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m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty);
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m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
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}
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else
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else
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m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
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m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
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}
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}
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@ -103,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
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public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
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{
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{
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string userAssetServer = string.Empty;
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string userAssetServer = string.Empty;
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if (IsForeignUser(avatarID, out userAssetServer))
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if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission)
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{
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{
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Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
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Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
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}
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}
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@ -197,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (IsForeignUser(sender, out userAssetServer))
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if (IsForeignUser(sender, out userAssetServer))
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m_assMapper.Get(item.AssetID, sender, userAssetServer);
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m_assMapper.Get(item.AssetID, sender, userAssetServer);
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if (IsForeignUser(receiver, out userAssetServer))
|
if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission)
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m_assMapper.Post(item.AssetID, receiver, userAssetServer);
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m_assMapper.Post(item.AssetID, receiver, userAssetServer);
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}
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}
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@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return;
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return;
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}
|
}
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}
|
}
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|
else
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|
{
|
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|
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID);
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|
return;
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||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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}
|
}
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|
|
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@ -1,362 +0,0 @@
|
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/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using log4net;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Statistics;
|
|
||||||
using OpenSim.Services.Connectors;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
using OpenMetaverse;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|
||||||
{
|
|
||||||
public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log =
|
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private bool m_Enabled = false;
|
|
||||||
private bool m_Initialized = false;
|
|
||||||
private Scene m_Scene;
|
|
||||||
private InventoryServicesConnector m_RemoteConnector;
|
|
||||||
|
|
||||||
private IUserManagement m_UserManager;
|
|
||||||
private IUserManagement UserManager
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_UserManager == null)
|
|
||||||
{
|
|
||||||
m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
|
|
||||||
}
|
|
||||||
return m_UserManager;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
|
||||||
{
|
|
||||||
get { return null; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Name
|
|
||||||
{
|
|
||||||
get { return "RemoteInventoryServicesConnector"; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public RemoteInventoryServicesConnector()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public RemoteInventoryServicesConnector(IConfigSource source)
|
|
||||||
{
|
|
||||||
Init(source);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Init(IConfigSource source)
|
|
||||||
{
|
|
||||||
m_RemoteConnector = new InventoryServicesConnector(source);
|
|
||||||
base.Init(source);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region ISharedRegionModule
|
|
||||||
|
|
||||||
public void Initialise(IConfigSource source)
|
|
||||||
{
|
|
||||||
IConfig moduleConfig = source.Configs["Modules"];
|
|
||||||
if (moduleConfig != null)
|
|
||||||
{
|
|
||||||
string name = moduleConfig.GetString("InventoryServices", "");
|
|
||||||
if (name == Name)
|
|
||||||
{
|
|
||||||
Init(source);
|
|
||||||
m_Enabled = true;
|
|
||||||
|
|
||||||
m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PostInitialise()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
|
||||||
{
|
|
||||||
// m_Scene = scene;
|
|
||||||
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
|
|
||||||
|
|
||||||
if (!m_Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!m_Initialized)
|
|
||||||
{
|
|
||||||
m_Initialized = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.RegisterModuleInterface<IInventoryService>(this);
|
|
||||||
m_cache.AddRegion(scene);
|
|
||||||
|
|
||||||
if (m_Scene == null)
|
|
||||||
m_Scene = scene;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
|
||||||
{
|
|
||||||
if (!m_Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_cache.RemoveRegion(scene);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
|
||||||
{
|
|
||||||
if (!m_Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion ISharedRegionModule
|
|
||||||
|
|
||||||
#region IInventoryService
|
|
||||||
|
|
||||||
public override bool CreateUserInventory(UUID user)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
|
||||||
{
|
|
||||||
return new List<InventoryFolderBase>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override InventoryCollection GetUserInventory(UUID userID)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
|
||||||
{
|
|
||||||
UUID sessionID = GetSessionID(userID);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
if (StatsManager.SimExtraStats != null)
|
|
||||||
StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
|
|
||||||
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
|
|
||||||
e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// inherited. See base class
|
|
||||||
// public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
|
||||||
|
|
||||||
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
|
|
||||||
{
|
|
||||||
UUID sessionID = GetSessionID(userID);
|
|
||||||
return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
|
||||||
{
|
|
||||||
UUID sessionID = GetSessionID(userID);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
|
|
||||||
foreach (InventoryItemBase item in invCol.Items)
|
|
||||||
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
|
|
||||||
return invCol;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}",
|
|
||||||
e.Source, e.Message);
|
|
||||||
}
|
|
||||||
InventoryCollection nullCollection = new InventoryCollection();
|
|
||||||
nullCollection.Folders = new List<InventoryFolderBase>();
|
|
||||||
nullCollection.Items = new List<InventoryItemBase>();
|
|
||||||
nullCollection.UserID = userID;
|
|
||||||
return nullCollection;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
|
||||||
{
|
|
||||||
UUID sessionID = GetSessionID(userID);
|
|
||||||
return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool AddFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
if (folder == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(folder.Owner);
|
|
||||||
return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool UpdateFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
if (folder == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(folder.Owner);
|
|
||||||
return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool MoveFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
if (folder == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(folder.Owner);
|
|
||||||
return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
|
||||||
{
|
|
||||||
if (folderIDs == null)
|
|
||||||
return false;
|
|
||||||
if (folderIDs.Count == 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(ownerID);
|
|
||||||
return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public override bool PurgeFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
if (folder == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(folder.Owner);
|
|
||||||
return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
// public bool AddItem(InventoryItemBase item) inherited
|
|
||||||
// Uses AddItemPlain
|
|
||||||
|
|
||||||
protected override bool AddItemPlain(InventoryItemBase item)
|
|
||||||
{
|
|
||||||
if (item == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(item.Owner);
|
|
||||||
return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool UpdateItem(InventoryItemBase item)
|
|
||||||
{
|
|
||||||
if (item == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(item.Owner);
|
|
||||||
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
|
||||||
{
|
|
||||||
if (items == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(ownerID);
|
|
||||||
return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
|
||||||
{
|
|
||||||
if (itemIDs == null)
|
|
||||||
return false;
|
|
||||||
if (itemIDs.Count == 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(ownerID);
|
|
||||||
return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
|
||||||
{
|
|
||||||
if (item == null)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(item.Owner);
|
|
||||||
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
if (folder == null)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
UUID sessionID = GetSessionID(folder.Owner);
|
|
||||||
return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool HasInventoryForUser(UUID userID)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
|
||||||
{
|
|
||||||
return new List<InventoryItemBase>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override int GetAssetPermissions(UUID userID, UUID assetID)
|
|
||||||
{
|
|
||||||
UUID sessionID = GetSessionID(userID);
|
|
||||||
return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private UUID GetSessionID(UUID userID)
|
|
||||||
{
|
|
||||||
return UUID.Zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -225,17 +225,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// We limit the number of messages sent for a position change to just one per
|
||||||
|
// simulator so when we receive the update we need to hand it to each of the
|
||||||
|
// scenes; scenes each check to see if the is a scene presence for the avatar
|
||||||
|
// note that we really don't need the GridRegion for this call
|
||||||
foreach (Scene s in m_sceneList)
|
foreach (Scene s in m_sceneList)
|
||||||
{
|
|
||||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
|
||||||
{
|
{
|
||||||
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
|
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
|
||||||
s.IncomingChildAgentDataUpdate(cAgentData);
|
s.IncomingChildAgentDataUpdate(cAgentData);
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
|
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
|
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
|
||||||
|
|
|
@ -193,7 +193,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle);
|
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest);
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This informs all neighboring regions about the settings of it's child agent.
|
/// This informs all neighboring regions about the settings of it's child agent.
|
||||||
|
@ -202,31 +203,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
|
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle)
|
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, GridRegion dest)
|
||||||
{
|
{
|
||||||
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
|
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
//m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
|
m_scene.SimulationService.UpdateAgent(dest, cAgentData);
|
||||||
uint x = 0, y = 0;
|
|
||||||
Utils.LongToUInts(regionHandle, out x, out y);
|
|
||||||
GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
|
||||||
m_scene.SimulationService.UpdateAgent(destination, cAgentData);
|
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
// Ignore; we did our best
|
// Ignore; we did our best
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (regionAccepted)
|
|
||||||
//{
|
|
||||||
// //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
|
|
||||||
//}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
|
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
|
||||||
|
@ -240,17 +227,31 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// This assumes that we know what our neighbors are.
|
// This assumes that we know what our neighbors are.
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
uint x = 0, y = 0;
|
||||||
|
List<string> simulatorList = new List<string>();
|
||||||
foreach (ulong regionHandle in presence.KnownChildRegionHandles)
|
foreach (ulong regionHandle in presence.KnownChildRegionHandles)
|
||||||
{
|
{
|
||||||
if (regionHandle != m_regionInfo.RegionHandle)
|
if (regionHandle != m_regionInfo.RegionHandle)
|
||||||
{
|
{
|
||||||
|
// we only want to send one update to each simulator; the simulator will
|
||||||
|
// hand it off to the regions where a child agent exists, this does assume
|
||||||
|
// that the region position is cached or performance will degrade
|
||||||
|
Utils.LongToUInts(regionHandle, out x, out y);
|
||||||
|
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||||
|
if (! simulatorList.Contains(dest.ServerURI))
|
||||||
|
{
|
||||||
|
// we havent seen this simulator before, add it to the list
|
||||||
|
// and send it an update
|
||||||
|
simulatorList.Add(dest.ServerURI);
|
||||||
|
|
||||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||||
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle,
|
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
|
||||||
SendChildAgentDataUpdateCompleted,
|
SendChildAgentDataUpdateCompleted,
|
||||||
d);
|
d);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
catch (InvalidOperationException)
|
catch (InvalidOperationException)
|
||||||
{
|
{
|
||||||
// We're ignoring a collection was modified error because this data gets old and outdated fast.
|
// We're ignoring a collection was modified error because this data gets old and outdated fast.
|
||||||
|
|
|
@ -2055,8 +2055,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void GetProperties(IClientAPI client)
|
public void GetProperties(IClientAPI client)
|
||||||
{
|
{
|
||||||
|
//Viewer wants date in microseconds so multiply it by 1,000,000.
|
||||||
client.SendObjectPropertiesReply(
|
client.SendObjectPropertiesReply(
|
||||||
m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero,
|
m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
|
||||||
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
|
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
|
||||||
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
|
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
|
||||||
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
|
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
|
||||||
|
|
|
@ -1748,15 +1748,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
protected void SetTexture(SceneObjectPart part, string texture, int face)
|
protected void SetTexture(SceneObjectPart part, string texture, int face)
|
||||||
{
|
{
|
||||||
UUID textureID=new UUID();
|
UUID textureID = new UUID();
|
||||||
|
|
||||||
if (!UUID.TryParse(texture, out textureID))
|
|
||||||
{
|
|
||||||
textureID=InventoryKey(texture, (int)AssetType.Texture);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
textureID = InventoryKey(texture, (int)AssetType.Texture);
|
||||||
if (textureID == UUID.Zero)
|
if (textureID == UUID.Zero)
|
||||||
|
{
|
||||||
|
if (!UUID.TryParse(texture, out textureID))
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Primitive.TextureEntry tex = part.Shape.Textures;
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
||||||
|
|
||||||
|
@ -3062,14 +3061,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
msg.fromGroup = false;// fromGroup;
|
msg.fromGroup = false;// fromGroup;
|
||||||
msg.offline = (byte)0; //offline;
|
msg.offline = (byte)0; //offline;
|
||||||
msg.ParentEstateID = 0; //ParentEstateID;
|
msg.ParentEstateID = 0; //ParentEstateID;
|
||||||
msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition);
|
msg.Position = new Vector3(m_host.AbsolutePosition);
|
||||||
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
|
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
|
||||||
msg.binaryBucket = new byte[0];// binaryBucket;
|
msg.binaryBucket
|
||||||
|
= Util.StringToBytes256(
|
||||||
|
"{0}/{1}/{2}/{3}",
|
||||||
|
World.RegionInfo.RegionName,
|
||||||
|
(int)Math.Floor(m_host.AbsolutePosition.X),
|
||||||
|
(int)Math.Floor(m_host.AbsolutePosition.Y),
|
||||||
|
(int)Math.Floor(m_host.AbsolutePosition.Z));
|
||||||
|
|
||||||
if (m_TransferModule != null)
|
if (m_TransferModule != null)
|
||||||
{
|
{
|
||||||
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
|
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
|
||||||
}
|
}
|
||||||
|
|
||||||
ScriptSleep(2000);
|
ScriptSleep(2000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -702,7 +702,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// and convert the regionName to the target region
|
// and convert the regionName to the target region
|
||||||
if (regionName.Contains(".") && regionName.Contains(":"))
|
if (regionName.Contains(".") && regionName.Contains(":"))
|
||||||
{
|
{
|
||||||
|
World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||||
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||||
|
|
||||||
string[] parts = regionName.Split(new char[] { ':' });
|
string[] parts = regionName.Split(new char[] { ':' });
|
||||||
if (parts.Length > 2)
|
if (parts.Length > 2)
|
||||||
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
|
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
|
||||||
|
|
|
@ -1,335 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using log4net;
|
|
||||||
using Nini.Config;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
using OpenMetaverse;
|
|
||||||
|
|
||||||
namespace OpenSim.Services.Connectors.Inventory
|
|
||||||
{
|
|
||||||
public class HGInventoryServiceConnector : ISessionAuthInventoryService
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log =
|
|
||||||
LogManager.GetLogger(
|
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>();
|
|
||||||
|
|
||||||
public HGInventoryServiceConnector(IConfigSource source)
|
|
||||||
{
|
|
||||||
IConfig moduleConfig = source.Configs["Modules"];
|
|
||||||
if (moduleConfig != null)
|
|
||||||
{
|
|
||||||
|
|
||||||
IConfig inventoryConfig = source.Configs["InventoryService"];
|
|
||||||
if (inventoryConfig == null)
|
|
||||||
{
|
|
||||||
m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool StringToUrlAndUserID(string id, out string url, out string userID)
|
|
||||||
{
|
|
||||||
url = String.Empty;
|
|
||||||
userID = String.Empty;
|
|
||||||
|
|
||||||
Uri assetUri;
|
|
||||||
|
|
||||||
if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
|
|
||||||
assetUri.Scheme == Uri.UriSchemeHttp)
|
|
||||||
{
|
|
||||||
url = "http://" + assetUri.Authority;
|
|
||||||
userID = assetUri.LocalPath.Trim(new char[] { '/' });
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
private ISessionAuthInventoryService GetConnector(string url)
|
|
||||||
{
|
|
||||||
InventoryServicesConnector connector = null;
|
|
||||||
lock (m_connectors)
|
|
||||||
{
|
|
||||||
if (m_connectors.ContainsKey(url))
|
|
||||||
{
|
|
||||||
connector = m_connectors[url];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// We're instantiating this class explicitly, but this won't
|
|
||||||
// work in general, because the remote grid may be running
|
|
||||||
// an inventory server that has a different protocol.
|
|
||||||
// Eventually we will want a piece of protocol asking
|
|
||||||
// the remote server about its kind. Definitely cool thing to do!
|
|
||||||
connector = new InventoryServicesConnector(url);
|
|
||||||
m_connectors.Add(url, connector);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return connector;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Host
|
|
||||||
{
|
|
||||||
get { return string.Empty; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
|
|
||||||
{
|
|
||||||
m_log.Debug("[HGInventory]: GetUserInventory " + id);
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
connector.GetUserInventory(userID, sessionID, callback);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets the user folder for the given folder-type
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userID"></param>
|
|
||||||
/// <param name="type"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID)
|
|
||||||
{
|
|
||||||
m_log.Debug("[HGInventory]: GetSystemFolders " + id);
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.GetSystemFolders(userID, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Dictionary<AssetType, InventoryFolderBase>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets everything (folders and items) inside a folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userId"></param>
|
|
||||||
/// <param name="folderID"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID)
|
|
||||||
{
|
|
||||||
m_log.Debug("[HGInventory]: GetFolderContent " + id);
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.GetFolderContent(userID, folderID, sessionID);
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.AddFolder(userID, folder, sessionID);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.UpdateFolder(userID, folder, sessionID);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.MoveFolder(userID, folder, sessionID);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool DeleteFolders(string id, List<UUID> folders, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.DeleteFolders(userID, folders, sessionID);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.PurgeFolder(userID, folder, sessionID);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<InventoryItemBase> GetFolderItems(string id, UUID folderID, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.GetFolderItems(userID, folderID, sessionID);
|
|
||||||
}
|
|
||||||
return new List<InventoryItemBase>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddItem(string id, InventoryItemBase item, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.AddItem(userID, item, sessionID);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.UpdateItem(userID, item, sessionID);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveItems(string id, List<InventoryItemBase> items, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.MoveItems(userID, items, sessionID);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool DeleteItems(string id, List<UUID> itemIDs, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.DeleteItems(userID, itemIDs, sessionID);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
//m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url);
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.QueryItem(userID, item, sessionID);
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.QueryFolder(userID, folder, sessionID);
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetAssetPermissions(string id, UUID assetID, UUID sessionID)
|
|
||||||
{
|
|
||||||
string url = string.Empty;
|
|
||||||
string userID = string.Empty;
|
|
||||||
|
|
||||||
if (StringToUrlAndUserID(id, out url, out userID))
|
|
||||||
{
|
|
||||||
ISessionAuthInventoryService connector = GetConnector(url);
|
|
||||||
return connector.GetAssetPermissions(userID, assetID, sessionID);
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,140 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
using OpenMetaverse;
|
|
||||||
|
|
||||||
namespace OpenSim.Services.Connectors
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Defines all operations to access a remote inventory service
|
|
||||||
/// using session authentication as a form of security.
|
|
||||||
/// </summary>
|
|
||||||
public interface ISessionAuthInventoryService
|
|
||||||
{
|
|
||||||
string Host
|
|
||||||
{
|
|
||||||
get;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
|
||||||
/// inventory has been received
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userID"></param>
|
|
||||||
/// <param name="callback"></param>
|
|
||||||
void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets the user folder for the given folder-type
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userID"></param>
|
|
||||||
/// <param name="type"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets everything (folders and items) inside a folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userId"></param>
|
|
||||||
/// <param name="folderID"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Add a new folder to the user's inventory
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder"></param>
|
|
||||||
/// <returns>true if the folder was successfully added</returns>
|
|
||||||
bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Update a folder in the user's inventory
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder"></param>
|
|
||||||
/// <returns>true if the folder was successfully updated</returns>
|
|
||||||
bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Move an inventory folder to a new location
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder">A folder containing the details of the new location</param>
|
|
||||||
/// <returns>true if the folder was successfully moved</returns>
|
|
||||||
bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete a list of inventory folders (from trash)
|
|
||||||
/// </summary>
|
|
||||||
bool DeleteFolders(string userID, List<UUID> folders, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Purge an inventory folder of all its items and subfolders.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder"></param>
|
|
||||||
/// <returns>true if the folder was successfully purged</returns>
|
|
||||||
bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get items from a folder.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="folder"></param>
|
|
||||||
/// <returns>true if the folder was successfully purged</returns>
|
|
||||||
List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Add a new item to the user's inventory
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item"></param>
|
|
||||||
/// <returns>true if the item was successfully added</returns>
|
|
||||||
bool AddItem(string userID, InventoryItemBase item, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Update an item in the user's inventory
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item"></param>
|
|
||||||
/// <returns>true if the item was successfully updated</returns>
|
|
||||||
bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
|
|
||||||
|
|
||||||
bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete an item from the user's inventory
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item"></param>
|
|
||||||
/// <returns>true if the item was successfully deleted</returns>
|
|
||||||
bool DeleteItems(string userID, List<UUID> itemIDs, UUID session_id);
|
|
||||||
|
|
||||||
InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
|
|
||||||
|
|
||||||
InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
|
|
||||||
|
|
||||||
int GetAssetPermissions(string userID, UUID assetID, UUID session_id);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,582 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using log4net;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Reflection;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
using OpenMetaverse;
|
|
||||||
|
|
||||||
namespace OpenSim.Services.Connectors
|
|
||||||
{
|
|
||||||
public class InventoryServicesConnector : ISessionAuthInventoryService
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log =
|
|
||||||
LogManager.GetLogger(
|
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private string m_ServerURI = String.Empty;
|
|
||||||
|
|
||||||
private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
|
|
||||||
private Dictionary<UUID, DateTime> m_RequestTime = new Dictionary<UUID, DateTime>();
|
|
||||||
|
|
||||||
public InventoryServicesConnector()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryServicesConnector(string serverURI)
|
|
||||||
{
|
|
||||||
m_ServerURI = serverURI.TrimEnd('/');
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryServicesConnector(IConfigSource source)
|
|
||||||
{
|
|
||||||
Initialise(source);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Initialise(IConfigSource source)
|
|
||||||
{
|
|
||||||
IConfig inventoryConfig = source.Configs["InventoryService"];
|
|
||||||
if (inventoryConfig == null)
|
|
||||||
{
|
|
||||||
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
|
|
||||||
throw new Exception("InventoryService missing from OpenSim.ini");
|
|
||||||
}
|
|
||||||
|
|
||||||
string serviceURI = inventoryConfig.GetString("InventoryServerURI",
|
|
||||||
String.Empty);
|
|
||||||
|
|
||||||
if (serviceURI == String.Empty)
|
|
||||||
{
|
|
||||||
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
|
|
||||||
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
|
|
||||||
}
|
|
||||||
m_ServerURI = serviceURI.TrimEnd('/');
|
|
||||||
}
|
|
||||||
|
|
||||||
#region ISessionAuthInventoryService
|
|
||||||
|
|
||||||
public string Host
|
|
||||||
{
|
|
||||||
get { return m_ServerURI; }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Caller must catch eventual Exceptions.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userID"></param>
|
|
||||||
/// <param name="sessionID"></param>
|
|
||||||
/// <param name="callback"></param>
|
|
||||||
public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback)
|
|
||||||
{
|
|
||||||
UUID userID = UUID.Zero;
|
|
||||||
if (UUID.TryParse(userIDStr, out userID))
|
|
||||||
{
|
|
||||||
lock (m_RequestingInventory)
|
|
||||||
{
|
|
||||||
// *HACK ALERT*
|
|
||||||
|
|
||||||
// If an inventory request times out, it blocks any further requests from the
|
|
||||||
// same user, even after a relog. This is bad, and makes me sad.
|
|
||||||
|
|
||||||
// Really, we should detect a timeout and report a failure to the callback,
|
|
||||||
// BUT in my testing i found that it's hard to detect a timeout.. sometimes,
|
|
||||||
// a partial response is recieved, and sometimes a null response.
|
|
||||||
|
|
||||||
// So, for now, add a timer of ten seconds (which is the request timeout).
|
|
||||||
|
|
||||||
// This should basically have the same effect.
|
|
||||||
|
|
||||||
lock (m_RequestTime)
|
|
||||||
{
|
|
||||||
if (m_RequestTime.ContainsKey(userID))
|
|
||||||
{
|
|
||||||
TimeSpan interval = DateTime.Now - m_RequestTime[userID];
|
|
||||||
if (interval.TotalSeconds > 10)
|
|
||||||
{
|
|
||||||
m_RequestTime.Remove(userID);
|
|
||||||
if (m_RequestingInventory.ContainsKey(userID))
|
|
||||||
{
|
|
||||||
m_RequestingInventory.Remove(userID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!m_RequestingInventory.ContainsKey(userID))
|
|
||||||
{
|
|
||||||
m_RequestTime.Add(userID, DateTime.Now);
|
|
||||||
m_RequestingInventory.Add(userID, callback);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.InfoFormat(
|
|
||||||
"[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}",
|
|
||||||
m_ServerURI, userID);
|
|
||||||
|
|
||||||
RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
|
|
||||||
= new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
|
|
||||||
requester.ResponseCallback = InventoryResponse;
|
|
||||||
|
|
||||||
requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets the user folder for the given folder-type
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userID"></param>
|
|
||||||
/// <param name="type"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
|
|
||||||
{
|
|
||||||
List<InventoryFolderBase> folders = null;
|
|
||||||
Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
|
|
||||||
try
|
|
||||||
{
|
|
||||||
folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
|
|
||||||
|
|
||||||
foreach (InventoryFolderBase f in folders)
|
|
||||||
dFolders[(AssetType)f.Type] = f;
|
|
||||||
|
|
||||||
return dFolders;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
// Maybe we're talking to an old inventory server. Try this other thing.
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1} (old sever?). Trying GetInventory.",
|
|
||||||
e.Source, e.Message);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
InventoryCollection inventory = SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString());
|
|
||||||
folders = inventory.Folders;
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.",
|
|
||||||
e.Source, ex.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((folders != null) && (folders.Count > 0))
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}",
|
|
||||||
folders.Count, userID);
|
|
||||||
foreach (InventoryFolderBase f in folders)
|
|
||||||
{
|
|
||||||
if ((f.Type != (short)AssetType.Folder) && (f.Type != (short)AssetType.Unknown))
|
|
||||||
dFolders[(AssetType)f.Type] = f;
|
|
||||||
}
|
|
||||||
|
|
||||||
UUID rootFolderID = dFolders[AssetType.Animation].ParentID;
|
|
||||||
InventoryFolderBase rootFolder = new InventoryFolderBase(rootFolderID, new UUID(userID));
|
|
||||||
rootFolder = QueryFolder(userID, rootFolder, sessionID);
|
|
||||||
dFolders[AssetType.Folder] = rootFolder;
|
|
||||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: {0} system folders for user {1}", dFolders.Count, userID);
|
|
||||||
return dFolders;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return new Dictionary<AssetType, InventoryFolderBase>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets everything (folders and items) inside a folder
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userId"></param>
|
|
||||||
/// <param name="folderID"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// normal case
|
|
||||||
return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString());
|
|
||||||
}
|
|
||||||
catch (TimeoutException e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[INVENTORY CONNECTOR]: GetFolderContent operation to {0} for {1} timed out {2} {3}.",
|
|
||||||
m_ServerURI, folderID, e.Source, e.Message);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed for {0}, {1} {2} (old server?).",
|
|
||||||
folderID, e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
InventoryCollection nullCollection = new InventoryCollection();
|
|
||||||
nullCollection.Folders = new List<InventoryFolderBase>();
|
|
||||||
nullCollection.Items = new List<InventoryItemBase>();
|
|
||||||
nullCollection.UserID = new UUID(userID);
|
|
||||||
return nullCollection;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed for {0} {1}, {2} {3}",
|
|
||||||
folder.Name, folder.ID, e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed for {0} {1}, {2} {3}",
|
|
||||||
folder.Name, folder.ID, e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool DeleteFolders(string userID, List<UUID> folderIDs, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
List<Guid> guids = new List<Guid>();
|
|
||||||
foreach (UUID u in folderIDs)
|
|
||||||
guids.Add(u.Guid);
|
|
||||||
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/DeleteFolders/", guids, sessionID.ToString(), userID);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory folders operation failed, {0} {1}",
|
|
||||||
e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed for {0} {1}, {2} {3}",
|
|
||||||
folder.Name, folder.ID, e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Purge inventory folder operation failed for {0} {1}, {2} {3}",
|
|
||||||
folder.Name, folder.ID, e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
InventoryFolderBase folder = new InventoryFolderBase(folderID, new UUID(userID));
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, List<InventoryItemBase>>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/GetItems/", folder, sessionID.ToString(), userID);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Get folder items operation failed for folder {0}, {1} {2}",
|
|
||||||
folderID, e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed for {0} {1}, {2} {3}",
|
|
||||||
item.Name, item.ID, e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed for {0} {1}, {2} {3}",
|
|
||||||
item.Name, item.ID, e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* MoveItems Async group
|
|
||||||
*/
|
|
||||||
|
|
||||||
delegate void MoveItemsDelegate(string userID, List<InventoryItemBase> items, UUID sessionID);
|
|
||||||
|
|
||||||
private void MoveItemsAsync(string userID, List<InventoryItemBase> items, UUID sessionID)
|
|
||||||
{
|
|
||||||
if (items == null)
|
|
||||||
{
|
|
||||||
m_log.WarnFormat("[INVENTORY CONNECTOR]: request to move items got a null list.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
//SynchronousRestSessionObjectPoster<List<InventoryItemBase>, bool>.BeginPostObject(
|
|
||||||
// "POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString());
|
|
||||||
|
|
||||||
//// Success
|
|
||||||
//return;
|
|
||||||
string uri = m_ServerURI + "/inventory/" + userID;
|
|
||||||
if (SynchronousRestObjectRequester.
|
|
||||||
MakeRequest<List<InventoryItemBase>, bool>("PUT", uri, items))
|
|
||||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster succeeded {1}", items.Count, uri);
|
|
||||||
else
|
|
||||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster failed {1}", items.Count, uri); ;
|
|
||||||
|
|
||||||
return;
|
|
||||||
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.",
|
|
||||||
e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MoveItemsCompleted(IAsyncResult iar)
|
|
||||||
{
|
|
||||||
MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState;
|
|
||||||
d.EndInvoke(iar);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID)
|
|
||||||
{
|
|
||||||
MoveItemsDelegate d = MoveItemsAsync;
|
|
||||||
d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool DeleteItems(string userID, List<UUID> items, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
List<Guid> guids = new List<Guid>();
|
|
||||||
foreach (UUID u in items)
|
|
||||||
guids.Add(u.Guid);
|
|
||||||
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/DeleteItem/", guids, sessionID.ToString(), userID);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory items operation failed, {0} {1}",
|
|
||||||
e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString());
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
|
|
||||||
e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/QueryFolder/", folder, sessionID.ToString(), userID);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory folder operation failed, {0} {1}",
|
|
||||||
e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetAssetPermissions(string userID, UUID assetID, UUID sessionID)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
|
||||||
item.Owner = new UUID(userID);
|
|
||||||
item.AssetID = assetID;
|
|
||||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, int>.BeginPostObject(
|
|
||||||
"POST", m_ServerURI + "/AssetPermissions/", item, sessionID.ToString(), userID);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: AssetPermissions operation failed, {0} {1}",
|
|
||||||
e.Source, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Callback used by the inventory server GetInventory request
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userID"></param>
|
|
||||||
private void InventoryResponse(InventoryCollection response)
|
|
||||||
{
|
|
||||||
UUID userID = response.UserID;
|
|
||||||
InventoryReceiptCallback callback = null;
|
|
||||||
lock (m_RequestingInventory)
|
|
||||||
{
|
|
||||||
if (m_RequestingInventory.ContainsKey(userID))
|
|
||||||
{
|
|
||||||
callback = m_RequestingInventory[userID];
|
|
||||||
m_RequestingInventory.Remove(userID);
|
|
||||||
lock (m_RequestTime)
|
|
||||||
{
|
|
||||||
if (m_RequestTime.ContainsKey(userID))
|
|
||||||
{
|
|
||||||
m_RequestTime.Remove(userID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.WarnFormat(
|
|
||||||
"[INVENTORY CONNECTOR]: " +
|
|
||||||
"Received inventory response for {0} for which we do not have a record of requesting!",
|
|
||||||
userID);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.InfoFormat("[INVENTORY CONNECTOR]: " +
|
|
||||||
"Received inventory response for user {0} containing {1} folders and {2} items",
|
|
||||||
userID, response.Folders.Count, response.Items.Count);
|
|
||||||
|
|
||||||
InventoryFolderImpl rootFolder = null;
|
|
||||||
|
|
||||||
ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
|
|
||||||
ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
|
|
||||||
|
|
||||||
foreach (InventoryFolderBase folder in response.Folders)
|
|
||||||
{
|
|
||||||
if (folder.ParentID == UUID.Zero)
|
|
||||||
{
|
|
||||||
rootFolder = new InventoryFolderImpl(folder);
|
|
||||||
folders.Add(rootFolder);
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (rootFolder != null)
|
|
||||||
{
|
|
||||||
foreach (InventoryFolderBase folder in response.Folders)
|
|
||||||
{
|
|
||||||
if (folder.ID != rootFolder.ID)
|
|
||||||
{
|
|
||||||
folders.Add(new InventoryFolderImpl(folder));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (InventoryItemBase item in response.Items)
|
|
||||||
{
|
|
||||||
items.Add(item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID);
|
|
||||||
}
|
|
||||||
|
|
||||||
callback(folders, items);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,196 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using log4net;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Reflection;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
using OpenMetaverse;
|
|
||||||
|
|
||||||
namespace OpenSim.Services.Connectors
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// This connector is temporary. It's used by the user server, before that server is refactored.
|
|
||||||
/// </summary>
|
|
||||||
public class QuickAndDirtyInventoryServiceConnector : IInventoryService
|
|
||||||
{
|
|
||||||
// private static readonly ILog m_log =
|
|
||||||
// LogManager.GetLogger(
|
|
||||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private string m_ServerURI = String.Empty;
|
|
||||||
|
|
||||||
//private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
|
|
||||||
|
|
||||||
public QuickAndDirtyInventoryServiceConnector()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public QuickAndDirtyInventoryServiceConnector(string serverURI)
|
|
||||||
{
|
|
||||||
m_ServerURI = serverURI.TrimEnd('/');
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userId"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool CreateUserInventory(UUID userId)
|
|
||||||
{
|
|
||||||
return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
|
|
||||||
"POST", m_ServerURI + "CreateInventory/", userId.Guid);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userId"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
|
||||||
{
|
|
||||||
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
|
|
||||||
"POST", m_ServerURI + "RootFolders/", userId.Guid);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a list of all the active gestures in a user's inventory.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="userId">
|
|
||||||
/// The <see cref="UUID"/> of the user
|
|
||||||
/// </param>
|
|
||||||
/// <returns>
|
|
||||||
/// A flat list of the gesture items.
|
|
||||||
/// </returns>
|
|
||||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
|
||||||
{
|
|
||||||
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
|
|
||||||
"POST", m_ServerURI + "ActiveGestures/", userId.Guid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryCollection GetUserInventory(UUID userID)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool UpdateFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public bool PurgeFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddItem(InventoryItemBase item)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool UpdateItem(InventoryItemBase item)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool DeleteItems(UUID owner, List<UUID> itemIDs)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool HasInventoryForUser(UUID userID)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -87,10 +87,11 @@ namespace OpenSim.Region.OptionalModules.Simian
|
||||||
if (String.IsNullOrEmpty(m_serverUrl))
|
if (String.IsNullOrEmpty(m_serverUrl))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_refreshtime = Convert.ToInt32(config.GetString("RefreshTime"));
|
int refreshseconds = Convert.ToInt32(config.GetString("RefreshTime"));
|
||||||
if (m_refreshtime <= 0)
|
if (refreshseconds <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
m_refreshtime = refreshseconds * 1000; // convert from seconds to ms
|
||||||
m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}",
|
m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}",
|
||||||
m_refreshtime,m_serverUrl);
|
m_refreshtime,m_serverUrl);
|
||||||
|
|
||||||
|
|
|
@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
// we use this dictionary to track the pending updateagent requests, maps URI --> position update
|
||||||
|
private Dictionary<string,AgentPosition> m_updateAgentQueue = new Dictionary<string,AgentPosition>();
|
||||||
|
|
||||||
//private GridRegion m_Region;
|
//private GridRegion m_Region;
|
||||||
|
|
||||||
public SimulationServiceConnector()
|
public SimulationServiceConnector()
|
||||||
|
@ -133,10 +136,56 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool UpdateAgent(GridRegion destination, AgentPosition data)
|
public bool UpdateAgent(GridRegion destination, AgentPosition data)
|
||||||
{
|
{
|
||||||
// we need a better throttle for these
|
// The basic idea of this code is that the first thread that needs to
|
||||||
// return false;
|
// send an update for a specific avatar becomes the worker for any subsequent
|
||||||
|
// requests until there are no more outstanding requests. Further, only send the most
|
||||||
|
// recent update; this *should* never be needed but some requests get
|
||||||
|
// slowed down and once that happens the problem with service end point
|
||||||
|
// limits kicks in and nothing proceeds
|
||||||
|
string uri = destination.ServerURI + AgentPath() + data.AgentID + "/";
|
||||||
|
lock (m_updateAgentQueue)
|
||||||
|
{
|
||||||
|
if (m_updateAgentQueue.ContainsKey(uri))
|
||||||
|
{
|
||||||
|
// Another thread is already handling
|
||||||
|
// updates for this simulator, just update
|
||||||
|
// the position and return, overwrites are
|
||||||
|
// not a problem since we only care about the
|
||||||
|
// last update anyway
|
||||||
|
m_updateAgentQueue[uri] = data;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
return UpdateAgent(destination, (IAgentData)data);
|
// Otherwise update the reference and start processing
|
||||||
|
m_updateAgentQueue[uri] = data;
|
||||||
|
}
|
||||||
|
|
||||||
|
AgentPosition pos = null;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
lock (m_updateAgentQueue)
|
||||||
|
{
|
||||||
|
// save the position
|
||||||
|
AgentPosition lastpos = pos;
|
||||||
|
|
||||||
|
pos = m_updateAgentQueue[uri];
|
||||||
|
|
||||||
|
// this is true if no one put a new
|
||||||
|
// update in the map since the last
|
||||||
|
// one we processed, if thats the
|
||||||
|
// case then we are done
|
||||||
|
if (pos == lastpos)
|
||||||
|
{
|
||||||
|
m_updateAgentQueue.Remove(uri);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateAgent(destination,(IAgentData)pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
// unreachable
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -286,7 +286,7 @@ namespace OpenSim.Services.GridService
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count);
|
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
|
||||||
return rinfos;
|
return rinfos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -220,10 +220,16 @@ namespace OpenSim.Services.GridService
|
||||||
string[] parts = mapName.Split(new char[] {' '});
|
string[] parts = mapName.Split(new char[] {' '});
|
||||||
string regionName = String.Empty;
|
string regionName = String.Empty;
|
||||||
if (parts.Length > 1)
|
if (parts.Length > 1)
|
||||||
regionName = parts[1];
|
{
|
||||||
|
regionName = mapName.Substring(parts[0].Length + 1);
|
||||||
|
regionName = regionName.Trim(new char[] {'"'});
|
||||||
|
}
|
||||||
if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason))
|
if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason))
|
||||||
|
{
|
||||||
|
regInfo.RegionName = mapName;
|
||||||
return regInfo;
|
return regInfo;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -317,7 +323,7 @@ namespace OpenSim.Services.GridService
|
||||||
|
|
||||||
regInfo.RegionID = regionID;
|
regInfo.RegionID = regionID;
|
||||||
|
|
||||||
if ( externalName == string.Empty )
|
if (externalName == string.Empty)
|
||||||
regInfo.RegionName = regInfo.ServerURI;
|
regInfo.RegionName = regInfo.ServerURI;
|
||||||
else
|
else
|
||||||
regInfo.RegionName = externalName;
|
regInfo.RegionName = externalName;
|
||||||
|
|
|
@ -414,6 +414,15 @@
|
||||||
<Key Name="fileName" Value="default_clear.jp2" />
|
<Key Name="fileName" Value="default_clear.jp2" />
|
||||||
</Section>
|
</Section>
|
||||||
|
|
||||||
|
<!-- 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 is a UUID that viewers assume exists in the asset server -->
|
||||||
|
<!-- See http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 for more details -->
|
||||||
|
<Section Name="Default Alpha Layer Texture">
|
||||||
|
<Key Name="assetID" Value="3a367d1c-bef1-6d43-7595-e88c1e3aadb3"/>
|
||||||
|
<Key Name="name" Value="Default Alpha Layer Texture"/>
|
||||||
|
<Key Name="assetType" Value="0" />
|
||||||
|
<Key Name="fileName" Value="default_clear.jp2" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
<Section Name="Default Avatar">
|
<Section Name="Default Avatar">
|
||||||
<Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>
|
<Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>
|
||||||
<Key Name="name" Value="Default Avatar"/>
|
<Key Name="name" Value="Default Avatar"/>
|
||||||
|
|
|
@ -88,6 +88,10 @@
|
||||||
; accessible from other grids
|
; accessible from other grids
|
||||||
;
|
;
|
||||||
ProfileServerURI = "http://mygridserver.com:8002/user"
|
ProfileServerURI = "http://mygridserver.com:8002/user"
|
||||||
|
;; If you want to protect your assets from being copied by foreign visitors
|
||||||
|
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||||
|
; OutboundPermission = False
|
||||||
|
|
||||||
|
|
||||||
[Modules]
|
[Modules]
|
||||||
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
||||||
|
|
|
@ -82,3 +82,14 @@
|
||||||
|
|
||||||
[Profiles]
|
[Profiles]
|
||||||
Module = "SimianProfiles"
|
Module = "SimianProfiles"
|
||||||
|
|
||||||
|
[HGInventoryAccessModule]
|
||||||
|
;
|
||||||
|
; === HG ONLY ===
|
||||||
|
; Change this to your profile server
|
||||||
|
; accessible from other grids
|
||||||
|
;
|
||||||
|
ProfileServerURI = "http://mygridserver.com:8002/user"
|
||||||
|
;; If you want to protect your assets from being copied by foreign visitors
|
||||||
|
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||||
|
; OutboundPermission = False
|
||||||
|
|
|
@ -33,6 +33,10 @@
|
||||||
|
|
||||||
[HGInventoryAccessModule]
|
[HGInventoryAccessModule]
|
||||||
ProfileServerURI = "http://127.0.0.1:9000/profiles"
|
ProfileServerURI = "http://127.0.0.1:9000/profiles"
|
||||||
|
;; If you want to protect your assets from being copied by foreign visitors
|
||||||
|
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||||
|
; OutboundPermission = False
|
||||||
|
|
||||||
|
|
||||||
[Modules]
|
[Modules]
|
||||||
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
||||||
|
|
Loading…
Reference in New Issue